Editing Air Slash
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{{CustomSet|Shulk|Up|name1=Air Slash|desc1=Lift enemies into the air with a rising slash. Can be followed up with a midair strike.|name2=Advancing Air Slash|desc2=Slash upward and launch foes diagonally. Press again to deliver a second strike.|name3=Mighty Air Slash|desc3=A more focused version of the standard Air Slash. Sacrifices range for sheer brute force.}} | {{CustomSet|Shulk|Up|name1=Air Slash|desc1=Lift enemies into the air with a rising slash. Can be followed up with a midair strike.|name2=Advancing Air Slash|desc2=Slash upward and launch foes diagonally. Press again to deliver a second strike.|name3=Mighty Air Slash|desc3=A more focused version of the standard Air Slash. Sacrifices range for sheer brute force.}} | ||
# '''Air Slash''': Default. | # '''Air Slash''': Default. | ||
# '''Advancing Air Slash''': The first slash causes Shulk to rise upwards and launches enemies diagonally, while the second slash moves Shulk slightly downwards with more forward momentum. This improves the move's horizontal distance but hampers its total vertical distance | # '''Advancing Air Slash''': The first slash causes Shulk to rise upwards and launches enemies diagonally, while the second slash moves Shulk slightly downwards with more forward momentum. This improves the move's horizontal distance but slightly hampers its total vertical distance. The delay between each slash is noticeably shorter, and the second slash deals slightly more knockback. | ||
# '''Mighty Air Slash''': The Monado's beam during the attack is shortened to the length of the Monado itself, decreasing the attack's range, but it deals more damage to compensate. Recovery is unaffected. The move's knockback becomes more vertical than diagonal, ironically making it KO later than the other custom versions, and both hits connect with each other less reliably, especially at high percents. | # '''Mighty Air Slash''': The Monado's beam during the attack is shortened to the length of the Monado itself, decreasing the attack's range, but it deals more damage to compensate. Recovery is unaffected. The move's knockback becomes more vertical than diagonal, ironically making it KO later than the other custom versions, and both hits connect with each other less reliably, especially at high percents. | ||