Editing All-Out Attack

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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{recent release}}
{{Infobox Special Move
{{Infobox Special Move
|name=All-Out Attack
|name=All-Out Attack
|image=[[File:Joker Final Smash SSBU.gif|300px]]
|image=[[File:All_Out_Attack.gif|300px]]
|caption=Joker using All-Out Attack.
|caption=Joker using All-Out Attack on King K. Rool.
|user=[[Joker]]
|user=[[Joker]]
|universe={{uv|Persona}}
|universe={{uv|Persona}}
}}
}}
 
'''All-Out Attack''' ({{ja|総攻撃|Sōkōgeki}}, ''Joint Raid'') is [[Joker (SSBU)|Joker]]'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''.
'''All-Out Attack''' ({{ja|総攻撃|Sōkōgeki}}, ''All-Out Attack'') is [[Joker]]'s [[Final Smash]].


==Overview==
==Overview==
[[File:The Show's Over.png|thumb|left|200px|The splash screen at the end of the Final Smash.]]
[[File:The Show's Over.png|thumb|left|200px|The splash screen at the end of the Final Smash.]]
When the Final Smash is used, Joker will rush forward while exclaiming "Ravage them!" ({{ja|いくぞ!|Ikuzo!}}, ''Let's go!''), trapping any opponents he makes contact with. If successful, a cutscene starts which shows Joker along with three of his fellow Phantom Thieves (either alongside [[Ann Takamaki]], [[Ryuji Sakamoto]] and [[Morgana]] or [[Makoto Niijima]], [[Yusuke Kitagawa]] and [[Haru Okumura]]) in silhouetted form jumping upwards, before a splash screen of all four of them appears. The four of them then attack the silhouetted opponents at speeds that cause them to turn into blurs, while either [[Futaba Sakura]] or Morgana comment on the onslaught. When the attack finishes, Joker lands in front of the opponents and another splash screen appears with Joker fixing his glove and posing with the opponents while "THE SHOW'S OVER" appears next to him and the victims pour out sparkles.
When the Final Smash is used, Joker will rush forward, and any opponents hit during the initial rush will be placed in the attack. The Final Smash starts by showing Joker, along with three of his fellow Phantom Thieves (either alongside [[Ann Takamaki]], [[Ryuji Sakamoto]], and [[Morgana]] or [[Makoto Niijima]], [[Yusuke Kitagawa]], and [[Haru Okumura]] with either [[Futaba Sakura]] or Morgana as the navigator) in silhouetted form jumping upwards, before a splash screen of all four of them appears. The four of them then rush the enemy at speeds that cause them to turn into blurs, while either Futaba Sakura or Morgana comment on the onslaught depnding of the team. When the attack finishes, Joker lands in front of the opponents, and another splash screen appears with Joker fixing his glove while "The Show's Over" appears next to him. Any opponents caught in the attack are then sent flying (or [[instant KO|instantly KO]]ed if they are at a certain % or higher by the end of the move (100+(Joker's base Attack * Spirit multiplier))); however, if the Final Smash instantly KOing the opponent ends the match, the match will be ended on the splash screen without returning to gameplay, and this will persist into the [[victory screen]]. This can only happen in a [[Stock]] or [[Stamina]] mode match.


If the Final Smash successfully finishes, any opponents hit with 100% or more damage will be [[Instant KO|instantly KO'd]]; otherwise, they take an additional 13% damage and moderate knockback. If the Final Smash results in the KO of all remaining opponents on their last stock in a Stock or Stamina match (with it occurring in the latter type when all opponents' HP is depleted by the cinematic), the splash screen will cut into the [[results screen]] as the announcer calls out the match without the game returning to normal gameplay first, with effects applied in reference to the original ''Persona 5'' results screen when the match is ended with an All-Out Attack. If no opponents are hit by the initial dash, the attack fails.
During the entire Final Smash, the game cannot be [[pause]]d; it is the only attack in the game with such a distinction.


If Joker misses the initial rush forward, the player can push the control stick in the opposite direction of Joker to rush backward and attempt to catch opponents again. This can be done preemptively but the range of the first rush will be reduced.
If Joker misses the initial rush forward, the player can push the control stick in the opposite direction of Joker to rush backwards and attempt to catch opponents again.


Up to four opponents can be attacked by this move. Additionally, the game cannot be [[pause]]d for the duration of the move. The teams and commentary are random for each successful use of the move.
During the attack, Morgana or Futaba will say any of thhe following lines:
 
During the attack, Morgana or Futaba will say any of the following lines:
[[File:Alloutattackfutaba.png|thumb|200px|Futaba saying one of her lines during All-Out Attack.]]
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|-
|-
!colspan="1"|Character
!colspan="2"|Quote
!colspan="2"|Quote
|-
|-
|rowspan="3"|[[Morgana]] || <q>Time for some brutality! ({{ja|よーし、血祭だっ!|Yōshi, chi matsuri da!}}, ''Alright, a bloodbath!'')</q>
|rowspan="3"|[[Morgana]] || <q>Time for some brutality!</q>
|-
|-
| <q>It's too late for apologies! ({{ja|後悔しても遅いぞ!|Kōkai shite mo osoi zo!}}, ''It's too late for regrets!'')</q>
| <q>It’s too late for apologies!</q>
|-
|-
| <q>Quiver in fear! ({{ja|我らの恐ろしさを味わえ!|Warera no osoroshi-sa o ajiwae!}}, ''Taste our horror!'')</q>
| <q>Quiver in fear!</q>
|-
|-
|rowspan="3"|[[Futaba Sakura]] || <q>Here comes the pain! ({{ja|これで敵は総崩れだー!|Kore de teki wa sōkuzure dā!}}, ''The enemy is completely destroyed!'')</q>
|rowspan="3"|[[Futaba Sakura]] || <q>Here comes the pain!</q>
|-
|-
| <q>Time for an all-out attack! ({{ja|総攻撃ターイム!|Sōkōgeki Tāimu!}}, ''It's All-Out Attack Time!'')</q>
| <q>Time for an all-out attack!</q>
|-
|-
| <q>Beat 'em up! ({{ja|ボッコボコにしちゃえ!|Bokkoboko ni shi chae!}}, ''Beat the crap out of them!'')</q>
| <q>Beat 'em up!</q>
|}
|}
{{clr}}
{{clrl}}
 
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Joker
|ssbudesc=Joker dashes forward to strike. You can reverse directions while moving. If it hits, the Phantom Thieves will execute an All-Out Attack on up to four opponents. KOs instantly if damage is high enough.
}}
 
==Glitches==
In version 3.0.0 of ''[[Super Smash Bros. Ultimate]]'', getting an Instant KO with this Final Smash in {{SSBU|Classic Mode}} will prevent the game from progressing if the player had died previously and resumed the round. This glitch was fixed in the version 3.0.1 update.


==Origin==
==Origin==
[[File:AllOutAttackPersona5.gif|thumb|200px|Joker initiating and using an All-Out Attack in ''Persona 5'']]
[[File:AllOutAttackPersona5.gif|thumb|200px|Joker initiating, and using, an All-Out Attack in ''Persona 5''.]]
[https://megatenwiki.com/wiki/All-Out_Attack All-Out Attacks] were introduced in ''{{iw|wikipedia|Persona 3}}'', and have since become a staple of the ''Persona'' series. When a player knocks down every enemy in the current battle (whether that be from getting critical hits, from exploiting weaknesses, or by the enemy missing with a physical attack), they are then given the option to perform an All-Out Attack, where every currently active party member attacks the opponent relentlessly, dealing significant physical Almighty damage that cannot be voided, repelled, or absorbed.
All-Out Attacks are staples of the ''Persona'' series, since its introduction in ''Persona 3''. When a player knocks down every enemy in the current battle (whether that be from getting critical hits, from exploiting weaknesses or by the enemy missing with a physical attack), they are then given the option to perform an All-Out Attack, where every currently active party member attacks the opponent relentlessly, dealing significant physical almighty damage that cannot be voided, repelled, or absorbed.
 
The Final Smash version of All-Out Attack is nearly identical to the way it is portrayed in ''{{iw|wikipedia|Persona 5}}'', including the splash screen (called the Finishing Touch). However, there are some differences. Noticeably, the Final Smash version is performed faster than the original. Additionally, in ''Persona 5'', the defeated opponents are seen gushing high-pressure blood, which is replaced with sparkles in ''Ultimate''; likewise, one of [[Morgana]]'s lines, "Time for some bloodshed!", was altered to "Time for some brutality!" in the English script. As the original game is rated M, the cinematic was mostly likely censored to maintain ''Ultimate's'' E10+ rating and for flavor reasons, due to the character implications of Joker and his teammates brutally murdering fellow fighters (as opposed to enemy Shadows or Personas).
 
In ''Persona 5'', the splash screen at the end of the attack is only displayed when the attack defeats every enemy left in the battle, with a unique screen for each party member depending on who initiated the attack; in ''Ultimate'', it is always displayed, regardless of if it KOs an opponent or not. The splash screen overriding the victory animation and having the results screen overlaid on top of it if All-Out Attack finishes a battle in ''Ultimate'' is identical to ''Persona 5'', wherein an All-Out Attack completing a regular enemy encounter results in the post-battle victory animation being skipped in favor of showcasing the party's XP and money gains overlaid onto the splash screen.
 
In ''Ultimate'', every character who appears in the attack appears to be holding one of their best weapons from ''Persona 5''; for example, [[Ryuji Sakamoto|Ryuji]] holds Mjolnir and [[Ann Takamaki|Ann]] holds the Naraka Whip.
 
In both English and Japanese, the line Joker says when he uses the Final Smash is based directly off his in-battle lines in ''Persona 5'': "Ravage them!", used in the English audio, is a line he may say when he uses a Persona skill that will land a critical hit, kill an enemy or hit its weakness, while the Japanese line, "{{ja|いくぞ!|Ikuzo!}}, ''Let's go!''", is one of the lines he may say when initiating an All-Out Attack. With the exception of the slightly altered "Time for some brutality!", all of the voice lines [[Futaba Sakura|Futaba]] and Morgana can say during the attack are taken directly from ''Persona 5'', rerecorded by the original voice actors.
 
In ''Persona 5'', Morgana says the voice lines when initiating an All-Out Attack (and only if he initiated the Hold Up), whereas in ''Ultimate'' he says them during the attacking portion of the All-Out Attack (which uses different lines in ''Persona 5'' itself when he is the Navigator).
{{clr}}


==Gallery==
All-Out Attack is nearly identical to the same move in ''Persona 5'', including the splash screens. In ''Persona 5'', the defeated opponents are seen gushing high-pressure blood but in ''Ultimate'', this is replaced with sparkles likely to better fit the game's rating. In ''Persona 5'', the splash screen at the end of the attack, called the Finishing Touch, is only activated when the attack defeats every enemy left in the battle, but in ''Ultimate'', it activates with every use of the Final Smash, regardless of if it KOs an opponent or not.
<gallery>
{{clear}}
Joker SSBU Skill Preview Final Smash.png|All-Out Attack as shown by the Move List in ''Ultimate''.
SSBUJokerVictory4.gif|All-Out Attack transitioning into the results screen.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|総攻撃|Sōkōgeki}}
|en=All-Out Attack
|fr=Assaut général
|es=Asalto general
|de=Voller Angriff
|it=Attacco totale
|nl=Dievencharge
|ru={{rollover|Совместная атака|Sovmestnaya ataka|?}}
|ko={{rollover|총공격|Chonggonggyeok|?}}
|zh_cn={{rollover|总攻击|Zǒng Gōngjí|?}}
|zh_tw={{rollover|總攻擊|Zǒng Gōngjí|?}}
}}


==Trivia==
==Trivia==
*Joker is the only character whose Final Smash can cut straight to the [[results screen]].
*Joker is currently the only character to possess a Final Smash that can cut straight to the [[results screen]].
*All-Out Attack is the first Final Smash to incorporate pre-rendered cinematics, those being the cut-ins for both sets of Phantom Thieves (the ending splash screen is fully modeled). It would later be followed up by [[Gigaslash]], [[House of Boom]], and [[Supernova]].
*All-Out Attack is currently the only Final Smash to incorporate pre-rendered cinematics, those being the cut-ins for both sets of Phantom Thieves.
**Likely as a space-saving measure, the cinematic runs at 30 frames per second, as opposed to the rest of the game running at 60 frames per second. It shares this trait with later pre-rendered Final Smashes.
*All-Out Attack is one of four Final Smashes that removes the damage percentages during its duration, the other three being [[Triple Finish]], [[Team Star Fox]] and [[Team Star Wolf]].
**Consequentially, two bugs can occur:
**Much like Triple Finish, the damage percentages are removed for the entire duration of the Final Smash, even upon start up.
***If the player hits the home button during the cinematic portion of All-Out Attack and then resumes the game, the "hit" animation cinematics are skipped entirely as the game immediately transitions to Joker posing on-screen.
{{clear}}
***The cutscene can be slowed down with the slowdown of the Bomber when the person is hit at the right time.
*All-Out Attack is one of six Final Smashes that can [[instant KO]] at certain percentages; the other five are [[Giga Bowser Punch]], [[Triforce of Wisdom]], [[Plasma Scream]], [[Infernal Climax]], and [[Sealing the Keyhole]].
*As the high-pressure blood in the attack is replaced with sparkles, All-Out Attack is the second [[Final Smash]] that is censored from the original game, the first being Infernal Climax, as Bayonetta was completely naked in her original game, while keeping a large portion of her outfit on in ''Smash''.
*Joker's inclusion on the [https://youtu.be/naxZSxucmjs official banner] plays the same sound when initiating an All-Out Attack in ''Persona 5''.
*If Joker lands this move close to the blast zone, he can potentially [[self-destruct]] when the cinematic ends.


{{Special Moves|char=Joker}}
{{Special Moves|char=Joker}}
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[[Category:Joker]]
[[Category:Joker]]
[[Category:Joker (SSBU)]]
[[Category:Joker (SSBU)]]
[[Category:Final Smashes (SSBU)]]
[[Category:Sega]]
[[Category:Atlus]]
[[Category:Atlus]]

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