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'''Air friction''' is a measure of how long it takes for a character to stop moving from a sideways force when in midair. It is the aerial equivalent to [[traction]], which only applies when grounded | '''Air friction''' is a measure of how long it takes for a character to stop moving from a sideways force when in midair. It is the aerial equivalent to [[traction]], which only applies when grounded. | ||
Air friction only applies when the player is not holding the [[Control Stick]] in a horizontal direction (or the input is being ignored, such as when in [[hitstun]]). If the player is attempting to slow down, [[air acceleration]] applies instead, and air friction is ignored. This allows characters to be designed with several properties: | Air friction only applies when the player is not holding the [[Control Stick]] in a horizontal direction (or the input is being ignored, such as when in [[hitstun]]). If the player is attempting to slow down, [[air acceleration]] applies instead, and air friction is ignored. This allows characters to be designed with several properties: | ||
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*Low acceleration and low friction means a character will change velocity slowly in all situations. | *Low acceleration and low friction means a character will change velocity slowly in all situations. | ||
Air friction also determines how far a character travels when they are aerial [[grab release]]d (along with [[gravity]] in '' | Air friction also determines how far a character travels when they are aerial [[grab release]]d (along with [[gravity]] in ''Melee'' and ''Brawl''). A character with low air friction will travel a long horizontal distance whereas characters with high air friction will not travel far at all. This is because air friction acts as a force against the momentum granted by the aerial grab release. This results in characters with higher air friction being left in a more vulnerable position after being aerial grab released. This is especially significant in ''Brawl'', due to the long amount of time the grab released opponent cannot act. Characters with high air friction in ''Brawl'' are much more vulnerable to aerial grab release followups (unless they have extremely high gravity to compensate), especially if they can be forced into an aerial grab release from the ground. This is the reason why {{SSBB|Wario}}'s aerial grab release in ''Brawl'' sends him nowhere horizontally, making him extremely vulnerable to followups. | ||
It is circumstantial as to whether high or low air friction is good or bad and it is also game dependent (as with the aforementioned ''Brawl'' aerial grab release example). Low air friction means a character will not slow down as much if the player attempts to use a [[neutral aerial]] when moving, and will cause them to travel a bit further during [[combo]]s. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input. | It is circumstantial as to whether high or low air friction is good or bad and it is also game dependent (as with the aforementioned ''Brawl'' aerial grab release example). Low air friction means a character will not slow down as much if the player attempts to use a [[neutral aerial]] when moving, and will cause them to travel a bit further during [[combo]]s. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input. | ||
==Air friction values== | ==Air friction values== | ||
===''Super Smash Bros.''=== | |||
==='' | |||
{{technical data|only JPN/NA values here; check for potential EUR/AUS changes}} | {{technical data|only JPN/NA values here; check for potential EUR/AUS changes}} | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Air friction | !data-sort-type="number"|Rank!!Character!!Air friction | ||
|- | |- | ||
|'''1'''||{{ | |'''1'''||{{SSB|Jigglypuff}}||1.0 | ||
|- | |- | ||
|'''2'''||{{ | |'''2'''||{{SSB|Kirby}}||0.5 | ||
|- | |- | ||
|'''3'''||{{ | |'''3'''||{{SSB|Pikachu}}||0.45 | ||
|- | |- | ||
|'''4-5'''||{{SSB|Ness}}||0.4 | |||
|- | |- | ||
|{{ | |'''4-5'''||{{SSB|Yoshi}}||0.4 | ||
|- | |- | ||
|'''6-8'''||{{SSB|Donkey Kong}}||0.3 | |||
|- | |- | ||
|{{ | |'''6-8'''||{{SSB|Fox}}||0.3 | ||
|- | |- | ||
|{{ | |'''6-8'''||{{SSB|Samus}}||0.3 | ||
|- | |- | ||
|'''9-10'''||{{SSB|Captain Falcon}}||0.2 | |||
|- | |- | ||
|{{ | |'''9-10'''||{{SSB|Mario}}||0.2 | ||
|- | |- | ||
|'''11'''||{{ | |'''11'''||{{SSB|Luigi}}||0.15 | ||
|- | |- | ||
|'''12'''||{{ | |'''12'''||{{SSB|Link}}||0.0 | ||
|} | |} | ||
===''Super Smash Bros. Melee''=== | |||
==='' | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Air friction | !data-sort-type="number"|Rank!!Character!!Air friction | ||
|- | |- | ||
|'''1'''||{{ | |'''1'''||{{SSBM|Jigglypuff}}||0.05 | ||
|- | |- | ||
|'''2'''||{{ | |'''2'''||{{SSBM|Sheik}}||0.04 | ||
|- | |- | ||
|'''3'''||{{ | |'''3'''||{{SSBM|Ness}}||0.03 | ||
|- | |- | ||
|'''4-9'''||{{SSBM|Donkey Kong}}||0.02 | |||
|- | |- | ||
|{{ | |'''4-9'''||{{SSBM|Falco}}||0.02 | ||
|- | |- | ||
|{{ | |'''4-9'''||{{SSBM|Fox}}||0.02 | ||
|- | |- | ||
|{{ | |'''4-9'''||{{SSBM|Ganondorf}}||0.02 | ||
|- | |- | ||
|{{ | |'''4-9'''||{{SSBM|Ice Climbers}}||0.02 | ||
|- | |- | ||
|{{ | |'''4-9'''||{{SSBM|Kirby}}||0.02 | ||
|- | |- | ||
|''' | |'''n/a'''||[[Male Wire Frame]]||0.02 | ||
|- | |- | ||
|'''10-13'''||{{SSBM|Dr. Mario}}||0.016 | |||
|- | |- | ||
|{{ | |'''10-13'''||{{SSBM|Mario}}||0.016 | ||
|- | |- | ||
|{{ | |'''10-13'''||{{SSBM|Mewtwo}}||0.016 | ||
|- | |- | ||
|{{ | |'''10-13'''||{{SSBM|Mr. Game & Watch}}||0.016 | ||
|- | |- | ||
|'''14'''||{{ | |'''14'''||{{SSBM|Yoshi}}||0.013 | ||
|- | |- | ||
|'''15-20'''||{{SSBM|Bowser}}||0.01 | |||
|- | |- | ||
|{{ | |'''n/a'''||{{SSBM|Giga Bowser}}||0.01 | ||
|- | |- | ||
|{{ | |'''15-20'''||{{SSBM|Captain Falcon}}||0.01 | ||
|- | |- | ||
|{{ | |'''15-20'''||{{SSBM|Luigi}}||0.01 | ||
|- | |- | ||
|{{ | |'''15-20'''||{{SSBM|Pichu}}||0.01 | ||
|- | |- | ||
|{{ | |'''15-20'''||{{SSBM|Pikachu}}||0.01 | ||
|- | |- | ||
|''' | |'''15-20'''||{{SSBM|Samus}}||0.01 | ||
|- | |- | ||
|'''21-26'''||{{SSBM|Link}}||0.005 | |||
|- | |- | ||
|{{ | |'''21-26'''||{{SSBM|Marth}}||0.005 | ||
|- | |- | ||
|{{ | |'''21-26'''||{{SSBM|Peach}}||0.005 | ||
|- | |- | ||
|{{ | |'''21-26'''||{{SSBM|Roy}}||0.005 | ||
|- | |- | ||
|{{ | |'''21-26'''||{{SSBM|Young Link}}||0.005 | ||
|- | |- | ||
|{{ | |'''21-26'''||{{SSBM|Zelda}}||0.005 | ||
|- | |- | ||
|''' | |'''n/a'''||[[Female Wire Frame]]||0.005 | ||
|- | |- | ||
|''' | |'''n/a'''||[[Sandbag]]||0.001 | ||
|} | |} | ||
===''Super Smash Bros. Brawl''=== | |||
==='' | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!data-sort-type="number"|Rank!!Character!!Air friction | !data-sort-type="number"|Rank!!Character!!Air friction | ||
|- | |- | ||
|'''1'''||{{ | |'''1'''||{{SSBB|Wario}}||0.08 | ||
|- | |- | ||
|''' | |'''n/a'''||[[Wario-Man]]||0.08 | ||
|- | |- | ||
|'''2'''||{{ | |'''2'''||{{SSBB|Jigglypuff}}||0.0375 | ||
|- | |- | ||
|'''3'''||{{ | |'''3'''||{{SSBB|Ness}}||0.0225 | ||
|- | |- | ||
|'''4'''||{{ | |'''4'''||{{SSBB|Sheik}}||0.021 | ||
|- | |- | ||
|'''5'''||{{ | |'''5'''||{{SSBB|Squirtle}}||0.018 | ||
|- | |- | ||
|'''6-12'''||{{SSBB|Donkey Kong}}||0.015 | |||
|- | |- | ||
|{{ | |'''6-12'''||{{SSBB|Fox}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-12'''||{{SSBB|Ganondorf}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-12'''||{{SSBB|Ice Climbers}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-12'''||{{SSBB|Kirby}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-12'''||{{SSBB|Meta Knight}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-12'''||{{SSBB|Olimar}}||0.015 | ||
|- | |- | ||
|'''13-14'''||{{SSBB|Ivysaur}}||0.014 | |||
|- | |- | ||
|{{ | |'''13-14'''||{{SSBB|Lucas}}||0.014 | ||
|- | |- | ||
|'''15'''||{{ | |'''15'''||{{SSBB|Falco}}||0.013 | ||
|- | |- | ||
|'''16'''||{{ | |'''16'''||{{SSBB|Mr. Game & Watch}}||0.012 | ||
|- | |- | ||
|'''17-21'''||{{SSBB|Diddy Kong}}||0.01 | |||
|- | |- | ||
|{{ | |'''17-21'''||{{SSBB|Mario}}||0.01 | ||
|- | |- | ||
|{{ | |'''17-21'''||{{SSBB|Peach}}||0.01 | ||
|- | |- | ||
|{{ | |'''17-21'''||{{SSBB|Sonic}}||0.01 | ||
|- | |- | ||
|{{ | |'''17-21'''||{{SSBB|Toon Link}}||0.01 | ||
|- | |- | ||
|''' | |'''n/a'''||[[Fighting Alloy Team]]||0.01 | ||
|- | |- | ||
|'''22'''||{{ | |'''22'''||{{SSBB|Yoshi}}||0.00975 | ||
|- | |- | ||
|'''23'''||{{ | |'''23'''||{{SSBB|Ike}}||0.009 | ||
|- | |- | ||
|'''24-26'''||{{SSBB|Charizard}}||0.008 | |||
|- | |- | ||
|{{ | |'''24-26'''||{{SSBB|Pit}}||0.008 | ||
|- | |- | ||
|{{ | |'''24-26'''||{{SSBB|Zero Suit Samus}}||0.008 | ||
|- | |- | ||
|'''27-31'''||{{SSBB|Bowser}}||0.0075 | |||
|- | |- | ||
|{{ | |'''n/a'''||{{SSBB|Giga Bowser}}||0.0075 | ||
|- | |- | ||
|{{ | |'''27-31'''||{{SSBB|Captain Falcon}}||0.0075 | ||
|- | |- | ||
|{{ | |'''27-31'''||{{SSBB|Luigi}}||0.0075 | ||
|- | |- | ||
|{{ | |'''27-31'''||{{SSBB|Pikachu}}||0.0075 | ||
|- | |- | ||
|''' | |'''27-31'''||{{SSBB|Samus}}||0.0075 | ||
|- | |- | ||
|'''32-33'''||{{SSBB|King Dedede}}||0.006 | |||
|- | |- | ||
|{{ | |'''32-33'''||{{SSBB|Zelda}}||0.006 | ||
|- | |- | ||
|'''34-35'''||{{SSBB|Lucario}}||0.005 | |||
|- | |- | ||
|{{ | |'''34-35'''||{{SSBB|Snake}}||0.005 | ||
|- | |- | ||
|'''36-37'''||{{SSBB|R.O.B.}}||0.004 | |||
|- | |- | ||
|{{ | |'''36-37'''||{{SSBB|Wolf}}||0.004 | ||
|- | |- | ||
|'''38'''||{{ | |'''38'''||{{SSBB|Link}}||0.0038 | ||
|- | |- | ||
|'''39'''||{{ | |'''39'''||{{SSBB|Marth}}||0.00375 | ||
|} | |} | ||
===''Super Smash Bros. 4''=== | |||
==='' | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Air friction | !data-sort-type="number"|Rank!!Character!!Air friction | ||
|- | |- | ||
|''' | |'''n/a'''||[[Wario-Man]]||0.08 | ||
|- | |- | ||
|'''1'''||{{ | |'''1'''||{{SSB4|Mega Man}}||0.05 | ||
|- | |- | ||
|'''2'''||{{ | |'''2'''||{{SSB4|Wario}}||0.04 | ||
|- | |- | ||
|'''3'''||{{ | |'''3'''||{{SSB4|Jigglypuff}}||0.0375 | ||
|- | |- | ||
|'''4'''||{{ | |'''4'''||{{SSB4|Ness}}||0.0225 | ||
|- | |- | ||
|'''5'''||{{ | |'''5'''||{{SSB4|Mewtwo}}||0.016 | ||
|- | |- | ||
|'''6-20'''||{{SSB4|Bowser Jr.}}||0.015 | |||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|Donkey Kong}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|Dr. Mario}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|Duck Hunt}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|Fox}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|Ganondorf}}||0.015 | ||
|- | |- | ||
| | |'''n/a'''||[[Giga Mac]]||0.015 | ||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|Greninja}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|Kirby}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|Mario}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|Mii Brawler}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|Olimar}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|Pac-Man}}||0.015 | ||
|- | |- | ||
|{{ | |'''6-20'''||{{SSB4|R.O.B.}}||0.015 | ||
|- | |- | ||
|''' | |'''6-20'''||{{SSB4|Ryu}}*||0.015 | ||
|- | |- | ||
|'''20'''||{{ | |'''6-20'''||{{SSB4|Sheik}}||0.015 | ||
|- | |- | ||
|'''21'''||{{ | |'''21'''||{{SSB4|Lucas}}||0.014 | ||
|- | |- | ||
|'''22-23'''||{{SSB4|Meta Knight}}||0.012 | |||
|- | |- | ||
|{{ | |'''22-23'''||{{SSB4|Mr. Game & Watch}}||0.012 | ||
|- | |- | ||
|'''24-32'''||{{SSB4|Falco}}||0.01 | |||
|- | |- | ||
|{{ | |'''24-32'''||{{SSB4|Mii Gunner}}||0.01 | ||
|- | |- | ||
|{{ | |'''24-32'''||{{SSB4|Palutena}}||0.01 | ||
|- | |- | ||
|{{ | |'''24-32'''||{{SSB4|Peach}}||0.01 | ||
|- | |- | ||
|{{ | |'''24-32'''||{{SSB4|Rosalina}}||0.01 | ||
|- | |- | ||
|{{ | |'''24-32'''||{{SSB4|Sonic}}||0.01 | ||
|- | |- | ||
|{{ | |'''24-32'''||{{SSB4|Toon Link}}||0.01 | ||
|- | |- | ||
|{{ | |'''24-32'''||{{SSB4|Villager}}||0.01 | ||
|- | |- | ||
|{{ | |'''24-32'''||{{SSB4|Wii Fit Trainer}}||0.01 | ||
|- | |- | ||
|'''33-36'''||{{SSB4|Cloud}}||0.009 | |||
|- | |- | ||
|{{ | |'''33-36'''||{{SSB4|Corrin}}||0.009 | ||
|- | |- | ||
|{{ | |'''33-36'''||{{SSB4|Ike}}||0.009 | ||
|- | |- | ||
|{{ | |'''33-36'''||{{SSB4|Shulk}}||0.009 | ||
|- | |- | ||
|'''37-42'''||{{SSB4|Bayonetta}}||0.008 | |||
|- | |- | ||
|{{ | |'''37-42'''||{{SSB4|Charizard}}||0.008 | ||
|- | |- | ||
|{{ | |'''37-42'''||{{SSB4|Dark Pit}}||0.008 | ||
|- | |- | ||
|{{ | |'''37-42'''||{{SSB4|Diddy Kong}}||0.008 | ||
|- | |- | ||
|{{ | |'''n/a'''||{{b|Giga Bowser|Final Smash}}||0.008 | ||
|- | |- | ||
|{{ | |'''37-42'''||{{SSB4|Pit}}||0.008 | ||
|- | |- | ||
|''' | |'''37-42'''||{{SSB4|Zero Suit Samus}}||0.008 | ||
|- | |- | ||
|'''43-48'''||{{SSB4|Bowser}}||0.0075 | |||
|- | |- | ||
|{{ | |'''43-48'''||{{SSB4|Captain Falcon}}||0.0075 | ||
|- | |- | ||
|{{ | |'''43-48'''||{{SSB4|Little Mac}}||0.0075 | ||
|- | |- | ||
|{{ | |'''43-48'''||{{SSB4|Luigi}}||0.0075 | ||
|- | |- | ||
|{{ | |'''43-48'''||{{SSB4|Pikachu}}||0.0075 | ||
|- | |- | ||
|{{ | |'''43-48'''||{{SSB4|Samus}}||0.0075 | ||
|- | |- | ||
|'''49'''||{{ | |'''49'''||{{SSB4|Robin}}||0.007 | ||
|- | |- | ||
|'''50-51'''||{{SSB4|King Dedede}}||0.006 | |||
|- | |- | ||
|{{ | |'''50-51'''||{{SSB4|Zelda}}||0.006 | ||
|- | |- | ||
|'''52-54'''||{{SSB4|Lucario}}||0.005 | |||
|- | |- | ||
| | |'''n/a'''||[[Mega Lucario]]||0.005 | ||
|- | |- | ||
|{{ | |'''52-54'''||{{SSB4|Roy}}||0.005 | ||
|- | |- | ||
|''' | |'''52-54'''||{{SSB4|Yoshi}}||0.005 | ||
|- | |- | ||
|'''55-56'''||{{SSB4|Link}}||0.0038 | |||
|- | |- | ||
|{{ | |'''55-56'''||{{SSB4|Mii Swordfighter}}||0.0038 | ||
|- | |- | ||
|'''57-58'''||{{SSB4|Lucina}}||0.00375 | |||
|- | |- | ||
|{{ | |'''57-58'''||{{SSB4|Marth}}||0.00375 | ||
|} | |} | ||
<nowiki/> | <nowiki>*</nowiki> Ryu is a special case. In most circumstances, his air friction is a standard 0.015. However, when he jumps, his air friction is 0, meaning he will not slow down at all unless the player attempts to decelerate. | ||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Air | !data-sort-type="number"|Rank!!Character!!Air friction | ||
|- | |- | ||
|'''1'''||{{ | | '''1''' || {{SSBU|Mega Man}} || 0.05 | ||
|- | |- | ||
|'''2'''||{{ | | '''2''' || {{SSBU|Wario}} || 0.04 | ||
|- | |- | ||
|'''3'''||{{ | | '''3''' || {{SSBU|Jigglypuff}} || 0.0375 | ||
|- | |- | ||
|'''4'''||{{ | | '''4''' || {{SSBU|Ness}} || 0.0225 | ||
|- | |- | ||
| '''5-6''' || {{SSBU|Simon}} || 0.02 | |||
|- | |- | ||
|{{ | | '''5-6''' || {{SSBU|Richter}} || 0.02 | ||
|- | |- | ||
|'''7'''||{{ | | '''7''' || {{SSBU|Squirtle}} || 0.018 | ||
|- | |- | ||
|'''8'''||{{ | | '''8''' || {{SSBU|Mewtwo}} || 0.016 | ||
|- | |- | ||
| '''9-28''' || {{SSBU|Mario}} || 0.015 | |||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Donkey Kong}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Kirby}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Fox}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Ice Climbers}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Sheik}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Ganondorf}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Olimar}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|R.O.B.}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Greninja}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Pac-Man}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Bowser Jr.}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Duck Hunt}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Ryu}} || 0.015{{rollover|*|Value is reduced to 0 when Ryu performs a jump.|y}} | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Inkling}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Ridley}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|King K. Rool}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Incineroar}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Mii Brawler}} || 0.015 | ||
|- | |- | ||
|{{ | | '''9-28''' || {{SSBU|Ken}} || 0.015{{rollover|*|Value is reduced to 0 when Ken performs a jump.|y}} | ||
|- | |- | ||
|{{ | | '''29-31''' || {{SSBU|Ivysaur}} || 0.014 | ||
|- | |- | ||
| '''29-31''' || {{SSBU|Lucas}} || 0.014 | |||
|- | |- | ||
|{{ | | '''29-31''' || {{SSBU|Banjo and Kazooie}} || 0.014 | ||
|- | |- | ||
|{{ | | '''32-35''' || {{SSBU|Mr. Game & Watch}} || 0.012 | ||
|- | |- | ||
| '''32-35''' || {{SSBU|Meta Knight}} || 0.012 | |||
|- | |- | ||
|{{ | | '''32-35''' || {{SSBU|Terry}} || 0.012 | ||
|- | |- | ||
|{{ | | '''32-35''' || {{SSBU|Mii Gunner}} || 0.012 | ||
|- | |- | ||
|{{ | | '''36''' || {{SSBU|Dr. Mario}} || 0.011472{{rollover|*|Value is stored in-game as the same as Mario's, then affected by a negative multiplier.|y}} | ||
|- | |- | ||
|{{ | | '''37-47''' || {{SSBU|Peach}} || 0.01 | ||
|- | |- | ||
|{{ | | '''37-47''' || {{SSBU|Falco}} || 0.01 | ||
|- | |- | ||
|''' | | '''37-47''' || {{SSBU|Sonic}} || 0.01 | ||
|- | |- | ||
| '''37-47''' || {{SSBU|Toon Link}} || 0.01 | |||
|- | |- | ||
|{{ | | '''37-47''' || {{SSBU|Villager}} || 0.01 | ||
|- | |- | ||
|{{ | | '''37-47''' || {{SSBU|Wii Fit Trainer}} || 0.01 | ||
|- | |- | ||
|{{ | | '''37-47''' || {{SSBU|Rosalina}} || 0.01 | ||
|- | |- | ||
|{{ | | '''37-47''' || {{SSBU|Palutena}} || 0.01 | ||
|- | |- | ||
|{{ | | '''37-47''' || {{SSBU|Isabelle}} || 0.01 | ||
|- | |- | ||
|{{ | | '''37-47''' || {{SSBU|Joker}} || 0.01 | ||
|- | |- | ||
|{{ | | '''37-47''' || {{SSBU|Daisy}} || 0.01 | ||
|- | |- | ||
|{{ | | '''48-51''' || {{SSBU|Ike}} || 0.009 | ||
|- | |- | ||
|{{ | | '''48-51''' || {{SSBU|Shulk}} || 0.009 | ||
|- | |- | ||
|{{ | | '''48-51''' || {{SSBU|Cloud}} || 0.009 | ||
|- | |- | ||
|{{ | | '''48-51''' || {{SSBU|Corrin}} || 0.009 | ||
|- | |- | ||
| '''52-59''' || {{SSBU|Pit}} || 0.008 | |||
|- | |- | ||
|{{ | | '''52-59''' || {{SSBU|Zero Suit Samus}} || 0.008 | ||
|- | |- | ||
|{{ | | '''52-59''' || {{SSBU|Charizard}} || 0.008 | ||
|- | |- | ||
|{{ | | '''52-59''' || {{SSBU|Diddy Kong}} || 0.008 | ||
|- | |- | ||
|{{ | | '''52-59''' || {{SSBU|Bayonetta}} || 0.008 | ||
|- | |- | ||
| '''52-59''' || {{SSBU|Piranha Plant}} || 0.008 | |||
|- | |- | ||
|{{ | | '''52-59''' || {{SSBU|Hero}} || 0.008 | ||
|- | |- | ||
|{{ | | '''52-59''' || {{SSBU|Dark Pit}} || 0.008 | ||
|- | |- | ||
|{{ | | '''60-68''' || {{SSBU|Samus}} || 0.0075 | ||
|- | |- | ||
|{{ | | '''60-68''' || {{SSBU|Pikachu}} || 0.0075 | ||
|- | |- | ||
|{{ | | '''60-68''' || {{SSBU|Luigi}} || 0.0075 | ||
|- | |- | ||
|{{ | | '''60-68''' || {{SSBU|Captain Falcon}} || 0.0075 | ||
|- | |- | ||
|{{ | | '''60-68''' || {{SSBU|Bowser}} || 0.0075 | ||
|- | |- | ||
|{{ | | '''60-68''' || {{SSBU|Pichu}} || 0.0075 | ||
|- | |- | ||
| | | '''60-68''' || {{SSBU|Little Mac}} || 0.0075 | ||
|- | |- | ||
| '''60-68''' || {{SSBU|Dark Samus}} || 0.0075 | |||
|- | |- | ||
|{{ | | '''60-68''' || {{SSBU|Steve}} || 0.0075 | ||
|- | |- | ||
|{{ | | '''69''' || {{SSBU|Robin}} || 0.007 | ||
|- | |- | ||
|{{ | | '''70-71''' || {{SSBU|Zelda}} || 0.006 | ||
|- | |- | ||
|{{ | | '''70-71''' || {{SSBU|King Dedede}} || 0.006 | ||
|- | |- | ||
|{{ | | '''72-75''' || {{SSBU|Yoshi}} || 0.005 | ||
|- | |- | ||
|{{ | | '''72-75''' || {{SSBU|Roy}} || 0.005 | ||
|- | |- | ||
|{{ | | '''72-75''' || {{SSBU|Snake}} || 0.005 | ||
|- | |- | ||
|{{ | | '''72-75''' || {{SSBU|Chrom}} || 0.005 | ||
|- | |- | ||
|'''76'''||{{ | | '''76-77''' || {{SSBU|Lucario}} || 0.004 | ||
|- | |- | ||
| '''76-77''' || {{SSBU|Wolf}} || 0.004 | |||
|- | |- | ||
|{{ | | '''78-79''' || {{SSBU|Link}} || 0.0038 | ||
|- | |- | ||
| '''78-79''' || {{SSBU|Mii Swordfighter}} || 0.0038 | |||
|- | |- | ||
|{{ | | '''80-82''' || {{SSBU|Marth}} || 0.00375 | ||
|- | |- | ||
|{{ | | '''80-82''' || {{SSBU|Young Link}} || 0.00375 | ||
|- | |- | ||
| '''80-82''' || {{SSBU|Lucina}} || 0.00375 | |||
|} | |} | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |