Editing Absorption
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
:''For the technique referred to as "absorbing damage" by the Twinkle Toes [[bonus points|bonus]] in [[Super Smash Bros. Melee]], see [[tech]].'' | :''For the technique referred to as "absorbing damage" by the Twinkle Toes [[bonus points|bonus]] in [[Super Smash Bros. Melee]], see [[tech]].'' | ||
'''Absorption''' is a | '''Absorption''' is the process of using a particular [[down special move]] to capture a certain kind of [[projectile]] (or just a general [[hitbox]] in rare cases), usually described as "energy-based". It then provides a benefit to the character absorbing it based on the damage output of the absorbed attack. What constitutes an absorbable attack other than being labeled as energy-based is not consistent throughout the ''Smash'' series, and has no relation with move [[type]]s or [[effect]]s. ''[[Super Smash Bros. 4]]'' allowed some, but not all [[explosive]] attacks to be absorbable when they were not in previous games. | ||
Only four characters in the ''Super Smash Bros.'' series have moves that can absorb attacks, namely [[Ness]], [[Lucas]], [[Mii Gunner]], and [[Mr. Game & Watch]]. Ness and Lucas' absorbing special move is [[PSI Magnet]], Mr. Game & Watch's is [[Oil Panic]], and the Mii Gunner's is [[Absorbing Vortex]]. PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles for unleashing a single attack later. Absorption is not to be confused with [[Villager]] and [[Isabelle]]'s [[neutral special]], [[Pocket]], or any other form of collecting items. | Only four characters in the ''Super Smash Bros.'' series have special moves that can absorb specific attacks, namely [[Ness]], [[Lucas]], [[Mii Gunner]], and [[Mr. Game & Watch]]. Ness and Lucas' absorbing special move is [[PSI Magnet]], Mr. Game & Watch's is [[Oil Panic]], and the Mii Gunner's is [[Absorbing Vortex]]. PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles for unleashing a single attack later. Absorption is not to be confused with [[Villager]] and [[Isabelle]]'s [[neutral special]], [[Pocket]], or any other form of collecting items. | ||
In [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. In [[Smash Run]] in {{for3ds}}, [[Chandelure]] appears to be capable of absorbing [[flame]] and [[darkness]] attacks to power up its own attacks, but absorbs all attacks with these effects, including non-projectile attacks. | In [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. In [[Smash Run]] in {{for3ds}}, [[Chandelure]] appears to be capable of absorbing [[flame]] and [[darkness]] attacks to power up its own attacks, but absorbs all attacks with these effects, including non-projectile attacks. | ||
Line 748: | Line 748: | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Every ''Super Smash Bros.'' game prior to ''Ultimate'' introduces one character with an absorption move: Ness in ''Super Smash Bros.'', Mr. Game & Watch in ''Melee'', Lucas in ''Brawl'', and Mii Gunner in ''Smash 4''. | *Every ''Super Smash Bros.'' game prior to ''Ultimate'' introduces one character with an absorption move: Ness in ''Super Smash Bros.'', Mr. Game & Watch in ''Melee'', Lucas in ''Brawl'', and Mii Gunner in ''Smash 4''. |