Editing Abandon Ship!

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{{Infobox Special Move
{{Infobox Special Move
|name=Abandon Ship!
|name=Abandon Ship!
|image=[[File:Bowser Jr Up B SSBU.gif|300px]]
|image=[[File:BowserJrUpBSSBU.gif|300px]]
|caption=Abandon Ship! in ''Ultimate''
|caption=Abandon Ship in ''Ultimate''
|user=[[Bowser Jr.]]
|user=[[Bowser Jr.]]
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|interwiki=mariowiki
|interwikiname=Super Mario Wiki
|interwikipage=Abandon Ship (move)
}}
}}
{{tabber|align=center|title1=WiiU|tab1=
{{cquote|''Eject from the Junior Clown Car just before it explodes.''|cite={{Forwiiu}}'s Quick Guide}}
|title2=Ultimate|tab2=
{{cquote|''Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Abandon Ship!''' ({{ja|自爆ジャンプ|Jibaku Janpu}}, ''Self-destruct Jump''), called '''Abandon Ship''' in the PAL version, is [[Bowser Jr.]]'s [[up special move]].
'''Abandon Ship!''' ({{ja|自爆ジャンプ|Jibaku Janpu}}, ''Self-destruct Jump''), called '''Abandon Ship''' in the PAL version, is [[Bowser Jr.]]'s [[up special move]].
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When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge.
When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge.


While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an [[air dodge]]. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with a moderately strong attack, he can [[air dodge]] or press A to regain the Junior Clown Car. However, if Bowser Jr. gets hit by weaker attacks, this cannot happen, thus allowing able players to easily [[gimp]] him.
While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an [[air dodge]]. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with an moderately strong attack he can [[air dodge]] to regain the Junior Clown Car. However, if Bowser Jr. gets hit by weaker attacks, this cannot happen, thus allowing able players to easily [[gimp]] him.
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-uchar=Bowser Jr.
|ssb4-udesc=Eject from the Junior Clown Car just before it explodes.
|ssbuchar=Bowser Jr.
|ssbudesc=Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|BowserJr|Up|name1=Abandon Ship!|desc1=Eject from the Junior Clown Car just before it explodes. You can attack while you fall.|name2=Meteor Ejection|desc2=Jump out of the Junior Clown Car, and send it crashing to the ground.|name3=Koopa Meteor|desc3=Launch high into the air before the Junior Clown Car explodes, firing you downward.}}
{{CustomSet|BowserJr|Up|name1=Abandon Ship!|desc1=Eject from the Junior Clown Car just before it explodes. You can attack while you fall.|name2=Meteor Ejection|desc2=Jump out of the Junior Clown Car, and send it crashing to the ground.|name3=Koopa Meteor|desc3=Launch high into the air before the Junior Clown Car explodes, firing you downwards.}}
# '''Abandon Ship!''': Default.
# '''Abandon Ship!''': Default.
# '''Meteor Ejection''': Vertical height is reduced in return for the move gaining [[Meteor Smash]] properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move.
# '''Meteor Ejection''': Vertical height is reduced in return for the move gaining [[Meteor Smash]] properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move.
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==Origin==
==Origin==
This move is an original move invented for ''Super Smash Bros. 4''. However, Bowser Jr.'s machines in ''{{s|mariowiki|Super Mario Galaxy}}'' and ''{{s|mariowiki|Super Mario Galaxy 2}}'' explode upon defeat. It also shares its name in English with a [[mariowiki:Abandon Ship (minigame)|minigame]] in ''{{s|mariowiki|Mario Party 2}}''.
This move is an original move invented for ''Super Smash Bros 4''. However, Bowser Jr.'s machines in ''{{s|mariowiki|Super Mario Galaxy}}'' and ''{{s|mariowiki|Super Mario Galaxy 2}}'' explode upon defeat. It also shares its name with a [[mariowiki:Abandon Ship (minigame)|mini-game]] in ''{{s|mariowiki|Mario Party 2}}''.


The jumping animation for the move is the same one from ''{{s|mariowiki|New Super Mario Bros. Wii}}'', most evident in the third Bowser Jr. fight. The hammer Bowser Jr. swings while in the air is similar to the one used by [[Hammer Bro.]] enemies. [[Bowser]] threw such hammers in ''{{s|mariowiki|Super Mario Bros.}}'' and ''{{s|mariowiki|Mario & Luigi: Superstar Saga}}'', but Bowser Jr. was also shown wielding similar hammers in ''{{s|mariowiki|Super Mario Maker}}'', ''{{s|mariowiki|Super Mario Maker 2}}'', and ''{{s|mariowiki|Mario & Luigi: Dream Team}}''. In ''Ultimate'', the Koopalings instead use their {{s|mariowiki|magic wand}}s that debuted in ''{{s|mariowiki|Super Mario Bros. 3}}''.
The jumping animation for the move is the same one from ''{{s|mariowiki|New Super Mario Bros. Wii}}'', most evident in the third Bowser Jr. fight. The hammer Bowser Jr. swings while in the air is similar to the one used by [[Hammer Bro.]] enemies. [[Bowser]] threw such hammers in ''{{s|mariowiki|Super Mario Bros.}}'' and ''{{s|mariowiki|Mario & Luigi: Superstar Saga}}'', but Bowser Jr. was also shown wielding similar hammers in ''{{s|mariowiki|Super Mario Maker}}'' and ''{{s|mariowiki|Mario & Luigi: Dream Team}}''. In ''Ultimate'', the Koopalings instead use their {{s|mariowiki|magic wand}}s that debuted in ''{{s|mariowiki|Super Mario Bros. 3}}''.


==Gallery==
==Gallery==
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File:Bowser_Jr._Abandon_Ship_SSB4.jpg|In {{forwiiu}}.
File:Bowser_Jr._Abandon_Ship_SSB4.jpg|In {{forwiiu}}.
File:AbandonShipWiiU.jpg
File:AbandonShipWiiU.jpg
Bowser Jr SSBU Skill Preview Up Special.png|Abandon Ship! as shown by the [[Move List]] in ''Ultimate''.
Bowser Jr SSBU Skill Preview Up Special.png|Abandon Ship! as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>


==Names in other languages==
{{clear}}
{{langtable
|ja={{ja|自爆ジャンプ|Jibaku Janpu}}
|en=Abandon Ship!
|fr=Échappée belle
|es=Salto explosivo
|de=Futschkutsch
|it=Si salvi chi può!
|nl=Clown-sprong
|ru={{rollover|Полундра|Polundra|?}}
|ko={{rollover|자폭 점프|Japok Jeompeu|?}}
|zh_cn={{rollover|自爆跳跃|Zìbào Tiàoyuè|?}}
|zh_tw={{rollover|自爆跳躍|Zìbào Tiàoyuè|?}}
}}
 
{{clr}}
{{Special Moves|char=Bowser Jr.}}
{{Special Moves|char=Bowser Jr.}}


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