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Editing Asleep
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In the original ''Super Smash Bros.'', {{SSB|Jigglypuff}}'s [[Sing]] is the only way characters can be put to sleep. The animation for sleeping characters is also the same as the animation for getting [[stun]] | In the original ''Super Smash Bros.'', {{SSB|Jigglypuff}}'s [[Sing]] is the only way characters can be put to sleep. The animation for sleeping characters is also the same as the animation for getting [[stun]]ed, except the sleeping character flashes different colors, has musical notes around them, and uses a different voice clip to indicate being asleep, such as {{SSB|Mario}} using his snoring voice clip from ''Super Mario 64''. | ||
From ''Melee'' onward, all characters have a unique sleeping animation, as well as an animation for waking up. For example, [[Donkey Kong]] rocks on his back and puts his thumb in his mouth, and [[Fox]] curls up on the ground like his real-world animal counterpart. In ''Ultimate'', {{SSBU|Steve}} takes out a Bed from ''Minecraft'' and lies upon it, then breaks it and places it back in his inventory upon waking up. Sleeping characters also flash magenta, and emit stylized "bubbles" from their faces. In ''Melee'', {{SSBM|Mr. Game & Watch}} emits stylized Z's instead of bubbles; from ''Brawl'' onward, both the bubbles and Z's are shown. | From ''Melee'' onward, all characters have a unique sleeping animation, as well as an animation for waking up. For example, [[Donkey Kong]] rocks on his back and puts his thumb in his mouth, and [[Fox]] curls up on the ground like his real-world animal counterpart. In ''Ultimate'', {{SSBU|Steve}} takes out a Bed from ''Minecraft'' and lies upon it, then breaks it and places it back in his inventory upon waking up. Sleeping characters also flash magenta, and emit stylized "bubbles" from their faces. In ''Melee'', {{SSBM|Mr. Game & Watch}} emits stylized Z's instead of bubbles; from ''Brawl'' onward, both the bubbles and Z's are shown. |