Editing Abandon Ship!
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Abandon Ship! | |name=Abandon Ship! | ||
|image=[[File: | |image=[[File:AbandonShipWiiU.jpg|300px]] | ||
|caption=Abandon Ship | |caption=Abandon Ship in {{forwiiu}} | ||
|user=[[Bowser Jr.]] | |user=[[Bowser Jr.]] | ||
|universe={{uv|Mario}} | |universe={{uv|Mario}} | ||
}} | }} | ||
{{tabber|align=center|title1=WiiU|tab1= | |||
{{cquote|''Eject from the Junior Clown Car just before it explodes.''|cite={{Forwiiu}}'s Quick Guide}} | |||
|title2=Ultimate|tab2= | |||
{{cquote|''Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.''|cite=Description from ''Ultimate''{{'}}s Move List}}}} | |||
'''Abandon Ship!''' ({{ja|自爆ジャンプ|Jibaku Janpu}}, ''Self-destruct Jump''), called '''Abandon Ship''' in the PAL version, is [[Bowser Jr.]]'s [[up special move]]. | '''Abandon Ship!''' ({{ja|自爆ジャンプ|Jibaku Janpu}}, ''Self-destruct Jump''), called '''Abandon Ship''' in the PAL version, is [[Bowser Jr.]]'s [[up special move]]. | ||
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When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge. | When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge. | ||
While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an [[air dodge]]. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with | While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an [[air dodge]]. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with an moderately strong attack he can [[air dodge]] to regain the Junior Clown Car. However, if Bowser Jr. gets hit by weaker attacks, this cannot happen, thus allowing able players to easily [[gimp]] him. | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|BowserJr|Up|name1=Abandon Ship!|desc1=Eject from the Junior Clown Car just before it explodes. You can attack while you fall.|name2=Meteor Ejection|desc2=Jump out of the Junior Clown Car, and send it crashing to the ground.|name3=Koopa Meteor|desc3=Launch high into the air before the Junior Clown Car explodes, firing you | {{CustomSet|BowserJr|Up|name1=Abandon Ship!|desc1=Eject from the Junior Clown Car just before it explodes. You can attack while you fall.|name2=Meteor Ejection|desc2=Jump out of the Junior Clown Car, and send it crashing to the ground.|name3=Koopa Meteor|desc3=Launch high into the air before the Junior Clown Car explodes, firing you downwards.}} | ||
# '''Abandon Ship!''': Default. | # '''Abandon Ship!''': Default. | ||
# '''Meteor Ejection''': Vertical height is reduced in return for the move gaining [[Meteor Smash]] properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move. | # '''Meteor Ejection''': Vertical height is reduced in return for the move gaining [[Meteor Smash]] properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move. | ||
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==Origin== | ==Origin== | ||
This move is an original move invented for ''Super Smash Bros | This move is an original move invented for ''Super Smash Bros 4''. However, Bowser Jr.'s machines in ''{{s|mariowiki|Super Mario Galaxy}}'' and ''{{s|mariowiki|Super Mario Galaxy 2}}'' explode upon defeat. It also shares its name with a [[mariowiki:Abandon Ship (minigame)|mini-game]] in ''{{s|mariowiki|Mario Party 2}}''. | ||
The jumping animation for the move is the same one from ''{{s|mariowiki|New Super Mario Bros. Wii}}'', most evident in the third Bowser Jr. fight. The hammer Bowser Jr. swings while in the air is similar to the one used by [[Hammer Bro.]] enemies. [[Bowser]] threw such hammers in ''{{s|mariowiki|Super Mario Bros.}}'' and ''{{s|mariowiki|Mario & Luigi: Superstar Saga}}'', but Bowser Jr. was also shown wielding similar hammers in ''{{s|mariowiki|Super Mario Maker}}'' | The jumping animation for the move is the same one from ''{{s|mariowiki|New Super Mario Bros. Wii}}'', most evident in the third Bowser Jr. fight. The hammer Bowser Jr. swings while in the air is similar to the one used by [[Hammer Bro.]] enemies. [[Bowser]] threw such hammers in ''{{s|mariowiki|Super Mario Bros.}}'' and ''{{s|mariowiki|Mario & Luigi: Superstar Saga}}'', but Bowser Jr. was also shown wielding similar hammers in ''{{s|mariowiki|Super Mario Maker}}'' and ''{{s|mariowiki|Mario & Luigi: Dream Team}}''. In ''Ultimate'', the Koopalings instead use their {{s|mariowiki|magic wand}}s that debuted in ''{{s|mariowiki|Super Mario Bros. 3}}''. | ||
==Gallery== | ==Gallery== | ||
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File:AbandonShipHammer.jpg|The hammer swing. | File:AbandonShipHammer.jpg|The hammer swing. | ||
File:Bowser_Jr._Abandon_Ship_SSB4.jpg|In {{forwiiu}}. | File:Bowser_Jr._Abandon_Ship_SSB4.jpg|In {{forwiiu}}. | ||
Bowser Jr SSBU Skill Preview Up Special.png|Abandon Ship! as shown by a Skill Preview in ''Ultimate''. | |||
Bowser Jr SSBU Skill Preview Up Special.png|Abandon Ship! as shown by | |||
</gallery> | </gallery> | ||
{{clear}} | |||
{{ | |||
{{Special Moves|char=Bowser Jr.}} | {{Special Moves|char=Bowser Jr.}} | ||