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**In ''Melee'', an attack that sends opponents in a downward angle outside of the window between 260 and 280 degrees is called a [[spike]]; an attack with this angle functions similarly to a meteor smash, but the knockback cannot be meteor canceled, making it even more lethal offstage. In other games, all downward-angled attacks count as meteor smashes.
**In ''Melee'', an attack that sends opponents in a downward angle outside of the window between 260 and 280 degrees is called a [[spike]]; an attack with this angle functions similarly to a meteor smash, but the knockback cannot be meteor canceled, making it even more lethal offstage. In other games, all downward-angled attacks count as meteor smashes.


In all ''Smash'' games, moves that launch at angles between 70° and 110° put characters in a special [[hitstun]] animation (known as DamageFlyTop internally), which usually has them face upward, compared to moves that launch at other angles, which can induce up to three hitstun animations depending on the height they hit the character at. In most games, the difference between this animation and others is purely aesthetic; however, in ''Ultimate'', it has a special effect, causing characters to use different [[falling speed]] and [[gravity]] values during knockback that are homogenized across the cast. As a result, vertical finishers in ''Ultimate'' KO most characters at roughly the same percentage, unlike in previous games, where their individual falling speed and gravity could greatly affect their vertical endurance (especially in ''Melee'').
In all ''Smash'' games, moves that launch at angles between 70° and 110° put characters in a special [[hitstun]] animation, which usually has them face upward, compared to moves that launch at other angles, which can induce up to three hitstun animations depending on the height they hit the character at. In most games, the difference between this animation and others is purely aesthetic; however, in ''Ultimate'', it has a special effect, causing characters to use different [[falling speed]] and [[gravity]] values during knockback that are homogenized across the cast. As a result, vertical finishers in ''Ultimate'' KO most characters at roughly the same percentage, unlike in previous games, where their individual falling speed and gravity could greatly affect their vertical endurance (especially in ''Melee'').


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==Angle flipper==

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