Editing Action Replay
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==Nintendo GameCube version== | ==Nintendo GameCube version== | ||
[[File:Actreplaygamecube.jpg|left|thumb|Action Replay for the GameCube.]] | [[File:Actreplaygamecube.jpg|left|thumb|Action Replay for the GameCube.]] | ||
The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a | The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a debug menu, among other things. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros. Melee]]'', including the debug mode, [[Unlockable character|unlocking characters]], infinite [[jump]]s, strange attacks variations, moveswapping (known for being very glitchy), and "super" codes which make attacks very fast. It can also be used to play with [[non-playable character]]s or on unplayable [[stage]]s. The GameCube debug menu has been used for [[TAS]] videos. | ||
Initially compatible with the Wii, current system updates of the Wii do not allow Action Replay for the GameCube to work; as a result, most TAS videos are now operated on either an original GameCube, or through the use of an emulator such as [[Dolphin]]. | Initially compatible with the Wii, current system updates of the Wii do not allow Action Replay for the GameCube to work; as a result, most TAS videos are now operated on either an original GameCube, or through the use of an emulator such as [[Dolphin]]. |