Editing Aether
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{{ImageCaption|File:Aether.jpg|File:BrawlAetherIke.jpg|align=left|width1=175px|width2=175px|caption= Ike using Aether in ''Brawl''.}} | {{ImageCaption|File:Aether.jpg|File:BrawlAetherIke.jpg|align=left|width1=175px|width2=175px|caption= Ike using Aether in ''Brawl''.}} | ||
Ike throws his [[Ike#Ragnell|sword]] in the air and crouches, preparing to jump. During this time, he gains [[super armor]]. After the sword hits the apex of its trajectory, he [[jump]]s up, catches it, and hurtles downward | Ike throws his [[Ike#Ragnell|sword]] in the air and crouches, preparing to jump. During this time, he gains [[super armor]]. After the sword hits the apex of its trajectory, he [[jump]]s up, catches it, and hurtles downward. | ||
Aether provides very little horizontal [[recovery]] and forces Ike to plummet downward after using it, and as a result, it is often considered one of the worst recovery moves in all of ''Smash''. However, some argue that the move has decent vertical distance, and the fact that he throws the sword in midair allows him to avoid [[edge-guard]]ing, allowing the move to be a decent recovery. Additionally, the move's poor horizontal distance is naturally supplemented by Ike's [[side special move]] [[Quick Draw]], making Ike's recovery overall passable in spite of Aether's drawbacks. | Aether provides very little horizontal [[recovery]] and forces Ike to plummet downward after using it, and as a result, it is often considered one of the worst recovery moves in all of ''Smash''. However, some argue that the move has decent vertical distance, and the fact that he throws the sword in midair allows him to avoid [[edge-guard]]ing, allowing the move to be a decent recovery. Additionally, the move's poor horizontal distance is naturally supplemented by Ike's [[side special move]] [[Quick Draw]], making Ike's recovery overall passable in spite of Aether's drawbacks. |