Editing Adventure Mode: The Subspace Emissary
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{{ArticleIcons|brawl=yes|fa=yes}} | {{ArticleIcons|brawl=yes|fa=yes}} | ||
{{Infobox Game | {{Infobox Game | ||
|title=The Subspace Emissary | |title = The Subspace Emissary | ||
|image=[[File:Subspace Emissary Logo.jpg|250px]] | |image = [[File:Subspace Emissary Logo.jpg|250px]] | ||
|caption=The official SSE logo.}} | |caption = The official SSE logo. | ||
'''Adventure Mode: The Subspace Emissary''' ({{ja|亜空の使者|Akū no Shisha}}, ''Emissary of Subspace''), sometimes abbreviated as '''SSE''' or shortened to '''Subspace Emissary''', is a mode in ''[[Super Smash Bros. Brawl]]'' | }} | ||
'''Adventure Mode: The Subspace Emissary''' ({{ja|亜空の使者|Akū no Shisha}}, ''Emissary of Subspace''), sometimes abbreviated as '''SSE''' or shortened to '''Subspace Emissary''', is a mode in ''[[Super Smash Bros. Brawl]]'', similar to ''[[Melee]]''{{'}}s [[Adventure Mode]]. It was hinted at with the [http://www.smashbros.com/wii/en_us/gamemode/modea/modea01.html This world...] [[Dojo]] update on July 20th, 2007, and fully unveiled on August 3rd of the same year. | |||
==Overview== | ==Overview== | ||
On July 20th, [[Smash Bros. DOJO!!]] was updated with a collection of enigmatic images that depicted {{SSBB|Mario}} and {{SSBB|Kirby}} transforming from [[Trophy|trophies]] into fighters (akin to the introduction of ''Melee''). After Kirby's apparent defeat at the hands of Mario, he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and [[Meta Knight]]’s ship, the [[Halberd]], flies over the stadium, soon followed by the appearance of [[Primid|a mysterious character]]. The | On July 20th, [[Smash Bros. DOJO!!]] was updated with a collection of enigmatic images that depicted {{SSBB|Mario}} and {{SSBB|Kirby}} transforming from [[Trophy|trophies]] into fighters (akin to the introduction of ''Melee''). After Kirby's apparent defeat at the hands of Mario, he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and [[Meta Knight]]’s ship, the [[Halberd]], flies over the stadium, soon followed by the appearance of [[Primid|a mysterious character]]. The screen shots were accompanied with this description: | ||
''In this world, trophies fight. They know nothing but fighting. Fighting is the sole reason for their existence. Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world. But...When someone...or something...breaks those rules, the world will pay a terrible price...'' | ''In this world, trophies fight. They know nothing but fighting. Fighting is the sole reason for their existence. Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world. But...When someone...or something...breaks those rules, the world will pay a terrible price...'' | ||
The post was placed under a mode referred to as "???" until August 3rd when it was changed to "Adventure Mode". On August 3rd, Smash Bros. DOJO!! was updated again. This time, more information was given. The mode was dubbed "The Subspace Emissary", and a multitude of screenshots were shown, as well as a cutscene related to the "This World…" update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in "This World…". The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. {{SSBB|Peach}} and {{SSBB|Zelda}} were seen watching from the sidelines but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the [[Primid]]s, an entity from the sky called the [[Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. [[Petey Piranha]] appears and captures Peach and Zelda in cages. | The post was placed under a mode referred to as "???" until August 3rd, when it was changed to "Adventure Mode". On August 3rd, Smash Bros. DOJO!! was updated again. This time, more information was given. The mode was dubbed "The Subspace Emissary", and a multitude of screenshots were shown, as well as a cutscene related to the "This World…" update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in "This World…". The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. {{SSBB|Peach}} and {{SSBB|Zelda}} were seen watching from the sidelines, but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the [[Primid]]s, an entity from the sky called the [[Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. [[Petey Piranha]] appears and captures Peach and Zelda in cages. | ||
The various screen shots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and {{b|Bullet Bill|enemy}}s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous. | |||
===Stages=== | |||
[[File:AdventureMap.jpg|thumb|400px|The [[Adventure Map]], after completion of The Subspace Emissary.]] | |||
[[File:Subspace Emissary Plotmap.svg|thumb|400px|A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff.]] | |||
The Subspace Emissary consists of 31 different stages. As some stages share the same name, the earlier stage is denoted with a I while the later-appearing stage is followed by a II. | |||
The | {| class=wikitable | ||
! Icon | |||
! Stage | |||
! Characters available | |||
! Bosses | |||
|- | |||
| [[File:SSE-Midair Stadium.png]] || [[Midair Stadium]] || {{SSBB|Mario}}, {{SSBB|Kirby}}, {{SSBB|Peach}}, {{SSBB|Zelda}} || {{SSBB|Kirby}}/{{SSBB|Mario}}, [[Petey Piranha]] | |||
|- | |||
| [[File:SSE-Skyworld.png]] || [[Skyworld (SSE)|Skyworld]] || {{SSBB|Mario}}, {{SSBB|Pit}} || — | |||
|- | |||
| [[File:SSE-Sea of Clouds.png]] || [[Sea of Clouds]] || {{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} || — | |||
|- | |||
| [[File:SSE-The Jungle.png]] || [[The Jungle]] || {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}} || — | |||
|- | |||
| [[File:SSE-The Plain.png]] || [[The Plain]] || {{SSBB|Mario}}, {{SSBB|Pit}} || — | |||
|- | |||
| [[File:SSE-The Lake.png]] || [[The Lake]] || {{SSBB|Diddy Kong}}, {{SSBB|Fox}} || [[Rayquaza]], False {{SSBB|Bowser}} | |||
|- | |||
| [[File:SSE-The Ruined Zoo.png]] || [[The Ruined Zoo]] || {{SSBB|Lucas}}, {{SSBB|Ness}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) || [[Porky Statue]], [[Porky]] | |||
|- | |||
| [[File:SSE-The Battlefield Fortress.png]] || [[The Battlefield Fortress]] || {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Ike}} || — | |||
|- | |||
| [[File:SSE-The Forest.png]] || [[The Forest]] || {{SSBB|Link}}, {{SSBB|Yoshi}} || — | |||
|- | |||
| [[File:SSE-The Research Facility pt1.png]] || [[The Research Facility (Part I)|The Research Facility I]] || {{SSBB|Zero Suit Samus}}, {{SSBB|Pikachu}} || — | |||
|- | |||
| [[File:SSE-The Lake Shore.png]] || [[The Lake Shore]] || {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} || False {{SSBB|Peach}}/{{SSBB|Zelda}} | |||
|- | |||
| [[File:SSE-The Path to the Ruins.png]] || [[The Path to the Ruins]] || {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) || {{SSBB|Wario}} | |||
|- | |||
| [[File:SSE-The Cave.png]] || [[The Cave]] || {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} || — | |||
|- | |||
| [[File:SSE-The Ruins.png]] || [[The Ruins]] || {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}) || {{SSBB|Charizard}} | |||
|- | |||
| [[File:SSE-The Wilds pt1.png]] || [[The Wilds (Part I)|The Wilds I]] || {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Meta Knight}} || [[Galleom]] | |||
|- | |||
| [[File:SSE-The Ruined Hall.png]] || [[The Ruined Hall]] || {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) || [[Galleom]] | |||
|- | |||
| [[File:SSE-The Wilds pt2.png]] || [[The Wilds (Part II)|The Wilds II]] || {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} || — | |||
|- | |||
| [[File:SSE-The Swamp.png]] || [[The Swamp]] || {{SSBB|Diddy Kong}}, {{SSBB|Fox}}, {{SSBB|Falco}} || Giant False {{SSBB|Diddy Kong}} | |||
|- | |||
| [[File:SSE-The Research Facility pt2.png]] || [[The Research Facility (Part II)|The Research Facility II]] || {{SSBB|Zero Suit Samus}}, {{SSBB|Pikachu}}, {{SSBB|Samus}} || False {{SSBB|Samus}} (x2), [[Ridley]] | |||
|- | |||
| [[File:SSE-Outside the Ancient Ruins.png]] || [[Outside the Ancient Ruins]] || {{SSBB|Olimar}}, {{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}} || — | |||
|- | |||
| [[File:SSE-The Glacial Peak.png]] || [[The Glacial Peak]] || {{SSBB|Ice Climbers}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}} || {{SSBB|Lucario}}/{{SSBB|Meta Knight}} | |||
|- | |||
| [[File:SSE-The Canyon.png]] || [[The Canyon]] || {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} || — | |||
|- | |||
| [[File:SSE-Battleship Halberd Interior.png]] || [[Battleship Halberd Interior]] || {{SSBB|Snake}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}} || False {{SSBB|Peach}} and {{SSBB|Zelda}} | |||
|- | |||
| [[File:SSE-Battleship Halberd Exterior.png]] || [[Battleship Halberd Exterior]] || {{SSBB|Peach}}, {{SSBB|Sheik}}/{{SSBB|Zelda}} || — | |||
|- | |||
| [[File:SSE-Battleship Halberd Bridge.png]] || [[Battleship Halberd Bridge]] || {{SSBB|Snake}}, {{SSBB|Lucario}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Peach}}, {{SSBB|Sheik}}/{{SSBB|Zelda}} || [[Duon]] | |||
|- | |||
| [[File:SSE-The Subspace Bomb Factory pt1.png]] || [[The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory I]] || {{SSBB|Samus}}, {{SSBB|Pikachu}} || — | |||
|- | |||
| [[File:SSE-The Subspace Bomb Factory pt2.png]] || [[The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory II]] || {{SSBB|Samus}}, {{SSBB|Pikachu}}, {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}}, {{SSBB|R.O.B.}} || [[Meta Ridley]] | |||
|- | |||
| [[File:SSE-Entrance to Subspace.png]] || [[Entrance to Subspace]] || {{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} || — | |||
|- | |||
| [[File:SSE-Subspace pt1.png]] || [[Subspace (Part I)|Subspace I]] || {{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}} || {{SSBB|Bowser}} | |||
|- | |||
| [[File:SSE-Subspace pt2.png]] || [[Subspace (Part II)|Subspace II]] || {{SSBB|Kirby}} || — | |||
|- | |||
| [[File:SSE-The Great Maze pt1.png]]<br>[[File:SSE-The Great Maze pt2.png]]<br>[[File:SSE-The Great Maze pt3.png]]<br>[[File:SSE-The Great Maze pt4.png]] | |||
| [[The Great Maze]] || {{SSBB|Bowser}}, {{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ganondorf}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|King Dedede}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Luigi}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Ness}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, {{SSBB|Wario}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} || [[Petey Piranha]], [[Rayquaza]], [[Porky]], [[Ridley]], [[Galleom]], [[Duon]], [[Meta Ridley]], [[Tabuu]] | |||
|} | |||
==Gameplay== | ==Gameplay== | ||
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the ''[[Mario (universe)|Mario]]'' and ''[[Kirby (universe)|Kirby]]'' games. However, it retains all basic mechanics of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will [[ambush|pause at specific points]] and force the player to defeat a set of enemies, which prevents one from simply running through everything. | |||
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the | |||
The mode features a [[Adventure Map|world map]] where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again | The mode features a [[Adventure Map|world map]] where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again with the exception of some stages where the player must wait until the Subspace Emissary is beaten like Midair Stadium. | ||
The mode also has a two-player option | The mode also has a two-player option. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to [[Space Jump|warp]] to the first player at any time (except in boss battles) by pressing the [[Start-Pause button|button that would normally pause the game]]. The first player must be present with stock left at all times; if the first player runs out of stock, the game will end and offer a continue, regardless of whether the second player still has stock left. If the second player runs out of stock, the first player can continue alone. In addition, only the first player can navigate through [[door]]s (though the second player can still utilize [[key]]s) and temporary switches. If the second player goes into a barrel cannon or minecart they will be teleported back to the player seconds later unless the first player goes in right after. The second player can also decide when barrel cannons shoot. | ||
When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot | When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot (for example) choose only three characters for a four-stock stage. Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters which replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given. | ||
The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. However, the [[midair jump]]s of a character that possesses more than one will be worse than normal. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to [[swimming|swim]] for significantly longer. Characters retain their standard physics in boss battles. Because Smash relies on KOs by being knocked off stage, in order for the platforming nature to be retained, the camera's reaction time in following a character decreases in proportion to the player's damage. | The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. However, the [[midair jump]]s of a character that possesses more than one will be worse than normal. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to [[swimming|swim]] for significantly longer. Characters retain their standard physics in boss battles. Because Smash relies on KOs by being knocked off stage, in order for the platforming nature to be retained, the camera's reaction time in following a character decreases in proportion to the player's damage. | ||
[[Grab]]bing mechanics are also altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to [[pummel]] them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of {{SSBB|Donkey Kong}}, who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab | [[Grab]]bing mechanics are also altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to [[pummel]] them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of {{SSBB|Donkey Kong}}, who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab like Yoshi and Kirby's standard special moves; such moves have extra Subspace Emissary-only hitboxes (for example, [[Egg Lay]] will deal 13% damage, while Pikmin will deal damage when [[Pikmin Throw|thrown]]). Bosses and large enemies cannot be grabbed; however, Big Primids can be grabbed effectively. None of these changes apply when facing an opposing Smasher due to playing like an actual Brawl, though Kirby will be unable to copy their abilities. | ||
===Clear %=== | ===Clear %=== | ||
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*Enemy health goes up, sometimes considerably with bulky enemies like Greaps. | *Enemy health goes up, sometimes considerably with bulky enemies like Greaps. | ||
*Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses. | *Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses. | ||
*Additional attacks become available to enemies. | |||
*Enemies and obstacles do more damage and have more KO power. | *Enemies and obstacles do more damage and have more KO power. | ||
*Enemies | *Some enemy hitboxes are slightly bigger. | ||
*Enemies are harder to flinch. | |||
*Enemies generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop). | |||
*More (and sometimes deadlier) enemies appear during locked battles. | *More (and sometimes deadlier) enemies appear during locked battles. | ||
*[[Trackball]]s lose energy faster. | |||
*[[Auroros]] can't be thrown as far, making it more difficult to use them as javelins against other enemies. | |||
*Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated. | *Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated. | ||
*[[Stock Ball]]s may get rarer (or, in the case of Very Hard and Intense, not exist, being replaced by recovery items instead). | *[[Stock Ball]]s may get rarer (or, in the case of Very Hard and Intense, not exist, being replaced by recovery items instead). | ||
*Certain features travel faster, giving the player less reaction time. | *Certain features travel faster, giving the player less reaction time. | ||
**[[Barrel Cannon]]s, [[Slide Launcher]]s, [[Minecart]]s, and other vehicles (such as the orange [[platform]]s in [[The Research Facility]]) move faster, therefore being harder to control. | |||
**Auto-scrolling areas scroll faster. | **Auto-scrolling areas scroll faster. | ||
**Moving walls, floors, and ceilings move faster, making characters more easily [[KO|crushed]]. | **Moving walls, floors, and ceilings move faster, making characters more easily [[KO|crushed]]. | ||
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**The effects of temporary switches are shorter. | **The effects of temporary switches are shorter. | ||
*Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels. | *Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels. | ||
*Keys are easier to break. | |||
*More, higher quality, and rarer stickers appear. | *More, higher quality, and rarer stickers appear. | ||
*More collectibles (CDs, trophies, stickers) appear. | *More collectibles (CDs, trophies, stickers) appear. | ||
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==Plot== | ==Plot== | ||
{{ | {{see also|Plot summary of The Subspace Emissary}} | ||
==Bosses== | ==Bosses== | ||
These battles are fought with the bosses having a specific amount of health; once their health runs out, they are defeated. | These battles are fought with the bosses having a specific amount of health; once their health runs out, they are defeated. | ||
* [[Petey Piranha]] (fought by Kirby) | |||
* [[Rayquaza]] (fought by Fox and Diddy Kong) | |||
* [[Porky Minch|Porky]] (fought by Ness and Lucas) | |||
* [[Galleom]], Part 1 (fought by Marth, Ike, and Meta Knight) | |||
* [[Galleom]], Part 2 (fought by Lucas and Pokémon Trainer) | |||
* [[Ridley]] (fought by Samus/Zero Suit Samus and Pikachu) | |||
* [[Duon]] (fought by Fox, Falco, Lucario, Snake, Peach, and Sheik/Zelda in a party of 4) | |||
* [[Meta Ridley]] (fought by Samus/Zero Suit Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar, and R.O.B. in a party of 4) | |||
* [[Tabuu]] (fought by King Dedede, Luigi, Ness, Bowser, Kirby, Sonic and any rescued characters in a party of 6) | |||
===Mini-Bosses=== | ===Mini-Bosses=== | ||
Due to these battles being against smashers or slightly modified versions of them, they are fought like regular brawls. Note that the player characters listed are only mandatory for the first playthrough and that other characters may be used if the level is replayed. | Due to these battles being against smashers or slightly modified versions of them, they are fought like regular brawls. Note that the player characters listed are only mandatory for the first playthrough, and that other characters may be used if the level is replayed. | ||
{|class="wikitable" | {| class="wikitable" | ||
! | !Opponent character(s) | ||
! | !Player character(s) | ||
|- | |||
|{{SSBB|Kirby}} or {{SSBB|Mario}} || Mario or Kirby, player fights the one they did not choose | |||
|- | |- | ||
|[[False character#False Bowser|False Bowser]] || Diddy Kong and Fox | |||
| | |||
| | |||
|- | |- | ||
| | |[[False character#False Peach|False Peach]] || Link and Yoshi (if Peach was rescued) | ||
| | |||
| | |||
|- | |- | ||
|[[False character#False Zelda|False Zelda]] || Mario and Pit (if Zelda was rescued) | |||
| | |||
| | |||
|- | |- | ||
|Mario and {{SSBB|Pit}} || Link and Yoshi (if Peach was rescued; ally is CPU controlled unless playing in Co-op Mode) | |||
| | |||
|Link and Yoshi (if Peach was rescued; | |||
|- | |- | ||
|{{SSBB|Link}} and {{SSBB|Yoshi}} || Mario and Pit (if Zelda was rescued; ally is CPU controlled unless playing in Co-op Mode) | |||
|- | |- | ||
| | |{{SSBB|Wario}} || Lucas and Pokémon Trainer (Squirtle only) | ||
| | |||
|Lucas and Pokémon Trainer (Squirtle only) | |||
|- | |- | ||
| | |{{SSBB|Charizard}} || Lucas and Pokémon Trainer (Squirtle and Ivysaur only) | ||
| | |||
|Lucas and Pokémon Trainer (Squirtle and Ivysaur only | |||
|- | |- | ||
| | |Giant [[False character#False Diddy Kong|False Diddy Kong]] || Diddy Kong, Fox and Falco | ||
| | |||
|Diddy Kong, Fox | |||
|- | |- | ||
| | |2 [[False character#False Samus|False Samus]]es || Zero Suit Samus and Pikachu | ||
| | |||
|Zero Suit Samus and Pikachu | |||
|- | |- | ||
| | |{{SSBB|Lucario}} or {{SSBB|Meta Knight}} || Meta Knight or Lucario, player fights the one they did not choose | ||
| | |||
|Meta Knight or Lucario, player fights the one they did not choose | |||
|- | |- | ||
|False Peach and False Zelda || Meta Knight, Lucario, and Snake | |||
| | |||
|Meta Knight, Lucario and Snake | |||
|- | |- | ||
| | |{{SSBB|Bowser}} || King Dedede | ||
| | |||
|King Dedede | |||
|- | |- | ||
| | |[[False character#Beings made of Subspace|Subspace copies]] of nearly all characters || King Dedede, Luigi, Ness, Bowser, Kirby, and any characters rescued in Subspace | ||
| | |||
|King Dedede, Luigi, Ness, Bowser, Kirby and any characters rescued in | |||
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| | |{{SSBB|Toon Link}} || Any character; optional post-game battle | ||
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| | |{{SSBB|Wolf}} || Any character; optional post-game battle | ||
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|- | |- | ||
| | |{{SSBB|Jigglypuff}} || Any character; optional post-game battle | ||
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|} | |} | ||
'''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character. This is the only way to play as a | '''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character. This is the only way to play as a color change of a character. | ||
===Other special enemy battle=== | ===Other special enemy battle=== | ||
*[[Porky Statue]] (The Ruined Zoo) | *[[Porky Statue]] (The Ruined Zoo) | ||
==Dialogue== | |||
While various characters in the ''Smash'' series have one-liners through [[taunts]], battle cries, and the like, the cutscenes of ''The Subspace Emissary'' have very little spoken dialogue. The vast majority of character interaction takes place through actions, gestures, and expressions, augmented by short grunts or exclamations. Some cutscenes feature moves that have battle cries where the character says the move's name, such as Ness and Lucas using their [[PK Thunder]] or Captain Falcon using his [[Falcon Punch]]. The only character who speaks in more than one scene is Pikachu, who only "speaks" via yelling its own name. In Jigglypuff's only scene, the crowd chants its name, making them the only non-playable character to say a line. | |||
Only one character in all of The Subspace Emissary ever speaks in a full sentence; in [[Battleship Halberd Interior]], {{SSBB|Snake}} directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the ''Metal Gear'' series. In ''Brawl'', it references the extensive voicework in the ''Metal Gear Solid'' games, the frequent [[wikipedia:Fourth wall|breaking of the fourth wall]] in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene. | |||
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==Similarities to | ==Similarities to ''Kirby Super Star'' and other ''Kirby'' games== | ||
''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''[[Kirby Super Star]]'' and other elements from ''Kirby'' games. This is likely intentional, given [[Masahiro Sakurai]]'s work on both games. | ''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''[[Kirby Super Star]]'' and other elements from ''Kirby'' games. This is likely intentional, given [[Masahiro Sakurai]]'s work on both games. | ||
*The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean. | *The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean. | ||
*The beginning of [[The Ruined Zoo]] (more specifically the boss battle against the [[Pig King Statue]] and [[Porky Minch]]) is similar to the Heavy Lobster battle in ''Revenge of Meta Knight'': The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on. | *The beginning of the [[The Ruined Zoo]] (more specifically the boss battle against the [[Pig King Statue]] and [[Porky Minch]]) is similar to the Heavy Lobster battle in ''Revenge of Meta Knight'': The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on. | ||
*Both feature | *Both feature [[Minecart|cart rides]] and [[Slide Launcher|special devices]] that propel characters forwards. The latter's design and function comes directly from ''Kirby Super Star''. Additionally, the slide launchers puts characters in a shield position, just like in ''Kirby Super Star''. | ||
*The [[Space Jump]] is just like how P2 from | *The [[Space Jump]] is just like how P2 from Super Star comes back to P1. | ||
*The final boss ([[Tabuu]]) teleports around the stage repeatedly (a common feature in most final bosses in ''Kirby'' games, such as [[Marx]] and [[Nightmare]]). | *The final boss ([[Tabuu]]) teleports around the stage repeatedly (a common feature in most final bosses in ''Kirby'' games, such as [[wikirby:Marx|Marx]] and [[Nightmare]]). | ||
*Bosses from the ''Kirby'' games, such as | *Bosses from the ''Kirby'' games, such as [[wikirby:Dyna Blade|Dyna Blade]] and Marx, have similar moves to bosses in ''Brawl'', such as Ridley and Tabuu. | ||
*The Subspace Emissary has a map that allows the player to re-enter a stage anytime they want, much like [[wikirby:Milky Way Wishes|Milky Way Wishes]]. | |||
*Golden boxes are inspired by the treasure chests from [[wikirby:The Great Cave Offensive|The Great Cave Offensive]]; in both games, when the player takes the prizes, it will not appear again. | |||
*Bosses do not flinch. | *Bosses do not flinch. | ||
*Enemies cannot survive underwater; they will be KO'd immediately upon touching it. | *Enemies cannot survive underwater; they will be KO'd immediately upon touching it. | ||
*[[ | *[[Jyk]]s are similar to ''Kirby'''s [[Gordo]]s; they sit or move in a repeated pattern, are invincible, and have spikes. | ||
*The planet Floria in Milky Way Wishes has a similar concept to the [[Door#Day-changing doors|day-changing doors]], except that it has four rooms and they are based on seasons instead of day and night. | *The planet Floria in Milky Way Wishes has a similar concept to the [[Door#Day-changing doors|day-changing doors]], except that it has four rooms and they are based on seasons instead of day and night. | ||
== | ==Gameplay differences from other modes== | ||
Despite characters using the same moves and using much of the same engine as in the other modes of ''Brawl'', the gameplay of the Subspace Emissary differs from that of ordinary [[Versus mode|brawls]]: | Despite characters using the same moves and using much of the same engine as in the other modes of ''Brawl'', the gameplay of the Subspace Emissary differs from that of ordinary [[Versus mode|brawls]]: | ||
*The walking speed, running speed, and [[air speed]] of most characters has been normalized; slower characters move faster, while faster characters move slower. This is quite noticeable with Captain Falcon and Sonic's dashing. | *The walking speed, running speed, and [[air speed]] of most characters has been normalized; slower characters move faster, while faster characters move slower. This is quite noticeable with Captain Falcon and Sonic's dashing. | ||
*All characters jump 2 frames faster, jump 18% higher, have slightly higher gravity, and have a 19% faster falling speed. As a result, vertical movement is in general faster, while some characters' recoveries (such as Jigglypuff and Pit) are indirectly [[nerf]]ed by the heavier physics. | *All characters jump 2 frames faster, jump 18% higher, have slightly higher gravity, and have a 19% faster falling speed. As a result, vertical movement is in general faster, while some characters' recoveries (such as Jigglypuff and Pit) are indirectly [[nerf]]ed by the heavier physics. | ||
**Peach's double jump has 40% more force; no other character has a change of more than 10%. | **Peach's double jump has 40% more force; no other character has a change of more than 10%. | ||
**Some special moves that grant temporary hovering, such as Diddy's [[Rocketbarrel Boost]], can't keep up with the increased gravity and so are also indirectly nerfed. | **Some special moves that grant temporary hovering, such as Diddy's [[Rocketbarrel Boost]], can't keep up with the increased gravity and so are also indirectly nerfed. | ||
*During side-scrolling stages, the player cannot get [[Star KO]]'d - the player crashes into the top of the screen, leaving behind the | *During side-scrolling stages, the player cannot get [[Star KO]]'d - the player crashes into the top of the screen, leaving behind the colourful explosion. Players are only Star KO'd or Screen KO'd in ambushes, boss battles, and fights against Subspace clones. | ||
*All characters can [[swim]] considerably longer. | *All characters can [[swim]] considerably longer. | ||
*The [[Pokémon Change#Stamina|Stamina]] mechanic of the {{SSBB|Pokémon Trainer}}'s Pokémon is removed. | *The [[Pokémon Change#Stamina|Stamina]] mechanic of the {{SSBB|Pokémon Trainer}}'s Pokémon is removed. | ||
*Grab-only special moves such as [[Inhale]] and [[Egg Lay]] deal damage to enemies instead of grabbing. | *Grab-only special moves such as [[Inhale]] and [[Egg Lay]] deal damage to enemies instead of grabbing. | ||
*In addition to blocking most attacks, [[Mirror Shield]] can also now do damage. | *In addition to blocking most attacks, [[Mirror Shield]] can also now do damage. | ||
==Trivia== | ==Trivia== | ||
[[File:MarioTrophyTransform.jpg|thumb|Mario's trophy coming to life in | [[File:MarioTrophyTransform.jpg|thumb|Mario's trophy coming to life in Melee's opening, compared to in the [[Midair Stadium]] of the Subspace Emissary.]] | ||
*While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as thirteen characters, or barely one-third of the roster: Kirby, Pit, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Snake}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Diddy Kong}}, either {{SSBB|Link}} or {{SSBB|Yoshi}}, {{SSBB|Samus}}, either {{SSBB|Olimar}} or {{SSBB|Captain Falcon}}, and either {{SSBB|Peach}} or {{SSBB|Zelda}}/{{SSBB|Sheik}}. | |||
*While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as | |||
*[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable. | *[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable. | ||
*As far as playable characters go, {{uv|Wario}}, {{uv|R.O.B.}}, and {{uv|Sonic}} are the only universes that do not have a song played at any time. | *As far as playable characters go, {{uv|Wario}}, {{uv|R.O.B.}}, and {{uv|Sonic}} are the only universes that do not have a song played at any time. | ||
**In addition, {{uv|Star Fox}} (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay. | **In addition, {{uv|Star Fox}} (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay. | ||
*{{SSBB|Mario}} and {{SSBB|Kirby}} are playable in more levels than any other character, with a total of nine. | |||
*{{SSBB|Mario}} and Kirby are playable in more levels than any other character, with a total of nine. | *The opening battle between {{SSBB|Mario}} and {{SSBB|Kirby}} in The Subspace Emissary may be a reference to the [[opening movie]] of ''[[Super Smash Bros.]]'', where the two face each other near the end of the movie. | ||
* | |||
**In addition, Mario's [[trophy]] coming to life in the first cutscene could be a reference to the beginning of ''[[Melee]]'''s opening movie. | **In addition, Mario's [[trophy]] coming to life in the first cutscene could be a reference to the beginning of ''[[Melee]]'''s opening movie. | ||
*The Subspace Emissary is the only mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without | *The Subspace Emissary is the only mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without a challenger approaching battle. | ||
*The Subspace Emissary is mentioned several times in {{forwiiu}} in [[Palutena's Guidance]] during the conversation of Mario and | *The Subspace Emissary is mentioned several times in {{forwiiu}} in [[Palutena's Guidance]] during the conversation of Mario and Mr. Game & Watch and the North American English boxing alias for R.O.B. Also, some enemies from The Subspace Emissary return in {{for3ds}} in the new mode [[Smash Run]]. | ||
*The health bars for | *The health bars for enemies (not including bosses) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying. | ||
==External links== | ==External links== | ||
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{{SSBBMenus}} | {{SSBBMenus}} | ||
[[Category:Modes (SSBB)]] | [[Category:Modes (SSBB)]] | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] | ||
[[Category:Subspace Emissary]] | [[Category:Subspace Emissary]] | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] |