Editing Alternate costume
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For [[Team Battle]]s in ''Super Smash Bros.'', ''Melee'', and ''Brawl'', there are three teams: red, green, and blue. As such, each character has red, green, and blue costumes that double as team colors. Some characters' default costumes also represent a team color; for example, [[Mario]]'s default costume is red, so he wears his default costume when fighting on a red team. In the original ''Super Smash Bros.'', some costumes are only usable in Team Battles, such as {{SSB|Samus}} and {{SSB|Captain Falcon}}'s blue costumes and {{SSB|Mario}}, {{SSB|Kirby}}, {{SSB|Donkey Kong}}, and {{SSB|Captain Falcon}}'s green costumes. {{SSB|Yoshi}} has six colors; green (default), red, light blue, and yellow are selectable normally, while dark blue and pink are only seen in the [[Yoshi Team]]. In ''Brawl'', {{SSBB|Wario}} has 12 alternate costumes with six color variations of his ''WarioWare'' costume and his classic overalls. Each variation has red, green, and blue colors usable for Team Battles, making Wario the only character in ''Brawl'' with two color choices when on a team. | For [[Team Battle]]s in ''Super Smash Bros.'', ''Melee'', and ''Brawl'', there are three teams: red, green, and blue. As such, each character has red, green, and blue costumes that double as team colors. Some characters' default costumes also represent a team color; for example, [[Mario]]'s default costume is red, so he wears his default costume when fighting on a red team. In the original ''Super Smash Bros.'', some costumes are only usable in Team Battles, such as {{SSB|Samus}} and {{SSB|Captain Falcon}}'s blue costumes and {{SSB|Mario}}, {{SSB|Kirby}}, {{SSB|Donkey Kong}}, and {{SSB|Captain Falcon}}'s green costumes. {{SSB|Yoshi}} has six colors; green (default), red, light blue, and yellow are selectable normally, while dark blue and pink are only seen in the [[Yoshi Team]]. In ''Brawl'', {{SSBB|Wario}} has 12 alternate costumes with six color variations of his ''WarioWare'' costume and his classic overalls. Each variation has red, green, and blue colors usable for Team Battles, making Wario the only character in ''Brawl'' with two color choices when on a team. | ||
If two or more characters share the same alternate costume in Team Battles or online multiplayer, the second player will have a lighter tint in their appearance. A third player uses a darker tint, and in ''Melee'', a fourth is completely black, while in ''Brawl'', a fourth is a darker tint than the third player. In ''Melee'', data suggests that a fifth player would be completely gray. This aspect was slightly altered | If two or or more characters share the same alternate costume in Team Battles or online multiplayer, the second player will have a lighter tint in their appearance. A third player uses a darker tint, and in ''Melee'', a fourth is completely black, while in ''Brawl'', a fourth is a darker tint than the third player. In ''Melee'', data suggests that a fifth player would be completely gray. This aspect was slightly altered in ''Ultimate'', where if multiple players (up to a maximum of four) use the same color through Tourney Mode, their character will have a specific color filter depending on their port number: Player 1 has a red filter, Player 2 has a blue filter, Player 3 has a yellow filter, and Player 4 has a green filter. | ||
In ''SSB4'' and ''Ultimate'', due to the increased number of possible players with introduction of [[8-Player Smash]], players can choose from four different teams. Teams are indicated by a red, green, blue, or yellow outline around the character (rather than using matching alternate colors for red, yellow, blue, or green), so players can choose whichever alternate costumes they like in Team Battles. | In ''SSB4'' and ''Ultimate'', due to the increased number of possible players with introduction of [[8-Player Smash]], players can choose from four different teams. Teams are indicated by a red, green, blue, or yellow outline around the character (rather than using matching alternate colors for red, yellow, blue, or green), so players can choose whichever alternate costumes they like in Team Battles. | ||
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*[[Bayonetta]]: Bayonetta has four costumes based on her appearance in ''Bayonetta 2'', where she wields Love is Blue, and another four based on her appearance in the original ''Bayonetta'', where she wields Scarborough Fair. The sounds their guns make are different, as they are in the ''Bayonetta'' series. | *[[Bayonetta]]: Bayonetta has four costumes based on her appearance in ''Bayonetta 2'', where she wields Love is Blue, and another four based on her appearance in the original ''Bayonetta'', where she wields Scarborough Fair. The sounds their guns make are different, as they are in the ''Bayonetta'' series. | ||
*[[Bowser Jr.]]: Instead of alternate colors, all seven of his alternate costumes replace him with each of the seven [[Koopalings]], all who ride their own mass-produced Junior Clown Cars. They have their own unique [[announcer]] calls, crowd chants, voices, and, in ''Ultimate'', use their wands in place of Bowser Jr.'s hammer in their up aerials, side taunt, and one of their victory poses. | *[[Bowser Jr.]]: Instead of alternate colors, all seven of his alternate costumes replace him with each of the seven [[Koopalings]], all who ride their own mass-produced Junior Clown Cars. They have their own unique [[announcer]] calls, crowd chants, voices, and, in ''Ultimate'', use their wands in place of Bowser Jr.'s hammer in their up aerials, side taunt, and one of their victory poses. | ||
*[[Cloud]]: Cloud has four alternate costumes based on his appearance in ''Final Fantasy VII: Advent Children'', with him wielding the Fusion Swords instead of the Buster Sword; two of these cover his Geostigma-infected left arm with a sleeve, and the other two reveal his left arm sans sleeve with Aerith Gainsborough's ribbon wrapped around it. From version 10.1.0 of ''Ultimate'' onward, ''Advent Children'' Cloud uses | *[[Cloud]]: Cloud has four alternate costumes based on his appearance in ''Final Fantasy VII: Advent Children'', with him wielding the Fusion Swords instead of the Buster Sword; two of these cover his Geostigma-infected left arm with a sleeve, and the other two reveal his left arm sans sleeve with Aerith Gainsborough's ribbon wrapped around it. From version 10.1.0 of ''Ultimate'' onward, ''Advent Children'' Cloud uses Omnislash Ver. 5 as his [[Final Smash]], which is identical to his standard [[Omnislash]] other than its aesthetics. | ||
*[[Hero]]: There are four different protagonists from four different iterations of the ''Dragon Quest'' games, each with two color schemes. The default is from ''XI'' and the others are from ''III'', ''IV'', and ''VIII''. | *[[Hero]]: There are four different protagonists from four different iterations of the ''Dragon Quest'' games, each with two color schemes. The default is from ''XI'' and the others are from ''III'', ''IV'', and ''VIII''. | ||
*{{SSBU|Ike}} ''(Ultimate)'': Ike uses his ''Path of Radiance'' appearance by default, and his ''Radiant Dawn'' appearance as alternate costumes. His voice has a slightly lower pitch in his ''Radiant Dawn'' costume, something which is more apparent in the Japanese version. Both of his designs have four colors each. | *{{SSBU|Ike}} ''(Ultimate)'': Ike uses his ''Path of Radiance'' appearance by default, and his ''Radiant Dawn'' appearance as alternate costumes. His voice has a slightly lower pitch in his ''Radiant Dawn'' costume, something which is more apparent in the Japanese version. Both of his designs have four colors each. | ||
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==Trivia== | ==Trivia== | ||
{{Trivia}} | |||
*[[ | |||
*In ''Melee'', each of | *While visually most alternate costumes are simply different textures on the same model, mechanically they are all independent models, even if identical. [[File replacement]]s can exploit this quirk to replace alternate costumes with unique models. | ||
*[[ | *''Ultimate'' is the first game where all characters (not counting the Mii Fighters) have the same number of alternate costumes. | ||
* | *Wario (in ''Brawl'') and Little Mac (in ''SSB4'') are the only characters who have ever had more than 8 alternate costumes. | ||
* | *In ''Ultimate'', the game loads default costume character portraits on the [[character selection screen]] first, and then loads alternate costume portraits in character order. This can result in characters' alternate costume portraits not being displayed for several seconds, as the game is still loading them. | ||
*In ''Melee'', each of Captain Falcon's costumes slightly changes his character model's width, minutely affecting when he collides with stage elements and gameplay.<ref>http://smashboards.com/threads/difference-in-colors.223965/page-2#post-7249732</ref> | |||
*In ''SSB4'', [[Dr. Mario]], [[Dark Pit]], and Lucina were originally intended to be alternate costumes for Mario, [[Pit]], and [[Marth]], respectively. However, they were separated into different characters once they were given differentiating gameplay characteristics.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/</ref> | |||
*In ''SSB4'', Alph was intended to be a [[clone]] of Olimar, complete with the ability to pluck and command Rock Pikmin. In the final game, however, Alph became a model swap for Olimar.<ref>http://www.sourcegaming.info/2015/07/29/plucky-little-guys-olimar-and-alph-in-smash-4/</ref> | |||
*In ''Brawl'', there is a [[glitch]] that allows the player to use the same costumes as each other offline.<ref>https://www.youtube.com/watch?v=qXcGjKI1ElU/</ref> | |||
*Zelda is the only fighter to sport an alternate costume that would inspire their default design in a subsequent game. In this case, in ''SSB4'', her ''Twilight Princess'' incarnation from ''Brawl'' returns, but now has an [[Alternate costume (SSB4)#Zelda|alternate color]] based on her incarnations in ''A Link to the Past'' and ''A Link Between Worlds'', which eventually became her current design in ''Ultimate''. Consequently, her ''Twilight Princess'' incarnation is relegated to simply a basis for an [[Alternate costume (SSBU)#Zelda|alternate color]] in ''Ultimate''. | |||
*Yoshi is the only fighter to sport an alternate costume based on a then-upcoming game, being his ''{{s|mariowiki|Yoshi's Crafted World}}'' alternate costume in ''Ultimate'', which replaces his black costume from ''SSB4''. | |||
*Ike, Little Mac, and Bayonetta are the only characters whose sound effects and voice clips (specifically in the Japanese version for Bayonetta) change depending on the costume but do not change into separate individuals. | |||
*Wario in ''Brawl'', and Cloud, Bayonetta, Joker, Sephiroth, Kazuya, and Sora in all of their appearances are the only characters who have different artwork for their alternate costumes, but do not change them into a separate individual. | |||
*[[Wii Fit Trainer]], [[Inkling]], [[Ike]], [[Byleth]] and [[Pokémon Trainer]] are the only characters to have alternate costumes with different animations. Pokémon Trainer and Byleth's alternate costumes have different idle animations, [[victory pose]]s, and taunts; Inkling has an altered idle animation, victory pose, and [[Screen KO]]; Ike has a different clapping animation, and Wii Fit Trainer has a different hitstun animation. | |||
*Ike and [[R.O.B.]] are the only characters whose default costume became an alternate costume in a later installment. | |||
**This is not counting characters such as Ganondorf, Wolf, and Zelda, whose former default costumes are now alternate palettes rather than costumes. Additionally, R.O.B.'s default costume remains unchanged in Japanese versions of ''SSB4'' and ''Ultimate''. | |||
*R.O.B. is the only character whose default and alternate costume are switched depending on the language, although not in ''Brawl'': in Asian languages, his default is based on the Famicom variant and the first alternate on the NES variant, in Western languages, it's the other way around. | |||
*Jigglypuff's alternate costumes are unique, in that two of them feature models that do not originate from the {{uv|Pokémon}} universe: one of its ''Melee'' costumes uses the model of [[Peach]]'s crown, while another costume introduced in ''Brawl'' uses the model of [[Kirby]]'s {{s|wikirby|Sleep}} cap. | |||
**Additionally, Pichu's green ''Melee'' costume has a model that resembles the backpack of [[Ness]]. | |||
*[[Link]] is the only fighter to sport an alternate costume that inspires a [[Copy Ability|Kirby hat]]: in ''Ultimate'', Link's Hero of the Wild costume is used for Kirby's Link hat rather than the Champion's Tunic. <!--The Hero copy ability hat is based on an item the Luminary can equip in DQXI, not Erdrick.--> | |||
*Ganondorf and Ike are the only fighters to have their initial design in their debut appearance removed in the next game, only to eventually have their prior designs reverted back to being the default in yet a later game. | |||
*Cloud is the only fighter to have a different [[Omnislash|attack]] depending on their costume. | |||
*Discounting Bowser Jr. and Hero (whose alternate costumes consist of different characters), Sora is the only character with more than two poses for his alternate costumes. | |||
==See also== | ==See also== |