[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Editing Artificial intelligence
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 31: | Line 31: | ||
==Learning AI and reading inputs myths== | ==Learning AI and reading inputs myths== | ||
While still suffering flaws like | While still suffering flaws like its predecessor, CPUs within ''Brawl'' came under scrutiny by members of the ''Brawl'' community after analyzing the behavior of them within fights. Two primary theories surrounding the AI eventually became commonplace: | ||
#That the CPU was able to read inputs from human players and thus have perfect reaction times, explaining the excessive propensity of a CPU to [[perfect shield]]. | #That the CPU was able to read inputs from human players and thus have perfect reaction times, explaining the excessive propensity of a CPU to [[perfect shield]]. |