Super Smash Bros. Melee

Event 40: All-Star Match 4

From SmashWiki, the Super Smash Bros. wiki
(Redirected from All-Star Match 4)
Jump to navigationJump to search
Event 40
All-Star Match 4
Event-40-HD.png
Official description Secret characters emerge to join forces.
Character(s) used Choose (2 stocks)
Opponent(s) Marth (1 stock)
Luigi (1 stock)
Jigglypuff (1 stock)
Mewtwo (1 stock)
Mr. Game & Watch (1 stock)
Stage(s) Temple
Mushroom Kingdom II
Poké Floats
Final Destination
Flat Zone
Music Fire Emblem
Mushroom Kingdom II
Battle Theme
Poké Floats
Flat Zone
Availability Unlockable
For other similarly named event matches, see All-Star Battle (disambiguation).

All-Star Match 4 (オールスター戦4, All-Star Battle 4) is the 40th event match of the 51 event matches in Super Smash Bros. Melee, and the fourth of five All-Star Matches.

The player controls a fighter of their choice and must win five different stock matches, all within a time limit of 4 minutes, where the player will start with 2 stocks and the opponents start with 1 stock. The CPU Marth and Luigi's artificial intelligence is set at Level 5, the CPU Jigglypuff and Mewtwo's artificial intelligence is set at Level 6, and the CPU Mr. Game & Watch's artificial intelligence is set at Level 7.

Marth will be battled on Temple (with the Fire Emblem musical theme played as the alternate music), Luigi will be battled on Mushroom Kingdom II, Jigglypuff will be battled on Poké Floats, Mewtwo will be battled on Final Destination, and Mr. Game & Watch will be battled on Flat Zone. Similar to the standard battles in the All-Star Mode, the player's stock and damage percentage is carried over between matches. Icons representing the player's upcoming opponents and the order in which they appear is visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.

Trivia[edit]

  • Mr. Game & Watch being the last opponent in this event match is due to how he is the final unlockable character in Melee.