Editing All-Star Rest Area

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle    = [[Special Stage]]
|location= [[Special Stage]]
|name         = All-Star Rest Area
|name= All-Star Rest Area
|image       = {{tabber|title1=Wii U|content1=[[File:AllStarRestAreaSSB4WiiU.jpg|300px]]|title2=3DS|content2=[[File:Rest Room 3DS.png|300px]]|title3=Brawl|content3=[[File:All-Star Rest Area Brawl.png|300px]]|title4=Melee|content4=[[File:All Star Rest Area Melee.png|300px]]}}
|image={{tabber|title1=Wii U|tab1=[[File:AllStarRestAreaSSB4WiiU.jpg|300px]]|title2=3DS|tab2= [[File:Rest Room 3DS.png|300px]]|title3=Brawl|tab3= [[File:All-Star Rest Area Brawl.png|300px]]|title4=Melee|tab4= [[File:All Star Rest Area Melee.png|300px]]}}
|caption     = {{symbol|smash}}<br>The All-Star Rest Area across the series.
|caption={{symbol|smash}}<br />The All-Star Rest Area across the series.
|universe     = {{uv|Super Smash Bros.}}
|universe= {{uv|Super Smash Bros.}}
|games       = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]  
|games= ''[[Melee]]''<br />''[[Brawl]]''<br />''[[SSB4]] |availability= [[All-Star Mode]]<br />[[Boss Battles Mode]]<br />Hacking
|availability = [[All-Star Mode]]<br>[[Boss Battles Mode]] (''Brawl'')<br>Hacking
|music = <small>In ''Melee'':<br />''{{MeleeMusic|All-Star Intro}}''<br />In ''Brawl'':<br />''{{SSBBMusicLink|Super Smash Bros. Brawl|All-Star Rest Area}}''<br />In ''SSB4'':<br />''{{SSB4MusicLink|Super Smash Bros.|All-Star Rest Area}}
|meleemusic  = ''{{MeleeMusic|All-Star Intro}}''
|brawlmusic  = ''{{SSBBMusicLink|Super Smash Bros. Brawl|All-Star Rest Area}}''
|for3dsmusic  = ''{{SSB4MusicLink|Super Smash Bros.|All-Star Rest Area}}''
|forwiiumusic = ''{{SSB4MusicLink|Super Smash Bros.|All-Star Rest Area}}''
}}
}}


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The concept of a resting area between fights with optional healing items comes from ''[[Kirby Super Star]]'', with both ''[[The Great Cave Offensive]]'' and The Arena sub-games as possible inspirations.
The concept of a resting area between fights with optional healing items comes from ''[[Kirby Super Star]]'', with both ''[[The Great Cave Offensive]]'' and The Arena sub-games as possible inspirations.


''The Great Cave Offensive'' features special rooms which allow [[Kirby]] to save the game. They contain a button that spawns a [[Maxim Tomato]] to fully restore not only Kirby's health, but also his partner's if he has one. The mode also involves Kirby collecting items from other video game series (including {{uv|Zelda}} and {{uv|F-Zero}}), which is similar to how All-Star involves collecting character trophies from other series. The music that plays in ''Melee'''s All-Star Rest Area is also a remix of the music played in the Save Cottages in ''The Great Cave Offensive'' from ''Kirby Super Star''.
''The Great Cave Offensive'' features special rooms which allow [[Kirby]] to save the game. They contain a button that spawns a [[Maxim Tomato]] to fully restore not only Kirby's health, but also his partner's if he has one. The mode also involves Kirby collecting items from other video game series (including {{uv|Zelda}} and {{uv|F-Zero}}), which is similar to how All-Star involves collecting character trophies from other series. The music that plays in ''Melee'''s All-Star Rest Area is also a remix of the music played in the Save Cottages during ''The Great Cave Offensive'' in ''Kirby Super Star''.


The Arena, however, works more similarly to ''Smash Bros.'''s All-Star Mode. It is a boss rush, where Kirby has to fight the bosses in the game one by one. At the end of each fight he is transported to an area which contains three Maxim Tomatoes - which, if collected, in subsequent visits become apples and then disappear - as well as two random [[:wikirby:Copy Ability|copy abilities]], a picture of the upcoming opponent and a teleporter to the next battle. Notably, in ''Kirby Super Star Ultra'' the original Arena background music was replaced with the Save Point theme.
The Arena, however, works more similarly to ''Smash Bros.'''s All-Star Mode. It is a boss rush, where Kirby has to fight the bosses in the game one by one. At the end of each fight he is transported to an area which contains three Maxim Tomatoes - which, if collected, in subsequent visits become apples and then disappear - as well as two random [[:wikirby:Copy Ability|copy abilities]], a picture of the upcoming opponent and a teleporter to the next battle. Notably, in ''Kirby Super Star Ultra'' the original Arena background music was replaced with the Save Point theme.
{{clr}}


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*Prior to ''SSB4'', the player could still accumulate damage in the area using moves which are capable of damaging the user, whether it was from [[recoil damage]] like from Roy's [[Flare Blade]] or damaging hitboxes like Snake's [[Hand Grenade]]s. ''Smash 4'' negates all damage done to the player in the All-Star Rest Area.
*Prior to ''SSB4'', the player could still accumulate damage in the area using moves which are capable of damaging the user, whether it was from [[recoil damage]] like from Roy's [[Flare Blade]] or damaging hitboxes like Snake's [[Hand Grenade]]s. ''Smash 4'' negates all damage done to the player in the All-Star Rest Area.
*In ''Melee'', [[Mr. Game & Watch]] could heal himself in the All-Star Rest Area by spawning fruit if he rolled a 7 with [[Judge]], making him the only character in the game with this capability.
*In ''Melee'', [[Mr. Game & Watch]] could potentially heal himself in the All-Star Rest Area by spawning fruit if he got a 7 with [[Judge]], making him the only character in the game that could potentially heal himself in the area.  
*Using {{SSB4|Wario}}'s [[Chomp]] to consume any of the healing items in ''Smash 4's'' All-Star Rest Area will not heal him by 1.5 times the item's normal healing power like they do in combat.
*Using {{SSB4|Wario}}'s [[Chomp]] to consume any of the healing items in ''Smash 4's'' All-Star Rest Area will not heal him by 1.5 times the item's normal healing power like they do in combat.
*Interestingly, the portraits of {{SSB4|Lucas}}, {{SSB4|Roy}} (as pictured above), and {{SSB4|Ryu}} in ''[[Super Smash Bros. for Wii U]]'' use their in-game models rather than their official renders.
*Interestingly, the portraits of {{SSB4|Lucas}}, {{SSB4|Roy}} (as pictured above), and {{SSB4|Ryu}} in ''[[Super Smash Bros. for Wii U]]'' uses their in-game models rather than their official renders.
**This is also the case for {{SSB4|Corrin}} by looking at the in-game files, but his portrait never gets used due to being one of the opponents fought in the first stage.
**This is also the case for {{SSB4|Corrin}} by looking at the in-game files, but his portrait never gets used due to being one of the opponents fought in the first stage.


{{Smash universe}}
{{Smash universe}}

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