Editing Angling
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{{disambig2|tilt and smash attack angling|the shielding technique|Shield stab#Shield angling|Shield angling}} | {{disambig2|tilt and smash attack angling|the shielding technique|Shield stab#Shield angling|Shield angling}} | ||
[[File:LuigiAngles.jpg|thumb|200px|Luigi using his forward smash in various angles.]] | [[File:LuigiAngles.jpg|thumb|right|200px|Luigi using his forward smash in various angles.]] | ||
'''Angling''' (officially known as '''shifting''') is the ability for a [[character]] to alter the direction of a [[forward tilt]] or [[forward smash]]. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, | '''Angling''' (officially known as '''shifting''') is the ability for a [[character]] to alter the direction of a [[forward tilt]] or [[forward smash]]. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, most attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up, and 1% less damage when angled down (though some attacks deviate from this). On the whole, attacks can only be angled if they are a straight punch, kick, or similar strike; attacks that cover vertical ground (such as an overhead sword slash) have no purpose for angling. | ||
Angling attacks downwards can aid in striking short or [[crouch]]ing characters such as [[Pikachu]] or [[Kirby]] in cases where the regular attack would miss just overhead, but most attacks deal slightly less damage when angled down as mentioned previously. Angling upwards is useful for intercepting aerial characters and often comes with the aforementioned slight damage bonus, but the aforementioned short characters will be even more able to avoid it. Angling can also help with [[edgeguarding]]; {{SSBM|Ganondorf}}'s and {{SSBM|Falco}}'s forward tilts in ''[[ | Angling attacks downwards can aid in striking short or [[crouch]]ing characters such as [[Pikachu]] or [[Kirby]] in cases where the regular attack would miss just overhead, but most attacks deal slightly less damage when angled down as mentioned previously. Angling upwards is useful for intercepting aerial characters and often comes with the aforementioned slight damage bonus, but the aforementioned short characters will be even more able to avoid it. Angling can also help with [[edgeguarding]]; {{SSBM|Ganondorf}}'s and {{SSBM|Falco}}'s forward tilts in ''[[Melee]]'' are prime examples of forward tilts that are more useful at guarding the area around the edge when angled down. | ||
To angle a forward tilt, the player must hold the control stick diagonally up or down when inputting the tilt. Angling forward smashes works differently, and depends on the game. In ''Melee'', angling smash attacks is somewhat difficult; the player has to hold the direction of the C-Stick or [[control stick]] at a precise angle between forward and diagonally while inputting the forward smash (which the [[GameCube controller]]'s control sticks have no indentation for, making it even more difficult). Holding the sticks diagonally up or diagonally down inputs an up smash or down smash instead of an angled forward smash (unlike with tilts). From ''[[ | To angle a forward tilt, the player must hold the control stick diagonally up or down when inputting the tilt. Angling forward smashes works differently, and depends on the game. In ''Melee'', angling smash attacks is somewhat difficult; the player has to hold the direction of the C-Stick or [[control stick]] at a precise angle between forward and diagonally while inputting the forward smash (which the [[GameCube controller]]'s control sticks have no indentation for, making it even more difficult). Holding the sticks diagonally up or diagonally down inputs an up smash or down smash instead of an angled forward smash (unlike with tilts). From ''[[Brawl]]'' onward, the player can angle forward smashes by holding up/down immediately after initiating it (or while charging the smash), making it significantly easier and simpler to do. Using the [[Wii Remote]], it is impossible to angle a forward tilt upwards without an input earlier for the same reason as an [[up tilt]] (due to lack of a control stick); however, it is possible to execute a downwards forward tilt by crouching first and using a forward tilt while getting up. | ||
Attacks that can be angled generally have three possible angles: up, side (or neutral), and down. In | Attacks that can be angled generally have three possible angles: up, side (or neutral), and down. In ''[[Smash 64]]'', some attacks have up to 5 angles. | ||
==List of attacks that can be angled== | ==List of attacks that can be angled== | ||
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!rowspan=2|Character | !rowspan=2|Character | ||
!colspan=2|{{GameIcon|64|24px}} | !colspan=2|{{GameIcon|64|24px}}<ref>http://framedisplay.onlinessb.com/webfd/framedisplay.html</ref> | ||
!colspan=2|{{GameIcon|melee|24px}} | !colspan=2|{{GameIcon|melee|24px}} | ||
!colspan=2|{{GameIcon|brawl|24px}} | !colspan=2|{{GameIcon|brawl|24px}} | ||
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!<small>Tilt</small>||<small>Smash</small>||<small>Tilt</small>||<small>Smash</small>||<small>Tilt</small>||<small>Smash</small>||<small>Tilt</small>||<small>Smash</small>||<small>Tilt</small>||<small>Smash</small> | !<small>Tilt</small>||<small>Smash</small>||<small>Tilt</small>||<small>Smash</small>||<small>Tilt</small>||<small>Smash</small>||<small>Tilt</small>||<small>Smash</small>||<small>Tilt</small>||<small>Smash</small> | ||
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|style="text-align:left"|[[Banjo | |style="text-align:left"|[[Banjo & Kazooie]] |||| |||| |||| |||| ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[Bayonetta]]|| || || || || || ||{{N}}||{{N}}||{{N}}||{{Y}} | |style="text-align:left"|[[Bayonetta]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{Y}} | ||
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|style="text-align:left"|[[Bowser]]|| || ||{{ | |style="text-align:left"|[[Bowser]] |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[Bowser Jr.]]|| || || || || || ||{{Y}}||{{Y}}||{{Y}}||{{Y}} | |style="text-align:left"|[[Bowser Jr.]] |||| |||| |||| ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Captain Falcon]] ||{{Angle|5}}||{{Angle|3}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Charizard]] |||| |||| ||{{N}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Chrom]] |||| |||| |||| |||| ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Cloud]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Corrin]] |||| |||| |||| ||{{N}}||{{Y}} ||{{N}}||{{Y}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Daisy]] |||| |||| |||| |||| ||{{N}}||{{Y}}<ref name=Ufspeach group=n>In ''Ultimate'', the weapon used for {{SSBU|Peach}} and {{SSBU|Daisy}}'s forward smash depends on the angle. Angling forward (no angle) uses the golf club, which has longer reach; angling upward uses the frying pan, which deals more damage; and angling downward uses the tennis racket, which is a [[semi-spike]].</ref> | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Dark Pit]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Dark Samus]] |||| |||| |||| |||| ||{{Y}}||{{Y}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Diddy Kong]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Donkey Kong]] ||{{Angle|3}}||{{Angle|3}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Dr. Mario]] |||| ||{{Y}}||{{Y}} |||| ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Duck Hunt]] |||| |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Falco]] |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Fox]] ||{{Angle|5}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Ganondorf]] |||| ||{{Y}}||{{Y}} ||{{N}}||{{Y}} ||{{N}}||{{Y}} ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Greninja]] |||| |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Hero]] |||| |||| |||| |||| ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Ice Climbers]] |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} |||| ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Ike]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Incineroar]] |||| |||| |||| |||| ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Inkling]] |||| |||| |||| |||| ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Isabelle]] |||| |||| |||| |||| ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Ivysaur]] |||| |||| ||{{N}}||{{Y}} |||| ||{{N}}||{{Y}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Jigglypuff]] ||{{Angle|3}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Joker]] |||| |||| |||| |||| ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Ken]] |||| |||| |||| |||| ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[King Dedede]] |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[King K. Rool]] |||| |||| |||| |||| ||{{Y}}||{{Y}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Kirby]] ||{{Angle|3}}||{{N}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Link]] ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Little Mac]] |||| |||| |||| ||{{N}}||{{Y}}<ref name=fsmac group=n>Little Mac's forward smash becomes different types of attacks when angled. Angling forward (no angle) is a straight punch, angling up is an uppercut with more vertical knockback, and angling down is a body hook that deals low knockback but high damage and shield damage.</ref> ||{{N}}||{{Y}}<ref name=fsmac group=n/> | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Lucario]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Lucas]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Lucina]]<ref name=marcina group=n>In ''Ultimate'', {{SSBU|Marth}} and {{SSBU|Lucina}} can angle their [[neutral special]].</ref> |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Luigi]] ||{{Angle|3}}||{{Angle|5}} ||{{Y}}<ref name=Mftdown group=n/>||{{Y}} ||{{Y}}<ref group=n>In ''Brawl'', {{SSBB|Luigi}}'s forward tilt deals no knockback when angled down.</ref>||{{Y}}<ref group=n>In ''Brawl'', {{SSBB|Luigi}}'s forward smash has additional [[IASA]] frames when angled up, making it more difficult to [[punish]]. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.</ref> ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Mario]] ||{{Angle|3}}||{{Angle|5}} ||{{Y}}<ref name=Mftdown group=n/>||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Marth]]<ref name=marcina group=n/> |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Mega Man]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Meta Knight]] |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Mewtwo]] |||| ||{{Y}}||{{N}} |||| ||{{Y}}||{{N}} ||{{Y}}||{{Y}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Mii Brawler]] |||| |||| |||| ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Mii Gunner]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Mii Swordfighter]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Mr. Game & Watch]] |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Ness]] ||{{Angle|3}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Olimar]] |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Pac-Man]] |||| |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[ | |style="text-align:left"|[[Palutena]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Peach]] |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{Y}}<ref name=Ufspeach group=n/> | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Pichu]] |||| ||{{N}}||{{N}} |||| |||| ||{{N}}||{{N}} | ||
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|style="text-align:left"|[[ | |style="text-align:left"|[[Pikachu]] ||{{Angle|3}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | ||
|- | |- | ||
|style="text-align:left"|[[Zero Suit Samus]]|| || || || ||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{Y}} | |style="text-align:left"|[[Pit]] |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} | ||
|- | |||
|style="text-align:left"|[[Piranha Plant]] |||| |||| |||| |||| ||{{N}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[R.O.B.]] |||| |||| ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} | |||
|- | |||
|style="text-align:left"|[[Richter]]<ref name=belmont group=n>{{SSBU|Simon}} and {{SSBU|Richter}} can angle their [[forward aerial]] and [[back aerial]] attacks as well.</ref> |||| |||| |||| |||| ||{{N}}||{{Y}} | |||
|- | |||
|style="text-align:left"|[[Ridley]] |||| |||| |||| |||| ||{{Y}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Robin]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Rosalina]] |||| |||| |||| ||{{N}}||{{Y}} ||{{N}}||{{Y}} | |||
|- | |||
|style="text-align:left"|[[Roy]] |||| ||{{N}}||{{N}} |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Ryu]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Samus]] ||{{Angle|5}}||{{Angle|5}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} | |||
|- | |||
|style="text-align:left"|[[Sheik]] |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Shulk]] |||| |||| |||| ||{{N}}||{{Y}} ||{{N}}||{{Y}} | |||
|- | |||
|style="text-align:left"|[[Simon]]<ref name=belmont group=n/> |||| |||| |||| |||| ||{{N}}||{{Y}} | |||
|- | |||
|style="text-align:left"|[[Snake]] |||| |||| ||{{N}}||{{N}} |||| ||{{N}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Sonic]] |||| |||| ||{{N}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} | |||
|- | |||
|style="text-align:left"|[[Squirtle]] |||| |||| ||{{N}}||{{Y}} |||| ||{{Y}}||{{Y}} | |||
|- | |||
|style="text-align:left"|[[Toon Link]] |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Villager]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Wario]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Wii Fit Trainer]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Wolf]] |||| |||| ||{{Y}}||{{N}} |||| ||{{Y}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Yoshi]] ||{{Angle|3}}||{{Angle|3}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} | |||
|- | |||
|style="text-align:left"|[[Young Link]] |||| ||{{N}}||{{N}} |||| |||| ||{{N}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Zelda]] |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} | |||
|- | |||
|style="text-align:left"|[[Zero Suit Samus]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{Y}} | |||
|} | |} | ||
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{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
==References== | |||
{{Reflist}} |