Editing Aether
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
}} | }} | ||
'''Aether''' ({{ja|天空|Tenkū}}, ''[[wikipedia: | '''Aether''' ({{ja|天空|Tenkū}}, ''[[wikipedia:Five_elements_(Japanese_philosophy)#Void_(Aether)|Sky]]'' or ''Aether''), is the [[up special move]] of [[Ike]]. | ||
==Overview== | ==Overview== | ||
[[File:Aether.jpg|thumb|left|The start of Aether in ''Brawl''.]] | |||
Ike throws his [[Ike#Ragnell|sword]] in the air and crouches, preparing to jump. During this time, he gains [[super armor]]. After the sword hits the apex of its trajectory, he [[jump|jumps]] up, catches it, and hurtles downward. | |||
Ike throws his [[Ike#Ragnell|sword]] in the air and crouches, preparing to jump. During this time, he gains [[super armor]]. After the sword hits the apex of its trajectory, he [[jump]] | |||
Aether provides very little horizontal [[recovery]] and forces Ike to plummet downward after using it, and as a result, it is often considered one of the worst recovery moves in all of ''Smash''. However, some argue that the move has decent vertical distance, and the fact that he throws the sword in midair allows him to avoid [[edge-guard]]ing, allowing the move to be a decent recovery. Additionally, the move's poor horizontal distance is naturally supplemented by Ike's [[side special move]] [[Quick Draw]], making Ike's recovery overall passable in spite of Aether's drawbacks. | Aether provides very little horizontal [[recovery]] and forces Ike to plummet downward after using it, and as a result, it is often considered one of the worst recovery moves in all of ''Smash''. However, some argue that the move has decent vertical distance, and the fact that he throws the sword in midair allows him to avoid [[edge-guard]]ing, allowing the move to be a decent recovery. Additionally, the move's poor horizontal distance is naturally supplemented by Ike's [[side special move]] [[Quick Draw]], making Ike's recovery overall passable in spite of Aether's drawbacks. | ||
Line 26: | Line 25: | ||
In ''Super Smash Bros. 4'', Aether functions similarly to its ''Brawl'' incarnation but can no longer grab a ledge when facing away from it. It also has significantly reduced armor, now only lasting three frames after Ike throws Ragnell. | In ''Super Smash Bros. 4'', Aether functions similarly to its ''Brawl'' incarnation but can no longer grab a ledge when facing away from it. It also has significantly reduced armor, now only lasting three frames after Ike throws Ragnell. | ||
=== | ===Glitch=== | ||
In ''Brawl'', if Ike is hit while throwing [[Ragnell]] in the air and is still on the ground when under the effect of the [[Timer]], he might perform his landing animation for Aether while Ragnell is still in midair, creating 2 Ragnells. He will be stuck like this until Ragnell lands on the ground. Ike will then pick up the Ragnell he held and the duplicate will disappear. Note that sometimes, Ike will simply just stop or Ragnell will instantly land without spinning. | In ''Brawl'', if Ike is hit while throwing [[Ragnell]] in the air and is still on the ground when under the effect of the [[Timer]], he might perform his landing animation for Aether while Ragnell is still in midair, creating 2 Ragnells. He will be stuck like this until Ragnell lands on the ground. Ike will then pick up the Ragnell he held and the duplicate will disappear. Note that sometimes, Ike will simply just stop or Ragnell will instantly land without spinning. | ||
===In [[The Subspace Emissary]]=== | ===In [[The Subspace Emissary]]=== | ||
Line 39: | Line 35: | ||
{{InstructionalQuotes | {{InstructionalQuotes | ||
|ssbbchar=Ike | |ssbbchar=Ike | ||
|ssbbdesc=Throw the | |ssbbdesc=Throw the sword high into the air, jump to catch it, and then descend in a two-handed strike. | ||
|ssb4-3char=Ike | |ssb4-3char=Ike | ||
|ssb4-3desc=Throw your sword up, jump to grab it, and slash down. | |ssb4-3desc=Throw your sword up, jump to grab it, and slash down. | ||
Line 48: | Line 44: | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Ike|Up|name1=Aether|desc1 | {{CustomSet|Ike|Up|name1=Aether|desc1=Throw your sword up, jump to grab it, and then swing it on the way down.|name2=Aether Drive|desc2=Throw your sword diagonally up, jump to grab it, and then swing it on the way down.|name3=Aether Wave|desc3=Creates a shock wave when hitting the ground, but it's less powerful than normal.}} | ||
# '''Aether''': Default. | # '''Aether''': Default. | ||
# '''Aether Drive''': Throws the sword diagonally up, trading some vertical reach for more horizontal movement. | # '''Aether Drive''': Throws the sword diagonally up, trading some vertical reach for more horizontal movement. | ||
# '''Aether Wave''': Creates a shockwave upon landing, but deals less damage and the jump is slightly lower. This variation is similar to {{SSB4|Kirby}}'s [[Final Cutter]] | # '''Aether Wave''': Creates a shockwave upon landing, but deals less damage and the jump is slightly lower. This variation is similar to {{SSB4|Kirby}}'s [[Final Cutter]]. | ||
==Origin== | ==Origin== | ||
[[File:AetherOrigin.png| | [[File:AetherOrigin.png|thumbnail|Aether in Fire Emblem: Radiant Dawn.]] | ||
Aether is a powerful [[fireemblemwiki:Skills|skill]] available to Ike upon promotion in ''{{ | Aether is a powerful [[fireemblemwiki:Skills|skill]] available to Ike upon promotion in ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Radiant Dawn]]'', and later to [[Chrom]] and [[Lucina]] (or any of Chrom's other female children) in ''[[fireemblemwiki:Fire Emblem: Awakening|Awakening]]''. When activated, the skill deals two strikes to an enemy, combining the effects of the skills [[fireemblemwiki:Sol (skill)|Sol]] and [[fireemblemwiki:Luna (skill)|Luna]]. When Ike uses Aether in ''Radiant Dawn'', he throws his sword upward, jumps, catches it, then comes down with a spinning cut that heals Ike equal to the [[damage]] inflicted (the effect of Sol), followed by a second rising strike that is performed as Ike puts space between himself and his opponent, which treats the foe's Defense as if it was halved or 0 (the effect of Luna in ''Path of Radiance'' and ''Radiant Dawn'' respectively). However, neither effect is applied to Aether in ''Smash'', and only the Sol portion of Aether is incorporated. | ||
Aether's | Aether's custom variation, Aether Wave, references the Ragnell's ability to attack at a longer range. It has an attack range of 2, compared to the standard melee weapon range of 1. When attacking an enemy from a distance, it release a wave of energy that cuts through the opponent when swung. | ||
The Japanese name of the skill (literally meaning "heaven air/sky") refers to "the clear sky above the clouds", but it also can translate to ether (also spelled "aether") or firmament. | The Japanese name of the skill (literally meaning "heaven air/sky") refers to "the clear sky above the clouds", but it also can translate to ether (also spelled "aether") or firmament. | ||
{{ | {{clrr}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSB4 Ike Screen-4.jpg|Aether in {{forwiiu}} | SSB4 Ike Screen-4.jpg|Aether in {{forwiiu}} | ||
Ike SSBU Skill Preview Up Special.png|Aether as shown by | Ike SSBU Skill Preview Up Special.png|Aether as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Aether is also the name of the setting of ''Metroid Prime 2: Echoes''. Interestingly, the screenshots on Ike's pages in [[Smash Bros. DOJO!!]] page and the official ''Smash Bros. 4'' site show him performing Aether on {{SSBB|Samus}} and {{SSB4|Zero Suit Samus}} respectively. | *Aether is also the name of the setting of ''Metroid Prime 2: Echoes''. Interestingly, the screenshots on Ike's pages in [[Smash Bros. DOJO!!]] page and the official ''Smash Bros. 4'' site show him performing Aether on {{SSBB|Samus}} and {{SSB4|Zero Suit Samus}} respectively. | ||
* | *The first use of Aether after using [[Great Aether]] will not have sword trails. | ||
*If Ike uses this move while tiny, he'll throw the sword at a relative height, and then Ike will rise even higher than where he threw the sword. Conversely, he will rise a much shorter height while giant. | *If Ike uses this move while tiny, he'll throw the sword at a relative height, and then Ike will rise even higher than where he threw the sword. Conversely, he will rise a much shorter height while giant. | ||