Editing Arcade controller

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==Disadvantages==
==Disadvantages==
Due to their drastically different control layouts, arcade controllers are often considered to have higher learning curves compared to the average controller, making them harder to switch to from traditional ones. The considerable increase in surface area means that the player needs to put more effort into performing an input than a controller user doing the same. This leads to artificially slower reaction times for inexperienced users of arcade controllers, though this downside wanes with time. Arcade controllers also tend to be much more expensive than regular controllers, and the world of used arcade controllers is almost nonexistent due to the occasionally mandatory purchasing of new components, effectively making it new again and no guarantee that it will be compatible with the system, a risk regular controllers do not experience. Arcade controllers with buttons in place of a stick also contain the same shortcoming as [[keyboard]]s in that the subtle input reading of a stick is removed and a player can only be stopped or moving at one speed as well as lose access to specific angles that hamper recoveries without mapping each movement speed and angle to an individual button, making the controller far more complicated to use than a standard controller.
Due to their drastically different control layouts, arcade controllers are often considered to have higher learning curves compared to the average controller, making them harder to switch to from traditional ones. The considerable increase in surface area means that the player needs to put more effort into performing an input than a controller user doing the same. This leads to artificially slower reaction times for inexperienced users of arcade controllers, though this downside wanes with time. Arcade controllers also tend to be much more expensive than regular controllers, and the world of used arcade controllers is almost nonexistent due to the occasionally mandatory purchasing of new components, effectively making it new again and no guarantee that it will be compatible with the system, a risk regular controllers do not experience. Arcade controllers with buttons in place of a stick also contain the same shortcoming as [[keyboard]]s in that the subtle input reading of a stick is removed and a player can only be stopped or moving at one speed without mapping each movement speed to an individual button, making the controller far more complicated to use than a standard controller.


==Smash Box==
==Smash Box==
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[[File:Frame1Heavy.jpg|thumb|200px|The Frame1 "Heavy" design.]]
[[File:Frame1Heavy.jpg|thumb|200px|The Frame1 "Heavy" design.]]
[[File:Frame1Light.jpg|thumb|200px|left|The Frame1 "Light" design.]]
[[File:Frame1Light.jpg|thumb|200px|left|The Frame1 "Light" design.]]
The [https://frame1.gg/ '''Frame1'''] is an arcade controller produced by former B0XX developer {{Sm|Greg Turbo}}, [https://twitter.com/Frame1GG/status/1303362459726688258 revealed in September 2020]. An Open Source repository called [https://github.com/GregTurbo/Open-Frame1 Open-Frame1] is available, allowing one to produce a Frame1 Light PCB, in part due to supply issues.
The [https://frame1.gg/ '''Frame1'''] is an arcade controller produced by former B0XX developer {{Sm|Greg Turbo}}, [https://twitter.com/Frame1GG/status/1303362459726688258 revealed in September 2020]. Originally a concept that was produced in 2017 with a cardboard box, this would lead to Greg Turbo assisting with the B0XX's development before leaving the team. The Frame1 prioritises latency, using a strong processor to make it faster than most controllers. It also uses a thin "box" for lightweight portability, as well as a non-slip design so it's easier to stay on one's lap. Unlike its competitors, the Frame1 uses optical Gateron buttons — the first of its kind to do so — giving it some additional longevity. The controller first opened for pre-order September 11, 2020.
 
Originally a concept that was produced in 2017 with a cardboard box, this would lead to Greg Turbo assisting with the B0XX's development before leaving the team. The Frame1 prioritises latency, using a strong processor to make it faster than most controllers. It also uses a thin "box" for lightweight portability, as well as a non-slip design so it's easier to stay on one's lap. Unlike its competitors, the Frame1 uses optical Gateron buttons — the first of its kind to do so — giving it some additional longevity. The controller first opened for pre-order September 11, 2020.


The Frame1 is compatible with the GameCube, Wii, Switch, and PC, but a brook board can allow it to be used with the Xbox One and PS4 as well.
The Frame1 is compatible with the GameCube, Wii, Switch, and PC, but a brook board can allow it to be used with the Xbox One and PS4 as well.
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==Smash Stick==
==Smash Stick==
[[File:SmashStick.png|thumb|200px|The Smash Stick controller.]]
[[File:SmashStick.png|thumb|200px|The Smash Stick controller.]]
The Smash Stick is an upcoming "fightstick" produced by [http://www.altlabcontrollers.com/ Alt Lab Controllers]. Beta production was announced in 2021, but as of June 2024, the website and Twitter pages have not been updated.
The Smash Stick is an upcoming "fightstick" produced by [http://www.altlabcontrollers.com/ Alt Lab Controllers] that uses a traditional arcade controller layout, joystick, and 24mm Sanwa buttons, making it the only Smash-centric arcade controller to use a joystick. It features a swappable octagon gate with the joystick, allowing customization with other gates like square, circle and hexagon. The artwork can also be customised by removing the acrylic panel. Like other arcade controllers, it's designed with the intention of reducing hand strain. Additionally, it's compatible with all ''Smash'' titles,<ref>[https://www.youtube.com/watch?v=pHP9ZtlRl7Q Smash Stick Trailer]</ref> being usable on the N64, GameCube, Wii, Wii U, Switch, and more. The Smash Stick was successfully funded via Kickstarter.<ref>[https://www.kickstarter.com/projects/altlabcontrollers/smash-stick-the-analog-arcade-stick-0]</ref>
 
The Smash Stick uses a traditional arcade controller layout, joystick, and 24mm Sanwa buttons, making it the only Smash-centric arcade controller to use a joystick. It features a swappable octagon gate with the joystick, allowing customization with other gates like square, circle and hexagon. The artwork can also be customised by removing the acrylic panel. Like other arcade controllers, it's designed with the intention of reducing hand strain. Additionally, it's compatible with all ''Smash'' titles,<ref>[https://www.youtube.com/watch?v=pHP9ZtlRl7Q Smash Stick Trailer]</ref> being usable on the N64, GameCube, Wii, Wii U, Switch, and more. The Smash Stick was successfully funded via Kickstarter.<ref>[https://www.kickstarter.com/projects/altlabcontrollers/smash-stick-the-analog-arcade-stick-0]</ref>


The Smash Stick features notches designed to make shield dropping in ''Melee'' easier without the need for mods, and the joystick is also designed to do all analog inputs a normal [[control stick]] can perform. It also uses non-contact sensors to prevent wear and tear from hurting the controller's performance over time. It uses a "home layout" for its buttons along with some raised buttons, meaning little hand movement is necessary to play optimally. It also features full button remapping, with 9 profiles available.
The Smash Stick features notches designed to make shield dropping in ''Melee'' easier without the need for mods, and the joystick is also designed to do all analog inputs a normal [[control stick]] can perform. It also uses non-contact sensors to prevent wear and tear from hurting the controller's performance over time. It uses a "home layout" for its buttons along with some raised buttons, meaning little hand movement is necessary to play optimally. It also features full button remapping, with 9 profiles available.
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===Legality===
===Legality===
The legality of arcade controllers is a controversial subject. Some argue that the controller's capacity to do otherwise impossible techniques, such as multiple simultaneous actions and performing complicated actions with greater ease, gives users an unfair advantage over regular controllers. Some players within and outside the ''Smash'' [[community]] have gone as far as to consider these types of controllers [[cheating]] and advocate for their banning. Others argue that their inherent downsides, such as steep learning curves and loss of subtle intricacies regular controllers possess that lead to more limited and predictable gameplay, offset their advantages. Players for arcade controllers also cite the accessibility enhancements for those with hand problems, which has allowed many ex-competitors to return to tournaments. Hax$, one of the biggest proponents of these types of controllers, has gone as far as to [[nerf]] his B0XX controller for the sake of making it tournament-viable, largely appeasing community members. Outside of the ''Smash'' tournament scene, some controllers have explicitly been banned, with that ruling sometimes bleeding over into ''Smash'' tournaments. A notable example is the "GafroBox" that was popularized by {{uv|Street Fighter}} player Daigo Umehara. On top of the already controversial Hitbox layout, this controller has a unique simultaneous opposing cardinal directions (abbreviated as '''SOCD''') cleaner, meant to algorithmically decide which directional input would take priority over others held down at the same time, that prioritizes the latest input. The previous standard was to return the character to a neutral position. This change alters how games not designed for it are played, such as walking forward while charging inputs and allowing frame-perfect reaction times not possible on other controllers, and thus it was officially banned in all [[Capcom]] sanctioned tournaments.<ref>[https://www.oneesports.gg/street-fighter/the-gafrobox-the-banned-tech-that-made-daigo-ditch-his-arcade-stick/ The GafroBox: The banned tech that made Daigo ditch his arcade stick]</ref>
The legality of arcade controllers is a controversial subject. Some argue that the controller's capacity to do otherwise impossible techniques, such as multiple simultaneous actions and performing complicated actions with greater ease, gives users an unfair advantage over regular controllers. Some players within and outside the ''Smash'' [[community]] have gone as far as to consider these types of controllers [[cheating]] and advocate for their banning. Others argue that their inherent downsides, such as steep learning curves and loss of subtle intricacies regular controllers possess that lead to more limited and predictable gameplay, offset their advantages. Players for arcade controllers also cite the accessibility enhancements for those with hand problems, which has allowed many ex-competitors to return to tournaments. Hax$, one of the biggest proponents of these types of controllers, has gone as far as to [[nerf]] his B0XX controller for the sake of making it tournament-viable, largely appeasing community members.  


Arcade controllers are generally considered legal for tournaments given they comply with the same stipulations as all other controllers, specifically not including macros or turbo functionality or having specific firmware that alters how the game or characters are played.<ref>[https://web.archive.org/web/20200302113040/https://smashworldtour.com/wp-content/uploads/2020/03/SWT-2020-Rulebook.pdf Smash World Tour ruleset, pg. 19]</ref> However, this standard is not universal, and specific rulings are sometimes made on a case-by-case basis by [[tournament organizer]]s with each individual arcade controller being inspected prior to a game to make sure no player is trying to smuggle unauthorized controllers into a tournament with malicious intent.
Generally, controllers that comply with the Smash World Tour ruleset are legal in tournament play, which specifically includes "box"-type controllers provided they don't use macro or turbo functionality.<ref>[https://smashworldtour.com/wp-content/uploads/2020/03/SWT-2020-Rulebook.pdf Smash World Tour ruleset, pg. 19]</ref> However, this standard is not universal, and specific rulings are typically made on a case-by-case basis by [[tournament organizer]]s with each individual arcade controller typically being inspected prior to a game to make sure no player is trying to smuggle unauthorized controllers into a tournament with malicious intent.


==Trivia==
==Trivia==

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