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| {{ArticleIcons|ssb4=y|ultimate=y}} | | {{ArticleIcons|ssb4=yes}} |
| | {{recent release}} |
| {{Infobox Special Move | | {{Infobox Special Move |
| |name=Abandon Ship! | | |name=Abandon Ship! |
| |image=[[File:Bowser Jr Up B SSBU.gif|300px]] | | |image=[[File:AbandonShip.jpg|300px]][[File:AbandonShip2.jpg|300px]] |
| |caption=Abandon Ship! in ''Ultimate'' | | |caption=Bowser Jr. using this move |
| |user=[[Bowser Jr.]] | | |user=[[Bowser Jr.]] |
| |universe={{uv|Mario}} | | |universe={{uv|Mario}} |
| }} | | }} |
| | | '''Abandon Ship!''', also known as '''Emergency Eject'''<ref>[http://m.neogaf.com/showpost.php?p=131044058 The move is referred to as "Emergency Eject" in a NeoGaf forum]</ref>is Bowser Jr.'s [[up special move]]. |
| '''Abandon Ship!''' ({{ja|自爆ジャンプ|Jibaku Janpu}}, ''Self-destruct Jump''), called '''Abandon Ship''' in the PAL version, is [[Bowser Jr.]]'s [[up special move]]. | |
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| ==Overview== | | ==Overview== |
| When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge.
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| While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an [[air dodge]]. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with a moderately strong attack, he can [[air dodge]] or press A to regain the Junior Clown Car. However, if Bowser Jr. gets hit by weaker attacks, this cannot happen, thus allowing able players to easily [[gimp]] him.
| | When used, Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately good knock back. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge. |
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| ==Instructional quotes==
| | If Bowser Jr. is in midair after performing this move, he can only attack in front of and behind him with a hammer. The hammer does 15% damage and has KO potential around 115%. |
| {{InstructionalQuotes
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| |ssb4-uchar=Bowser Jr.
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| |ssb4-udesc=Eject from the Junior Clown Car just before it explodes.
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| |ssbuchar=Bowser Jr.
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| |ssbudesc=Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.
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| }}
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| ==Customization== | | ==Customization== |
| Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: |
| {{CustomSet|BowserJr|Up|name1=Abandon Ship!|desc1=Eject from the Junior Clown Car just before it explodes. You can attack while you fall.|name2=Meteor Ejection|desc2=Jump out of the Junior Clown Car, and send it crashing to the ground.|name3=Koopa Meteor|desc3=Launch high into the air before the Junior Clown Car explodes, firing you downward.}}
| | # '''Meteor Crash''': Vertical height is forsaken for the move gaining [[Meteor Smash]] properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move. |
| # '''Abandon Ship!''': Default.
| | # '''Explosive Launch''': The Koopa Clown Car flies straight up and explodes, sending Bowser Jr. crashing down, and does 17% to anyone hit on the way down with strong vertical knock back. Upon going down, pressing "A" will cancel the move into a hammer swing, and allows Bowser Jr. to move horizontally quicker. A stage's ledge cannot be grabbed on the way up, only on the way down. |
| # '''Meteor Ejection''': Vertical height is reduced in return for the move gaining [[Meteor Smash]] properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move. | |
| # '''Koopa Meteor''': The Junior Clown Car flies straight up and explodes, sending Bowser Jr. crashing down, and does 17% to anyone hit on the way down with strong vertical knockback. Upon going down, pressing the standard attack button can cancel the move into a hammer swing, and allow Bowser Jr. to move horizontally quicker. A stage's ledge cannot be grabbed on the way up, only on the way down. Despite the name, it is '''not''' a [[meteor smash]]; it could be instead referring to how Bowser Jr. comes crashing down, like a {{s|wikipedia|meteor}}. This move is extremely easy to [[gimp]] with wind moves, such as {{SSB4|Mario}}'s [[Gust Cape]]/{{SSB4|Dr. Mario}}'s [[Breezy Sheet]], as Bowser Jr. will barely fly upward, if at all, and simply go straight down. | |
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| <gallery>
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| File:MeteorEjection3DS.jpg|Meteor Ejection being used in {{for3ds}}.
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| File:KoopaMeteor3DS.jpg|The rising part of Koopa Meteor.
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| File:KoopaMeteorExplosion3DS.jpg|The ensuing explosion in {{for3ds}}.
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| </gallery>
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| ==Origin==
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| This move is an original move invented for ''Super Smash Bros. 4''. However, Bowser Jr.'s machines in ''{{s|mariowiki|Super Mario Galaxy}}'' and ''{{s|mariowiki|Super Mario Galaxy 2}}'' explode upon defeat. It also shares its name in English with a [[mariowiki:Abandon Ship (minigame)|minigame]] in ''{{s|mariowiki|Mario Party 2}}''.
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| The jumping animation for the move is the same one from ''{{s|mariowiki|New Super Mario Bros. Wii}}'', most evident in the third Bowser Jr. fight. The hammer Bowser Jr. swings while in the air is similar to the one used by [[Hammer Bro.]] enemies. [[Bowser]] threw such hammers in ''{{s|mariowiki|Super Mario Bros.}}'' and ''{{s|mariowiki|Mario & Luigi: Superstar Saga}}'', but Bowser Jr. was also shown wielding similar hammers in ''{{s|mariowiki|Super Mario Maker}}'', ''{{s|mariowiki|Super Mario Maker 2}}'', and ''{{s|mariowiki|Mario & Luigi: Dream Team}}''. In ''Ultimate'', the Koopalings instead use their {{s|mariowiki|magic wand}}s that debuted in ''{{s|mariowiki|Super Mario Bros. 3}}''.
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| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery widths="200x200">File:AbandonShipHammer.jpg|The hammer swing. |
| File:AbandonShip.jpg|In {{for3ds}}. | | File:MeteorCrash.jpg|Meteor Crash. |
| File:AbandonShip2.jpg|The explosion hits Toon Link. | | File:ExplosiveLaunch.jpg|The rising part of Explosive Launch. |
| File:AbandonShipHammer.jpg|The hammer swing. | | File:Explosivelaunch2.jpg|The ensuing explosion.</gallery> |
| File:Bowser_Jr._Abandon_Ship_SSB4.jpg|In {{forwiiu}}. | |
| File:AbandonShipWiiU.jpg
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| Bowser Jr SSBU Skill Preview Up Special.png|Abandon Ship! as shown by the [[Move List]] in ''Ultimate''.
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| </gallery> | |
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| ==Names in other languages== | | ==Trivia== |
| {{langtable
| | *This move shares its name with a ''Mario Party 2'' mini-game. |
| |ja={{ja|自爆ジャンプ|Jibaku Janpu}}
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| |en=Abandon Ship!
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| |fr=Échappée belle
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| |es=Salto explosivo
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| |de=Futschkutsch
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| |it=Si salvi chi può!
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| |nl=Clown-sprong
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| |ru={{rollover|Полундра|Polundra|?}}
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| |ko={{rollover|자폭 점프|Japok Jeompeu|?}}
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| |zh_cn={{rollover|自爆跳跃|Zìbào Tiàoyuè|?}}
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| |zh_tw={{rollover|自爆跳躍|Zìbào Tiàoyuè|?}}
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| }}
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| {{clr}} | | ==References== |
| | <references/> |
| | {{clear}} |
| {{Special Moves|char=Bowser Jr.}} | | {{Special Moves|char=Bowser Jr.}} |
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| [[Category:Mario universe]] | | [[Category:Mario universe]] |
| [[Category:Projectiles]]
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| [[Category:Bowser Jr.]]
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| [[Category:Bowser Jr. (SSB4)]] | | [[Category:Bowser Jr. (SSB4)]] |
| [[Category:Bowser Jr. (SSBU)]]
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| [[Category:Up special moves]] | | [[Category:Up special moves]] |