Editing Adventure Mode: World of Light
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{{Infobox Game | {{Infobox Game | ||
|title=World of Light | |title=World of Light | ||
|image=[[File:World of Light Logo.png|300px]] | |image=[[File:World of Light Logo.png|300px]] | ||
|caption=The World of Light logo, prior to defeating | |caption=The World of Light logo, prior to defeating Galeem.}} | ||
'''Adventure Mode: World of Light''' ({{ja|灯火の星|Tomoshibi no Hoshi}}, ''The Star of Light'') also called "'''The World of Light'''" is a single-player mode in ''[[Super Smash Bros. Ultimate]]''. The mode is accessed from the [[Spirits (menu)|Spirits main menu item]] and revolves around the fighters teaming up with [[Spirits (characters)|Spirits]] to defeat an "ultimate enemy" named [[Galeem]]. | |||
==Gameplay== | ==Gameplay== | ||
[[File:Spirit Battle.png|thumb|250px|left|Getting ready for a Spirit Battle.]] | [[File:Spirit Battle.png|thumb|250px|left|Getting ready for a Spirit Battle.]] | ||
Similar to [[The Subspace Emissary]], World of Light features a navigable world map. Map navigation is unlike The Subspace Emissary but somewhat resembles ''Smash 3DS''{{'}}s | Similar to [[The Subspace Emissary]], World of Light features a navigable world map. Map navigation is unlike The Subspace Emissary but somewhat resembles ''Smash 3DS''{{'}}s [[Classic Mode (SSB4-3DS)|Classic Mode]]: the player character has a fully rendered model on the map, and the character themselves navigate on predetermined paths between map locations. | ||
Both [[spirit]]s and imprisoned [[fighter]]s appear on the map as rendered icons, with one type of icon for spirits and one type for fighters. Moving up to and interacting with an icon will reveal which character it is. Opponent fighters (including puppet fighters) appear with distinctive red eyes both on the map and in battle. Spirit fights consist of fighter characters with battle conditions that largely mimic the spirit in their home series, for example {{h2|List of spirits (Pikmin series)|Smoky Progg}} features {{SSBU|Mario}} in his black alternate costume with the ability to occasionally turn [[metal]]. Defeating an opponent puppet fighter obtains that spirit, along with [[G]], [[SP]], [[Spirits (characters)#Raising Spirits|snacks]], and Skill Spheres. | |||
{{SSBU|Kirby}} is the only available fighter at the start, as he is the only one to have escaped his own fate from Galeem. Defeating an imprisoned fighter [[unlockable character|unlocks]] that fighter both in the mode and in the main game, which can be swapped through the mode's menu. Mario is the first fighter to be unlocked, followed by a choice of {{SSBU|Sheik}}, {{SSBU|Marth}}, or {{SSBU|Villager}}. | |||
[[ | Defeating "master" spirits does not yield a collectible that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. Gyms trains spirits until they reach their maximum level; explorations sends spirits to find SP, snacks, and [[Spirit Board]] items; dojos train spirits that provide a stat modification when equipped to the correct fighter; and shops sell snacks, Spirit Board items, and other collectible spirits in exchange for SP. | ||
[[File:Prelude to Light.png|thumb|200px|[[Galeem]] protected by his shield.]] | |||
The world map also features several many items and obstacles, such as treasure chests (resembling those found in [[Special Orders#Crazy Orders|Crazy Orders]]) which yield various rewards (including Spirits, music tracks, SP, and Skill Spheres), waterfalls that can be swum through, [[Warp Pipe]]s and similar teleporters, and {{s|mariowiki|! Switch}} that transforms a row of {{s|mariowiki|Dotted Line Block}}s on the map into a bridge of red {{h2|Block|! Blocks}} over lava. Certain spirits are required to pass through obstacles, such as needing {{h2|List of spirits (Others)|Bomberman}} to remove large rocks, or {{h2|List of spirits (Pokémon series)|Lapras}} to traverse an ocean. Some areas also have minigames and puzzles, such as a gourmet race that reveals spirits after collecting a certain score, or the Power Plant's {{s|Inkipedia|Zapfish}} on various power generators that open up pathways so that they may reach the main reactor. | |||
[[Boss]]es are present in subareas. While [[Master Hand]], [[Crazy Hand]], [[Rathalos]], [[Galeem]], and [[Dharkon]] have rendered models, the other bosses simply appear as an icon of swirling darkness with glowing eyes and their portraits shadowed before fought. [[Master Hand]] also often plays a role in creating obstacles, such as forcefields or smashing bridges, before disappearing. | |||
The player may zoom out to view the full map by pressing the L button; the right analog stick can also be used to scan over the map on a smaller scale. Areas not yet accessible are obscured with clouds. When fully zoomed out, the player character's model is replaced with their stock icon, opponent fighter icons similarly become flat, and various other icons representing activities, warp pipes, inaccessible obstacles, and swirling subareas appear on the map. Spirit icons do not appear on the zoomed-out map. In addition, the predetermined paths between map areas become explicitly drawn, with dotted lines showing paths that can't be traversed without the aid of a spirit. | |||
===Skill Tree=== | ===Skill Tree=== | ||
{{Main|Skill Tree}} | {{Main|Skill Tree}} | ||
[[File:Skill Tree.png|thumb|200px|left|The Skill Tree with skills unlocked.]] | [[File:Skill Tree.png|thumb|200px|left|The Skill Tree with skills unlocked.]] | ||
The Skill Tree is a menu item in World of Light. In it, the player can spend Skill Spheres ({{ja|スキルのかけら|Sukiru no Kakera}} ''Skill Fragments'') in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits | The Skill Tree is a menu item in World of Light. In it, the player can spend Skill Spheres ({{ja|スキルのかけら|Sukiru no Kakera}} ''Skill Fragments'') in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can stack with their equivalent Spirit skills), and appear as icons resembling the stat boost icons found in ''Smash 4''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. | ||
{{clrl}} | {{clrl}} | ||
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===World of Light=== | ===World of Light=== | ||
[[File:GaleemWebsiteHowToPlayBG.jpg|thumb|250px|Galeem and his army of Master Hand clones]] | [[File:GaleemWebsiteHowToPlayBG.jpg|thumb|250px|Galeem and his army of Master Hand clones]] | ||
The story begins with a close-up of a Blaster aimed at the horizon, revealing its wielder to be {{SSBU|Fox}}, who gives the command of "Don't let a single one get away!". The camera then zooms out and pans to the left, revealing that Fox is addressing a massive army of fighters - all of whom have been summoned to the edge of a cliff | The story begins with a close-up of a Blaster aimed at the horizon, revealing its wielder to be {{SSBU|Fox}}, who gives the command of "Don't let a single one get away!". The camera then zooms out and pans to the left, revealing that Fox is addressing a massive army of fighters - all of whom have been summoned to the edge of a cliff. The camera then pans upward to reveal Galeem, who is currently accompanied by a looming army of [[Master Hand]]s that is slowly approaching the mount. After {{SSBU|Marth}}, {{SSBU|Zelda}}, and {{SSBU|Pit}} each comment on their reassurance over the upcoming battle, every Master Hand surrounding Galeem slowly disintegrates into a glowing, blue streak of light that ends up being absorbed by Galeem. As the fighters prepare for the god-like being's next move, {{SSBU|Shulk}} suddenly [[Vision|envisions]] the downfall of his comrades and immediately looks at them all in shock and despair, but perhaps foreseeing Kirby's escape. The singularity between Galeem and his now-absorbed Master Hand army creates a black hole, which soon collapses, creating an array of beams of intense light. | ||
{{cquote|''With an army of Master Hands under its control, Galeem sought to create a new world. The fighters and their countless stories... came to an end as the light consumed them.''}} | {{cquote|''With an army of Master Hands under its control, Galeem sought to create a new world. The fighters and their countless stories... came to an end as the light consumed them.''}} | ||
[[File:Beams of Death.png|left|thumb|200px|Sonic and Pikachu running from Galeem's beams of light.]] | [[File:Beams of Death.png|left|thumb|200px|Sonic and Pikachu running from Galeem's beams of light.]] | ||
The beams of light quickly extrude from the black hole, rapidly approaching the cliff where the fighters are situated. As they aim downwards to consume the fighters, {{SSBU|Link}} successfully | The beams of intense light quickly extrude from the black hole, rapidly approaching the cliff where the fighters are situated. As they aim downwards to consume the fighters, {{SSBU|Link}} successfully deflected three beams with his Hylian Shield before succumbing to another. {{SSBU|Samus}} attempts to fire at the beams, but it's to no avail before she is engulfed by one. Both {{SSBU|Zelda}} and {{SSBU|Mewtwo}} simultaneously attempt to reflect the beams with [[Nayru's Love]] and [[Confusion]] respectively, before being immediately decimated. {{SSBU|Sonic}} and {{SSBU|Pikachu}} attempt to outrun the beams, with the former attempting to assist the latter in escaping, but both are ultimately disintegrated. {{SSBU|Bayonetta}} successfully dodges three beams at once using [[Bat Within]], but she is disintegrated by yet another beam of light as soon as she retains her original form. Both the male {{SSBU|Pokémon Trainer}} and {{SSBU|Bowser}} attempt to fight off Galeem's beams of light, with the former ordering his Pokémon to use [[Triple Finish]], and the latter using his [[Fire Breath]] respectively, only to fail and be consumed by the light. {{SSBU|Captain Falcon}} is briefly shown attempting to get into his [[Blue Falcon]] in order to escape the onslaught, but both he and his vehicle are destroyed just as quickly. {{SSBU|Lucario}} is shown successfully teleporting away from one of the beams with [[Double Team]], finding himself behind {{SSBU|Greninja}}, who jumps upward to successfully escape from a beam. Unfortunately, this was all for naught as the beam Greninja hops over ends up engulfing Lucario instead, and yet another beam of light reaches Greninja in midair. The female and male {{SSBU|Inkling}}s use their [[Splattershot]]s to shoot ink onto the ground and then try to hide in it, only to have yet another of Galeem's beams of light ram into the ground, decimating them. {{SSBU|Falco}} is shown in his [[Arwing]] attempting to make his escape, but his exceptional flying skills are just not enough to evade the persistent tendrils of light, and he ends up getting taken down by multiple beams all at once. Both Pit and {{SSBU|Dark Pit}} are seen flying away with the [[Power of Flight]], bestowed upon them by {{SSBU|Palutena}}, who attempts to buy the two angels more of a chance to escape by summoning a [[Reflect Barrier]] in the hopes of suppressing Galeem's attack. With little effort however, the goddess of light is simply vaporized by a beam, which ends up resulting in the unfortunate chain reaction of causing the (normally flightless) angelic duo to lose their ability to fly, resulting in each angel getting wiped out by a beam of light in midair. A lone cardboard box is shown on the cliff's edge, hiding away {{SSBU|Snake}}, only to have a beam prove the espionage expert's attempt futile. Both {{SSBU|Rosalina & Luma}} and {{SSBU|Diddy Kong}} attempt to fly away from the onslaught using a [[Launch Star]] and his [[Rocketbarrel Pack]] respectively, but all three are eventually swallowed by the beams. Finally, a group consisting of the female {{SSBU|Wii Fit Trainer}} (who simply strikes a yoga tree pose), {{SSBU|Duck Hunt}} (consisting of the dog cowering in fear of Galeem's attack as the duck attempts to fly itself and its canine companion away to safety with [[Duck Jump]]), and the male {{SSBU|Villager}} (who simply runs around in circles in a blind panic over his and the group's impending doom) eventually end up getting engulfed by the light. | ||
[[File:Kirby World of Light.png|thumb|250px|Kirby before journeying into the World of Light.]] | [[File:Kirby World of Light.png|thumb|250px|right|Kirby before journeying into the World of Light.]] | ||
Amidst the massacre, {{SSBU|Kirby}} is shown flying away from a legion of Galeem's beams of light via his [[Warp Star]]. After deviating from many of them, the frequency of the Warp Star's blipping noise | Amidst the massacre, {{SSBU|Kirby}} is shown flying away from a legion of Galeem's beams of light via his [[Warp Star]]. After deviating from many of them, the frequency of the Warp Star's blipping noise increase in rapid succession and intensity as Kirby attempts to push its power to its absolute limit, resulting in it moving at warp speed, temporarily warping Kirby to another plane of existence just before the aforementioned series of beams could swallow it and Kirby along with it. From this point onward, the beams are then shown atomizing multiple non-playable characters into oblivion. The scene then transitions from the planet in its entirety being engulfed by Galeem's light, with said light slowly expanding throughout the galaxy, engulfing and vaporizing multiple planets. Eventually, the deadly light produced by the deity-like being soon erases the entire universe, leaving nothing in its wake. The planet on which the ordeal started is now left as nothing more than a barren wasteland, with its remains currently inhabited by the now-hostile souls of [[non-playable character]]s. A glimmer of light is seen on the horizon, later revealed to be none other than Kirby, who has ended up becoming the sole survivor of Galeem's onslaught upon the universe, and ends up making a rough emergency landing into a nearby canyon. As Kirby recovers from his crash-landing, he looks towards a vast landscape consisting of various areas, some of which are recognizable as coming from the fighters' old worlds. The landscape, constructed by Galeem, is none other than the World of Light. | ||
{{cquote|''Thus, the universe was crushed in the hands of Galeem. Those who fought the light were devoured. The others lost their bodies and became spirits. Only one survived... A star of hope twinkles faintly as the dust settles on the new world.''}} | {{cquote|''Thus, the universe was crushed in the hands of Galeem. Those who fought the light were devoured. The others lost their bodies and became spirits. Only one survived... A star of hope twinkles faintly as the dust settles on the new world.''}} | ||
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===Army of Puppets=== | ===Army of Puppets=== | ||
[[File:False characters SSBU.png|thumb|250px|left|The Puppet Fighters.]] | [[File:False characters SSBU.png|thumb|250px|left|The Puppet Fighters.]] | ||
Following Kirby's arrival in the World of Light, the scene cuts to a dark room, in which the only source of light found in it reveals a now-unconscious {{SSBU|Mario}} being held captive by a series of fibers made out of pure energy. A golden liquid resembling molten metal is poured upon Mario's body, which is then absorbed by the fibers holding him. The liquid then passes through the stand on which he is situated to create a monochrome clone of him, which forms on the stand's opposite end. The resulting [[false character|puppet fighter]] then disconnects from the stand and falls to the ground, motionless. The spirit of a {{h2|List of spirits (Pikmin series)|Smoky Progg}} then weaves around the dark room and, coming across the lifeless Mario clone, is forced by Galeem to possess it, thus giving life to the previously inanimate statue, which now dons distinctive red, glowing eyes. The camera slowly zooms outward, revealing that Galeem has already made puppet fighters out of every single playable character (except for Kirby), with the intention of unleashing this army upon the planet to stop Kirby from freeing his comrades. The scene then cuts back to Kirby, now about to take his first steps into the World of Light. | Following Kirby's arrival in the World of Light, the scene cuts to a dark room, in which the only source of light found in it reveals that of a now-unconscious {{SSBU|Mario}} being held captive by a series of fibers made out of pure energy. A golden liquid resembling that of molten metal is poured upon Mario's body, which is then absorbed by the fibers holding him. The liquid then passes through the stand on which he is situated to create a monochrome clone of him, which forms on the stand's opposite end. The resulting [[false character|puppet fighter]] then disconnects from the stand and falls to the ground, motionless. The spirit of a {{h2|List of spirits (Pikmin series)|Smoky Progg}} then weaves around the dark room and, coming across the lifeless Mario clone, is forced by Galeem to possess it, thus giving life to the previously inanimate statue, which now dons distinctive red, glowing eyes. The camera slowly zooms outward, revealing that Galeem has already made puppet fighters out of every single playable character (except for Kirby), with the intention of unleashing this army upon the planet to stop Kirby from freeing his comrades. The scene then cuts back to Kirby, now about to take his first steps into the World of Light. | ||
{{cquote|''Galeem copied the fallen fighters, creating empty puppets in their likenesses... Then, Galeem forced the captive spirits to pull the puppets' strings. This army of puppet fighters spread themselves across the last remaining world. Can anyone free the spirits from Galeem's control? Is there any hope for the fallen fighters? The journey to defeat Galeem begins...''}} | {{cquote|''Galeem copied the fallen fighters, creating empty puppets in their likenesses... Then, Galeem forced the captive spirits to pull the puppets' strings. This army of puppet fighters spread themselves across the last remaining world. Can anyone free the spirits from Galeem's control? Is there any hope for the fallen fighters? The journey to defeat Galeem begins...''}} | ||
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===From Light to Dark=== | ===From Light to Dark=== | ||
[[File:Crazy Dharkon.png|thumb|250px|Dharkon and his Crazy Hand army.]] | [[File:Crazy Dharkon.png|thumb|250px|Dharkon and his Crazy Hand army.]] | ||
Kirby rescues many fighters and spirits | Kirby rescues many fighters and spirits and defeats [[Giga Bowser]], [[Galleom]], and [[Rathalos]] powering Galeem's shield. A {{SSBU|Master Hand}} puppet appears to intercept, but is destroyed. The fighters defeat Galeem, but this victory is short-lived as a crack appears in the sky. The crack shatters and [[Dharkon]] and his army of {{SSBU|Crazy Hand}}s emerges, taking advantage of the situation and forcing Galeem to retreat. The World of Light is then swallowed by darkness, with Dharkon taking control of Galeem's remaining spirits and fighters. | ||
{{cquote|''With Galeem, the lord of light, defeated, darkness takes hold. In the blink of an eye, the land is swallowed by shadow. Galeem's spirits and puppet fighters fall under its control. The embodiment of chaos and darkness... Dharkon.''}} | {{cquote|''With Galeem, the lord of light, defeated, darkness takes hold. In the blink of an eye, the land is swallowed by shadow. Galeem's spirits and puppet fighters fall under its control. The embodiment of chaos and darkness... Dharkon.''}} | ||
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===The Final Battle=== | ===The Final Battle=== | ||
[[File:Clash of Light and Darkness.png|thumb|left|250px|The final clash between light and darkness.]] | [[File:Clash of Light and Darkness.png|thumb|left|250px|The final clash between light and darkness.]] | ||
The fighters continue to free the puppets and spirits under Dharkon's control, and defeat [[Ganon, The Demon King | The fighters continue to free the puppets and spirits under Dharkon's control, and defeat [[Ganon, The Demon King]], [[Marx]], and [[Dracula]] to force Dharkon to appear. After the fighters confront Dharkon, Dharkon retreats, but Galeem soon came back and launches an assault with a new army of spirits and puppet fighters. Both gods were trying to defeat the other, but Mario, Simon, Pit, Zelda, Kirby, Fox, Greninja, Bowser, Samus, Sonic, and the rest of the fighters soon catch up in the middle with both Dharkon and Galeem noticing. The final battle is about to begin. | ||
Gameplay-wise, The Final Battle takes place on a map that uniquely has no sub-areas and no obscuring clouds, with the player at the center bottom, Dharkon at the top left, and Galeem at the top right. Initially, there is no path to reach either Galeem or Dharkon, and the background is split in half with Dharkon controlling the dark side and Galeem controlling the light side. As the player defeats more dark spirits, the background moves so that more of it is covered with light, and vice versa. | Gameplay-wise, The Final Battle takes place on a map that uniquely has no sub-areas and no obscuring clouds, with the player at the center bottom, Dharkon at the top left, and Galeem at the top right. Initially, there is no path to reach either Galeem or Dharkon, and the background is split in half with Dharkon controlling the dark side and Galeem controlling the light side. As the player defeats more dark spirits, the background moves so that more of it is covered with light, and vice versa. | ||
{{clrl}} | {{clrl}} | ||
===Endings=== | |||
====Consumed by Light==== | ====Consumed by Light==== | ||
[[File:SSBU_Galeem_ending.png|thumb|250px|Dharkon's defeat.]] | [[File:SSBU_Galeem_ending.png|thumb|250px|Dharkon's defeat.]] | ||
With Dharkon and his army of darkness defeated, Galeem blasts Dharkon with beams of light, vaporizing | This bad ending is achieved if the fighters defeat enough dark spirits, and few enough light spirits, allowing Galeem's light to dominate enough of the background that it covers Dharkon, creating a path to fight him. | ||
With Dharkon and his army of darkness defeated, Galeem blasts Dharkon with beams of light, before vaporizing Dharkon. Galeem then consumes the universe in his light once more, seemingly vaporizing Mario, Samus, Fox, Zelda, Greninja, Bowser, and the other fighters in the process. | |||
====Swallowed by Darkness==== | ====Swallowed by Darkness==== | ||
[[File:SSBU_Dharkon_ending.png|thumb|left|250px|Galeem's defeat.]] | [[File:SSBU_Dharkon_ending.png|thumb|left|250px|Galeem's defeat.]] | ||
With Galeem and his army of light crushed, Dharkon then engulfs the world in darkness, destroying the Master Hand army in the process, and piercing Galeem with chains. Mario is then shown dropping on the ground | This bad ending is achieved if the fighters defeat enough light spirits, and few enough dark spirits, allowing Dharkon's darkness to dominate enough of the background that it covers Galeem, creating a path to fight him. | ||
With Galeem and his army of light crushed, Dharkon then engulfs the world in darkness, destroying the Master Hand army in the process, and piercing Galeem with chains. Mario is then shown dropping on the ground (presumably dead) as the screen turns to static, then black. The world then rots into a necrotic desert, and Dharkon's eye is then shown in the corrupted world (watching the player), now completely dark forever. | |||
{{clrl}} | {{clrl}} | ||
====Restoration==== | ====Restoration==== | ||
[[File:Fate Intervenes.png|thumb|250px|left|Master Hand and Crazy Hand conquering the battlefield.]] | [[File:Fate Intervenes.png|thumb|250px|left|Master Hand and Crazy Hand conquering the battlefield.]] | ||
[[File:Galeem Dharkon defeated.png|thumb|250px|Galeem and Dharkon before exploding.]] | [[File:Galeem Dharkon defeated.png|thumb|250px|Galeem and Dharkon before exploding.]] | ||
The fighters rescue {{SSBU|Roy}} and {{SSBU|Dark Samus}} and defeat a Master Hand and Crazy Hand | The fighters rescue {{SSBU|Roy}} and {{SSBU|Dark Samus}} and defeat a Master Hand and a Crazy Hand. Galeem calls on {{SSBU|Palutena}} and the original {{SSBU|Master Hand}} as reinforcements, while Dharkon calls on {{SSBU|Bayonetta}} and the original {{SSBU|Crazy Hand}}. The fighters also free all four from Galeem and Dharkon's control. | ||
At this point, the Hands appear at the top center of the map, but there is no path to reach them unless the number of dark and light spirits on each side is | At this point, gameplay-wise, the Hands appear at the top center of the map, but there is no path to reach them unless the number of dark and light spirits on each side is exactly equal. Once this condition is met, interacting with the Hands causes them to come to the fighters' aid, creating a fracture in the background where Master Hand dives in. He becomes a temporarily playable character as he defeats an onslaught of 50 light and dark puppet fighters, destroying the former light and dark background and replacing it with a golden backdrop. This opens up the paths to fight Galeem or Dharkon solo (as seeing both bad endings is necessary to obtain 100% clear), but also creates a new true ending path in the middle where Galeem and Dharkon come together from their previous positions, face to face, for the final confrontation. | ||
{{clrl}} | {{clrl}} | ||
[[File:SSBU Spirits are freedom.png|thumb|left|200px|The Spirits returning to their worlds.]] | [[File:SSBU Spirits are freedom.png|thumb|left|200px|The Spirits returning to their worlds.]] | ||
The fighters climb the long stairwell while being attacked by Galeem and Dharkon and defeating more puppets. | The fighters climb the long stairwell while being attacked by Galeem and Dharkon and defeating more puppets. Afterwards, they fight all six bosses once again. The two deity-like beings continue to battle each other before turning their attention to the fighters in a three-way climactic clash. Even in the midst of a shared enemy, the two deities still wage war against another. When both Galeem and Dharkon are destroyed, their armies vanish as they fall into the ocean and explode, cleansing the universe of their influence. Now free, the spirits return to their original worlds. The imagery of this last scene strongly mirrors the lyrics of the [[Lifelight|main theme]]. | ||
{{clrl}} | {{clrl}} | ||
==Fighters== | ==Fighters== | ||
===Overworld=== | ===Overworld=== | ||
[[File:SSBU Everyone is here.png|thumb|200px| | [[File:SSBU Everyone is here.png|thumb|200px|A handful of the characters that appear in the beginning of the first cutscene.]] | ||
All who opposed Galeem (aside from Kirby) are scattered among three realms, each being ruled over by Galeem and/or Dharkon, and must be defeated before joining the fight. 42 characters (with Pokémon Trainer counting as one) can be found in The Light Realm. 27 more characters can be found in The Dark Realm after defeating Galeem. The final 4 characters are found in The Final Battle following Dharkon's defeat. Several characters require more than just reaching their location on the map, such as King Dedede requiring collecting 11 foods in a minigame. | All who opposed Galeem (aside from Kirby) are scattered among three realms, each being ruled over by Galeem and/or Dharkon, and must be defeated before joining the fight. 42 characters (with Pokémon Trainer counting as one) can be found in The Light Realm. 27 more characters can be found in The Dark Realm after defeating Galeem. The final 4 characters are found in The Final Battle following Dharkon's defeat. Several characters require more than just reaching their location on the map, such as King Dedede requiring collecting 11 foods in a minigame. DLC characters will only join after awakening at least 10 fighters. | ||
The maps below show the location where the player can find the characters within Adventure Mode. | The maps below show the location where the player can find the characters within the Adventure Mode. (Note: Luigi and Greninja are missing from the Dark Realm map) | ||
<gallery> | <gallery> | ||
WorldofLightCharacterLocations.jpg| | WorldofLightCharacterLocations.jpg|Light Realm map. | ||
DarkRealmCharacterMap.jpg| | DarkRealmCharacterMap.jpg|Dark Realm map. | ||
File:TheFinalBattleCharacterMap.jpg|The Final Battle map. | File:TheFinalBattleCharacterMap.jpg|The Final Battle map. | ||
</gallery> | </gallery> | ||
===Sub-worlds=== | ===Sub-worlds=== | ||
Sub-worlds are additional maps that are separate from the main maps | Sub-worlds are additional maps that are separate from the main maps. They tend to have a puzzle in order to advance the area, and each have at least one character trapped within. Six of them also contain bosses. They are themed after certain games, many of which are related to the captured fighters hidden within. | ||
<!--Characters like Mario do not appear in Sub-worlds. They appear on the "main" map. Palutena and Bayonetta will not appear on the map until Crazy Hand and Master Hand are defeated respectively. Sub-worlds refer to a "separate" map that is not the "Light Realm", "Dark Realm", or "Final Battle". Please do not add any more characters to the lists here.--> | |||
Characters that are trapped within the Light Realm's sub-worlds are {{SSBU|Peach}} and {{SSBU|Bowser}} in the [[Molten Fortress]]; {{SSBU|Pichu}} in the [[Power Plant]]; {{SSBU|Pit}} and {{SSBU|Simon}} in the [[Temple of Light]]; {{SSBU|Diddy Kong}} in [[DK Island (Adventure Mode)|DK Island]]; {{SSBU|King Dedede}} in [[Gourmet Race]]; {{SSBU|Snake}} in the [[Base]]; {{SSBU|Toon Link}} in the [[Forest Hill]]; and {{SSBU|Ryu}} in the [[World Tour]]. All other characters in the Light Realm are encountered outside of sub-worlds. | |||
Characters that are trapped within | |||
With the exceptions of {{SSBU|Lucina}}, {{SSBU|Rosalina & Luma}}, and {{SSBU|Incineroar}}, all fighters trapped inside of the Dark Realm are located inside sub-worlds. | |||
{{ | *Trapped inside of the [[Mysterious Dimension]] are {{SSBU|Luigi}}, {{SSBU|Mewtwo}}, {{SSBU|Meta Knight}}, {{SSBU|Ike}}, {{SSBU|R.O.B.}}, {{SSBU|Wolf}}, {{SSBU|Greninja}}, {{SSBU|Corrin}}, and {{SSBU|King K. Rool}}. | ||
*Trapped inside of [[Dracula's Castle (Adventure Mode)|Dracula's Castle]] are {{SSBU|Daisy}}, {{SSBU|Dark Pit}}, {{SSBU|Wario}}, {{SSBU|Robin}}, {{SSBU|Ken}}, {{SSBU|Ridley}}, and {{SSBU|Richter}}. | |||
*Trapped within the [[Sacred Land]] are {{SSBU|Zelda}}, {{SSBU|Young Link}}, {{SSBU|Ganondorf}}, {{SSBU|Chrom}}, {{SSBU|Sonic}}, {{SSBU|Mii Brawler}}, {{SSBU|Bowser Jr.}}, and {{SSBU|Cloud}}. | |||
There are no sub-worlds in the Final Battle map, although {{SSBU|Bayonetta}} and {{SSBU|Palutena}} need to have Master Hand and Crazy Hand defeated to appear respectively. | |||
These maps show where the player can find the characters in the sub-worlds of | These maps show where the player can find the characters in the sub-worlds of the Dark Realm. | ||
<gallery> | <gallery> | ||
SacredLandCharacterLocations.jpg|Sacred Land map. | File:SacredLandCharacterLocations.jpg|Sacred Land map. | ||
DraculaCastleCharacterLocations.jpg|Dracula's Castle map. | File:DraculaCastleCharacterLocations.jpg|Dracula's Castle map. | ||
MysteriousCharacterLocations.jpg|Mysterious Dimension map. | File:MysteriousCharacterLocations.jpg|Mysterious Dimension map. | ||
</gallery> | </gallery> | ||
===Fighter Battles=== | ===Fighter Battles=== | ||
[[File:WoL DLC.jpg|thumb|The message that indicates the availability of downloadable fighters]] | |||
:{{CharHead|Kirby|SSBU|hsize=20px}} is | In World of Light, each fighter must be unlocked through a fighter battle, with very few exceptions: | ||
:{{CharHead|Bowser|SSBU|hsize=20px}} is | :{{CharHead|Kirby|SSBU|hsize=20px}} is available from the beginning. | ||
:{{Head|Piranha Plant|g=SSBU|s=20px}} {{Head|Joker|g=SSBU|s=20px}} {{Head|Hero|g=SSBU|s=20px}} {{Head|Banjo & Kazooie|g=SSBU|s=20px}} {{Head|Terry | :{{CharHead|Bowser|SSBU|hsize=20px}} is obtained after defeating [[Giga Bowser]]. | ||
:{{Head|Piranha Plant|g=SSBU|s=20px}}{{Head|Joker|g=SSBU|s=20px}}{{Head|Hero|g=SSBU|s=20px}}{{Head|Banjo & Kazooie|g=SSBU|s=20px}}{{Head|Terry|g=SSBU|s=20px}} [[Downloadable content (SSBU)|Downloadable fighters]] are directly available once finished downloading them, after awaking a total of 10 fighters. If a file is loaded where those conditions have been already met previously to download them, they will be made instantly available. | |||
The fighter battles all feature the same single condition: ''Win the battle to awaken the fighter'' | The fighter battles all feature the same single condition: ''Win the battle to awaken the fighter'' | ||
Line 167: | Line 137: | ||
|- | |- | ||
!style="width:2%;"|No. | !style="width:2%;"|No. | ||
!Name | !Name | ||
!Type | !Type | ||
Line 176: | Line 145: | ||
|- | |- | ||
|01 | |01 | ||
| | |{{CharHead|Mario|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeNeutral.png|center|20px|Neutral]] | |||
| | |||
|2,500 | |2,500 | ||
|{{SSBU|Final Destination}} | |{{SSBU|Final Destination}} | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
| | |Light Realm (beginning) | ||
|- | |- | ||
|02 | |02 | ||
| | |{{CharHead|Donkey Kong|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|3,300 | |3,300 | ||
| | |[[Kongo Falls]] [[Ω]] | ||
|''{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}'' | |''{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|03 | |03 | ||
| | |{{CharHead|Link|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|3,600 | |3,600 | ||
| | |[[Great Plateau Tower]] [[Ω]] | ||
|''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}'' | |''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|04 | |04 | ||
| | |{{CharHead|Samus|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|7,500 | |7,500 | ||
| | |[[Brinstar]] [[Ω]] | ||
|''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}'' | |''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}'' | ||
| | |Light Realm (beyond the light breach) | ||
|- | |- | ||
|04<sup>ε</sup> | |04<sup>ε</sup> | ||
| | |{{CharHead|Dark Samus|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|12,500 | |12,500 | ||
| | |[[Frigate Orpheon]] [[Ω]] | ||
|''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}'' | |''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}'' | ||
|The Final Battle | |||
|- | |- | ||
|05 | |05 | ||
| | |{{CharHead|Yoshi|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|3,600 | |3,600 | ||
| | |[[Super Happy Tree]] [[Ω]] | ||
|''{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}'' | |''{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}'' | ||
| | |Light Realm | ||
|- | |||
|06 | |||
|{{CharHead|Kirby|SSBU|hsize=20px}} | |||
|colspan=5|''There is no fighter battle for Kirby; he is available from the beginning.'' | |||
|- | |- | ||
|07 | |07 | ||
| | |{{CharHead|Fox|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|3,700 | |3,700 | ||
| | |[[Corneria]] [[Ω]] | ||
|''{{SSBUMusicLink|Star Fox|Star Fox Medley}}'' | |''{{SSBUMusicLink|Star Fox|Star Fox Medley}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|08 | |08 | ||
| | |{{CharHead|Pikachu|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|3,300 | |3,300 | ||
| | |[[Pokémon Stadium]] [[Ω]] | ||
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}'' | |''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|09 | |09 | ||
| | |{{CharHead|Luigi|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|10,600 | |10,600 | ||
| | |[[Luigi's Mansion]] [[Ω]] | ||
|''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}'' | ||
| | |Dark Realm ([[Mysterious Dimension]]) | ||
|- | |- | ||
|10 | |10 | ||
| | |{{CharHead|Ness|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|7,500 | |7,500 | ||
| | |[[Magicant]] [[Ω]] | ||
|''{{SSBUMusicLink|EarthBound|Magicant (for 3DS / Wii U)}}'' | |''{{SSBUMusicLink|EarthBound|Magicant (for 3DS / Wii U)}}'' | ||
| | |Light Realm (beyond the light breach) | ||
|- | |- | ||
|11 | |11 | ||
| | |{{CharHead|Captain Falcon|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|3,300 | |3,300 | ||
| | |[[Port Town Aero Dive]] [[Ω]] | ||
|''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}'' | |''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|12 | |12 | ||
| | |{{CharHead|Jigglypuff|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|3,300 | |3,300 | ||
| | |[[Mushroom Kingdom U]] [[Ω]] | ||
|''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}'' | |''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|13 | |13 | ||
| | |{{CharHead|Peach|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|7,500 | |7,500 | ||
|[[Mushroom Kingdom U]] (Slide Lift Tower) | |[[Mushroom Kingdom U]] (Slide Lift Tower) | ||
|''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}'' | ||
| | |Light Realm ([[Molten Fortress]]) | ||
|- | |- | ||
|13<sup>ε</sup> | |13<sup>ε</sup> | ||
| | |{{CharHead|Daisy|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|10,600 | |10,600 | ||
|[[Mushroom Kingdom U]] (Slide Lift Tower) | |[[Mushroom Kingdom U]] (Slide Lift Tower) | ||
|''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}'' | ||
| | |Dark Realm ([[Dracula's Castle (Adventure Mode)|Dracula's Castle]]) | ||
|- | |||
|14 | |||
|{{CharHead|Bowser|SSBU|hsize=20px}} | |||
|colspan=5|''There is no fighter battle for Bowser; he becomes available after defeating [[Giga Bowser]] at the end of the [[Molten Fortress]].'' | |||
|- | |- | ||
|15 | |15 | ||
| | |{{CharHead|Ice Climbers|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|7,500 | |7,500 | ||
| | |[[Summit]] [[Ω]] | ||
|''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}'' | |''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|16 | |16 | ||
| | |{{CharHead|Sheik|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|2,500 | |2,500 | ||
|{{SSBU|Final Destination}} | |{{SSBU|Final Destination}} | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
| | |Light Realm (north starter route) | ||
|- | |- | ||
|17 | |17 | ||
| | |{{CharHead|Zelda|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|10,100 | |10,100 | ||
| | |[[Temple]] [[Ω]] | ||
|''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | |''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | ||
| | |Dark Realm ([[Sacred Land]]) | ||
|- | |- | ||
|18 | |18 | ||
| | |{{CharHead|Dr. Mario|SSBU|hsize=20px}} | ||
| | |[[File:SpiritTypeShield.png|center|20px|Shield]] | ||
| | |||
|3,400 | |3,400 | ||
| | |[[Mario Bros.]] [[Ω]] | ||
|''{{SSBUMusicLink|Super Mario Bros.|Fever}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Fever}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|19 | |19 | ||
| | |{{CharHead|Pichu|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|7,500 | |7,500 | ||
| | |[[Prism Tower]] [[Ω]] | ||
|''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' | |''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' | ||
| | |Light Realm ([[Power Plant]]) | ||
|- | |- | ||
|20 | |20 | ||
| | |{{CharHead|Falco|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|7,500 | |7,500 | ||
| | |[[Lylat Cruise]] [[Ω]] | ||
|''{{SSBUMusicLink|Star Fox|Space Armada}}'' | |''{{SSBUMusicLink|Star Fox|Space Armada}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|21 | |21 | ||
| | |{{CharHead|Marth|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|2,500 | |2,500 | ||
|{{SSBU|Final Destination}} | |{{SSBU|Final Destination}} | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
| | |Light Realm (west starter route) | ||
|- | |- | ||
|21<sup>ε</sup> | |21<sup>ε</sup> | ||
| | |{{CharHead|Lucina|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|10,000 | |10,000 | ||
| | |[[Arena Ferox]] [[Ω]] | ||
|''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}'' | |''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}'' | ||
| | |Dark Realm | ||
|- | |- | ||
|22 | |22 | ||
| | |{{CharHead|Young Link|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|10,300 | |10,300 | ||
| | |[[Temple]] [[Ω]] | ||
|''{{SSBUMusicLink|The Legend of Zelda|Saria's | |''{{SSBUMusicLink|The Legend of Zelda|Saria's Song}}'' | ||
| | |Dark Realm ([[Sacred Land]]) | ||
|- | |- | ||
|23 | |23 | ||
| | |{{CharHead|Ganondorf|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|10,700 | |10,700 | ||
| | |[[Bridge of Eldin]] [[Ω]] | ||
|''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}'' | |''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}'' | ||
| | |Dark Realm ([[Sacred Land]]) | ||
|- | |- | ||
|24 | |24 | ||
| | |{{CharHead|Mewtwo|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|12,000 | |12,000 | ||
| | |[[Spear Pillar]] [[Ω]] | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}'' | |''{{SSBUMusicLink|Pokémon|Battle!(Dialga/Palkia) / Spear Pillar}}'' | ||
| | |Dark Realm ([[Mysterious Dimension]]) | ||
|- | |- | ||
|25 | |25 | ||
| | |{{CharHead|Roy|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|12,500 | |12,500 | ||
| | |[[Castle Siege]] [[Ω]] | ||
|''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}'' | |''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}'' | ||
|The Final Battle | |||
|- | |- | ||
|25<sup>ε</sup> | |25<sup>ε</sup> | ||
| | |{{CharHead|Chrom|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|10,600 | |10,600 | ||
| | |[[Castle Siege]] [[Ω]] | ||
|''{{SSBUMusicLink|Fire Emblem|Id (Purpose | |''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}'' | ||
| | |Dark Realm ([[Sacred Land]], by jumping into a treasure chest) | ||
|- | |- | ||
|26 | |26 | ||
| | |{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|7,500 | |7,500 | ||
| | |[[Flat Zone X]] [[Ω]] | ||
|''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}'' | |''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}'' | ||
| | |Light Realm (beyond the light breach) | ||
|- | |- | ||
|27 | |27 | ||
| | |{{CharHead|Meta Knight|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|11,800 | |11,800 | ||
| | |[[Halberd]] [[Ω]] | ||
|''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | |''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | ||
| | |Dark Realm ([[Mysterious Dimension]]) | ||
|- | |- | ||
|28 | |28 | ||
| | |{{CharHead|Pit|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|3,300 | |3,300 | ||
| | |[[Skyworld]] [[Ω]] | ||
|''{{SSBUMusicLink|Kid Icarus|Underworld}}'' | |''{{SSBUMusicLink|Kid Icarus|Underworld}}'' | ||
| | |Light Realm ([[Temple of Light]]) | ||
|- | |- | ||
|28<sup>ε</sup> | |28<sup>ε</sup> | ||
| | |{{CharHead|Dark Pit|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|11,200 | |11,200 | ||
| | |[[Reset Bomb Forest]] [[Ω]] | ||
|''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | |''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | ||
| | |Dark Realm ([[Dracula's Castle (Adventure Mode)|Dracula's Castle]]) | ||
|- | |- | ||
|29 | |29 | ||
| | |{{CharHead|Zero Suit Samus|SSBU|hsize=20px}} | ||
| | |[[File:SpiritTypeGrab.png|center|20px|Grab]] | ||
| | |||
|7,500 | |7,500 | ||
| | |[[Brinstar Depths]] [[Ω]] | ||
|''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}'' | |''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}'' | ||
| | |Light Realm (beyond the light breach) | ||
|- | |- | ||
|30 | |30 | ||
| | |{{CharHead|Wario|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|10,100 | |10,100 | ||
| | |[[WarioWare, Inc.]] [[Ω]] | ||
|''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | |''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | ||
| | |Dark Realm ([[Dracula's Castle (Adventure Mode)|Dracula's Castle]]) | ||
|- | |- | ||
|31 | |31 | ||
| | |{{CharHead|Snake|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|9,000 | |9,000 | ||
|{{SSBU|Final Destination}} | |{{SSBU|Final Destination}} | ||
|''{{SSBUMusicLink|Metal Gear|Encounter}}'' | |''{{SSBUMusicLink|Metal Gear|Encounter}}'' | ||
| | |Light Realm ([[Base]]) | ||
|- | |- | ||
|32 | |32 | ||
| | |{{CharHead|Ike|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|11,200 | |11,200 | ||
| | |[[Coliseum]] [[Ω]] | ||
|''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}'' | |''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}'' | ||
| | |Dark Realm ([[Mysterious Dimension]]) | ||
|- | |- | ||
|33-35 | |33-35 | ||
|{{CharHead|Pokémon Trainer|SSBU|hsize=20px}} ({{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}}) | |||
|{{ | |[[File:SpiritTypeAttack.png|center|20px|Attack]] | ||
| | |||
|7,500 | |7,500 | ||
|{{ | |{{SSBU|Battlefield}} [[Ω]] | ||
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' | |''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' | ||
| | |Light Realm (beyond the light breach) | ||
|- | |- | ||
|36 | |36 | ||
| | |{{CharHead|Diddy Kong|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|9,000 | |9,000 | ||
| | |[[Kongo Falls]] [[Ω]] | ||
|''{{SSBUMusicLink|Donkey Kong| | |''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}'' | ||
| | |Light Realm ({{b|DK Island|Adventure Mode}}) | ||
|- | |- | ||
|37 | |37 | ||
| | |{{CharHead|Lucas|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|6,600 | |6,600 | ||
| | |[[New Pork City]] [[Ω]] | ||
|''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}'' | |''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|38 | |38 | ||
| | |{{CharHead|Sonic|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|9,800 | |9,800 | ||
| | |[[Green Hill Zone]] [[Ω]] | ||
|''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}'' | |''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}'' | ||
| | |Dark Realm ([[Sacred Land]]) | ||
|- | |- | ||
|39 | |39 | ||
| | |{{CharHead|King Dedede|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|9,000 | |9,000 | ||
| | |[[Fountain of Dreams]] [[Ω]] | ||
|''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}'' | |''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}'' | ||
| | |Light Realm ([[Gourmet Race]], after obtaining a score of 11) | ||
|- | |- | ||
|40 | |40 | ||
| | |{{CharHead|Olimar|SSBU|hsize=20px}} and [[Alph]] | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|3,300 | |3,300 | ||
| | |[[Distant Planet]] [[Ω]] | ||
|''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin}}'' | |''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|41 | |41 | ||
| | |{{CharHead|Lucario|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|3,300 | |3,300 | ||
| | |[[Spear Pillar]] [[Ω]] | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}'' | |''{{SSBUMusicLink|Pokémon|Battle!(Team Galactic)}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|42 | |42 | ||
| | |{{CharHead|R.O.B.|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|10,500 | |10,500 | ||
| | |[[Wrecking Crew]] [[Ω]] | ||
|''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}'' | |''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}'' | ||
| | |Dark Realm ([[Mysterious Dimension]]) | ||
|- | |- | ||
|43 | |43 | ||
| | |{{CharHead|Toon Link|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|7,500 | |7,500 | ||
|[[Wuhu Island]] | |[[Wuhu Island]] (Maka Wuhu) | ||
|''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | |''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | ||
| | |Light Realm ([[Forest Hill]]) | ||
|- | |- | ||
|44 | |44 | ||
| | |{{CharHead|Wolf|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|11,800 | |11,800 | ||
| | |[[Lylat Cruise]] [[Ω]] | ||
|''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}'' | |''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}'' | ||
| | |Dark Realm ([[Mysterious Dimension]]) | ||
|- | |- | ||
|45 | |45 | ||
| | |{{CharHead|Villager|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|2,500 | |2,500 | ||
|{{SSBU|Final Destination}} | |{{SSBU|Final Destination}} | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
| | |Light Realm (east starter route) | ||
|- | |- | ||
|46 | |46 | ||
| | |{{CharHead|Mega Man|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|7,500 | |7,500 | ||
| | |[[Wily Castle]] [[Ω]] | ||
|''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}'' | |''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|47 | |47 | ||
| | |{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}} | ||
| | |[[File:SpiritTypeShield.png|center|20px|Shield]] | ||
| | |||
|3,300 | |3,300 | ||
| | |[[Wii Fit Studio]] [[Ω]] | ||
|''{{SSBUMusicLink|Wii Fit|Yoga}}'' | |''{{SSBUMusicLink|Wii Fit|Yoga}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|48 | |48 | ||
| | |{{CharHead|Rosalina & Luma|SSBU|hsize=20px}} | ||
| | |[[File:SpiritTypeShield.png|center|20px|Shield]] | ||
| | |||
|10,000 | |10,000 | ||
| | |[[Mario Galaxy]] [[Ω]] | ||
|''{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}'' | ||
| | |Dark Realm | ||
|- | |- | ||
|49 | |49 | ||
| | |{{CharHead|Little Mac|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|3,300 | |3,300 | ||
| | |[[Boxing Ring]] [[Ω]] | ||
|''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}'' | |''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|50 | |50 | ||
| | |{{CharHead|Greninja|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|10,600 | |10,600 | ||
| | |[[Kalos Pokémon League]] [[Ω]] | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' | |''{{SSBUMusicLink|Pokémon|Battle!(Trainer Battle) - Pokémon X / Pokémon Y}}'' | ||
| | |Dark Realm ([[Mysterious Dimension]]) | ||
|- | |- | ||
|51 | |51 | ||
| | |{{CharHead|Mii Brawler|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|10,000 | |10,000 | ||
|{{SSBU|Final Destination}} | |{{SSBU|Final Destination}} | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
| | |Dark Realm ([[Sacred Land]], after setting the clock to 4:40) | ||
|- | |- | ||
|52 | |52 | ||
| | |{{CharHead|Mii Swordfighter|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|3,300 | |3,300 | ||
|{{SSBU|Final Destination}} | |{{SSBU|Final Destination}} | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|53 | |53 | ||
| | |{{CharHead|Mii Gunner|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|7,500 | |7,500 | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
| | |Light Realm (beyond the light breach) | ||
|- | |- | ||
|54 | |54 | ||
| | |{{CharHead|Palutena|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|12,500 | |12,500 | ||
| | |[[Palutena's Temple]] [[Ω]] | ||
|''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' | |''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' | ||
|The Final Battle | |||
|- | |- | ||
|55 | |55 | ||
| | |{{CharHead|Pac-Man|SSBU|hsize=20px}} | ||
| | |[[File:SpiritTypeGrab.png|center|20px|Grab]] | ||
| | |||
|3,300 | |3,300 | ||
| | |[[Pac-Land]] [[Ω]] | ||
|''{{SSBUMusicLink|Pac-Man|PAC-MAN}}'' | |''{{SSBUMusicLink|Pac-Man|PAC-MAN}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|56 | |56 | ||
| | |{{CharHead|Robin|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|10,700 | |10,700 | ||
| | |[[Castle Siege]] [[Ω]] | ||
|''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | |''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | ||
| | |Dark Realm ([[Dracula's Castle (Adventure Mode)|Dracula's Castle]]) | ||
|- | |- | ||
|57 | |57 | ||
| | |{{CharHead|Shulk|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|8,200 | |8,200 | ||
| | |[[Gaur Plain]] [[Ω]] | ||
|''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}'' | |''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}'' | ||
| | |Light Realm (beyond the light breach) | ||
|- | |- | ||
|58 | |58 | ||
| | |{{CharHead|Bowser Jr.|SSBU|hsize=20px}} and the [[Koopalings]] | ||
| | |[[File:SpiritTypeGrab.png|center|20px|Grab]] | ||
| | |||
|12,500 | |12,500 | ||
| | |[[Mushroomy Kingdom]] [[Ω]] | ||
|''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}'' | ||
| | |Dark Realm ([[Sacred Land]]) | ||
|- | |- | ||
|59 | |59 | ||
| | |{{CharHead|Duck Hunt|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|3,300 | |3,300 | ||
| | |[[Duck Hunt]] [[Ω]] | ||
|''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}'' | |''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|60 | |60 | ||
| | |{{CharHead|Ryu|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|9,000 | |9,000 | ||
| | |[[Suzaku Castle]] [[Ω]] | ||
|''{{SSBUMusicLink|Street Fighter|Ryu Stage}}'' | |''{{SSBUMusicLink|Street Fighter|Ryu Stage}}'' | ||
| | |Light Realm ([[World Tour]]) | ||
|- | |- | ||
|60<sup>ε</sup> | |60<sup>ε</sup> | ||
| | |{{CharHead|Ken|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeNeutral.png|center|20px|Neutral]] | |||
| | |||
|10,600 | |10,600 | ||
| | |[[Boxing Ring]] [[Ω]] | ||
|''{{SSBUMusicLink|Street Fighter|Ken Stage}}'' | |''{{SSBUMusicLink|Street Fighter|Ken Stage}}'' | ||
| | |Dark Realm ([[Dracula's Castle (Adventure Mode)|Dracula's Castle]]) | ||
|- | |- | ||
|61 | |61 | ||
| | |{{CharHead|Cloud|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|11,200 | |11,200 | ||
| | |[[Midgar]] [[Ω]] | ||
|''{{SSBUMusicLink|Final Fantasy|Fight On!}}'' | |''{{SSBUMusicLink|Final Fantasy|Fight On!}}'' | ||
| | |Dark Realm ([[Sacred Land]]) | ||
|- | |- | ||
|62 | |62 | ||
| | |{{CharHead|Corrin|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|10,700 | |10,700 | ||
| | |[[Castle Siege]] [[Ω]] | ||
|''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}}'' | |''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}}'' | ||
| | |Dark Realm ([[Mysterious Dimension]]) | ||
|- | |- | ||
|63 | |63 | ||
| | |{{CharHead|Bayonetta|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeShield.png|center|20px|Shield]] | |||
| | |||
|12,500 | |12,500 | ||
| | |[[Umbra Clock Tower]] [[Ω]] | ||
|''{{SSBUMusicLink|Bayonetta|Let's Hit | |''{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}'' | ||
|The Final Battle | |||
|- | |- | ||
|64 | |64 | ||
| | |{{CharHead|Inkling|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|3,300 | |3,300 | ||
| | |[[Moray Towers]] [[Ω]] | ||
|''{{SSBUMusicLink|Splatoon|Splattack!}}'' | |''{{SSBUMusicLink|Splatoon|Splattack!}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|65 | |65 | ||
| | |{{CharHead|Ridley|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|10,600 | |10,600 | ||
| | |[[Brinstar Depths]] [[Ω]] | ||
|''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}'' | |''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}'' | ||
| | |Dark Realm ([[Dracula's Castle]]) | ||
|- | |- | ||
|66 | |66 | ||
| | |{{CharHead|Simon|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|7,500 | |7,500 | ||
| | |[[Dracula's Castle]] [[Ω]] | ||
|''{{SSBUMusicLink|Castlevania | |''{{SSBUMusicLink|Castlevania|Vampire Killer}}'' | ||
| | |Light Realm ([[Temple of Light]]) | ||
|- | |- | ||
|66<sup>ε</sup> | |66<sup>ε</sup> | ||
| | |{{CharHead|Richter|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|11,800 | |11,800 | ||
| | |[[Dracula's Castle]] [[Ω]] | ||
|''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'' | |''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'' | ||
| | |Dark Realm ([[Dracula's Castle (Adventure Mode)|Dracula's Castle]], after killing all evil ghosts) | ||
|- | |- | ||
|67 | |67 | ||
| | |{{CharHead|King K. Rool|SSBU|hsize=20px}} | ||
| | |[[File:SpiritTypeAttack.png|center|20px|Attack]] | ||
| | |||
|10,600 | |10,600 | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
|''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}'' | |''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}'' | ||
| | |Dark Realm ([[Mysterious Dimension]]) | ||
|- | |- | ||
|68 | |68 | ||
| | |{{CharHead|Isabelle|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeGrab.png|center|20px|Grab]] | |||
| | |||
|3,900 | |3,900 | ||
| | |[[Town and City]] [[Ω]] | ||
|''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}'' | |''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}'' | ||
| | |Light Realm | ||
|- | |- | ||
|69 | |69 | ||
| | |{{CharHead|Incineroar|SSBU|hsize=20px}} | ||
|[[File:SpiritTypeAttack.png|center|20px|Attack]] | |||
| | |||
|12,500 | |12,500 | ||
| | |[[Spear Pillar]] [[Ω]] | ||
|''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}'' | |''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}'' | ||
| | |Dark Realm | ||
|- | |||
|70 | |||
|{{CharHead|Piranha Plant|SSBU|hsize=20px}} | |||
|colspan=5|''There is no fighter battle for Piranha Plant; after downloading it, it becomes available after awaking 10 other fighters.'' | |||
|- | |||
|71 | |||
|{{CharHead|Joker|SSBU|hsize=20px}} | |||
|colspan=5|''There is no fighter battle for Joker; after downloading him, he becomes available after awaking 10 other fighters.'' | |||
|- | |||
|72 | |||
|{{CharHead|Hero|SSBU|hsize=20px}} | |||
|colspan=5|''There is no fighter battle for the Heroes; after downloading them, they become available after awaking 10 other fighters.'' | |||
|- | |||
|73 | |||
|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}} | |||
|colspan=5|''There is no fighter battle for Banjo & Kazooie; after downloading them, they become available after awaking 10 other fighters.'' | |||
|- | |||
|74 | |||
|{{CharHead|Terry|SSBU|hsize=20px}} | |||
|colspan=5|''There is no fighter battle for Terry; after downloading him, he becomes available after awaking 10 other fighters.'' | |||
|} | |} | ||
==Unlockables== | ==Unlockables== | ||
Characters may be unlocked through this mode. Playing this mode is required to unlock the ability to train spirits in the dojo or have them explore for treasure. Defeating bosses in this mode is the only way to get their spirits. Completing the mode with the true ending requirements grants the player spirits of Galeem and Dharkon which makes attacks more powerful against puppet fighters controlled by Dharkon and Galeem respectively if used, and unlocks the ability to change the menu's | Characters may be unlocked through this mode. Playing this mode is required to unlock the ability to train spirits in the dojo or have them explore for treasure. Defeating bosses in this mode is the only way to get their spirits. Completing the mode with the true ending requirements grants the player spirits of Galeem and Dharkon which makes attacks more powerful against puppet fighters controlled by Dharkon and Galeem respectively if used, and unlocks the ability to change the menu's theme in [[My Music]]. | ||
Completing the mode also unlocks New Game+ which allows the player to begin a new save file while carrying over any fighters and Activities they unlocked. | Completing the mode also unlocks New Game+ which allows the player to begin a new save file while carrying over any fighters and Activities they unlocked. | ||
Line 831: | Line 756: | ||
==Spirits required to overcome obstacles== | ==Spirits required to overcome obstacles== | ||
{{Main|Spirits with overworld effects}} | {{Main|Spirits with overworld effects}} | ||
*Cyrus & Reese, Guts Man, Bord & Cord & Barst, | *Cyrus & Reese, Guts Man, Bord & Cord & Barst or Dion, Max & Jack – Bridge Repair | ||
*Mouser | *Mouser, Link (The Legend of Zelda), Bomb Man, Bomberman or Poppy Bros. Jr. – Boulder Destruction | ||
*Ho- | *Ho-oh – Rainbow Creation (used to connect the Magicant area with the Sky area in the Light Realm, activated from the Sky area) | ||
*Lapras | *Lapras – Beachside Town Transportation | ||
* | *Kapp’n – Southern Great Plateau Boat Transportation | ||
* | *Kapp’n (Wild World) – Northwestern Town Bus Transportation | ||
*Pico | *Pico – Raceway Entrance | ||
*Susie | *Susie, MegaMan.EXE, ProtoMan.EXE or Hal Emmerich – Base Entrance | ||
*Great Zapfish | *Great Zapfish – Power Plant Activation | ||
*Slippy Toad or ROB 64 | *Slippy Toad or ROB 64 – Great Fox Activation | ||
*Alfonzo & Engineer Link | *Alfonzo & Engineer Link – Train Transportation | ||
*Lip, Kammy Koopa, Kamek | *Lip, Kammy Koopa, Kamek or Viridi – Rain Conjuring (used to grow the mushrooms leading to Olimar’s fighter battle and to grow a giant beanstalk leading to the Sky area in the Light Realm) | ||
==Bosses== | ==Bosses== | ||
=== | ===Light Realm=== | ||
<gallery> | <gallery> | ||
Galeem SSBU.png|[[Galeem]] | |||
Master Hand SSBU.png|{{SSBU|Master Hand}} | |||
Giga Bowser SSBU.png|[[Giga Bowser]] | |||
Galleom SSBU.png|[[Galleom]] | |||
Rathalos SSBU.png|[[Rathalos]] | |||
</gallery> | </gallery> | ||
===Dark Realm=== | |||
=== | |||
<gallery> | <gallery> | ||
DharkonSpirit.png|[[Dharkon]] | |||
Crazy Hand SSBU.png|Crazy Hand | Crazy Hand SSBU.png|{{SSBU|Crazy Hand}} | ||
Marx SSBU.png|[[Marx]] (true form) | |||
Ganon SSBU.png|[[Ganon]] | |||
Dracula Phase 1 SSBU.png|[[Dracula]] (Phase 1) | |||
Dracula Phase 2 SSBU.png|[[Dracula]] (Phase 2) | |||
</gallery> | </gallery> | ||
==Trailer== | ==Trailer== | ||
{{#widget:YouTube|id=WShCN-AYHqA}} | {{#widget:YouTube|id=WShCN-AYHqA}} | ||
==Trivia== | ==Trivia== | ||
*If World of Light's Japanese name has its characters reversed, it can be read as {{ja|星の火灯|Hoshi no Kabi}}, which is pronounced very similarly to {{ja|星のカービィ|Hoshi no Kābi}} (''Kirby of the Stars''), the Japanese name of the [[Kirby (series)|''Kirby'' series]]. Sakurai has stated, however, that this was coincidental.<ref name="sakurai">[https://www.sourcegaming.info/2018/11/28/sakurai-discusses-the-world-of-light-and-smash-ultimate/ Source Gaming - Sakurai Discusses the World of Light and ''Smash Ultimate'']</ref> | *If World of Light's Japanese name has its characters reversed, it can be read as {{ja|星の火灯|Hoshi no Kabi}}, which is pronounced very similarly to {{ja|星のカービィ|Hoshi no Kābi}} (''Kirby of the Stars''), the Japanese name of the [[Kirby (series)|''Kirby'' series]]. Sakurai has stated, however, that this was coincidental.<ref name="sakurai">[https://www.sourcegaming.info/2018/11/28/sakurai-discusses-the-world-of-light-and-smash-ultimate/ Source Gaming - Sakurai Discusses the World of Light and ''Smash Ultimate'']</ref> | ||
* | *When Galeem is defeated for the first time, the title screen will now feature Dharkon alongside him. | ||
*The cliff appearing at the start of World of Light's opening cutscene is a reference to the opening cutscene from ''Brawl'' and the cliff overlooking the [[Isle of the Ancients]], and it is even used borderline identically—showing all of the fighters before changing perspective to look over a sunrise/sunset and an ocean. | *The cliff appearing at the start of World of Light's opening cutscene is a reference to the opening cutscene from ''Brawl'' and the cliff overlooking the [[Isle of the Ancients]], and it is even used borderline identically—showing all of the fighters before changing perspective to look over a sunrise/sunset and an ocean. | ||
**The location where Kirby's Warp Star crash-lands strongly resembles the cliffs used in the reveal trailers for Mega Man, Greninja, and Bowser Jr. prior to the release of '' | **The location where Kirby's Warp Star crash-lands strongly resembles the cliffs used in the reveal trailers for Mega Man, Greninja, and Bowser Jr. prior to the release of ''Super Smash Bros. 4''. This cliff area is further shown to overlook the area in the background of {{SSBU|Battlefield}}. | ||
*The premise of World of Light is identical to an idea that [[Masahiro Sakurai]] considered for The Subspace Emissary in ''Brawl''. He had initially envisioned a story in which a single character survives the annihilation of their squadron and must fight back while rounding up his allies.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/3/1 "Iwata Asks - Super Smash Bros. Brawl"] "I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies."</ref> In World of Light, Kirby is this sole survivor. | |||
*The premise of World of Light is identical to an idea that [[Masahiro Sakurai]] considered for The Subspace Emissary in ''Brawl''. He had initially envisioned a story in which a single character survives the annihilation of their squadron and must fight back while rounding up his allies.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/3/1 "Iwata Asks - Super Smash Bros. Brawl"] "I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies."</ref> In World of Light, Kirby is this sole survivor. | ** Incidentally, Kirby is one of the few characters to revive himself after [[Tabuu]]'s attack. | ||
** | |||
*As with The Subspace Emissary, Kirby and Mario are the first characters to be playable in World of Light; additionally, in both modes, Mario is attacked or captured near the beginning, leaving Kirby more prominent during the early portions of the story. | *As with The Subspace Emissary, Kirby and Mario are the first characters to be playable in World of Light; additionally, in both modes, Mario is attacked or captured near the beginning, leaving Kirby more prominent during the early portions of the story. | ||
*According to Sakurai, the reason Kirby, a character he created, was chosen as the sole starting character in World of Light was because he was one of the few characters who could plausibly escape Galeem's attack (the others being [[Bayonetta]] and [[Palutena]], although it would contradict the fact spirits of similar powers did not survive), | *According to Sakurai, the reason Kirby, a character he created, was chosen as the sole starting character in World of Light was because he was one of the few characters who could plausibly escape Galeem's attack (the others being [[Bayonetta]] and [[Palutena]], although it would contradict the fact spirits of similar powers did not survive), but was also the most suitable as an introductory character among them.<ref name="sakurai" /> | ||
**Incidentally, Bayonetta and Palutena | **Incidentally, Bayonetta and Palutena can't be freed until the very end, implying that their respective captors realized their threat potential should they be freed (and are being used to guard the next-biggest threats to Dharkon and Galeem, respectively). | ||
* | *World of Light is one of two ''Super Smash Bros.'' games where characters can be unlocked without challengers approaching. The first being ''Super Smash Bros Brawl'' in The Subspace Emissary. | ||
*While the mode effectively encourages players to | *While the mode effectively encourages players to use almost every character in the game, it is possible to complete World of Light saving as few as twenty-one characters, or barely one-fourth of the base roster, with only Kirby, Mario, Fox, Bowser, Simon, Pit, Samus, Sonic, Zelda, Young Link, Cloud, Ganondorf, Greninja, Ike, Meta Knight, Roy, Dark Samus, Bayonetta, Palutena, and one of the following pairs of fighters (Marth and Pac-Man, Sheik and Yoshi, or Villager and Lucario) being mandatory under any circumstances. | ||
*As few as 198 spaces cleared out of 615 are needed to complete World of Light, which is 32.19% completion.<ref>https://youtu.be/zMF2t6SpPpE?t=8938</ref> | *As few as 198 spaces cleared out of 615 are needed to complete World of Light, which is 32.19% completion.<ref>https://youtu.be/zMF2t6SpPpE?t=8938</ref> | ||
*Some spirits possess puppet fighters of Kirby, even though he was never captured by Galeem and could not have puppet fighters made from him. Masahiro Sakurai | *Some spirits possess puppet fighters of Kirby, even though he was never captured by Galeem and could not have puppet fighters made from him. This is most likely an oversight on the story as World of Light does feature spirit battles shared with that of the Spirit Board. | ||
**Masahiro Sakurai adressed this in an interview, stating that Galeem managed to analyze Kirby halfway through the story, making it possible to create puppets of him.<ref>https://twitter.com/PushDustIn/status/1098252915532165120?s=20</ref> | |||
*Some of the buildings in the city on the World of Light are the past Nintendo consoles, such as the Famicom, Nintendo 64, GameCube, and Wii; other Nintendo paraphernalia such as the Nintendo 64 logo and a Super NES Mouse are also present. Additionally, a building resembles [[Nintendo]]'s headquarters in Kyoto, Japan. | |||
*Some of the buildings in the city on the World of Light are the past Nintendo consoles, such as the Famicom, Nintendo 64, GameCube, and Wii; other Nintendo paraphernalia such as the Nintendo 64 logo and a Super NES Mouse are also present. Additionally, a building resembles [[Nintendo]]'s headquarters in Kyoto, Japan. [[ | *In [[World of Light]], all Echo Fighters are found affiliated with [[Dharkon]], whereas their original fighters are all affiliated with [[Galeem]]. | ||
**Additionally, all characters who have Echo Fighters and Echo Fighters themselves (except {{SSBU|Roy}} and {{SSBU|Dark Samus}}) can be found in the respective realm of their masters (Galeem or Dharkon) are the final boss of (Light Realm for the original fighters and Dark Realm for the Echo Fighters). | |||
*{{SSBU|Hero}}'s | *{{SSBU|Hero}}'s trailer is the only reveal trailer thus far to reference the events of World of Light, with [[Dharkon]] appearing at the beginning, and several puppet fighters appearing under his control. | ||
* | *It's implied that spirits not appearing in World of Light are also victims of Galeem's attack. In the Direct that revealed World of Light, when Sakurai mused before the trailer that revealed the mode on what caused the characters to be turned into spirits, some spirits such as [[K.K. Slider]] or the [[Moon]] were shown, which are unobtainable in World of Light. Additionally, the spirits of [[List of spirits (Kid Icarus series)|Hades]] (exclusive to the Spirit Board) and [[List of spirits (Others)|Hanenbow]] (exclusive to shopping) are explicitly known to be victims of Galeem, with the former being mentioned by Sakurai in an interview, and the latter being shown during to the World of Light opening cutscene as one of the non-playable characters vaporized by Galeem. | ||
*This is the first Adventure Mode in any of the games to be guaranteed to include every playable character outside of DLC fighters, as ''Melee''{{'}}s Adventure Mode only featured select few unlockable characters upon their unlocking, and the Subspace Emissary did not include {{SSBB|Jigglypuff}}, {{SSBB|Wolf}}, or {{SSBB|Toon Link}} in the main story. | |||
*This is the first Adventure Mode in any of the games to | |||
==See also== | ==See also== | ||
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[[Category:Super Smash Bros. Ultimate]] | [[Category:Super Smash Bros. Ultimate]] | ||
[[Category:Modes (SSBU)]] | [[Category:Modes (SSBU)]] | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:World of Light]] | [[Category:World of Light]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] |