Editing Aether
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In ''Super Smash Bros. 4'', Aether functions similarly to its ''Brawl'' incarnation but can no longer grab a ledge when facing away from it. It also has significantly reduced armor, now only lasting three frames after Ike throws Ragnell. | In ''Super Smash Bros. 4'', Aether functions similarly to its ''Brawl'' incarnation but can no longer grab a ledge when facing away from it. It also has significantly reduced armor, now only lasting three frames after Ike throws Ragnell. | ||
In ''Super Smash Bros. Ultimate'', | In ''Super Smash Bros. Ultimate'', Aether can't clip through the stage, which hinders the safety from recovering with this move. The armor from this move is now significantly increased the armor frames which can help his [[Out of Shield]] option. When using a meteor effect, it can KO opponents first which can be useful for last-stock situations. Following the update 8.0.0, the attacking behavior of Aether has been vastly altered from that of its previous incarnations. The landing hit now launches at a lower angle, with significantly increased knockback scaling. These changes render the move capable of reliably KOing middleweights around 115% from center stage and around 70% near the ledge, if all hits connect. Aether's drastically improved KO potential has also granted Ike a new kill confirm from his neutral aerial, albeit only at mid percents when near the ledge. | ||
===Glitches=== | ===Glitches=== |