Editing Arcade controller
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Due to the relative creative freedom alloted to arcade cabinet developers on how a game should be controlled, there is no constitution that defines what an arcade controller is supposed to look like. That being said, the most common and traditional design aspects are a large joystick and ergonomically-aligned buttons, as well as a "box" base to place on a player's lap or other flat surface. | Due to the relative creative freedom alloted to arcade cabinet developers on how a game should be controlled, there is no constitution that defines what an arcade controller is supposed to look like. That being said, the most common and traditional design aspects are a large joystick and ergonomically-aligned buttons, as well as a "box" base to place on a player's lap or other flat surface. | ||
Nintendo has created an arcade controller titled the ''NES Advantage'' in 1987 for the Nintendo Entertainment System, which enlarges the button and uses a joystick in place of a D-pad, and is primarily meant for home console ports of arcade games. {{iw|wikipedia|ASCII Corporation}} would follow this up with the ''Super Advantage'' in 1992 for the Super | Nintendo has created an arcade controller titled the ''NES Advantage'' in 1987 for the Nintendo Entertainment System, which enlarges the button and uses a joystick in place of a D-pad, and is primarily meant for home console ports of arcade games. {{iw|wikipedia|ASCII Corporation}} would follow this up with the ''Super Advantage'' in 1992 for the Super Entertainment System and made mostly the same changes. Hori developed the ''[[Wii]] Fighting Stick'' and peripheral developer MadCatz partnered with [[Capcom]] to develop an arcade controller to coincide with the game ''{{iw|wikipedia|Tatsunoko vs. Capcom: Ultimate All-Stars}}''. Hori returned alongside [[Bandai Namco]] to release a [[Wii U]] arcade controller to coincide with ''Tekken Tag Tournament 2: Wii U Edition.'' Several manufacturers, including Hori and PowerA, have developed arcade controllers specifically for [[Nintendo Switch]]. | ||
==Compatibility== | ==Compatibility== | ||
The compatibility of an arcade controller depends on the product itself; in general, they are either designed for a specific brand of arcade machine, a PC, or a proprietary game console. Modern arcade controllers are commonly designed with USB ports | The compatibility of an arcade controller depends on the product itself; in general, they are either designed for a specific brand of arcade machine, a PC, or a proprietary game console. Modern arcade controllers are commonly designed with USB ports, which makes them compatible with a range of systems, including the Nintendo Switch. This also makes them compatible with a range of converters, such as those that make them compatible with the GameCube, effectively extending their range of compatibility, albeit at the cost of some latency. This gives them compatibility with more systems than the average game controller. | ||
However, older arcade controllers are often locked to specific systems, such as the PlayStation, and don't always have converters available. Additionally, some aren't always forwards-compatible with new hardware, requiring replacements. Also, a new developmental hurdle arcade controller users and manufacturers face is the introduction of firmware updates that can suddenly make previously compatible controllers incompatible, sometimes meant specifically so, necessitating firmware updates of its own. | However, older arcade controllers are often locked to specific systems, such as the PlayStation, and don't always have converters available. Additionally, some aren't always forwards-compatible with new hardware, requiring replacements. Also, a new developmental hurdle arcade controller users and manufacturers face is the introduction of firmware updates that can suddenly make previously compatible controllers incompatible, sometimes meant specifically so, necessitating firmware updates of its own. | ||
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===Controversy=== | ===Controversy=== | ||
In 2017, {{Sm|Hax$}} assisted Hit Box during the development of the Smash Box, but found its button placement to be unsatisfactory. After his requests for better button placement and payment for his analysis were refused, he parted ways with the company and went on to produce the B0XX, which has improved alignments and modifications to make it more tournament viable. Hax$ released a video on the topic accusing Hit Box of stealing his design and explaining the benefits to his B0XX controller over the Smash Box.<ref>https://www.youtube.com/watch?v=wAfLlDFp-Cg</ref> | |||
Gravy would contest these claims and argued that Hax$ "acted as an authoritarian lead designer throughout the time he spent playtesting", [https://www.youtube.com/watch?v=UbrQV_xl_2w producing a video on the topic]. In this video, Gravy shows that the button layout the B0XX used was the one that he and Hax$ discussed prior, and claims Hax$ used this layout to compete with the Smash Box and say that it has an inferior layout, arguing that the B0XX's layout was a stolen design. Gravy also contradicts Hax$'s claim that he didn't want a straight button layout, as his main layout contributions used straight layouts. He also contested Hax$'s insistence on removing the [[X button]], arguing that two [[jump]] buttons is important for these types of controllers to ensure that all advanced techniques have accessible routes. Gravy believes Hax$ sabotaged the Smash Box to try and get the Kickstarter to fail. Gravy also acknowledges the claim that he said he wanted to fight Hax$ and apologises for those words. | |||
{{Sm|tompas92}} also accused Hax$ of deliberately abstaining from conversations about legality with the intention of getting the controller banned later.<ref>https://www.dbltap.com/posts/4742326-smash-box-s-recent-struggle-and-the-questionable-origins-of-the-b0xx</ref> This was after working with Hax$ on the B0XX, where he claimed to have been treated negligently. | |||
{{Sm|tompas92}} also accused Hax$ of deliberately abstaining from conversations about legality with the intention of getting the controller banned later.<ref | |||
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==B0XX== | ==B0XX== | ||
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===Controversy=== | ===Controversy=== | ||
{{Trn|Royal Flush}} would invite Hax$ to compete using the B0XX, but Leffen would protest its use on the grounds of being a "modded controller", in which Royal Flush rescinded the invite. Hax$ would still attend the event to meet friends, where he would find out {{Sm|WatchingTime}} arranged to give Leffen a prototype arduino as part of a project to assist with legalising the B0XX for competitive play. Hax$ shook WatchingTime's shoulder in a panic and demanded for it to be returned to him. Leffen would find out about this and ask for the arduino, and Hax$ would decline before approaching Leffen with accusations of malfeasance. Upon the B0XX's official release, Leffen claimed there is no evidence of keyboard-style arcade controllers being better ergonomically, as well as cause to believe the B0XX could abuse cardinal 1.0, which Hax$ refuted. | {{Trn|Royal Flush}} would invite Hax$ to compete using the B0XX, but Leffen would protest its use on the grounds of being a "modded controller", in which Royal Flush rescinded the invite. Hax$ would still attend the event to meet friends, where he would find out {{Sm|WatchingTime}} arranged to give Leffen a prototype arduino as part of a project to assist with legalising the B0XX for competitive play. Hax$ shook WatchingTime's shoulder in a panic and demanded for it to be returned to him. Leffen would find out about this and ask for the arduino, and Hax$ would decline before approaching Leffen with accusations of malfeasance. Upon the B0XX's official release, Leffen claimed there is no evidence of keyboard-style arcade controllers being better ergonomically, as well as cause to believe the B0XX could abuse cardinal 1.0, which Hax$ refuted. | ||