Editing Ambush
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4-3ds=y|ssbu=y|unofficial=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4-3ds=y|ssbu=y|unofficial=y}} | ||
[[File:YTEAM.png|thumb|200px|The [[Yoshi Team]] ambushes {{SSBM|Mario}} in ''Melee''.]] | [[File:YTEAM.png|thumb|200px|The [[Yoshi Team]] ambushes the {{SSBM|Mario}} in ''Melee''.]] | ||
[[File:Ambush.png|thumb|200px|An ambush in [[The Research Facility (Part I)|The Research Facility I]]. Note the typical "ambush design" of the place battled in, and the slight dark fade.]] | [[File:Ambush.png|thumb|200px|An ambush in [[The Research Facility (Part I)|The Research Facility I]]. Note the typical "ambush design" of the place battled in, and the slight dark fade.]] | ||
[[File:Canyon.jpg|200px|thumb|[[The Canyon]], a level consisting solely of an ambush. An enemy counter is visible at the top left, right of the [[Primid]]'s [[Damage_meter#Stamina|health bar]].]] | [[File:Canyon.jpg|200px|thumb|[[The Canyon]], a level consisting solely of an ambush. An enemy counter is visible at the top left, right of the [[Primid]]'s [[Damage_meter#Stamina|health bar]].]] | ||
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*Unlike other ambushes, fights with Link in the [[Underground Maze]] are not initiated until the player is grounded. As a result, it is possible to carefully pass through the rooms avoiding touching any of the platforms, and thus complete the stage without ever having to take part in a fight with the character, though this precludes the player from receiving the [[List_of_bonuses#Super_Smash_Bros._Melee|Link Master]] special bonus. | *Unlike other ambushes, fights with Link in the [[Underground Maze]] are not initiated until the player is grounded. As a result, it is possible to carefully pass through the rooms avoiding touching any of the platforms, and thus complete the stage without ever having to take part in a fight with the character, though this precludes the player from receiving the [[List_of_bonuses#Super_Smash_Bros._Melee|Link Master]] special bonus. | ||
*For most ambushes, parts of terrain that are not connected to the main area and are hidden just off-screen become intangible, preventing players from being rescued by a bounce off an unseen object. | *For most ambushes, parts of terrain that are not connected to the main area and are hidden just off-screen become intangible, preventing players from being rescued by a bounce off an unseen object. | ||
*Ambushes are similar to ''{{s|wikirby|Mid-Bosses|Mid-Boss}}'' from the ''Kirby'' series. | |||
*[[Glire]]s, [[Glice]]s, and [[Glunder]]s tend to take themselves out of ambushes, due to rolling along terrain that leaves the screen. | *[[Glire]]s, [[Glice]]s, and [[Glunder]]s tend to take themselves out of ambushes, due to rolling along terrain that leaves the screen. | ||
*Humorously, there is a locked battle in [[Subspace (Part II)]] that contains nothing but a single [[Ticken]] - which appears above no platforms and promptly falls off the screen. | *Humorously, there is a locked battle in [[Subspace (Part II)]] that contains nothing but a single [[Ticken]] - which appears above no platforms and promptly falls off the screen. |