Editing Adventure Mode: World of Light

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On November 1, 2018, a dedicated [[Nintendo Direct#Super Smash Bros. Ultimate Direct (November 1, 2018)|''Ultimate''-themed Nintendo Direct]] was released. This direct was capped off by a special trailer of several characters on the ''Ultimate'' roster on a cliffside facing several [[Master Hand]]s and a mysterious new entity. This unknown enemy fired several beams that wiped out everyone and engulfs the universe in a blinding light. The only survivor is Kirby, who looks upon a ravaged world as a version of the main theme with lyrics starts playing (later officially named '''Lifelight'''.) The trailer then cuts between gameplay footage and more pre-rendered scenes before revealing this game mode as ''World of Light.'' The pre-rendered scenes were later revealed to be abridged versions of cutscenes found in the mode. The ''Ultimate'' website and all affiliated outlets were updated later that day to include information about this mode, which released alongside the base game on December 7, 2018.
On November 1, 2018, a dedicated [[Nintendo Direct#Super Smash Bros. Ultimate Direct (November 1, 2018)|''Ultimate''-themed Nintendo Direct]] was released. This direct was capped off by a special trailer of several characters on the ''Ultimate'' roster on a cliffside facing several [[Master Hand]]s and a mysterious new entity. This unknown enemy fired several beams that wiped out everyone and engulfs the universe in a blinding light. The only survivor is Kirby, who looks upon a ravaged world as a version of the main theme with lyrics starts playing (later officially named '''Lifelight'''.) The trailer then cuts between gameplay footage and more pre-rendered scenes before revealing this game mode as ''World of Light.'' The pre-rendered scenes were later revealed to be abridged versions of cutscenes found in the mode. The ''Ultimate'' website and all affiliated outlets were updated later that day to include information about this mode, which released alongside the base game on December 7, 2018.


A total of 25 [[List of challenges (SSBU)#Adventure|challenges]] were created specifically for this mode. To receive the challenge rewards, the player must complete certain objectives within this mode. These challenges vary in difficulty and time necessary, with some requiring an incredible amount of effort, are only achievable after progressing a certain amount, or are impossible without completing other challenges first.
A total of 25 [[List of challenges (SSBU)#Adventure|challenges]] were created specifically for this mode. To receive the challenge rewards, the player must complete certain objectives within this mode. These challenges vary in difficulty and time necessary, with some requiring an incredible amount of effort, are only acheivable after progressing a certain amount, or are impossible without completing other challenges first.


This mode was updated a few times with post-launch game updates. Hard difficulty was introduced with update 1.1.0, though this update was released the same day as the base game. [[DLC]] fighters were made playable in this mode starting in update 2.0.0 after freeing 10 characters in the mode. Very Easy difficulty was introduced in update 4.0.0.  
This mode was updated a few times with post-launch game updates. Hard difficulty was introduced with update 1.1.0, though this update was released the same day as the base game. [[DLC]] fighters were made playable in this mode starting in update 2.0.0 after freeing 10 characters in the mode. Very Easy difficulty was introduced in update 4.0.0.  
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Defeating "master" spirits does not yield a collectible that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. The Gym trains spirits until they reach their maximum level; explorations send spirits to find SP, snacks, and [[Spirit Board]] items; dojos train spirits that provide a stat modification when equipped to the correct fighter; and shops sell snacks, Spirit Board items, and other collectible spirits in exchange for SP.
Defeating "master" spirits does not yield a collectible that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. The Gym trains spirits until they reach their maximum level; explorations send spirits to find SP, snacks, and [[Spirit Board]] items; dojos train spirits that provide a stat modification when equipped to the correct fighter; and shops sell snacks, Spirit Board items, and other collectible spirits in exchange for SP.
[[File:Prelude to Light.png|thumb|200px|[[Galeem]] protected by a honeycomb patterned shield.]]
[[File:Prelude to Light.png|thumb|200px|[[Galeem]] protected by his shield.]]
The world map also features many items and obstacles, such as treasure chests (resembling those found in {{h2|Special Orders|Crazy Orders}}) which yield various rewards (including Spirits, music tracks, SP, and Skill Spheres), waterfalls that can be swum through, [[Warp Pipe]]s and similar teleporters, and {{s|mariowiki|! Switch}}es that transform rows of {{s|mariowiki|Dotted Line Block}}s on the map into bridges of red {{h2|Block|! Blocks}} over lava. [[Spirits with overworld effects|Certain spirits]] are required to pass through obstacles, such as needing a spirit that can use bombs like {{h2|List of spirits (Others)|Bomberman}} to remove large rocks, or {{h2|List of spirits (Pokémon series)|Lapras}} to traverse an ocean. Early on, the player will likely not have the necessary spirit for an obstacle, forcing them to move on to another area and backtrack once they find said spirit. Some areas also have minigames and puzzles, such as a [[Gourmet Race]] that reveals spirits after collecting a certain score, or the Power Plant's {{s|Inkipedia|Zapfish}} on various power generators that open up pathways so that they may reach the main reactor. There are also several mazes that lead to either several dead ends or back to the beginning if the wrong path is taken.
The world map also features many items and obstacles, such as treasure chests (resembling those found in {{h2|Special Orders|Crazy Orders}}) which yield various rewards (including Spirits, music tracks, SP, and Skill Spheres), waterfalls that can be swum through, [[Warp Pipe]]s and similar teleporters, and {{s|mariowiki|! Switch}}es that transform rows of {{s|mariowiki|Dotted Line Block}}s on the map into bridges of red {{h2|Block|! Blocks}} over lava. [[Spirits with overworld effects|Certain spirits]] are required to pass through obstacles, such as needing a spirit that can use bombs like {{h2|List of spirits (Others)|Bomberman}} to remove large rocks, or {{h2|List of spirits (Pokémon series)|Lapras}} to traverse an ocean. Early on, the player will likely not have the necessary spirit for an obstacle, forcing them to move on to another area and backtrack once they find said spirit. Some areas also have minigames and puzzles, such as a [[Gourmet Race]] that reveals spirits after collecting a certain score, or the Power Plant's {{s|Inkipedia|Zapfish}} on various power generators that open up pathways so that they may reach the main reactor. There are also several mazes that lead to either several dead ends or back to the beginning if the wrong path is taken.


[[Boss]]es are present in subareas. While [[Master Hand]], [[Crazy Hand]], [[Rathalos]], [[Galeem]], and [[Dharkon]] have rendered models, the other bosses simply appear as an icon of swirling darkness with glowing eyes and their portraits shadowed before fought. Master Hand also often plays a role in creating obstacles, such as forcefields or smashing bridges, before disappearing.
[[Boss]]es are present in subareas. While [[Master Hand]], [[Crazy Hand]], [[Rathalos]], [[Galeem]], and [[Dharkon]] have rendered models, the other bosses simply appear as an icon of swirling darkness with glowing eyes and their portraits shadowed before fought. Master Hand also often plays a role in creating obstacles, such as forcefields or smashing bridges, before disappearing.


The player may zoom out to view the full map by pressing the [[L button]]; the [[C-stick|right stick]] can also be used to scan over the map on a smaller scale. Areas not yet accessible are obscured with clouds. When fully zoomed out, the player character's model is replaced with their stock icon, opponent fighter icons similarly become flat, and various other icons representing activities, warp pipes, inaccessible obstacles, and swirling subareas appear on the map. Spirit icons do not appear on the zoomed-out map. In addition, the predetermined paths between map areas become explicitly drawn, with dotted lines showing paths that can't be traversed without the aid of a spirit.
The player may zoom out to view the full map by pressing the L button; the right analog stick can also be used to scan over the map on a smaller scale. Areas not yet accessible are obscured with clouds. When fully zoomed out, the player character's model is replaced with their stock icon, opponent fighter icons similarly become flat, and various other icons representing activities, warp pipes, inaccessible obstacles, and swirling subareas appear on the map. Spirit icons do not appear on the zoomed-out map. In addition, the predetermined paths between map areas become explicitly drawn, with dotted lines showing paths that can't be traversed without the aid of a spirit.


[[File:Stairwaystart.png|thumb|The beginning of the vertical scrolling section of the final stage.]]
[[File:Stairwaystart.png|thumb|The beginning of the vertical scrolling section of the final stage.]]
Additionally, the mode’s [[Final stage (World of Light)|final stage]] features some platforming gameplay akin to that of previous [[Adventure Mode]]s.
Additionally, the mode’s [[Final stage (World of Light)|final stage]] features some platforming gameplay akin to that of previous [[Adventure Mode]]s.
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===Skill Tree===
===Skill Tree===
{{Main|Skill Tree}}
{{Main|Skill Tree}}
[[File:Skill Tree.png|thumb|200px|left|The Skill Tree with skills unlocked.]]
[[File:Skill Tree.png|thumb|200px|left|The Skill Tree with skills unlocked.]]
The Skill Tree is a menu item in World of Light. In it, the player can spend Skill Spheres ({{ja|スキルのかけら|Sukiru no Kakera}} ''Skill Fragments'') in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits which are both permanently added to the attributes of the player character and can stack with their equivalent Spirit skills. These skills appear as icons resembling the stat boost icons found in ''Smash 4''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a skill also makes skills further down its path in the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it.
The Skill Tree is a menu item in World of Light. In it, the player can spend Skill Spheres ({{ja|スキルのかけら|Sukiru no Kakera}} ''Skill Fragments'') in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can stack with their equivalent Spirit skills), and appear as icons resembling the stat boost icons found in ''Smash 4''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it.
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===From Light to Dark===
===From Light to Dark===
[[File:Crazy Dharkon.png|thumb|250px|Dharkon and his Crazy Hand army.]]
[[File:Crazy Dharkon.png|thumb|250px|Dharkon and his Crazy Hand army.]]
Kirby rescues many fighters and spirits (with Mario always being the first fighter rescued) and defeats [[Giga Bowser]], [[Galleom]], and [[Rathalos]], who are powering Galeem's shield. A Master Hand puppet appears to intercept but is destroyed. The fighters eventually defeat Galeem, but this victory is short-lived as a crack appears in the sky. The crack shatters and [[Dharkon]] and his army of {{SSBU|Crazy Hand}}s emerge, taking advantage of the situation and forcing Galeem to retreat. The World of Light is then swallowed by darkness, with Dharkon taking control of Galeem's remaining spirits and fighters.
Kirby rescues many fighters and spirits (with Mario always being the first fighter rescued) and defeats [[Giga Bowser]], [[Galleom]], and [[Rathalos]] powering Galeem's shield. A {{SSBU|Master Hand}} puppet appears to intercept but is destroyed. The fighters eventually defeat Galeem, but this victory is short-lived as a crack appears in the sky. The crack shatters and [[Dharkon]] and his army of {{SSBU|Crazy Hand}}s emerge, taking advantage of the situation and forcing Galeem to retreat. The World of Light is then swallowed by darkness, with Dharkon taking control of Galeem's remaining spirits and fighters.


{{cquote|''With Galeem, the lord of light, defeated, darkness takes hold. In the blink of an eye, the land is swallowed by shadow. Galeem's spirits and puppet fighters fall under its control. The embodiment of chaos and darkness... Dharkon.''}}
{{cquote|''With Galeem, the lord of light, defeated, darkness takes hold. In the blink of an eye, the land is swallowed by shadow. Galeem's spirits and puppet fighters fall under its control. The embodiment of chaos and darkness... Dharkon.''}}
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===The Final Battle===
===The Final Battle===
[[File:Clash of Light and Darkness.png|thumb|left|250px|The final clash between light and darkness.]]
[[File:Clash of Light and Darkness.png|thumb|left|250px|The final clash between light and darkness.]]
The fighters continue to free the puppets and spirits under Dharkon's control, and defeat [[Ganon, The Demon King|Ganon]], [[Dracula]], and [[Marx]] to force Dharkon to appear. After the fighters defeat Dharkon, he retreats, but Galeem soon comes back and launches an assault with a new army of spirits and puppet fighters. Both of them try to defeat the other, but Mario, Simon, Pit, Zelda, Kirby, Fox, Greninja, Bowser, Samus, Sonic, and the rest of the fighters soon catch up in the middle with both Dharkon and Galeem noticing. The final battle is about to begin.
The fighters continue to free the puppets and spirits under Dharkon's control, and defeat [[Ganon, The Demon King|Ganon]], [[Marx]], and [[Dracula]] to force Dharkon to appear. After the fighters defeat Dharkon, he retreats, but Galeem soon comes back and launches an assault with a new army of spirits and puppet fighters. Both of them try to defeat the other, but Mario, Simon, Pit, Zelda, Kirby, Fox, Greninja, Bowser, Samus, Sonic, and the rest of the fighters soon catch up in the middle with both Dharkon and Galeem noticing. The final battle is about to begin.


===Endings===
Gameplay-wise, The Final Battle takes place on a map that uniquely has no sub-areas and no obscuring clouds, with the player at the center bottom, Dharkon at the top left, and Galeem at the top right. Initially, there is no path to reach either Galeem or Dharkon, and the background is split in half with Dharkon controlling the dark side and Galeem controlling the light side. As the player defeats more dark spirits, the background moves so that more of it is covered with light, and vice versa.
Gameplay-wise, The Final Battle takes place on a map that uniquely has no sub-areas and no obscuring clouds, with the player at the center bottom, Dharkon at the top left, and Galeem at the top right. Initially, there is no path to reach either Galeem or Dharkon, and the background is split in half with Dharkon controlling the dark side and Galeem controlling the light side. As the player defeats more dark spirits, the background moves so that more of it is covered with light, and vice versa.
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===Endings===
====Consumed by Light====
====Consumed by Light====
[[File:SSBU_Galeem_ending.png|thumb|250px|Dharkon's defeat.]]
[[File:SSBU_Galeem_ending.png|thumb|250px|Dharkon's defeat.]]
This bad ending is achieved if the fighters defeat enough dark spirits, and few enough light spirits, allowing Galeem's light to dominate enough of the background that it covers Dharkon, creating a path to fight him. Alternatively, if the paths to both bosses are clear while the background is balanced, the player may choose to fight only Dharkon.
This bad ending is achieved if the fighters defeat enough dark spirits, and few enough light spirits, allowing Galeem's light to dominate enough of the background that it covers Dharkon, creating a path to fight him. Alternatively, if the paths to both bosses are clear while the background is balanced, the player may choose to fight only Dharkon.


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====Swallowed by Darkness====
====Swallowed by Darkness====
[[File:SSBU_Dharkon_ending.png|thumb|left|250px|Galeem's defeat.]]
[[File:SSBU_Dharkon_ending.png|thumb|left|250px|Galeem's defeat.]]
This bad ending is achieved if the fighters defeat enough light spirits, and few enough dark spirits, allowing Dharkon's darkness to dominate enough of the background that it covers Galeem, creating a path to fight him. Alternatively, if the paths to both bosses are clear while the background is balanced, the player may choose to fight only Galeem.
This bad ending is achieved if the fighters defeat enough light spirits, and few enough dark spirits, allowing Dharkon's darkness to dominate enough of the background that it covers Galeem, creating a path to fight him. Alternatively, if the paths to both bosses are clear while the background is balanced, the player may choose to fight only Galeem.


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====Restoration====
====Restoration====
[[File:Fate Intervenes.png|thumb|250px|left|Master Hand and Crazy Hand conquering the battlefield.]]
[[File:Fate Intervenes.png|thumb|250px|left|Master Hand and Crazy Hand conquering the battlefield.]]
[[File:Galeem Dharkon defeated.png|thumb|250px|Galeem and Dharkon before exploding.]]
[[File:Galeem Dharkon defeated.png|thumb|250px|Galeem and Dharkon before exploding.]]
The fighters rescue {{SSBU|Roy}} and {{SSBU|Dark Samus}} and defeat a Master Hand and Crazy Hand puppet. Galeem calls on {{SSBU|Palutena}} and the original {{SSBU|Master Hand}} as reinforcements, while Dharkon calls on {{SSBU|Bayonetta}} and the original {{SSBU|Crazy Hand}}. The fighters also free all four from Galeem and Dharkon's control.
The fighters rescue {{SSBU|Roy}} and {{SSBU|Dark Samus}} and defeat a Master Hand and a Crazy Hand. Galeem calls on {{SSBU|Palutena}} and the original {{SSBU|Master Hand}} as reinforcements, while Dharkon calls on {{SSBU|Bayonetta}} and the original {{SSBU|Crazy Hand}}. The fighters also free all four from Galeem and Dharkon's control.


At this point, the Hands appear at the top center of the map, but there is no path to reach them unless the number of dark and light spirits on each side is equal or nearly equal. Once this condition is met, interacting with the Hands causes them to come to the fighters' aid, creating a fissure in the background where Master Hand dives in. He becomes a temporarily playable character as he defeats an onslaught of 50 puppet fighters consisting of {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}, destroying the former light and dark background and replacing it with a golden backdrop. This opens up the paths to fight Galeem or Dharkon solo (as seeing both bad endings is necessary to obtain 100% clear), but also creates a new path in the middle where Galeem and Dharkon come together from their previous positions, face to face, for the [[Final stage (World of Light)|final confrontation]], which leads to the true ending.
At this point, the Hands appear at the top center of the map, but there is no path to reach them unless the number of dark and light spirits on each side is equal or nearly equal. Once this condition is met, interacting with the Hands causes them to come to the fighters' aid, creating a fissure in the background where Master Hand dives in. He becomes a temporarily playable character as he defeats an onslaught of 50 puppet fighters consisting of {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}, destroying the former light and dark background and replacing it with a golden backdrop. This opens up the paths to fight Galeem or Dharkon solo (as seeing both bad endings is necessary to obtain 100% clear), but also creates a new path in the middle where Galeem and Dharkon come together from their previous positions, face to face, for the [[Final stage (World of Light)|final confrontation]], which leads to the true ending.
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[[File:SSBU Spirits are freedom.png|thumb|left|200px|The Spirits returning to their worlds.]]
[[File:SSBU Spirits are freedom.png|thumb|left|200px|The Spirits returning to their worlds.]]
The fighters climb the long stairwell while being attacked by Galeem and Dharkon and defeating more puppets. Afterward, they fight all six bosses once again. The two deity-like beings continue to battle each other before turning their attention to the fighters in a three-way climactic clash. Even in the midst of a shared enemy, the two deities still wage war against one another. When both Galeem and Dharkon are destroyed, their armies disintegrate as they fall into the ocean and explode, cleansing the universe of their influence. Now free, the spirits return to their original worlds. The imagery of this last scene strongly mirrors the lyrics of the [[Lifelight|main theme]].  
The fighters climb the long stairwell while being attacked by Galeem and Dharkon and defeating more puppets. Afterward, they fight all six bosses once again. The two deity-like beings continue to battle each other before turning their attention to the fighters in a three-way climactic clash. Even in the midst of a shared enemy, the two deities still wage war against one another. When both Galeem and Dharkon are destroyed, their armies vanish as they fall into the ocean and explode, cleansing the universe of their influence. Now free, the spirits return to their original worlds. The imagery of this last scene strongly mirrors the lyrics of the [[Lifelight|main theme]]. The credits will then play.  
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===Overworld===
===Overworld===
[[File:SSBU Everyone is here.png|thumb|200px|Most of the characters in the game that appear at the beginning of the first CGI cutscene.]]
[[File:SSBU Everyone is here.png|thumb|200px|Most of the characters in the game that appear at the beginning of the first CGI cutscene.]]
All who opposed Galeem (aside from Kirby) are scattered among three realms, each being ruled over by Galeem and/or Dharkon, and must be defeated before joining the fight. 42 characters (with Pokémon Trainer counting as one) can be found in The Light Realm. 27 more characters can be found in The Dark Realm after defeating Galeem. The final 4 characters are found in The Final Battle following Dharkon's defeat. Several characters require more than just reaching their location on the map, such as King Dedede requiring collecting 11 foods in a minigame. Purchased DLC characters will join after awaking at least 10 fighters. In total are 73 base game characters (with Pokémon Trainer counting as one) to rescue.
All who opposed Galeem (aside from Kirby) are scattered among three realms, each being ruled over by Galeem and/or Dharkon, and must be defeated before joining the fight. 42 characters (with Pokémon Trainer counting as one) can be found in The Light Realm. 27 more characters can be found in The Dark Realm after defeating Galeem. The final 4 characters are found in The Final Battle following Dharkon's defeat. Several characters require more than just reaching their location on the map, such as King Dedede requiring collecting 11 foods in a minigame. Purchased DLC characters will join after awakening at least 10 fighters. In total are 73 base game characters (with Pokémon Trainer counting as one) to rescue.


The maps below show the location where the player can find the characters within Adventure Mode.
The maps below show the location where the player can find the characters within Adventure Mode.
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Characters that are trapped within The Light Realm's sub-worlds are:
Characters that are trapped within The Light Realm's sub-worlds are:
* {{SSBU|Peach}} and {{SSBU|Bowser}} (as [[Giga Bowser]]) in the [[Molten Fortress]] (with Giga Bowser as boss)
* {{SSBU|Peach}} and {{SSBU|Bowser}} (as [[Giga Bowser]]) in the [[Molten Fortress]] (with Giga Bowser as boss)
* {{SSBU|Snake}} in the [[Base]] (with [[Galleom]] as boss)
* {{SSBU|Toon Link}} in the [[Forest Hill]] (with [[Rathalos]] as boss)
* {{SSBU|Pichu}} in the [[Power Plant]]
* {{SSBU|Pichu}} in the [[Power Plant]]
* {{SSBU|Pit}} and {{SSBU|Simon}} in the [[Temple of Light]]
* {{SSBU|Pit}} and {{SSBU|Simon}} in the [[Temple of Light]]
* {{SSBU|Diddy Kong}} in {{b|DK Island|World of Light}}
* {{SSBU|Diddy Kong}} in {{b|DK Island|World of Light}}
* {{SSBU|King Dedede}} in [[Gourmet Race]], after obtaining a score of 11
* {{SSBU|King Dedede}} in [[Gourmet Race]], after obtaining a score of 11
* {{SSBU|Snake}} in the [[Base]] (with [[Galleom]] as boss)
* {{SSBU|Toon Link}} in the [[Forest Hill]] (with [[Rathalos]] as boss)
* {{SSBU|Ryu}} in the [[World Tour]]
* {{SSBU|Ryu}} in the [[World Tour]]
All other characters in The Light Realm are encountered outside of sub-worlds. They are {{SSBU|Mario}} (right at the beginning), {{SSBU|Donkey Kong}} (middle of the western jungle), {{SSBU|Link}} (the Sheikah Tower in the south), {{SSBU|Samus}} (just beyond the light breach), {{SSBU|Yoshi}} (in the ribbon hills), {{SSBU|Fox}} (before the red button in the heart pond), {{SSBU|Pikachu}} (the rapids above the wall), {{SSBU|Ness}} (beyond the light breach, in the pink clouds), {{SSBU|Captain Falcon}} (race track east of the starting area), {{SSBU|Jigglypuff}} (forest north of the starting area), {{SSBU|Ice Climbers}} (bottom of the icy mountain), {{SSBU|Sheik}} (on the northern starter route), {{SSBU|Dr. Mario}} (north of the city towards the ribbon hills), {{SSBU|Falco}} (the space area, on the yellow planet), {{SSBU|Marth}} (on the western starter route), {{SSBU|Mr. Game & Watch}} (beyond the light breach, in the maze), {{SSBU|Zero Suit Samus}} (beyond the light breach, on the volcano), {{SSBU|Pokémon Trainer}} (beyond the light breach, east of the coastal town), {{SSBU|Lucas}} (in the western village), {{SSBU|Olimar}} (the mushroom forest), {{SSBU|Lucario}} (along the wall, near the light breach), {{SSBU|Villager}} (on the eastern starter route), {{SSBU|Mega Man}} (near the [[Base]] entrance), {{SSBU|Wii Fit Trainer}} (northern part of the city), {{SSBU|Little Mac}} (in the city's stadium after clearing [[Power Plant]]), {{SSBU|Mii Swordfighter}} (north of the eastern town), {{SSBU|Mii Gunner}} (beyond the light breach, on the southern island), {{SSBU|Pac-Man}} (between the mushroom forest and [[Base]]), {{SSBU|Shulk}} (beyond the light breach, atop the waterfall), {{SSBU|Duck Hunt}} (in the shrouded forest), {{SSBU|Inkling}} (southern part of the city), and {{SSBU|Isabelle}} (east of the town by taking the bus from the western village).
All other characters in The Light Realm are encountered outside of sub-worlds. They are {{SSBU|Mario}} (right at the beginning), {{SSBU|Donkey Kong}} (middle of the western jungle), {{SSBU|Link}} (the Sheikah Tower in the south), {{SSBU|Samus}} (just beyond the light breach), {{SSBU|Yoshi}} (in the ribbon hills), {{SSBU|Fox}} (before the red button in the heart pond), {{SSBU|Pikachu}} (the rapids above the wall), {{SSBU|Ness}} (beyond the light breach, in the pink clouds), {{SSBU|Captain Falcon}} (race track east of the starting area), {{SSBU|Jigglypuff}} (forest north of the starting area), {{SSBU|Ice Climbers}} (bottom of the icy mountain), {{SSBU|Sheik}} (on the northern starter route), {{SSBU|Dr. Mario}} (north of the city towards the ribbon hills), {{SSBU|Falco}} (the space area, on the yellow planet), {{SSBU|Marth}} (on the western starter route), {{SSBU|Mr. Game & Watch}} (beyond the light breach, in the maze), {{SSBU|Zero Suit Samus}} (beyond the light breach, on the volcano), {{SSBU|Pokémon Trainer}} (beyond the light breach, east of the coastal town), {{SSBU|Lucas}} (in the western village), {{SSBU|Olimar}} (the mushroom forest), {{SSBU|Lucario}} (along the wall, near the light breach), {{SSBU|Villager}} (on the eastern starter route), {{SSBU|Mega Man}} (near the [[Base]] entrance), {{SSBU|Wii Fit Trainer}} (northern part of the city), {{SSBU|Little Mac}} (in the city's stadium after clearing [[Power Plant]]), {{SSBU|Mii Swordfighter}} (north of the eastern town), {{SSBU|Mii Gunner}} (beyond the light breach, on the southern island), {{SSBU|Pac-Man}} (between the mushroom forest and [[Base]]), {{SSBU|Shulk}} (beyond the light breach, atop the waterfall), {{SSBU|Duck Hunt}} (in the shrouded forest), {{SSBU|Inkling}} (southern part of the city), and {{SSBU|Isabelle}} (east of the town by taking the bus from the western village).


These maps show where the player can find the characters in the sub-worlds of The Light Realm.
These maps show where the player can find the characters in the sub-worlds of The Light Realm.
{{image|Needs full maps of Molten Fortress and Gourmet Race.}}
<gallery>
<gallery>
File:SSBUBaseMapGuide.jpg|250px|thumb|The Base map.
File:ForestHill.jpg|thumb|300px|The Forest Hill map.
File:PowerPlantMap.jpg|250px|thumb|The Power Plant map.
File:Temple-of-Light-Floor-1.jpeg|250px|thumb|Part 1 of the Temple of Light map.
File:Temple-of-Light-Floor-1.jpeg|250px|thumb|Part 1 of the Temple of Light map.
File:Temple-of-Light-Floor-2.jpeg|250px|thumb|Part 2 of the Temple of Light map.
File:Temple-of-Light-Floor-2.jpeg|250px|thumb|Part 2 of the Temple of Light map.
File:Kongo Jungle map SSBU.png|250px|thumb|The DK Island map.
File:ForestHill.jpg|thumb|300px|The Forest Hill map.
File:WorldTour.png|250px|thumb|The World Tour map.
</gallery>
</gallery>


====In [[The Dark Realm]]====
====In [[The Dark Realm]]====
With the exceptions of {{SSBU|Lucina}} (south-eastern path), {{SSBU|Rosalina & Luma}} (northern path, 2nd path from the left), and {{SSBU|Incineroar}} (south-western path), all fighters trapped inside of The Dark Realm are located inside sub-worlds:
With the exceptions of {{SSBU|Lucina}} (south-eastern path), {{SSBU|Rosalina & Luma}} (northern path, 2nd path from the left), and {{SSBU|Incineroar}} (south-western path), all fighters trapped inside of The Dark Realm are located inside sub-worlds:
*Trapped within the [[Sacred Land]] are {{SSBU|Zelda}} (in Kakariko Village), {{SSBU|Young Link}} (in the Lost Woods), {{SSBU|Ganondorf}} (in the Gerudo Fortress), {{SSBU|Chrom}} (by jumping into a treasure chest), {{SSBU|Sonic}} (between Kakariko Village and the Lost Woods), {{SSBU|Mii Brawler}} (in Kakariko Village after setting the clock to 4:40), {{SSBU|Bowser Jr.}} (on top of a pyramid in the Gerudo Desert), and {{SSBU|Cloud}} (before the Master Sword). The boss is [[Ganon]].
*Trapped inside of the [[Mysterious Dimension]] are {{SSBU|Luigi}} (in the flames), {{SSBU|Mewtwo}} (in the red-leafed trees), {{SSBU|Meta Knight}}, {{SSBU|Ike}}, {{SSBU|R.O.B.}} (eastern optional path), {{SSBU|Wolf}} (on the crashed plane), {{SSBU|Greninja}}, {{SSBU|Corrin}}, and {{SSBU|King K. Rool}} (the pirate ship optional path). The boss is [[Marx]].
*Trapped inside of {{b|Dracula's Castle|World of Light}} are {{SSBU|Daisy}}, {{SSBU|Dark Pit}} (through a fireplace), {{SSBU|Wario}}, {{SSBU|Robin}}, {{SSBU|Ken}}, {{SSBU|Ridley}}, and {{SSBU|Richter}} (after killing all evil ghosts). The boss is [[Dracula]].
*Trapped inside of {{b|Dracula's Castle|World of Light}} are {{SSBU|Daisy}}, {{SSBU|Dark Pit}} (through a fireplace), {{SSBU|Wario}}, {{SSBU|Robin}}, {{SSBU|Ken}}, {{SSBU|Ridley}}, and {{SSBU|Richter}} (after killing all evil ghosts). The boss is [[Dracula]].
*Trapped inside of the [[Mysterious Dimension]] are {{SSBU|Luigi}} (in the flames), {{SSBU|Mewtwo}} (in the red-leafed trees), {{SSBU|Meta Knight}}, {{SSBU|Ike}}, {{SSBU|R.O.B.}} (eastern optional path), {{SSBU|Wolf}} (on the crashed plane), {{SSBU|Greninja}}, {{SSBU|Corrin}}, and {{SSBU|King K. Rool}} (the pirate ship optional path). The boss is [[Marx]].
*Trapped within the [[Sacred Land]] are {{SSBU|Zelda}} (in Kakariko Village), {{SSBU|Young Link}} (in the [[Sacred Land]] sub-area, in the Lost Woods), {{SSBU|Ganondorf}} (in the Gerudo Fortress), {{SSBU|Chrom}} (by jumping into a treasure chest), {{SSBU|Sonic}} (between Kakariko Village and the Lost Woods), {{SSBU|Mii Brawler}} (in Kakariko Village after setting the clock to 4:40), {{SSBU|Bowser Jr.}} (on top of a pyramid in the Gerudo Desert), and {{SSBU|Cloud}} (before the Master Sword). The boss is [[Ganon]].


These maps show where the player can find the characters in the sub-worlds of The Dark Realm.
These maps show where the player can find the characters in the sub-worlds of The Dark Realm.
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|10,300
|10,300
|{{OmegaStage|Temple}}
|{{OmegaStage|Temple}}
|''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''
|''{{SSBUMusicLink|The Legend of Zelda|Saria's Song}}''
|In [[The Dark Realm]] (in the [[Sacred Land]] sub-world, in the Lost Woods)
|In [[The Dark Realm]] (in the [[Sacred Land]] sub-world, in the Lost Woods)
|-
|-
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==Spirits required to overcome obstacles==
==Spirits required to overcome obstacles==
{{Main|Spirits with overworld effects}}
{{Main|Spirits with overworld effects}}
*Cyrus & Reese, Guts Man, Bord & Cord & Barst, or Mini Mario & Hammers - Bridge Repair
*Cyrus & Reese, Guts Man, Bord & Cord & Barst, or Dion, Max & Jack - Bridge Repair
*Mouser, Bob-omb, Link (The Legend of Zelda), Link (A Link Between Worlds), Totem Link, Bomb Man, Bomberman, or Poppy Bros. Jr. - Boulder Destruction
*Mouser, Link (The Legend of Zelda), Bob-omb, Bomb Man, Bomberman, or Poppy Bros. Jr. - Boulder Destruction
*Ho-Oh - Rainbow Creation (used to connect the Magicant area with the Sky area in the Light Realm, activated from the Sky area)
*Ho-oh - Rainbow Creation (used to connect the Magicant area with the Sky area in the Light Realm, activated from the Sky area)
*Lapras - Beachside Town Transportation
*Lapras - Beachside Town Transportation
*Kapp'n - Southern Great Plateau Boat Transportation
*Kapp'n - Southern Great Plateau Boat Transportation
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</gallery>
</gallery>
</center>
</center>
==Update history==
For the sake of brevity, every [[Downloadable content (SSBU)|DLC character]] was added to this mode in the update they were introduced.
==={{h2|List_of_updates_(SSBU)|1.1.0}}===
*Added Hard difficulty as part of the day one patch.
==={{h2|List_of_updates_(SSBU)|4.0.0}}===
*Added Very Easy difficulty.


==Trailer==
==Trailer==
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*{{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, Banjo & Kazooie, Sephiroth, Pyra, Mythra, and {{SSBU|Sora}} are the only fighters who use their walking animations while navigating through the map in [[World of Light]].
*{{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, Banjo & Kazooie, Sephiroth, Pyra, Mythra, and {{SSBU|Sora}} are the only fighters who use their walking animations while navigating through the map in [[World of Light]].
*It is implied that spirits not appearing in World of Light are also victims of Galeem's attack. In the Direct that revealed World of Light, when Sakurai mused before the trailer that revealed the mode on what caused the characters to be turned into spirits, some spirits such as [[K.K. Slider]] (obtained after enhancing the DJ K.K. spirit) and the [[Moon]] (which must be summoned) were shown, which are unobtainable in World of Light. Additionally, the spirits of {{h2|List of spirits (Kid Icarus series)|Hades}} (exclusive to the Spirit Board) and {{h2|List of spirits (Others)|Hanenbow}} (exclusive to shopping) are explicitly known to be victims of Galeem, with the former being mentioned by Sakurai in an interview, and the latter being shown during to the World of Light opening cutscene as one of the non-playable characters vaporized by Galeem.
*It is implied that spirits not appearing in World of Light are also victims of Galeem's attack. In the Direct that revealed World of Light, when Sakurai mused before the trailer that revealed the mode on what caused the characters to be turned into spirits, some spirits such as [[K.K. Slider]] (obtained after enhancing the DJ K.K. spirit) and the [[Moon]] (which must be summoned) were shown, which are unobtainable in World of Light. Additionally, the spirits of {{h2|List of spirits (Kid Icarus series)|Hades}} (exclusive to the Spirit Board) and {{h2|List of spirits (Others)|Hanenbow}} (exclusive to shopping) are explicitly known to be victims of Galeem, with the former being mentioned by Sakurai in an interview, and the latter being shown during to the World of Light opening cutscene as one of the non-playable characters vaporized by Galeem.
*This is the first Adventure Mode in any of the games to involve every base game character in the main story, as ''Melee''{{'}}s Adventure Mode only featured a select few unlockable characters upon their unlocking and The Subspace Emissary did not include {{SSBB|Jigglypuff}}, {{SSBB|Wolf}}, or {{SSBB|Toon Link}} in the main story.
*This is the first Adventure Mode in any of the games to involve every base game character in the main story, as ''Melee''{{'}}s Adventure Mode only featured a select few unlockable characters upon their unlocking and the Subspace Emissary did not include {{SSBB|Jigglypuff}}, {{SSBB|Wolf}}, or {{SSBB|Toon Link}} in the main story.
*The light vs. dark theme was previously shown in {{SSB4|Bayonetta}}'s [[List of character posters#Bayonetta|''Smash 4'' poster]].
*The light vs. dark theme was previously shown in {{SSB4|Bayonetta}}'s [[List of character posters#Bayonetta|''Smash 4'' poster]].


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