Editing Arcade controller
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==Disadvantages== | ==Disadvantages== | ||
Due to their drastically different control layouts, arcade controllers are often considered to have higher learning curves compared to the average controller, making them harder to switch to from traditional ones. The considerable increase in surface area means that the player needs to put more effort into performing an input than a controller user doing the same. This leads to artificially slower reaction times for inexperienced users of arcade controllers, though this downside wanes with time. Arcade controllers also tend to be much more expensive than regular controllers, and the world of used arcade controllers is almost nonexistent due to the occasionally mandatory purchasing of new components, effectively making it new again and no guarantee that it will be compatible with the system, a risk regular controllers do not experience. Arcade controllers with buttons in place of a stick also contain the same shortcoming as [[keyboard]]s in that the subtle input reading of a stick is removed and a player can only be stopped or moving at one speed | Due to their drastically different control layouts, arcade controllers are often considered to have higher learning curves compared to the average controller, making them harder to switch to from traditional ones. The considerable increase in surface area means that the player needs to put more effort into performing an input than a controller user doing the same. This leads to artificially slower reaction times for inexperienced users of arcade controllers, though this downside wanes with time. Arcade controllers also tend to be much more expensive than regular controllers, and the world of used arcade controllers is almost nonexistent due to the occasionally mandatory purchasing of new components, effectively making it new again and no guarantee that it will be compatible with the system, a risk regular controllers do not experience. Arcade controllers with buttons in place of a stick also contain the same shortcoming as [[keyboard]]s in that the subtle input reading of a stick is removed and a player can only be stopped or moving at one speed without mapping each movement speed to an individual button, making the controller far more complicated to use than a standard controller. | ||
==Smash Box== | ==Smash Box== |