Editing ARMS Rush

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
==Overview==
==Overview==
[[File:Min Min SSBU Skill Preview Final Smash.png|thumb|left|ARMS Rush as shown by the Move List in ''Ultimate''.]]
[[File:Min Min SSBU Skill Preview Final Smash.png|thumb|left|ARMS Rush as shown by the Move List in ''Ultimate''.]]
When the Final Smash is activated, Min Min will say "{{ja|龙来!|Lóng lái!}}" (''Come, Dragon!'') and punch forward with her left ARM in its Dragon form. The first opponent hit will be taken into a cutscene where other ''ARMS'' fighters will join together and use their ARMS to attack the opponent, before Min Min fires a laser from her Dragon ARM to strike the opponent against a gong to end the attack and launch the opponent. If the first punch misses, the move fails. The first punch can damage multiple opponents, but only the first opponent hit will be taken into the cutscene, and other opponents hit by the punch will take minor knockback (this knockback scales with damage, as with normal rules, but starts KOing middleweights in the center of an [[Ω form]] stage at around 200%).
When the Final Smash is activated, Min Min will say 龙来! (Come, Dragon!) and punch forward with her left ARM in the shape of a dragon, knocking any opponent away, while trapping the first opponent hit. The game will transition into a cutscene where other ''ARMS'' fighters will join together and use their ARMS to attack, before Min Min fires a laser from her Dragon ARM to strike the opponent against a gong to end the attack, afterwards finishing the cutscene. If the first punch misses, the move fails. Only one victim can be affected by the Final Smash at one time, though the initial punch will cause damage to bystanders.


While on standby, Min Min's Dragon ARM is permanently powered up.
While on standby, Min Min's Dragon ARM is permanently powered up.
Line 59: Line 59:


==Trivia==
==Trivia==
*Using this move against {{SSBU|Mr. Game & Watch}} will show his model in 3D, as with [[The Mighty Jinjonator]], [[Triple Wolf]], and [[Supernova]]. This is likely because their cinematics manipulate the Z-axis in such a way that it disregards the model flattening effect on Mr. Game & Watch.
*Using this move against {{SSBU|Mr. Game & Watch}} will show his model in 3D, as with [[Triple Wolf]] and [[Supernova]].
*Byte & Barq, Kid Cobra, and Helix are the only playable characters in the base game of ''ARMS'' that are not featured in this Final Smash.
*Byte & Barq, Kid Cobra, and Helix are the only playable characters in the base game of ''ARMS'' that are not featured in this Final Smash.
*The seven characters in ARMS Rush (including Min Min) make up the first seven fighters in ''ARMS''.
*The seven characters in ARMS Rush (including Min Min) make up the first seven fighters in ''ARMS''.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)