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[[File:KazuyaSmashBox.gif|thumb|250px|Kazuya executing perfect [[Crouch Dash]]es with the SmashBox.]] | [[File:KazuyaSmashBox.gif|thumb|250px|Kazuya executing perfect [[Crouch Dash]]es with the SmashBox.]] | ||
An '''arcade controller''' — sometimes referred to as a '''fightstick''' | An '''arcade controller''' — sometimes referred to as a '''fightstick''' or '''box controller''' — is a controller designed after an arcade cabinet's control deck, mainly designed for use with traditional fighting games. The rise of modern arcade controllers dates back to 1987 with the release of the original ''Street Fighter'' and has since been a staple in the fighting game community. Since 2014, with the advent of the Smash Box, multiple controllers have been produced with the aim of using them with ''{{b|Super Smash Bros.|series}}'' titles. | ||
==Overview== | |||
Arcade controllers are traditionally characterised by their large joysticks and ergonomically-aligned buttons, as well as a "box" base to place on a player's lap. Any arcade controller can be used for all games in the ''Smash'' series if they can connect to — and are compatible with — the system being used. In arcade controllers made specifically for ''Smash'', the joystick is often forgone in favour of more buttons; notable examples include the B0XX and Smash Box. | |||
===Advantages of using arcade controllers=== | |||
== | |||
Arcade controllers are noticeably more durable than the average controller thanks to their size and materials. This makes them suitable for transport, as their size also makes them much harder to lose than a regular controller. The inherent customizable nature of arcade controllers allows each individual player to create their ideal experience with minimal effort and expertise, with players often purchasing custom faceplates. Arcade controllers have also been praised for making [[advanced technique]]s easier, as well as increasing the viability of execution-reliant characters like {{SSBU|Terry}},<ref>https://www.hitboxarcade.com/blogs/smash-box/terry-overview-on-smash-box</ref> resulting in increased metagame diversity. These button layouts — particularly the "home" layout — have also garnered praise for lessening stress on player's hands, allowing those with repetitive strain injury-related conditions such as carpal tunnel to compete with minimal hand pain. Generally, arcade controllers are praised for increasing ''Smash''{{'}}s accessibility. | Arcade controllers are noticeably more durable than the average controller thanks to their size and materials. This makes them suitable for transport, as their size also makes them much harder to lose than a regular controller. The inherent customizable nature of arcade controllers allows each individual player to create their ideal experience with minimal effort and expertise, with players often purchasing custom faceplates. Arcade controllers have also been praised for making [[advanced technique]]s easier, as well as increasing the viability of execution-reliant characters like {{SSBU|Terry}},<ref>https://www.hitboxarcade.com/blogs/smash-box/terry-overview-on-smash-box</ref> resulting in increased metagame diversity. These button layouts — particularly the "home" layout — have also garnered praise for lessening stress on player's hands, allowing those with repetitive strain injury-related conditions such as carpal tunnel to compete with minimal hand pain. Generally, arcade controllers are praised for increasing ''Smash''{{'}}s accessibility. | ||
==Disadvantages== | ===Disadvantages of using arcade controllers=== | ||
Due to their drastically different control layouts, arcade controllers are often considered to have higher learning curves compared to the average controller, making them harder to switch to from traditional ones. The considerable increase in surface area means that the player needs to put more effort into performing an input than a controller user doing the same. This leads to artificially slower reaction times for inexperienced users of arcade controllers, though this downside wanes with time. Arcade controllers also tend to be much more expensive than regular controllers, and the world of used arcade controllers is almost nonexistent due to the occasionally mandatory purchasing of new components, effectively making it new again and no guarantee that it will be compatible with the system, a risk regular controllers do not experience | Due to their drastically different control layouts, arcade controllers are often considered to have higher learning curves compared to the average controller, making them harder to switch to from traditional ones. The considerable increase in surface area means that the player needs to put more effort into performing an input than a controller user doing the same. This leads to artificially slower reaction times for inexperienced users of arcade controllers, though this downside wanes with time. Arcade controllers also tend to be much more expensive than regular controllers, and the world of used arcade controllers is almost nonexistent due to the occasionally mandatory purchasing of new components, effectively making it new again and no guarantee that it will be compatible with the system, a risk regular controllers do not experience. | ||
==Smash Box== | ==Smash Box== | ||
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The Smash Box has many quality of life features, including button remapping, control profiles for easy switching between games, and compatibility with the GameCube, Wii, Wii U, Switch, and PC. It can also use the Wii Nunchuk for analog control. It comes with built-in ''[[Super Smash Bros. Ultimate]]'', ''[[Super Smash Bros. Melee]]'', and ''Rivals of Aether'' controller profiles. The precision of its button remapping has garnered criticism from players for being arguably better than the standard GameCube controller, bringing questions of tournament balance into the equation. | The Smash Box has many quality of life features, including button remapping, control profiles for easy switching between games, and compatibility with the GameCube, Wii, Wii U, Switch, and PC. It can also use the Wii Nunchuk for analog control. It comes with built-in ''[[Super Smash Bros. Ultimate]]'', ''[[Super Smash Bros. Melee]]'', and ''Rivals of Aether'' controller profiles. The precision of its button remapping has garnered criticism from players for being arguably better than the standard GameCube controller, bringing questions of tournament balance into the equation. | ||
The Smash Box received notable praise and | The Smash Box received notable praise and [https://www.kickstarter.com/projects/2099087376/hit-box-smash-box-video-game-controller-for-smash financial backing], but ran into controversy over its tournament legality; several smashers accused the controller of potentially providing an unfair advantage for those who were able to use it. As a result of this uncertainty, {{Trn|GENESIS 4}} permitted players to use the Smash Box controller in an attempt to [http://www.shacknews.com/article/98318/stickless-super-smash-bros-controller-by-hitbox-declared-legal-for-tournament-use test the controller]. {{Trn|EVO 2018}} also permitted the Smash Box's use, and it continues to see tournament play on all levels. | ||
===Controversy=== | ===Controversy=== | ||
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Due to the precision necessary to consistently pinpoint some angles on the GameCube controller's analog stick, the B0XX makes them inaccessible. Many of these values are extremely thin and cannot be found on control stick notches, making the input requirements almost impossible for humans. The "bans" on these values result in multiple intentional nerfs intended to maintain realism on the B0XX's control scheme, ensuring it isn't outclassing the standard GameCube controller and remains in line with competitive specifications. In competitive play, in part thanks to the balancing measures put in place, the B0XX has been approved for use in various tournaments, such as {{Trn|GENESIS}}, {{Trn|The Big House}}, {{Trn|Super Smash Con|series}}, and {{Trn|Shine}}. | Due to the precision necessary to consistently pinpoint some angles on the GameCube controller's analog stick, the B0XX makes them inaccessible. Many of these values are extremely thin and cannot be found on control stick notches, making the input requirements almost impossible for humans. The "bans" on these values result in multiple intentional nerfs intended to maintain realism on the B0XX's control scheme, ensuring it isn't outclassing the standard GameCube controller and remains in line with competitive specifications. In competitive play, in part thanks to the balancing measures put in place, the B0XX has been approved for use in various tournaments, such as {{Trn|GENESIS}}, {{Trn|The Big House}}, {{Trn|Super Smash Con|series}}, and {{Trn|Shine}}. | ||
The B0XX notably assists [[Fire Fox]] and | The B0XX notably assists [[Fire Fox]] and Extended Up B angles, assisting characters like {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Sheik}}.<ref>[https://drive.google.com/file/d/1InBmEJkWi3E5ReAUIGM9loHygaoNODcf/view B0XX User Manual for Melee]</ref> However, it is also impossible to use difficult-to-access [[desync]]s, [[shield drop]] directly downwards, or use extremely light or heavy inputs, balancing measures deliberately put in place by Hax$. This has garnered praise from the ''Melee'' community and largely appeased critics. | ||
The "banned" coordinates include; | The "banned" coordinates include; | ||
*Y-Tilt + > 50°, preventing; | * Y-Tilt + > 50°, preventing; | ||
**The use of unbuffered turnaround up or down tilt attacks. | ** The use of unbuffered turnaround up or down tilt attacks. | ||
**Leaving the ledge without fast falling while allowing a ledgedash. | ** Leaving the ledge without fast falling while allowing a ledgedash. | ||
*Y-Tilt + | * Y-Tilt + Vertical-B, preventing; | ||
**Use of | ** Use of Up B without tap jumping. | ||
**Using moves such as [[Shine]] without dropping through a platform. | ** Using moves such as [[Shine]] without dropping through a platform. | ||
*Shield | * Shield Drop Down | ||
**This prevents shield dropping without shutting out the ability to roll by mistake; this was banned due to ''Melee'' standardising the notch shield drop method in competitive play via [[UCF]]. | ** This prevents shield dropping without shutting out the ability to roll by mistake; this was banned due to ''Melee'' standardising the notch shield drop method in competitive play via [[UCF]]. | ||
*Short | * Short Hop Tap Jump | ||
*{{SSBM|Jigglypuff}}, {{SSBM|Kirby}}, and {{SSBM|Yoshi}}'s ability to double jump without turning around. | * {{SSBM|Jigglypuff}}, {{SSBM|Kirby}}, and {{SSBM|Yoshi}}'s ability to double jump without turning around. | ||
*{{SSBM|Pikachu}}'s | * {{SSBM|Pikachu}}'s Double Up B | ||
*Middle angled forward and forward smash angles, making only the default angles possible. | * Middle angled forward and forward smash angles, making only the default angles possible. | ||
**These are borderline unused angle values, remnants of additional angles for forward tilt and smashes; these only have singular values in the final game, making them almost unseen. | ** These are borderline unused angle values, remnants of additional angles for forward tilt and smashes; these only have singular values in the final game, making them almost unseen. | ||
*Ice Climber desync points | * Ice Climber desync points | ||
**There are occasions where Nana's control stick Y-values will be 1 off from Popo's, allowing for solo smash attacks, tap jumps, and more. This removes them. | ** There are occasions where Nana's control stick Y-values will be 1 off from Popo's, allowing for solo smash attacks, tap jumps, and more. This removes them. | ||
*Airdodge and [[Fire Fox]] angles are limited, balanced around a notchless GameCube controller, factoring in that not all players have them. | * Airdodge and [[Fire Fox]] angles are limited, balanced around a notchless GameCube controller, factoring in that not all players have them. | ||
**Fire Fox has 11 angles per quadrant, allowing for a well-rounded selection of angles without allowing for anything unfeasible to land in a tournament setting. Similar, but more complex measures are put in place for characters like {{SSBM|Sheik}}'s | ** Fire Fox has 11 angles per quadrant, allowing for a well-rounded selection of angles without allowing for anything unfeasible to land in a tournament setting. Similar, but more complex measures are put in place for characters like {{SSBM|Sheik}}'s Extended Up B angles as well, ensuring the B0XX remains viable for those characters. | ||
Some input sequences also have frame lockouts to be in line with a conventional notchless GameCube controller; | Some input sequences also have frame lockouts to be in line with a conventional notchless GameCube controller; | ||
*Double-Quarter Circle [[SDI]] has a 4 frame lockout, preventing impossible input sequences. | * Double-Quarter Circle [[SDI]] has a 4 frame lockout, preventing impossible input sequences. | ||
*Pivot up tilt inputs have a 9 frame lockout. | * Pivot up tilt inputs have a 9 frame lockout. | ||
*Pivot down tilt inputs have a 4 frame lockout. | * Pivot down tilt inputs have a 4 frame lockout. | ||
===Controversy=== | ===Controversy=== | ||
{{Trn|Royal Flush}} would invite Hax$ to compete using the B0XX, but Leffen would protest its use on the grounds of being a "modded controller", in which Royal Flush rescinded the invite. Hax$ would still attend the event to meet friends, where he would find out {{Sm|WatchingTime}} arranged to give Leffen a prototype arduino as part of a project to assist with legalising the B0XX for competitive play. Hax$ shook WatchingTime's shoulder in a panic and demanded for it to be returned to him. Leffen would find out about this and ask for the arduino, and Hax$ would decline before approaching Leffen with accusations of malfeasance. Upon the B0XX's official release, Leffen claimed there is no evidence of keyboard-style arcade controllers being better ergonomically, as well as cause to believe the B0XX could abuse cardinal 1.0, which Hax$ refuted. | {{Trn|Royal Flush}} would invite Hax$ to compete using the B0XX, but Leffen would protest its use on the grounds of being a "modded controller", in which Royal Flush rescinded the invite. Hax$ would still attend the event to meet friends, where he would find out {{Sm|WatchingTime}} arranged to give Leffen a prototype arduino as part of a project to assist with legalising the B0XX for competitive play. Hax$ shook WatchingTime's shoulder in a panic and demanded for it to be returned to him. Leffen would find out about this and ask for the arduino, and Hax$ would decline before approaching Leffen with accusations of malfeasance. Upon the B0XX's official release, Leffen claimed there is no evidence of keyboard-style arcade controllers being better ergonomically, as well as cause to believe the B0XX could abuse cardinal 1.0, which Hax$ refuted. | ||
As part of his [https://www.youtube.com/watch?v=CKixeJmH2MQ "evidence.zip 2" video], Hax$ revealed information on {{Sm|Leffen}}'s role in its development. Hax$ accused Leffen of unfair bias against the B0XX, claiming that he engaged in a disinformation campaign aimed at hurting the controller's community and trying to unjustly ban the controller. Hax$ cited various YouTube videos where Leffen makes false claims, such as a notion that using the [[L button]] to [[L-cancel]] is optimal over the [[Z button]], whereas Hax$ argues that it's blatantly false and the Z button not locking the player out of [[tech]] during [[hitlag]] makes it superior. Leffen also made a unique button layout for the B0XX with his L-cancel preferences implemented among other perceived enhancements, which Hax$ also criticises as unergonomic and compares to "deleting System32" and that his "narcissism" made him find problems that didn't exist. Moderators from Hax$'s B0XX [[Discord]] server would attempt to argue their case with Leffen, though little would come of this. {{Sm|Pipsqueak}} would corroborate Leffen's opinion, in which Hax$ insulted them, calling them "Leffen's bitch", wherein Hax$ would receive criticism. Hax$ responded with an apology for his unprofessionalism in the "button swap debate", | As part of his [https://www.youtube.com/watch?v=CKixeJmH2MQ "evidence.zip 2" video], Hax$ revealed information on {{Sm|Leffen}}'s role in its development. Hax$ accused Leffen of unfair bias against the B0XX, claiming that he engaged in a disinformation campaign aimed at hurting the controller's community and trying to unjustly ban the controller. Hax$ cited various YouTube videos where Leffen makes false claims, such as a notion that using the [[L button]] to [[L-cancel]] is optimal over the [[Z button]], whereas Hax$ argues that it's blatantly false and the Z button not locking the player out of [[tech]] during [[hitlag]] makes it superior. Leffen also made a unique button layout for the B0XX with his L-cancel preferences implemented among other perceived enhancements, which Hax$ also criticises as unergonomic and compares to "deleting System32" and that his "narcissism" made him find problems that didn't exist. Moderators from Hax$'s B0XX [[Discord]] server would attempt to argue their case with Leffen, though little would come of this. {{Sm|Pipsqueak}} would corroborate Leffen's opinion, in which Hax$ insulted them, calling them "Leffen's bitch", wherein Hax$ would receive criticism. [https://twitter.com/ssbmhax/status/1357482504496807940 Hax$ responded with an apology for his unprofessionalism] in the "button swap debate", which he later recanted in June as "damage control", and believes he did nothing wrong. Leffen responded to the video by expressing interest in contacting a lawyer,<ref>https://twitter.com/TSM_Leffen/status/1401031413143642112</ref> due to the other claims in the evidence.zip 2 video. These claims were repeated in a follow-up video dubbed [https://www.youtube.com/watch?v=msy4E3ScZVk "evidence.zip 3"]. On the 24th of September 2021, Hax$ released a video apologising for his handling of the overall situation.<ref>[https://www.youtube.com/watch?v=4pH5yvEPujE Apology video]</ref> | ||
==Frame1== | ==Frame1== | ||
[[File:Frame1Heavy.jpg|thumb|200px|The Frame1 "Heavy" design.]] | [[File:Frame1Heavy.jpg|thumb|200px|The Frame1 "Heavy" design.]] | ||
[[File:Frame1Light.jpg|thumb|200px|left|The Frame1 "Light" design.]] | [[File:Frame1Light.jpg|thumb|200px|left|The Frame1 "Light" design.]] | ||
The [https://frame1.gg/ '''Frame1'''] is an arcade controller produced by former B0XX developer {{Sm|Greg Turbo}}, [https://twitter.com/Frame1GG/status/1303362459726688258 revealed in September 2020]. | The [https://frame1.gg/ '''Frame1'''] is an arcade controller produced by former B0XX developer {{Sm|Greg Turbo}}, [https://twitter.com/Frame1GG/status/1303362459726688258 revealed in September 2020]. Originally a concept that was produced in 2017 with a cardboard box, this would lead to Greg Turbo assisting with the B0XX's development before leaving the team. The Frame1 prioritises latency, using a strong processor to make it faster than most controllers. It also uses a thin "box" for lightweight portability, as well as a non-slip design so it's easier to stay on one's lap. Unlike its competitors, the Frame1 uses optical Gateron buttons — the first of its kind to do so — giving it some additional longevity. The controller first opened for pre-order September 11, 2020. | ||
Originally a concept that was produced in 2017 with a cardboard box, this would lead to Greg Turbo assisting with the B0XX's development before leaving the team. The Frame1 prioritises latency, using a strong processor to make it faster than most controllers. It also uses a thin "box" for lightweight portability, as well as a non-slip design so it's easier to stay on one's lap. Unlike its competitors, the Frame1 uses optical Gateron buttons — the first of its kind to do so — giving it some additional longevity. The controller first opened for pre-order September 11, 2020. | |||
The Frame1 is compatible with the GameCube, Wii, Switch, and PC, but a brook board can allow it to be used with the Xbox One and PS4 as well. | The Frame1 is compatible with the GameCube, Wii, Switch, and PC, but a brook board can allow it to be used with the Xbox One and PS4 as well. | ||
On July 6th, 2021, | On July 6th, 2021, [https://twitter.com/Frame1GG/status/1412552473722589184 Frame 1 sponsored] {{Sm|yingling}}. | ||
{{clr}} | {{clr}} | ||
==Smash Stick== | ==Smash Stick== | ||
[[File:SmashStick.png|thumb|200px|The Smash Stick controller.]] | [[File:SmashStick.png|thumb|200px|The Smash Stick controller.]] | ||
The Smash Stick is an upcoming "fightstick" produced by [http://www.altlabcontrollers.com/ Alt Lab Controllers] | The Smash Stick is an upcoming "fightstick" produced by [http://www.altlabcontrollers.com/ Alt Lab Controllers] that uses a traditional arcade controller layout, joystick, and 24mm Sanwa buttons, making it the only Smash-centric arcade controller to use a joystick. It features a swappable octagon gate with the joystick, allowing customization with other gates like square, circle and hexagon. The artwork can also be customised by removing the acrylic panel. Like other arcade controllers, it's designed with the intention of reducing hand strain. Additionally, it's compatible with all ''Smash'' titles,<ref>[https://www.youtube.com/watch?v=pHP9ZtlRl7Q Smash Stick Trailer]</ref> being usable on the N64, GameCube, Wii, Wii U, Switch, and more. [https://www.kickstarter.com/projects/altlabcontrollers/smash-stick-the-analog-arcade-stick-0 The Smash Stick was successfully funded via Kickstarter]. | ||
The Smash Stick features notches designed to make shield dropping in ''Melee'' easier without the need for mods, and the joystick is also designed to do all analog inputs a normal [[control stick]] can perform. It also uses non-contact sensors to prevent wear and tear from hurting the controller's performance over time. It uses a "home layout" for its buttons along with some raised buttons, meaning little hand movement is necessary to play optimally. It also features full button remapping, with 9 profiles available. | The Smash Stick features notches designed to make shield dropping in ''Melee'' easier without the need for mods, and the joystick is also designed to do all analog inputs a normal [[control stick]] can perform. It also uses non-contact sensors to prevent wear and tear from hurting the controller's performance over time. It uses a "home layout" for its buttons along with some raised buttons, meaning little hand movement is necessary to play optimally. It also features full button remapping, with 9 profiles available. | ||
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===Legality=== | ===Legality=== | ||
The legality of arcade controllers is a controversial subject. Some argue that the controller's capacity to do otherwise impossible techniques, | The legality of arcade controllers is a controversial subject. Some argue that the controller's capacity to do otherwise impossible techniques makes them unbalanced, while others argue that their inherent downsides and steep learning curves offset this. Players for arcade controllers also cite the accessibility enhancements for those with hand problems, which has allowed many ex-competitors to return to tournaments. Hax$, one of the biggest proponents of these types of controllers, has gone as far as to [[nerf]] his B0XX controller for the sake of making it tournament-viable, largely appeasing community members. Generally, controllers that comply with the Smash World Tour ruleset are legal in tournament play, which specifically includes "box"-type controllers provided they don't use macro or turbo functionality.<ref>[https://smashworldtour.com/wp-content/uploads/2020/03/SWT-2020-Rulebook.pdf Smash World Tour ruleset, pg. 19]</ref> | ||
==Trivia== | ==Trivia== | ||
*Hax$ once made a joke about {{SSBM|Captain Falcon}}'s optimal strategy being "L R A Start Fox" (quitting out of the game and selecting {{SSBM|Fox}}), to the point [https://www.facebook.com/watch/?v=1790930534506014 he made a joke design for the B0XX with only those buttons being available]. | *Hax$ once made a joke about {{SSBM|Captain Falcon}}'s optimal strategy being "L R A Start Fox" (quitting out of the game and selecting {{SSBM|Fox}}), to the point [https://www.facebook.com/watch/?v=1790930534506014 he made a joke design for the B0XX with only those buttons being available]. | ||