Editing Adventure Mode: World of Light
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[[File:Stairwaystart.png|thumb|The beginning of the vertical scrolling section of the final stage.]] | [[File:Stairwaystart.png|thumb|The beginning of the vertical scrolling section of the final stage.]] | ||
Additionally, the mode’s [[Final stage (World of Light)|final stage]] features some platforming gameplay akin to that of previous [[Adventure Mode]]s. | Additionally, the mode’s [[Final stage (World of Light)|final stage]] features some platforming gameplay akin to that of previous [[Adventure Mode]]s. | ||
===Skill Tree=== | ===Skill Tree=== | ||
{{Main|Skill Tree}} | {{Main|Skill Tree}} | ||
[[File:Skill Tree.png|thumb|200px|left|The Skill Tree with skills unlocked.]] | [[File:Skill Tree.png|thumb|200px|left|The Skill Tree with skills unlocked.]] | ||
The Skill Tree is a menu item in World of Light. In it, the player can spend Skill Spheres ({{ja|スキルのかけら|Sukiru no Kakera}} ''Skill Fragments'') in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits | The Skill Tree is a menu item in World of Light. In it, the player can spend Skill Spheres ({{ja|スキルのかけら|Sukiru no Kakera}} ''Skill Fragments'') in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can stack with their equivalent Spirit skills), and appear as icons resembling the stat boost icons found in ''Smash 4''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. | ||
{{clrl}} | {{clrl}} | ||
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===Overworld=== | ===Overworld=== | ||
[[File:SSBU Everyone is here.png|thumb|200px|Most of the characters in the game that appear at the beginning of the first CGI cutscene.]] | [[File:SSBU Everyone is here.png|thumb|200px|Most of the characters in the game that appear at the beginning of the first CGI cutscene.]] | ||
All who opposed Galeem (aside from Kirby) are scattered among three realms, each being ruled over by Galeem and/or Dharkon, and must be defeated before joining the fight. 42 characters (with Pokémon Trainer counting as one) can be found in The Light Realm. 27 more characters can be found in The Dark Realm after defeating Galeem. The final 4 characters are found in The Final Battle following Dharkon's defeat. Several characters require more than just reaching their location on the map, such as King Dedede requiring collecting 11 foods in a minigame. Purchased DLC characters will join after | All who opposed Galeem (aside from Kirby) are scattered among three realms, each being ruled over by Galeem and/or Dharkon, and must be defeated before joining the fight. 42 characters (with Pokémon Trainer counting as one) can be found in The Light Realm. 27 more characters can be found in The Dark Realm after defeating Galeem. The final 4 characters are found in The Final Battle following Dharkon's defeat. Several characters require more than just reaching their location on the map, such as King Dedede requiring collecting 11 foods in a minigame. Purchased DLC characters will join after awakening at least 10 fighters. In total are 73 base game characters (with Pokémon Trainer counting as one) to rescue. | ||
The maps below show the location where the player can find the characters within Adventure Mode. | The maps below show the location where the player can find the characters within Adventure Mode. | ||
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These maps show where the player can find the characters in the sub-worlds of The Light Realm. | These maps show where the player can find the characters in the sub-worlds of The Light Realm. | ||
<gallery> | <gallery> | ||
File:Temple-of-Light-Floor-1.jpeg|250px|thumb|Part 1 of the Temple of Light map. | File:Temple-of-Light-Floor-1.jpeg|250px|thumb|Part 1 of the Temple of Light map. | ||
File:Temple-of-Light-Floor-2.jpeg|250px|thumb|Part 2 of the Temple of Light map. | File:Temple-of-Light-Floor-2.jpeg|250px|thumb|Part 2 of the Temple of Light map. | ||
File: | File:ForestHill.jpg|thumb|300px|The Forest Hill map. | ||
</gallery> | </gallery> | ||
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==Spirits required to overcome obstacles== | ==Spirits required to overcome obstacles== | ||
{{Main|Spirits with overworld effects}} | {{Main|Spirits with overworld effects}} | ||
*Cyrus & Reese, Guts Man, Bord & Cord & Barst, or | *Cyrus & Reese, Guts Man, Bord & Cord & Barst, or Dion, Max & Jack - Bridge Repair | ||
*Mouser | *Mouser, Link (The Legend of Zelda), Bob-omb, Bomb Man, Bomberman, or Poppy Bros. Jr. - Boulder Destruction | ||
*Ho- | *Ho-oh - Rainbow Creation (used to connect the Magicant area with the Sky area in the Light Realm, activated from the Sky area) | ||
*Lapras - Beachside Town Transportation | *Lapras - Beachside Town Transportation | ||
*Kapp'n - Southern Great Plateau Boat Transportation | *Kapp'n - Southern Great Plateau Boat Transportation | ||
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*{{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, Banjo & Kazooie, Sephiroth, Pyra, Mythra, and {{SSBU|Sora}} are the only fighters who use their walking animations while navigating through the map in [[World of Light]]. | *{{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, Banjo & Kazooie, Sephiroth, Pyra, Mythra, and {{SSBU|Sora}} are the only fighters who use their walking animations while navigating through the map in [[World of Light]]. | ||
*It is implied that spirits not appearing in World of Light are also victims of Galeem's attack. In the Direct that revealed World of Light, when Sakurai mused before the trailer that revealed the mode on what caused the characters to be turned into spirits, some spirits such as [[K.K. Slider]] (obtained after enhancing the DJ K.K. spirit) and the [[Moon]] (which must be summoned) were shown, which are unobtainable in World of Light. Additionally, the spirits of {{h2|List of spirits (Kid Icarus series)|Hades}} (exclusive to the Spirit Board) and {{h2|List of spirits (Others)|Hanenbow}} (exclusive to shopping) are explicitly known to be victims of Galeem, with the former being mentioned by Sakurai in an interview, and the latter being shown during to the World of Light opening cutscene as one of the non-playable characters vaporized by Galeem. | *It is implied that spirits not appearing in World of Light are also victims of Galeem's attack. In the Direct that revealed World of Light, when Sakurai mused before the trailer that revealed the mode on what caused the characters to be turned into spirits, some spirits such as [[K.K. Slider]] (obtained after enhancing the DJ K.K. spirit) and the [[Moon]] (which must be summoned) were shown, which are unobtainable in World of Light. Additionally, the spirits of {{h2|List of spirits (Kid Icarus series)|Hades}} (exclusive to the Spirit Board) and {{h2|List of spirits (Others)|Hanenbow}} (exclusive to shopping) are explicitly known to be victims of Galeem, with the former being mentioned by Sakurai in an interview, and the latter being shown during to the World of Light opening cutscene as one of the non-playable characters vaporized by Galeem. | ||
*This is the first Adventure Mode in any of the games to involve every base game character in the main story, as ''Melee''{{'}}s Adventure Mode only featured a select few unlockable characters upon their unlocking and | *This is the first Adventure Mode in any of the games to involve every base game character in the main story, as ''Melee''{{'}}s Adventure Mode only featured a select few unlockable characters upon their unlocking and the Subspace Emissary did not include {{SSBB|Jigglypuff}}, {{SSBB|Wolf}}, or {{SSBB|Toon Link}} in the main story. | ||
*The light vs. dark theme was previously shown in {{SSB4|Bayonetta}}'s [[List of character posters#Bayonetta|''Smash 4'' poster]]. | *The light vs. dark theme was previously shown in {{SSB4|Bayonetta}}'s [[List of character posters#Bayonetta|''Smash 4'' poster]]. | ||