Editing Anti planking

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#REDIRECT [[Planking#Anti planking]]
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{{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}}
 
'''Anti planking''' is a technique in ''[[Super Smash Bros. Brawl]]'' to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on YouTube by [[VGBootCamp]].
 
 
==Performing the technique==
Anti-planking is performed by shielding a planker's aerial attack to cause shield stun. During this, the player can [[SDI]] off the stage and hit the planking character, taking advantage of the aerial attack's [[ending lag]]. The timing for performing anti planking varies on the character that is involved, but [[Meta Knight (SSBB)|
Meta Knight]] is the most difficult to perform this on. If performed incorrectly, the player has a risk of [[self destruct| Self destructing]].
 
==Anti planking methods==
===Achieved on Meta Knight===
====Diddy Kong====
After SDI'ing off the ledge, Diddy Kong can buffer a [[down aerial]]. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly.
====Falco====
Falco can use a down air for a near guranteed kill. However, it cannot be buffered and is virtually impossible to recover from after using the move.
====Mr. Game & Watch====
Mr. Game & Watch can use a down air to either [[meteor smash]] or [[stage spike]] the opponent. If the planking character does not try to hit Mr. G&W when G&W uses his down air, then it may be difficult to recover, as it is a [[stall-then-fall]].
====Marth====
Marth's down air can be used to perform anti-planking, and while it will likely kill, recovering after using it is near impossible due to the high ending lag.
==Video==
<youtube>2Joyf8KKdg4</youtube>
 
[[Category:Techniques (SSBB)]]

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