Editing Arm Rotor
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In ''[[Super Smash Bros. 4]]'', the move ends with an uppercut that deals increased damage and knockback. The spins also trap enemies more reliably, allowing the entire move to combo well into the final hit. However, the move was still slow and highly punishable, with its KO power being limited. | In ''[[Super Smash Bros. 4]]'', the move ends with an uppercut that deals increased damage and knockback. The spins also trap enemies more reliably, allowing the entire move to combo well into the final hit. However, the move was still slow and highly punishable, with its KO power being limited. | ||
The move was dramatically improved in ''[[Super Smash Bros. Ultimate]]'', where the move now starts more quickly, and is active for less time overall, making the move slightly harder to punish. The KO potential of the finishing blow was increased significantly, making Arm Rotor a devastating KO move when used off stage, especially when directly following up a thrown [[Gyro]] or forward aerial. | The move was dramatically improved in ''[[Super Smash Bros. Ultimate]]'', where the move now starts more quickly, and is active for less time overall, making the move slightly harder to punish. The move’s window of frames which reflect projectiles was extended, and the KO potential of the finishing blow was increased significantly, making Arm Rotor a devastating KO move when used off stage, especially when directly following up a thrown [[Gyro]] or forward aerial. | ||
==Instructional quote== | ==Instructional quote== | ||
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# '''Arm Rotor''': Default. | # '''Arm Rotor''': Default. | ||
# '''Reflector Arm''': Knocks away foes, doesn't hit as often, and is unable to move, but lasts longer and reflects projectiles with a 1.8x damage multiplier. | # '''Reflector Arm''': Knocks away foes, doesn't hit as often, and is unable to move, but lasts longer and reflects projectiles with a 1.8x damage multiplier. | ||
# '''Backward Arm Rotor''': Hits less and has an incredibly short spin, but the uppercut comes out much quicker and the move is also able to combo into itself | # '''Backward Arm Rotor''': Hits less and has an incredibly short spin, but the uppercut comes out much quicker and the move is also able to combo into itself. Can stop projectiles and certain attacks. Note that the description says it has a slow start, but it doesn't. | ||
<gallery> | <gallery> | ||
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==Origin== | ==Origin== | ||
[[File:ROB-Origin.gif|thumb|The original R.O.B. peripheral rotates its arms to grab a [[Gyro]].]] | [[File:ROB-Origin.gif|thumb|The original R.O.B. peripheral rotates its arms to grab a [[Gyro]].]] | ||
The move is an original creation; however, the spinning animation is similar to R.O.B.'s victory pose in '' | The move is an original creation; however, the spinning animation is similar to R.O.B.'s victory pose in ''Mario Kart DS''. The R.O.B peripheral in real life could also rotate its arms, albeit at a much slower pace than Arm Rotor. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
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|it=Rotazione | |it=Rotazione | ||
|nl=Armrotor | |nl=Armrotor | ||
|ru={{rollover|Ручной ротор|Ruchnoy rotor|?}} | |ru={{rollover|Ручной ротор|Ruchnoy rotor|?}} | ||
|ko={{rollover|암 스핀|Am Seupin|?}}, ''Arm Spin'' | |ko={{rollover|암 스핀|Am Seupin|?}}, ''Arm Spin'' | ||
|zh_cn={{rollover|旋转臂|Xuánzhuǎn Bì|?}} | |zh_cn={{rollover|旋转臂|Xuánzhuǎn Bì|?}} |