Editing Arcade controller
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:KazuyaSmashBox.gif|thumb|250px|Kazuya executing perfect [[Crouch Dash]]es with the SmashBox.]] | [[File:KazuyaSmashBox.gif|thumb|250px|Kazuya executing perfect [[Crouch Dash]]es with the SmashBox.]] | ||
An '''arcade controller''' — sometimes referred to as a '''fightstick''', ''' | An '''arcade controller''' — sometimes referred to as a '''fightstick''', '''hitbox controller''', or '''rectangle fightstick''' — is a controller designed after an arcade cabinet's control deck, mainly designed for use with traditional fighting games. The rise of modern arcade controllers dates back to 1987 with the release of the original ''Street Fighter'' and has since been a staple in the fighting game community. | ||
Due to the relative creative freedom alloted to arcade cabinet developers on how a game should be controlled, there is no constitution that defines what an arcade controller is supposed to look like. That being said, the most common and traditional design aspects are a large joystick and ergonomically-aligned buttons, as well as a "box" base to place on a player's lap or other flat surface. | Due to the relative creative freedom alloted to arcade cabinet developers on how a game should be controlled, there is no constitution that defines what an arcade controller is supposed to look like. That being said, the most common and traditional design aspects are a large joystick and ergonomically-aligned buttons, as well as a "box" base to place on a player's lap or other flat surface. |