Editing Adventure Mode: The Subspace Emissary

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{{ArticleIcons|brawl=yes|fa=yes}}
{{Unreleased Smash Bros Gametype|Super Smash Bros Brawl}}
{{disambig2|the Adventure Mode in ''Brawl''|other uses|Adventure Mode (disambiguation)}}
{{Infobox Game
|title=The Subspace Emissary
|image=[[File:Subspace Emissary Logo.jpg|250px]]
|caption=The official SSE logo.}}
'''Adventure Mode: The Subspace Emissary''' ({{ja|亜空の使者|Akū no Shisha}}, ''Emissary of Subspace''), sometimes abbreviated as '''SSE''' or shortened to '''Subspace Emissary''', is a mode in ''[[Super Smash Bros. Brawl]]'' and the successor to ''[[Melee]]''{{'}}s [[Adventure Mode]]. It was hinted at with the [http://www.smashbros.com/wii/en_us/gamemode/modea/modea01.html This world...] [[DOJO|Dojo]] update on July 20th, 2007, and fully unveiled on August 3rd of the same year. This mode was succeeded by ''[[Super Smash Bros. Ultimate]]''{{'}}s. [[World of Light]].


==Overview==
[[Image:Modea02 070803logo.jpg|right|400px]]
On July 20th, [[Smash Bros. DOJO!!]] was updated with a collection of enigmatic images that depicted {{SSBB|Mario}} and {{SSBB|Kirby}} transforming from [[Trophy|trophies]] into fighters (akin to the introduction of ''Melee''). After Kirby's apparent defeat at the hands of Mario, he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and [[Meta Knight]]’s ship, the [[Halberd]], flies over the stadium, soon followed by the appearance of [[Primid|a mysterious character]]. The screenshots were accompanied by this description:


''In this world, trophies fight.  They know nothing but fighting. Fighting is the sole reason for their existence.  Being turned back into a trophy, being unable to fight, is much like death.  Those are the rules of this world. But...When someone...or something...breaks those rules, the world will pay a terrible price...''
As confirmed on [[Smash Bros. DOJO!!]], [[Super Smash Bros. Brawl]] will feature a new single-player adventure mode called the '''Subspace Emissary''. [[Sakurai]] stated that although the past games featured a large multi-player mode, they've never created an extensive single-player adventure. This time, the developers have included a plot-line that features the histories of the many fighters in ''Brawl''. The Subspace Emissary will also include many new diverse characters, enemies, and levels that will each play a part in the adventure. The mode will also feature dozens of cut-scenes which are rare among [[Nintendo]] games


The post was placed under a mode referred to as "???" until August 3rd when it was changed to "Adventure Mode". On August 3rd, Smash Bros. DOJO!! was updated again. This time, more information was given. The mode was dubbed "The Subspace Emissary", and a multitude of screenshots were shown, as well as a cutscene related to the "This World…" update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in "This World…". The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. {{SSBB|Peach}} and {{SSBB|Zelda}} were seen watching from the sidelines but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the [[Primid]]s, an entity from the sky called the [[Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. [[Petey Piranha]] appears and captures Peach and Zelda in cages.  
===Structure===
[[Image:BrawlMap.jpg|right|thumb|The Subspace Emissary map. Click to enlarge.]]
Stage selection is done via a map screen, which also allows players to select their difficulty (Easy, Normal, Hard, Very Hard, Intense) and determine if you want two-player co-op play. Before the beginning of each stage, the player picks a "Team" of allied characters that he or she would like to use to complete that particular level. Each stage has a fixed amount of lives that one can lose before the game is lost.


The various screenshots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and {{b|Bullet Bill|enemy}}s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.
====In-Game Structure====
As you go through the game, your damage percentage will be displayed at the bottom of the screen for each player, just like in multiplayer battles. At the left side of the screen, a bar showing what seems to be your lives is displayed. A feature that was not present in [[Melee]] is that enemies now have health. As you fight them, their own health bars will be displayed at the top of the screen. More than one health bar may appear if you are fighting multiple enemies at once.


Masahiro Sakurai has stated that substantial single-player content was a core priority during the development of ''Brawl''. An adventure on the scale of a stand alone video game was decided early in development. Shigeru Miyamoto has stated that Sakurai always wanted to make a mode like this for the series, but was advised to focus on the multiplayer aspects of previous games due to the relatively short development times of previous games and there already being no shortage of single-player games. The much longer development time allotted to ''Brawl'' allowed the mode to be made.<ref>[https://www.eurogamer.net/i-miyamotosakurai?page=2 Miyamoto and Sakurai on Nintendo Wii
===Co-op===
E3: Smash Bros., Mario, more.]</ref> The initial plan was to outsource development of this mode to another studio, but no suitable contractor was available. In the end, the entire mode was developed internally by the main ''Brawl'' team. Only the cutscenes were created by a different studio.<ref>[https://www.youtube.com/watch?v=dXpFTHtlmCo&t Super Smash Bros. Brawl [Game Concepts]]</ref>
The Subspace Emissary supports two-player co-op.  When playing cooperatively, the two players share the same amount of lives. If player one is on his or her last life, and dies, but player two is still alive, the game is still over. Within stages, the game's camera follows player one, and so it is player two's responsibility to keep up with player one. If the two become separated, player two may return to player one's location with the "Space Jump" technique.


==Gameplay==
===The World===
[[File:AdventureMap.jpg|thumb|400px|The [[Adventure Map]], after completion of The Subspace Emissary.]]
The Subspace Emissary introduces players to the true world of ''Smash Bros.'' This world is composed of a wide variety of terrain ranging from vast forests and grasslands to deep caverns and large deserts. The most notable structure is the enormous stadium that hovers over the land. It was the major place of all battles, until the Subspace invasion began. During this invasion, the entire stadium, along with any potential visitors, were engulfed in a subspace bomb.
[[File:The plain Mario.jpg|thumb|upright=1.4|Mario in The Plain]]
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the {{uv|Mario}} and {{uv|Kirby}} games. However, it retains all basic mechanics of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will [[ambush|pause at specific points]] and force the player to defeat a set of enemies, which prevents one from simply running through everything.


The mode features a [[Adventure Map|world map]] where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again, with the one exception being a stage being consumed by a Subspace Bomb; if this happens, the player must complete the Subspace Emissary to be able to access the stage again.
====Areas Revealed====
Only a few areas have been revealed that you will have to fight through as of far:


The mode also has a two-player option, using one stock to join in. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to [[Space Jump|warp]] to the first player at any time (except in boss battles) by pressing the [[Start-Pause button|button that would normally pause the game]]. The first player must be present with stock left at all times; if the first player is defeated with no spare stock remaining, the game will end and offer a continue. If the second player is defeated, the first player can continue alone. In addition, only the first player can navigate through [[door]]s (though the second player can still utilize [[key]]s) and temporary switches. If the second player goes into a barrel cannon or minecart they will be teleported back to the player seconds later unless the first player goes in right after. The second player can also decide when barrel cannons shoot.
'''The Arena'''- The introduction of the plot takes place at the ''Smash Bros. Arena''. Three battles will take place, the first being between [[Mario]] and [[Kirby]]. After the [[Subspace Army]] arrives, you will have to battle a group of [[Primid]]. Finally, you will face off with the first boss.
*Boss Battle- [[Petey Piranha]]


When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot pick less characters than the number of stocks the stage has (meaning if a stage has four stocks, the player must choose four characters). Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters that replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given.
'''Skyworld'''- Pit's home land is supposedly the first actual level in the game. You will have to explore and find Mario in the clouds as [[Pit]]. From there, you will need to proceed to the surface of the world. A short battle with the Primid will take place here as well.
*Boss Battle- Greap


The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. However, the [[midair jump]]s of a character that possesses more than one will be worse than normal. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to [[swimming|swim]] for significantly longer. Characters retain their standard physics in boss battles. Because Smash relies on KOs by being knocked off stage, in order for the platforming nature to be retained, the camera's reaction time in following a character decreases in proportion to the player's damage.  
'''Jungle'''- You will play as [[Diddy Kong|Diddy]] and [[Donkey Kong|DK]] in this area. The Jungle is infested with ''Mario World'' enemies such as [[Goomba]]s, [[Koopa]]s, and [[Bullet Bill]]s. A mini-boss battle with a [[Giant Goomba]] will take place here. [[Bowser]] is encountered at the end of the level wielding a trophy gun.
*Boss Battle-  [[Bowser]]


[[Grab]]bing mechanics are also altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to [[pummel]] them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of {{SSBB|Donkey Kong}}, who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab, like Yoshi and Kirby's standard special moves; such moves have extra Subspace Emissary-only hitboxes (for example, [[Egg Lay]] will deal 13% damage, while Pikmin will deal damage when [[Pikmin Throw|thrown]]). Bosses and large enemies cannot be grabbed; however, Big Primids can be grabbed effectively. None of these changes apply when facing an opposing Smasher due to playing like an actual Brawl, though Kirby will be unable to copy their abilities.
'''The Lake'''- The player(s) control [[Diddy Kong]] and [[Fox]] in this level. The only known gameplay in this area is a boss battle with [[Rayquaza]].
*Boss Battle- [[Rayquaza]]


===Clear %===
===The Storyline===
{{see also|Clear %}}


===Difficulty Levels===
The plot introduces the Subspace Army, which includes an array of dark creatures called the [[Primid]]. Their ruler, known as the [[Ancient Minister]] plans to use special bombs to break apart the world and carry it into [[Subspace]].
Like most other single-player modes, one can select different difficulty levels to play The Subspace Emissary. At the creation of a new game file, the player may select a "default" [[difficulty]] from Easy, Normal, Hard, Very Hard, and Intense. Stages normally use this default difficulty (which cannot be changed), although the difficulty of a stage can be altered before it is begun. The game keeps track of the hardest difficulty level at which each stage has been cleared, and when a stage is selected, it suggests a difficulty higher than the highest completion level.


As one selects higher difficulties, the game makes these adjustments:
So far, it appears that most, if not all of the playable characters will have some sort of role even the third parties. There seems to be many sub-plots that will presumably all merge together in the same story that involves the Subspace Army.


*Enemy health goes up, sometimes considerably with bulky enemies like Greaps.
Before playing each part of the Subspace Emissary, you can choose between two characters to play as, like [[Mario]] and [[Kirby]], or between [[Donkey Kong]] and [[Diddy Kong]].
*Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses.
*Enemies and obstacles do more damage and have more KO power.
*Enemies' AI generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop).
*More (and sometimes deadlier) enemies appear during locked battles.
*Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated.
*[[Stock Ball]]s may get rarer (or, in the case of Very Hard and Intense, not exist, being replaced by recovery items instead).
*Certain features travel faster, giving the player less reaction time.
**Auto-scrolling areas scroll faster.
**Moving walls, floors, and ceilings move faster, making characters more easily [[KO|crushed]].
**Platforms move or fall faster.
**Bomb block explosion chains move faster.
**The effects of temporary switches are shorter.
*Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels.
*More, higher quality, and rarer stickers appear.
*More collectibles (CDs, trophies, stickers) appear.
*More trophy stands appear.
*More coins are given at the end of each level.


==Plot==
Seemingly, the first event starts with Mario and Kirby fighting in the Arena with [[Zelda]] and [[Peach]] cheering in the stands. The story can be changed slightly depending on what characters you choose to play as. In this particular storyline, Mario ultimately wins, and Kirby turns into a trophy. As an act of compassion Mario revives Kirby and the two shake hands, forming a friendship.  Suddenly, [[Meta Knight]]'s [[Battleship Halberd]] arrives on the scene with an army of [[Primid]], soldiers of the Subspace Army, along with a Subspace Bomb operated by two [[R.O.B.|Robotic Operating Buddies]] (R.O.B). From the stands, Zelda and Peach come down to Mario and Kirby's side. The Ancient Minister, leader of the Subspace Army, then makes a brief pass, after which the ROBs activate the bomb which has a 3-minute timer. Mario charges forward to deactivate the bomb, but gets blindsided by a cannon ball and is shot miles away. Meanwhile, the two onlooking princesses, Peach and Zelda, get captured in cages by [[Petey Piranha]]. Kirby then battles Petey to save one of the two princesses.
{{main|Plot summary of The Subspace Emissary}}


==Stages==
Once Kirby breaks one of the cages and saves one of the princesses, Petey is  defeated and burning. [[Wario]] next comes on the scene and turn the princess who was not saved into a trophy using a gun that fires black arrows. Wario  then grabs the trophy and flees. Meanwhile, the bomb is getting ready to blow, and Kirby and the princess take off on a [[Warpstar]], neither being capable of destroying the bomb, which explodes soon after. The bomb imprisons the Arena and its crowd inside an enormous orb of dark Subspace Energy.  
[[File:Map-labeled.png|thumb|Every level numerically ordered:<br>1: Midair Stadium<br>2: Skyworld<br>3: Sea of Clouds<br>4: The Jungle<br>5: The Plain<br>6: The Lake<br>7: The Ruined Zoo<br>8: The Battlefield Fortress<br>9: The Forest<br>10: The Research Facility I<br>11: The Lake Shore<br>12: The Path to the Ruins<br>13: The Cave<br>14: The Ruins<br>15: The Wilds I<br>16: The Ruined Hall<br>17: The Wilds II<br>18: The Swamp<br>19: The Research Facility II<br>20: Outside the Ancient Ruins<br>21: The Glacial Peak<br>22: The Canyon<br>23: Battleship Halberd Interior<br>24: Battleship Halberd Exterior<br>25: Battleship Halberd Bridge<br>26: The Subspace Bomb Factory I<br>27: The Subspace Bomb Factory II<br>28: Entrance to Subspace<br>29: Subspace I<br>30: Subspace II<br>31: The Great Maze]]
The Subspace Emissary consists of thirty-one different stages. As some stages share the same name, the earlier stage is denoted with an I while the later-appearing stage is followed by a II.


{|class=wikitable
Kirby and the princess then get shot down by the [[Halberd]] and land on the ship. They then explore the surface of the ship when Fox and his [[Arwing]] come to fight the Halberd. Fox dodges laser fire but gets hit by the Halberd's retractable arm. Fox's Arwing then spirals and crashes onto the ship, knocking Kirby and the other princess down to earth. There, they battle members of the Subspace Army.
!width="5%"|Icon
!width="5%"|Stage
!width="20%"|Fighters available
!width="10%"|Unlocked fighters
!width="20%"|Lost fighters
!width="20%"|Recovered fighters
!width="5%"|Total fighters
!Width="5%"|Teams
|-
|[[File:SSE-Midair Stadium.png]]
|[[Midair Stadium]]
|{{SSBB|Mario}} (the battle with Kirby if he was chosen and the battle with the Subspace Army), {{SSBB|Kirby}} (all phases, except the battle with Mario if he was not chosen), {{SSBB|Peach}} and {{SSBB|Zelda}} (both only in the battle with the Subspace Army)
|{{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}} (Mario is sent flying and Wario kidnaps either Zelda or Peach when the other princess is freed from Petey Pirahna)
|&mdash;
|&mdash;
|2
|1, new team: {{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}}
|-
|[[File:SSE-Skyworld.png]]
|{{b|Skyworld|SSE}}
|{{SSBB|Pit}} (all phases) and {{SSBB|Mario}} (the last side-scrolling section after Pit rescues him)
|{{SSBB|Mario}} and {{SSBB|Pit}}
|&mdash;
|&mdash;
|4
|2, new team: {{SSBB|Mario}} and {{SSBB|Pit}}
|-
|[[File:SSE-Sea of Clouds.png]]
|[[Sea of Clouds]]
|{{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}}
|&mdash;
|&mdash;
|&mdash;
|4
|2
|-
|[[File:SSE-The Jungle.png]]
|[[The Jungle]]
|{{SSBB|Donkey Kong}} and {{SSBB|Diddy Kong}}
|{{SSBB|Diddy Kong}} (Bowser captures Donkey Kong)
|&mdash;
|&mdash;
|5
|3, new team: {{SSBB|Diddy Kong}}
|-
|[[File:SSE-The Plain.png]]
|[[The Plain]]
|{{SSBB|Mario}} and {{SSBB|Pit}}
|&mdash;
|&mdash;
|&mdash;
|5
|3
|-
|[[File:SSE-The Lake.png]]
|[[The Lake]]
|{{SSBB|Diddy Kong}} and {{SSBB|Fox}}
|{{SSBB|Fox}}
|&mdash;
|&mdash;
|6
|3, {{SSBB|Fox}} joins {{SSBB|Diddy Kong}}
|-
|[[File:SSE-The Ruined Zoo.png]]
|[[The Ruined Zoo]]
|{{SSBB|Lucas}} (all phases), {{SSBB|Ness}} (only the battle with Porky) and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}} only) (only after defeating Porky)
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) (Wario kidnaps Ness; Ness will not be unlocked in any mode)
|&mdash;
|&mdash;
|8
|4, new team: {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}})
|-
|[[File:SSE-The Battlefield Fortress.png]]
|[[The Battlefield Fortress]]
|{{SSBB|Marth}} (all phases), {{SSBB|Meta Knight}} (second and third phases) and {{SSBB|Ike}} (third phase only)
|{{SSBB|Marth}}, {{SSBB|Meta Knight}} and {{SSBB|Ike}}
|&mdash;
|&mdash;
|11
|5, new team: {{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Meta Knight}}
|-
|[[File:SSE-The Forest.png]]
|[[The Forest]]
|{{SSBB|Link}} and {{SSBB|Yoshi}}
|{{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Toon Link}} <ref name="pre1">Toon Link, Wolf and Jigglypuff appear after completing story mode and revisiting the stage to find a hidden door. Entering the door intiates a one stock match against the character. Win and the character joins the team.</ref>
|&mdash;
|&mdash;
|13
|6, new team: {{SSBB|Link}} and {{SSBB|Yoshi}}
|-
|[[File:SSE-The Research Facility pt1.png]]
|[[The Research Facility (Part I)|The Research Facility I]]
|{{SSBB|Zero Suit Samus}} (all phases) and {{SSBB|Pikachu}} (all phases starting with the second)
|{{SSBB|Zero Suit Samus}} and {{SSBB|Pikachu}}
|&mdash;
|&mdash;
|15
|7, new team: {{SSBB|Zero Suit Samus}} and {{SSBB|Pikachu}}
|-
|[[File:SSE-The Lake Shore.png]]
|[[The Lake Shore]]
|{{SSBB|Mario}}, {{SSBB|Pit}} (entire level if Zelda was rescued, only the last section if Peach was rescued), {{SSBB|Link}}, {{SSBB|Yoshi}} (entire level if Peach was rescued, only the last section if Zelda was rescued) and {{SSBB|Kirby}} (only the last section)
|&mdash;
|{{SSBB|Peach}} or {{SSBB|Zelda}} (Bowser captures them)
|&mdash;
|14
|5, {{SSBB|Kirby}} joins {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}} and {{SSBB|Yoshi}}.
|-
|[[File:SSE-The Path to the Ruins.png]]
|[[The Path to the Ruins]]
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}} only)
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|[[File:SSE-The Cave.png]]
|[[The Cave]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|[[File:SSE-The Ruins.png]]
|[[The Ruins]]
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} (with {{SSBB|Squirtle}} for all phases and {{SSBB|Ivysaur}} after Pokémon Trainer finds it)
|{{SSBB|Ivysaur}}, {{SSBB|Charizard}} and {{SSBB|Wolf}}<ref name="pre1"/>
|&mdash;
|&mdash;
|14
|5, {{SSBB|Ivysaur}} and {{SSBB|Charizard}} become part of {{SSBB|Pokémon Trainer}}'s party
|-
|[[File:SSE-The Wilds pt1.png]]
|[[The Wilds (Part I)|The Wilds I]]
|{{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Meta Knight}}
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|[[File:SSE-The Ruined Hall.png]]
|[[The Ruined Hall]]
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}}
|&mdash;
|&mdash;
|&mdash;
|14
|4, {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} join {{SSBB|Meta Knight}}, {{SSBB|Marth}}, and {{SSBB|Ike}}.
|-
|[[File:SSE-The Wilds pt2.png]]
|[[The Wilds (Part II)|The Wilds II]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|14
|4
|-
|[[File:SSE-The Swamp.png]]
|[[The Swamp]]
|{{SSBB|Diddy Kong}}, {{SSBB|Fox}} (all phases) and {{SSBB|Falco}} (all phases sans the first)
|{{SSBB|Falco}} and {{SSBB|Jigglypuff}}<ref name="pre1"/>
|&mdash;
|&mdash;
|15
|4, {{SSBB|Falco}} joins {{SSBB|Diddy Kong}} and {{SSBB|Fox}}
|-
|[[File:SSE-The Research Facility pt2.png]]
|[[The Research Facility (Part II)|The Research Facility II]]
|{{SSBB|Zero Suit Samus}} (all phases, transforming from Samus by taunting whenever possible), {{SSBB|Pikachu}} (all phases) and {{SSBB|Samus}} (after defeating the False Samuses)
|{{SSBB|Samus}}
|{{SSBB|Zero Suit Samus}} (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck)
|&mdash;
|15
|4, {{SSBB|Samus}} replaces {{SSBB|Zero Suit Samus}}
|-
|[[File:SSE-Outside the Ancient Ruins.png]]
|[[Outside the Ancient Ruins]]
|{{SSBB|Olimar}}, {{SSBB|Captain Falcon}} (both all phases), {{SSBB|Donkey Kong}}, and {{SSBB|Diddy Kong}} (both only in the battle with the Subspace Army)
|{{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}}
|{{SSBB|Fox}} and {{SSBB|Falco}} (they did not become trophies, but Diddy Kong leaves their group and they all go their separate ways)
|&mdash;
|16
|4, {{SSBB|Diddy Kong}} leaves Fox and Falco and joins {{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}}
|-
|[[File:SSE-The Glacial Peak.png]]
|[[The Glacial Peak]]
|{{SSBB|Ice Climbers}} (only the sidescrolling section), {{SSBB|Meta Knight}} (the side-scrolling section and the battle with Lucario if the player chose him) and {{SSBB|Lucario}} (only if the player chose it in the battle with Meta Knight)
|{{SSBB|Ice Climbers}} and {{SSBB|Lucario}}
|&mdash;
|&mdash;
|18
|5, new team: {{SSBB|Meta Knight}} and {{SSBB|Lucario}}. {{SSBB|Ice Climbers}} take Meta Knight's place in this level's featured group
|-
|[[File:SSE-The Canyon.png]]
|[[The Canyon]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|18
|4, {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) intertwine
|-
|[[File:SSE-Battleship Halberd Interior.png]]
|[[Battleship Halberd Interior]]
|{{SSBB|Snake}} (all phases), {{SSBB|Meta Knight}} and {{SSBB|Lucario}} (after the latter two meet Snake)
|{{SSBB|Snake}}
|&mdash;
|&mdash;
|19
|4, {{SSBB|Snake}} joins {{SSBB|Meta Knight}} and {{SSBB|Lucario}}
|-
|[[File:SSE-Battleship Halberd Exterior.png]]
|[[Battleship Halberd Exterior]]
|{{SSBB|Peach}} and {{SSBB|Zelda}}/{{SSBB|Sheik}}
|{{SSBB|Zelda}} or {{SSBB|Peach}}
|&mdash;
|{{SSBB|Fox}} and {{SSBB|Peach}} or {{SSBB|Zelda}}
|22
|5, new team: {{SSBB|Fox}}, {{SSBB|Peach}} and {{SSBB|Zelda}}
|-
|[[File:SSE-Battleship Halberd Bridge.png]]
|[[Battleship Halberd Bridge]]
|{{SSBB|Snake}}, {{SSBB|Lucario}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Peach}} and {{SSBB|Zelda}}/{{SSBB|Sheik}}
|{{SSBB|Mr. Game & Watch}}
|&mdash;
|{{SSBB|Falco}}
|24
|4,  {{SSBB|Fox}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}} and {{SSBB|Snake}} intertwine, along with {{SSBB|Falco}} and {{SSBB|Mr. Game & Watch}}
|-
|[[File:SSE-The Subspace Bomb Factory pt2.png]]
|[[The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory I]]
|{{SSBB|Samus}} and {{SSBB|Pikachu}}
|&mdash;
|&mdash;
|&mdash;
|24
|4
|-
|[[File:SSE-The Subspace Bomb Factory pt1.png]]
|[[The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory II]]
|{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}} (all phases); {{SSBB|Samus}}, {{SSBB|Zero Suit Samus}} (by taunting as Samus), {{SSBB|Pikachu}} and {{SSBB|R.O.B.}} (second section onwards)
|{{SSBB|R.O.B.}}
|&mdash;
|&mdash;
|25
|1, all three teams intertwine
|-
|[[File:SSE-Entrance to Subspace.png]]
|[[Entrance to Subspace]]
|{{SSBB|Captain Falcon}}, {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}} and {{SSBB|Zelda}} (only four chosen characters can be played as)
|&mdash;
|All current fighters (Tabuu reduces them to their trophy forms)
|&mdash;
|0
|0, all current fighters are reduced to their trophy forms


|-
Meanwhile, [[Pit]], in [[Skyworld]], is watching Mario and Kirby's fight on a screen. Once he sees the whole terrible scene, including the bomb explosion, he retrieves his bow from [[Palutena]] and sets off to help. Amidst the clouds, the Halberd appears and drops off a wave of Primid to hinder Pit. Pit prevails and notices Mario's trophy stuck in the clouds and revives Mario. Pit and Mario join forces with the goal of destroying the Subspace Army.They miss catching the Halberd but see an Arwing fly by.
|[[File:SSE-Subspace pt1.png]]
|[[Subspace (Part I)|Subspace I]]
|{{SSBB|King Dedede}} (all phases), {{SSBB|Ness}} and {{SSBB|Luigi}} (only in the side-scrolling sections)
|{{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Bowser}} and {{SSBB|King Dedede}}
|&mdash;
|{{SSBB|Mario}}, {{SSBB|Donkey Kong}} {{SSBB|Diddy Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}} and {{SSBB|Charizard}}) (only if rescued by the starting fighters; fighters not rescued can still be found when replaying the level)
|From 4 to 19
|1, new team: {{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}}, {{SSBB|Bowser}} and any of the fighters rescued in this level
|-
|[[File:SSE-Subspace pt2.png]]
|[[Subspace (Part II)|Subspace II]]
|{{SSBB|Kirby}}
|{{SSBB|Ganondorf}} (if Kirby found Link and Zelda, who rescue him) and {{SSBB|Wario}} (If found)
|&mdash;
|{{SSBB|Kirby}} (guaranteed), {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}} and {{SSBB|Snake}} (only if rescued by Kirby; fighters not found can be rescued upon replaying the level)
|From 5 to 31
|1, {{SSBB|Kirby}} and any of the fighters rescued in this level, including Ganondorf, if Link and Zelda are found, and Wario, if he is found.
|-
|[[File:SSE-The Great Maze pt1.png]]<br>[[File:SSE-The Great Maze pt2.png]]<br>[[File:SSE-The Great Maze pt3.png]]<br>[[File:SSE-The Great Maze pt4.png]]
|[[The Great Maze]]
|{{SSBB|Bowser}}, {{SSBB|King Dedede}}, {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}} (guaranteed), {{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ganondorf}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Wario}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only if they were rescued in the previous two levels) and {{SSBB|Sonic}} (only in the battle with Tabuu)
|{{SSBB|Sonic}}
|&mdash;
|&mdash;
|From 6 to 32
|1, {{SSBB|Sonic}} joins
|}
====Notes====
<references/>
When only one character is available in Co-op mode, P2 will control an alternate costume of that character. This happens in nine stages: Kirby (in the Midair Stadium vs Petey Piranha and the entirely of Subspace II),  Pit (in The Skyworld, before having Mario join), Lucas (in The Ruined Zoo when he runs from the statue), Marth (in The Battlefield Fortress, before joining Meta Knight and Ike), Zero Suit Samus (in The Research Facility before she joined Pikachu), Meta Knight/Lucario (in The Glacial Peak, only in the battle against the character P1 didn't choose), Snake (in the Battleship Halberd Interior, before he joined Meta Knight and Lucario) and King Dedede (in the Subspace I, only in the battle against Bowser). A ninth battle is at the beginning of the game, where Mario and Kirby duel. This also applies to Diddy Kong when replaying any stage after completing the Jungle before completing the Lake.
<gallery>
Subspace Emissary Plotmap.svg|A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff.
</gallery>


==Bosses==
Meanwhile, Donkey Kong and Diddy Kong chase after King Bowser's minions, who have stolen their bananas for some reason. After a battle with a Mega Goomba, DK and Diddy find their bananas, but are ambushed by Bowser. DK punches Diddy to safety, and is then reverted into a trophy by Bowser, who is using the same gun as Wario. Later, Diddy finds Fox's crashed Arwing by an enormous lake. Rayquaza suddenly rises out of the lake, destroys what remains of the Arwing, and captures Diddy. Fox is ejected out of his destroyed ship at the last second and rescues Diddy from Rayquaza. Together the two fight Rayquaza.
These battles are fought with the bosses having a specific amount of health; once their health runs out, they are defeated.
{|class="wikitable"
!width="10%"|Boss
!width="20%"|Stage
!width="70%"|Fighters
|-
|align="center"|[[File:PeteyRage.jpg|100px]]<br>[[Petey Piranha]]
|Midair Stadium
|Kirby
|-
|align="center"|[[File:RayquazaRoar.jpg|100px]]<br>[[Rayquaza]]
|The Lake
|Fox and Diddy Kong
|-
|align="center"|[[File:PorkyBot.jpg|100px]]<br>[[Porky Minch]]
|The Ruined Zoo
|Ness and Lucas
|-
|align="center"|[[File:Galleomdesert.jpg|100px]]<br>[[File:Galleom tank.jpg|100px]]<br>[[Galleom]]
|The Wilds I and The Ruined Hall
|Marth, Ike and Meta Knight (The Wilds I)<br>Lucas and Pokémon Trainer (The Ruined Hall)
|-
|align="center"|[[File:RidleyWings.jpg|100px]]<br>[[Ridley]]
|The Research Facility II
|Samus and Pikachu
|-
|align="center"|[[File:HalberdBridge.jpg|100px]]<br>[[Duon]]
|Battleship Halberd Bridge
|Fox, Falco, Lucario, Snake, Peach and Zelda/Sheik in a party of four
|-
|align="center"|[[File:MetaRidleyFalconFlyerSwoop.jpg|100px]]<br>[[Meta Ridley]]
|The Subspace Bomb Factory II
|Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar and R.O.B. in a party of four
|-
|align="center"|[[File:Tabuu Fight.jpg|100px]]<br>[[Tabuu]]
|The Great Maze
|King Dedede, Luigi, Ness, Bowser, Kirby, Sonic and any fighters rescued in the previous two levels (besides Toon Link, Wolf and Jigglypuff) in a party of six
|}


All the bosses return in [[The Great Maze]].
After Fox and Diddy prevail, they set off to revive DK. They find Bowser and defeat him, although it is revealed afterwards that this was merely a copy of Bowser formed by a horde of Shadow Bugs, which make up nearly all of the enemies from Subspace. The real Bowser strikes, and Diddy and Fox are forced to flee into the water.


===Mini-Bosses===
Meanwhile, in a faraway place, Lucas is attacked by a strange monster. He trips, but is saved by Ness, who defeats the creature. Porky then appears, and commences battle with Ness and Lucas. Porky is eventually defeated, but Wario ruins the moment by firing another black arrow at Lucas. Ness pushes Lucas out of the way, but in so doing is reverted into a trophy, which Wario runs off with. Lucas runs off.
Due to these battles being against smashers or slightly modified versions of them, they are fought like regular brawls. Note that the player characters listed are only mandatory for the first playthrough and that other characters may be used if the level is replayed.
{|class="wikitable"
!width="10%"|Opponent
!width="20%"|Stage
!width="70%"|Fighters
|-
|align="center"|[[File:MarioVsKirby.png|100px]]<br>{{SSBB|Kirby}} or {{SSBB|Mario}}
|Midair Stadium
|Mario or Kirby, player fights the one they did not choose
|-
|align="center"|[[File:Lakeshore Subspace Emissary.png|100px]]<br>[[False character#False Bowser|False Bowser]]
|The Lake
|Diddy Kong and Fox
|-
|align="center"|[[File:False Peach Brawl.png|100px]]<br>[[File:False Zelda Brawl.png|100px]]<br>[[False character#False princesses|False]] Peach or Zelda
|The Lake Shore
|Link and Yoshi (if Peach was rescued) or Mario and Pit (if Zelda was rescued)
|-
|align="center"|{{SSBB|Mario}} and {{SSBB|Pit}} or {{SSBB|Link}} and {{SSBB|Yoshi}}
|The Lake Shore
|Link and Yoshi (if Peach was rescued; after false Peach's battle) or Mario and Pit (if Zelda was rescued; after false Zelda's battle). Ally is CPU controlled unless playing in Co-op Mode.
|-
|-
|align="center"|[[File:Subspace wario.PNG|100px]]<br>{{SSBB|Wario}}
|The Path to the Ruins
|Lucas and Pokémon Trainer (Squirtle only)
|-
|align="center"|[[File:Charizard Subspace Emissary.png|100px]] {{SSBB|Charizard}}
|The Ruins
|Lucas and Pokémon Trainer (Squirtle and Ivysaur only, Charizard is obtained after the battle)
|-
|align="center"|[[File:FalseDiddy.png|100px]]<br>[[False character#False Diddy Kong|False Diddy Kong]]
|The Swamp
|Diddy Kong, Fox, and Falco
|-
|align="center"|[[File:FalseSamus.png|100px]]<br>Pair of [[False character#False Samus|False Samus]]es
|The Research Facility II
|Zero Suit Samus and Pikachu
|-
|align="center"|[[File:Lucario Meta Knight Standoff Subspace Emissary.png|100px]] {{SSBB|Lucario}} or {{SSBB|Meta Knight}}
|The Glacial Peak
|Meta Knight or Lucario, player fights the one they did not choose
|-
|align="center"|False Peach and Zelda
|Battleship Halberd Interior
|Meta Knight, Lucario and Snake
|-
|align="center"|[[File:SubspaceIntro-Bowser.png|100px]]<br>{{SSBB|Bowser}}
|Subspace I
|King Dedede
|-
|align="center"|[[File:FalseDKfight.jpg|100px]]<br>[[False character#Beings made of Subspace|Newly-replicated versions]] of every fighter except Sonic, Jigglypuff, Toon Link and Wolf
|The Great Maze
|King Dedede, Luigi, Ness, Bowser, Kirby and any characters rescued in the previous two levels in a party of four
|-
|align="center"|[[File:Toon Link Subspace Brawl.png|100px]]<br>{{SSBB|Toon Link}}
|Secret door in The Forest that teleports to the [[Pirate Ship]]
|rowspan="3"|Any character; optional post-game battle
|-
|align="center"|[[File:Wolf Subspace.png|100px]]<br>{{SSBB|Wolf}}
|Secret door in The Ruins that teleports to the [[Lylat Cruise]]
|-
|align="center"|[[File:Jigglypuff Subspace Emissary Brawl.png|100px]]<br>{{SSBB|Jigglypuff}}
|Secret door in The Swamp that teleports to the [[Pokémon Stadium 2]]
|}
'''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character. This is the only way to play as a character’s alternate costume outside of replaying a stage where a character is battled, selecting this character as any stock aside from the first and not losing enough stocks to spawn as the character before the player activates the battle, in which afterwards the player should lose enough stocks so that they spawn as this character. This only happens in four battles: Mario/Kirby vs the character not chosen by P1, Kirby against Petey Piranha, Meta Knight/Lucario against the character not chosen by P1, and King Dedede against Bowser.


===Other special enemy battle===
[[Lucas]] bumps into [[Pokemon Trainer]] throws out Squirtle and both battle a group of primid. Both then decide to team-up and find his other pokemon.
*[[Porky Statue]] (The Ruined Zoo): it chases Lucas but it does not fight with him.


===Battles with Subspace Armies===
Marth stands on an abandoned castle watches as an army of primid march to the ruined castle bwhind a recently exploded bomb. After defeating the army, Metaknight attacks him and engage in battle. They set aside their differences to fight the primid. Both catch up to the Ancient Minister, but fail to stop him until Ike arrives and stops the Minister.
Some segments in levels, or all a level, has a battle with some enemies from Subspace. Unlike ambushes during sidescrolling segments, red dots on screen are used to indicate how many enemies are left to defeat.  
{|class="wikitable"
!width="10%"|Order
!width="10%"|Enemies to defeat
!width="20%"|Stage
!width="60%"|Fighters
|-
|align="center"|First
|30
|Midair Stadium
|Mario, Peach, Zelda and Kirby (after the battle between Mario and Kirby and before Petey Piranha appears)
|-
|align="center"|Second
|30
|The Battlefield Fortress
|Marth and Meta Knight (Ike joins later)
|-
|align="center"|Third
|40
|Outside the Ancient Ruins
|Donkey Kong, Diddy Kong, Captain Falcon and Olimar
|-
|align="center"|Fourth
|50
|The Canyon
|Mario, Pit, Kirby, Link and Yoshi in a party of four
|-
|align="center"|Fifth
|50
|The Subspace Bomb Factory II
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu and R.O.B. in a party of four
|}


==Similarities to the ''Kirby'' series==
Luigi is standing in a road and is frightened by waddle dee's. He gets scared and surprised when King Deedede turns him into a trophy. Wario then appers in a cart with a trophied Ness and one of the princesses. The king then steals the cart.
''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''[[Kirby Super Star]]'' and other elements from ''Kirby'' games. This is likely intentional, given [[Masahiro Sakurai]]'s work on both games.
*The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean.
*The beginning of [[The Ruined Zoo]] (more specifically the boss battle against the [[Pig King Statue]] and [[Porky Minch]]) is similar to the Heavy Lobster battle in ''Revenge of Meta Knight'': The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on.
*Both feature {{b|minecart|vehicle}}s and [[Slide Launcher|special devices]] that propel characters forwards. The latter's design and function comes directly from ''Kirby Super Star''. Additionally, the slide launchers puts characters in a shield position, just like in ''Kirby Super Star''. There are also bomb blocks which function identically to those from the ''Kirby'' series.
*The [[Space Jump]] is just like how P2 from ''Kirby Super Star'' comes back to P1.
*The final boss ([[Tabuu]]) teleports around the stage repeatedly (a common feature in most final bosses in ''Kirby'' games, such as [[Marx]] and [[Nightmare]]).
*Bosses from the ''Kirby'' games, such as {{iw|wikirby|Dyna Blade}} and Marx, have similar moves to bosses in ''Brawl'', such as Ridley and Tabuu.
*Bosses do not flinch.
*Enemies cannot survive underwater; they will be KO'd immediately upon touching it.
*[[Roader]]s are similar to ''Kirby'''s {{iw|wikirby|Wheelie}}s.
*The [[Bucculus]] attacks in a similar way to {{iw|wikirby|Leap}}.
*The planet Floria in Milky Way Wishes has a similar concept to the [[Door#Day-changing doors|day-changing doors]], except that it has four rooms and they are based on seasons instead of day and night.


==Differences from other game modes==
Link pulls the master sword from its rock in the forest. The Halberd then flies over the sky and releases a group of primid. Yoshi wakes up and both decide to team up. After the battle, they reach the end of the forest
===Gameplay===
and barely miss the Halberd so they continue on.
Despite characters using the same moves and using much of the same engine as in the other modes of ''Brawl'', the gameplay of the Subspace Emissary differs from that of ordinary [[Versus mode|brawls]]:
*The walking speed, running speed, and [[air speed]] of most characters has been normalized; slower characters move faster, while faster characters move slower. This is quite noticeable with Captain Falcon and Sonic's dashing.
*Player 2 will receive a significant walking speed, running speed and jump height increase as their distance from player 1 increases. This is presumably to prevent them from falling behind too much, but happens regardless of whether they run ahead or fall behind.
*All characters jump 2 frames faster, jump 18% higher, have slightly higher gravity, and have a 19% faster falling speed. As a result, vertical movement is in general faster, while some characters' recoveries (such as Jigglypuff and Pit) are indirectly [[nerf]]ed by the heavier physics.
**Peach's double jump has 40% more force; no other character has a change of more than 10%.
**Snake's double jump has 12% less force.
**Some special moves that grant temporary hovering, such as Diddy's [[Rocketbarrel Boost]], can't keep up with the increased gravity and so are also indirectly nerfed.
*During side-scrolling stages, the player cannot get [[Star KO]]'d - the player crashes into the top of the screen, leaving behind the colorful explosion. Players are only Star KO'd or Screen KO'd in ambushes, boss battles, and fights against Subspace clones.
*All characters can [[swim]] considerably longer.
*The [[Pokémon Change#Stamina|Stamina]] mechanic of the {{SSBB|Pokémon Trainer}}'s Pokémon is removed.
*Grab-only special moves such as [[Inhale]] and [[Egg Lay]] deal damage to enemies instead of grabbing.
*In addition to blocking most attacks, [[Mirror Shield]] can also now do damage.


===Dialogue===
Zero Suit Samus is seen infiltrating an underground compound. She finds Pikachu trapped and being totured by an elecric beam. Samus frees Pickachu and is then attacked by ROBs. Samus and Pickachu then find what samus was really trying to find: her Power Suit
While various characters in the ''Smash'' series have one-liners through [[taunts]], battle cries, and the like, the cutscenes of ''The Subspace Emissary'' have very little spoken dialogue. The vast majority of character interaction takes place through actions, gestures, and expressions, augmented by short grunts or exclamations. Some cutscenes feature moves that have battle cries where the character says the move's name, such as Ness and Lucas using their [[PK Thunder]] or Captain Falcon using his [[Falcon Punch]]. The only character who speaks in more than one scene is Pikachu, who only "speaks" via yelling its own name. In Jigglypuff's only scene, the crowd chants its name, making them the only non-playable character to say a line.


Only one character in all of The Subspace Emissary ever speaks in a full sentence; in [[Battleship Halberd Interior]], {{SSBB|Snake}} directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the ''Metal Gear'' series. In ''Brawl'', it references the extensive voicework in the ''Metal Gear Solid'' games, the frequent [[wikipedia:Fourth wall|breaking of the fourth wall]] in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene.
Kirby and the princess encounter bowser and he shoots the princess withe the trophy gun. he then creates a copy of the princess and gives her the torphy gun. Mario and Pit arive at the surface world and chase the ancient minister. The fake princess fires at mario but is stopped by Link and Yoshi. He then destroys the copy Which catches Mario's eye and Mario and Pit battle Yoshi and Link. Link and Yoshi win and mario and pit become torphies. King Dededee drives by in the car and kirby jumps on and tries to free the trophies. Kirby activates mario and pit and pit fires an arrow at the cart to slow it down. All of them team up and follow the cart all the way to a tunnel. The team then reaches what looks to be King Deedede's castle with the Halberd in the background.


==Names in other languages==
Ganondorf is watching all these events unfold evening watching his partner Bowser.
{{langtable
|ja={{ja|亜空の使者|Akū no Shisha|?}}
|jaM=Emissary of Subspace
|en=The Subspace Emissary
|fr=L'émissaire Subspatial
|frM=The Subspatial Emissary
|es=El Emisario Sub Espacial
|esM=Subspace Emissary
|de=Der Subraum-Emissär
|deM=The Emissary Subspace
|it=L'emissario del Subspazio
|itM=The Emissary from Subspace
|ko={{ja|아공의 사자|Agong-ui Aaja|?}}
|koM=Emissary of Darkness
}}


==Trivia==
Lucas and Pokemon Trainer have reached a tall mountain and watch as Charizard flies by. They continue their quest to catch Ivysaur and Charizard. They reach the bottom of the mountain which appears to have an entrance. Wario appears and engages them in battle and loses causing him to turn into a trophy. With Ness no where to be found the pair continues on.
[[File:MarioTrophyTransform.jpg|thumb|Mario's trophy coming to life in ''Melee''{{'}}s opening, compared to in the [[Midair Stadium]] of the Subspace Emissary.]]
*The Subspace Emissary's camera is programmed to only be able to move through certain area, and will lock if the player goes outside these areas. However, if the player goes a sufficiently large distance above or below the stage's vertical origin, this restriction will inexplicably be bypassed. It's possible that this was programmed in as a failsafe, but this is never possible in normal gameplay, due to the game using a local blast zone system based on the camera's location, and the different behaviour of the upper blast zone. Thus, this phenomenon can only occur if the local blast zones are modified to extend much further out.
*While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as twelve characters, or barely one-third of the roster: {{SSBB|Kirby}}, {{SSBB|Pit}}, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Zero Suit Samus}} (transforming from Samus by taunting whenever Samus must be chosen), {{SSBB|Snake}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Diddy Kong}}, either {{SSBB|Link}} or {{SSBB|Yoshi}}, either {{SSBB|Olimar}} or {{SSBB|Captain Falcon}}, and one of either {{SSBB|Peach}}, {{SSBB|Zelda}} or {{SSBB|Sheik}}.
**Co-op mode adds {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Donkey Kong}}, {{SSBB|Fox}}, Pokémon Trainer's {{SSBB|Squirtle}}, {{SSBB|Ice Climbers}} and {{SSBB|Pikachu}} alongside both pairs (instead of just one) of Link and Yoshi, Olimar and Captain Falcon, Peach and either Zelda or Sheik to the required list.
*Assuming the player rescues no other characters in either [[Subspace (Part I)|Subspace I]] or [[Subspace (Part II)|Subspace II]], it is possible to finish The Subspace Emissary with only 6 characters available in the player's roster: {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|King Dedede}}, and {{SSBB|Bowser}} from Subspace I, {{SSBB|Kirby}} from Subspace II, and {{SSBB|Sonic}}, who appears at the end of the [[Great Maze]].
*[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable.
*As far as playable characters go, {{uv|Wario}}, {{uv|R.O.B.}}, and {{uv|Sonic}} are the only universes that do not have a song played at any time.
**In addition, {{uv|Star Fox}} (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay.
*Outside of the boss characters, the ''Super Mario'' universe is the only represented franchise that uses some of its characters as regular enemies, those being Goomba, Koopa Troopa/Paratroopa, Bullet Bill, Hammer Bro, and Giant Goomba. All of the other enemies are original characters.
*{{SSBB|Mario}} and Kirby are playable in more levels than any other character, with a total of nine.
**Pit is playable in eight levels; Link, Yoshi, and Diddy Kong are playable in seven; Peach or Zelda, Lucas, Pokémon Trainer, Meta Knight, and Samus and Pikachu are playable in six (if one count all Pokémon Trainer's Pokémon ({{SSBB|Squirtle}} appears in all six levels, {{SSBB|Ivysaur}} appears in four levels, and {{SSBB|Charizard}} appears in three levels) and both of Samus' versions ({{SSBB|Zero Suit Samus}} appears in the first two levels, and Samus in the last five levels)), Zelda or Peach, {{SSBB|Donkey Kong}}, and {{SSBB|Fox}} are playable in five; {{SSBB|Lucario}} can be playable in four or five; Marth, {{SSBB|Ike}}, {{SSBB|Falco}}, Captain Falcon, Olimar, and Snake are playable in four; {{SSBB|Ness}}, {{SSBB|Ice Climbers}}, and {{SSBB|R.O.B.}} are playable in three; {{SSBB|Mr. Game & Watch}}, {{SSBB|Luigi}} and {{SSBB|King Dedede}} are playable in two; {{SSBB|Bowser}}, {{SSBB|Ganondorf}}, {{SSBB|Wario}}, and {{SSBB|Sonic}} are playable in one; and {{SSBB|Jigglypuff}}, {{SSBB|Toon Link}}, and {{SSBB|Wolf}} are absent until after completing The Subspace Emissary.
*The opening battle between Mario and Kirby in The Subspace Emissary may be a reference to the [[opening movie]] of ''[[Super Smash Bros.]]'', where the two face each other near the end of the movie.
**In addition, Mario's [[trophy]] coming to life in the first cutscene could be a reference to the beginning of ''[[Melee]]'''s opening movie.
*The Subspace Emissary is the only mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without fighting and defeating them. ''Ultimate''{{'}}s [[World of Light]] bypasses the usual "Challenger Approaching" battle, but it still requires the player to fight the character that will be unlocked.
*The Subspace Emissary is mentioned several times in {{forwiiu}} in [[Palutena's Guidance]] during the conversation of Mario and [[Mr. Game & Watch]] and the North American English boxing alias for [[R.O.B.]] Also, some enemies from The Subspace Emissary return in {{for3ds}}'s [[Smash Run]] mode. The Subspace Emissary is also referenced in one of the riddles regarding Tabuu, located in the [[Mysterious Dimension]] sub-world of World of Light.
*The health bars for [[enemies]] (not including [[boss]]es) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying.
*While all characters use their in-game models during cutscenes, certain parts of characters such as loose clothing and hair have increased polygon counts in order for them to perform smoother. Examples of this are Marth's cape, Link's hair, and Lucas's shirt.
{{clr}}


==See also==
King Deedede is touching up the trophies and puts his medallions on them. Bowser and his armies attack the castle knocking out the king and kidnapping the princess wario took. Just as they leave, Team Mario arrives just to late to save them. Mario and Pit try to stop them but Bowser escapes in his helicopter and heads to the Halberd.
*[[List of cutscenes in The Subspace Emissary]]
*[[Adventure Mode (SSBM)]]
*[[Adventure Mode: World of Light]]


==External links==
The Ancient minister sets up a subspace bomb to explode at the castle and flies away looking sadly at his ROBs
*[http://www.smashbros.com/wii/en_us/gamemode/modea/index.html Adventure Mode index]


{{Universe}}
Ganondorf then recieves a transmission from his master: Master Hand
{{SSBBMenus}}
 
[[Category:Modes (SSBB)]]
Meanwhile, Lucas and Pokemon Trainer capture Charizard and Ivysaur. They then enter a large underground shaft.
[[Category:Single-player modes]]
 
[[Category:Super Smash Bros. universe]]
A large robot boss rockets across the desert and is being watched by Metaknight, Ike, and Marth(Team Knight)
[[Category:Subspace Emissary]]
Ike and Metaknight jump to engage this new enemy with Marth unsure of what to do. They reach the boss and they prepare to fight it. They fight and the boss retreats and falls through a floor near a mountain. He falls right in front of Lucas and Pokemon Trainer. They fight and are captured as he rockets up to the surface with them in its hands and discover he is attached to a subspace bomb. Lucas uses his PK thunder to free them. As they fall to the ground, Metaknight catches them and flies away from the bomb radius. Wario is absorbed by the blast.
[[Category:Co-op modes]]
 
The Minister is preparing another bomb when team Mario attacks. The minister escapes again but is torn up about the ROBs sacrifice as one of them waves good-bye. Mario and his team barely escape.
 
Diddy and Fox are walking out of the jungle and Diddy is shot by a trophy blast from Bowser. Bowser fires at him and dodges it. He then makes a shadow diddy. Bowser is about to shoot again but his trophy gun is destroyed by an Arwing piloted by falco. Bowser escapes again in his helicopter. Falco, Fox, and Diddy defeat the shadow diddy. They are too late to catch Dk as he is transported away to an island in the sky. Falco summons Great Fox and Arwings.
 
Samus and Pikachu is about to get her power suit but is attacked by power suit clones. She defeats them and claims her power suit. As they make their way to the exit. The are ambushed by Ridley
 
 
     
   
 
Two very brief clips show [[Sonic the Hedgehog]] fighting the Subspace Army, and one in which he's assisting Mario. However it is still unknown as to what role Sonic will play in the story or how they will get mixed up with the struggle against the Emissary.
 
[[Solid Snake]] is somewhere in the Halberd towards the ending of Subspace Emissary. He keeps hiding in his cardboard box.
 
===Weapons and Defense===
[[Image:ROBrawl.jpg|thumb|right|Two R.O.B.s activating the bomb.]]
The Subspace Army possesses special weapons called Subspace Bombs. The [[R.O.B|R.O.B.s]] (Robotic Operating Buddies) assist in activating each bomb. When a Subspace bomb explodes, it creates an enormous ball of energy that engulfs the area and brings it into Subspace. It is currently unknown as to what happens to living creatures when sucked into Subspace. In addition to the bombs, the Subspace Army also controls Meta Knight's massive airship, the Halberd. They use the Halberd to transport their armies and deliver the Subspace Bombs to their destinations.
 
====The Primid====
The Primid are the Subspace Army's main offensive soldiers [http://www.smashbros.com/en_us/gamemode/modea/modea03.html]. They are puppet-like beings who bear the Subspace symbol on their chest and they appear in different types:
 
*Common Primid - These are the main Primid enemies that you encounter throughout the game. They mostly run around and make faces at you, but can also attack unexpectedly.
*Red Primid - Making a vague appearance in a trailer, this type of Primid is able to breathe fire.
*Boom Primid - These Primid carry enormous boomerangs and can therefore attack you from great distance.
*Bomb Primid- These black, red, and gray Primid carry large bombs. If you touch one, they will explode or throw bombs at you. Sonic is the best parter to take care of them.
*Saber Primid- Shown in a trailer, these elite fighters wield large, blue beam swords. Based on their nature, they are much more dangerous than other Primid variations.
*Laser Primid- These Primid are able to shoot red lasers from their hands.
*Big Primid- These Primid are the largest Primid type, hence the name. While they are very similar to normal Primid both in attacks and appearance, they are fairly stronger. They also have jump and roll attacks.
 
====Other Enemies====
The Subspace army have many robotic minions that assist them greatly during the game, including the R.O.B.s that were seen during the video, whom have missiles and lasers as their weaponry. So far the largest of their robots seem to be the [[Grea]]p - a large hulking mechanic being that sports two incredible sickles. One of the strangest robots that they've created are the [[Shaydas]], who seem to be made entirely out of fog - though also have two large sword like weapons as well. Their weak spot is the glowing orb in their chest.
 
The [[Bytan]], while seemingly harmless - aren't, as the small spheroids are capable of multiplying. The Poppant, on the other hand, are relatively harmless, seeing that once you approach them, they'll cower and skedaddle off the stage. Roaders are unicycle like enemies who drive around the stage - and are very fast at doing so. Also, Roaders are reminiscent of the original ExciteBiker.
 
The [[Glunde]]r is a static-producing eyeball that hides in a metal shell. When you get near them, they open their shells and send out electricity. Spaaks are large mechanical clouds that try to ram you. When attacked, they turn black and become more aggressive. Mites are tiny creatures that look like stick figure drawings. They like to attack in huge groups and are continuously produced through dark portals that can also be destroyed. 
 
The [[Trowlon]] is a pink robotic like creature who is quite thin compared to many of the others. According to the website it'll use its trowel like arms to carry their opponents, or rather your character, away. Whether or not this means an instant kill is unknown. Finally, the Auroros are large mechanic birds who'll charge their beaks into the ground, attempting to harm you. A recent game trailer revealed a few other Subspace enemies including a hovering jellyfish-like creature, circular enemies that move on a track and drop fireballs, and what appears to be a creature that throws large bombs.
 
Aside from these well-known enemies, there are others that have also been confirmed to appear. A few of these come from an actual series, including the Hammer Bro., Bullet Bills, Goombas, and Koopas. The rest of the confirmed enemies are completely unknown. These include sword wielding fish, a strange ram-like creature, and a fire-launching spacecraft. Their relation to the Subspace Army is still questionable.
 
===The Enemy===
[[Image:Modea04_070824d.jpg|thumb|right|Petey Piranha attacking with the cages that contain the princesses Peach and Zelda.]]
 
The main enemy of the Subspace Emissary was assumed to be the Ancient Minister as well as his army, which consists of the Primid but was later proved false. The real villian is yet to be revealed. The Halberd has been taken over by the Ancient Minister, but it is unknown if Meta Knight himself has joined his side. The Subspace Emissary Movie, which was posted on the official Smash Bros. homepage, revealed that Meta-Knight is working together with Ice Climbers in the Subspace Emissary. Apparently, [[Petey Piranha]] from the ''Mario'' series is working for the Subspace Army and has captured Princess Peach and Zelda. The official website also revealed a number of enemies that fight for the Subspace Army (a list of which can be seen under "Weapons and Defense" above). Each of these creative creatures bears the Subspace Symbol on some part of their body.
 
Petey Piranha is the first boss in the Subspace Emissary. You will fight him as Kirby. He will attack using the cages that contain Peach and Zelda. Your job is to break one of the cages, thus freeing the princess inside. After you defeat Petey Piranha, Wario will appear and use a strange machine to transform the princess you didn't save into her trophy form and kidnap her. As mentioned before, being a trophy is apparently a bad thing.
 
As seen in Fox's misfortune and the [[Trophy Stand]]s update, Rayquaza appears as a boss that Diddy Kong and/or Fox fight. The whereabouts of Donkey Kong are unknown.
It has been suggested over at the official website that there will be many bosses in the game other than Petey Piranha and Raquaza, all of whom will probably be a major (or minor) boss in a Nintendo or third party video game series.
 
===Compilation Video===
<youtube>_rohPtWTCes</youtube>
 
[[Category:Modes]]

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