Editing Angel Ring

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{{ArticleIcons|brawl=y}}
[[Image:Angel_ring.jpg|thumb|250px|Angel Ring used on Final Destination]]
{{Infobox Special Move
|name=Angel Ring
|image=[[File:Pit Side B SSBB.gif|300px]]
|caption=Angel Ring in ''[[Super Smash Bros. Brawl]]''.
|user=[[Pit]]
|universe={{uv|Kid Icarus}}
}}


The '''Angel Ring''' ({{ja|エンジェリング|Enje Ringu}}, ''Angel Ring'') is {{SSBB|Pit}}'s [[side special move]] in ''[[Super Smash Bros. Brawl]]''. It was replaced by the [[Upperdash Arm]] in ''[[Super Smash Bros. 4]]'' onward.


==Overview==
The '''Angel Ring''' is [[Pit (SSBB)|Pit]]'s [[Side Special Move]]. He rapidly spins his bow in front of him and damages opponents as well as deflects incoming projectiles. To keep the bow spinning, the user must press B repeatedly, like [[Sonic the Hedgehog (SSBB)|Sonic's]] [[Spin Charge]]. This move helps to make Pit a very good edge-guarder because the move has extremely high priority and the way the knockback works prevents characters from going through Pit after being hit. If hit, one must move away from Pit, then go above him.
When used, Pit rapidly spins [[Palutena's Bow]] in front of him, [[damage|damaging]] opponents and [[reflection|reflecting]] any incoming [[projectile]]s, yelling "HIYYYYAYAYAAAAA!!!" as he does so.


If the special button is pressed once, Pit will perform a short dash forward while spinning his bow, then stop. To keep the bow spinning, the player must press the special button repeatedly, like {{SSBB|Sonic}}'s [[Spin Charge]]. Each hit deals 1% damage, but the move has very low [[knockback]] and hits 8 times per second, so it can easily rack up damage if the opponent does not [[SDI]] correctly.
Pit is exposed to any ranged grabs like [[Link]]'s [[Hookshot]] while using the Angel Ring,  
 
especially from behind.
While grounded, Pit cannot move after the initial dash forward, which leaves him vulnerable to options such as jumping over him to attack from behind and ranged [[grab]]s like {{SSBB|Link}}'s [[Clawshot]]. When used in mid-air, Pit initially moves forward, and then can move backwards and forwards freely. However, the move's relatively high [[ending lag]] can lead to [[self-destruct]]ing if it is used offstage.
 
There is a small [[push]] effect in front of Pit once the move is ended, making it harder to [[punishment|punish]] from the front. Combined with the move's ability to continuously reflect ranged attacks, Angel Ring can be useful for pressuring heavy projectile users, characters lacking good approach options, or opponents stuck in areas too tight to easily maneuver around the prolonged attack. One notable example would be using Angel Ring to pursue {{SSBB|Samus}}, as Samus cannot simply stop Pit with her [[Charge Shot]] or pressure using [[missile]]s. Instead, the Samus player would have to rely more on grabs or dodge through the attack's startup in order to hit from behind.
 
{{clr}}
 
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Pit
|ssbbdesc=Spin Palutena's Bow at blinding speed, scoring multiple hits on the enemy.
}}
 
==Origin==
Angel Ring is a move original to ''Smash'' and does not reference any particular element from {{uv|Kid Icarus}}. The shape of the attack and name "Angel Ring" do resemble the stereotypical {{iw|wikipedia|halo|religious iconography}}, which is a golden ring worn above the head of an angel.
==Gallery==
<gallery>
Angel ring.jpg|Angel Ring in ''[[Super Smash Bros. Brawl]]''.
</gallery>
{{Special Moves|char=Pit}}


{{Pit Special Moves}}
[[Category:Kid Icarus universe]]
[[Category:Kid Icarus universe]]
[[Category:Side special moves]]
[[Category:Attacks]]
[[Category:Pit]]
[[Category:Special Attacks]]
[[Category:Pit (SSBB)]]
[[Category:Reflectors]]

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