Editing ARMS (universe)

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{{Title|''ARMS'' (universe)}}
{{DISPLAYTITLE:''ARMS'' (universe)}}
{{articleIcons|ssbu=y}}
{{articleIcons|ssbu=y}}
{{future release}}
{{Infobox Series
{{Infobox Series
|title            = ARMS (universe)
|title            = ARMS (universe)
|image            = [[File:ARMS logo.svg|250px]]
|image            = [[File:ARMS logo.svg|250px]]
|caption          = [[File:ARMSSymbol.svg|50px|class=invert-dark]]
|caption          = [[File:ARMSSymbol.svg|50px]]
|developer        = [[Nintendo]]
|developer        = [[Nintendo]]
|publisher        = Nintendo
|publisher        = Nintendo
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|interwikipage    = ARMS (game)
|interwikipage    = ARMS (game)
}}
}}
The '''''ARMS'' universe''' ({{ja|アームズ|Āmuzu}}, ''ARMS'')  refers to the ''{{b|Super Smash Bros.|series}}'' collection of characters, stages and properties that hail from the 3D fighting game developed by Nintendo EPD. Set in a world where some individuals mysteriously gain extendable limbs, the game revolves around the titular combat sport in which fighters who have this ability compete using glove-like weapons, known as ARMS. Similar to {{uv|Splatoon}} when it first launched on the [[Wii U]], this franchise was conceived as a new intellectual property to take full advantage of the Nintendo Switch's hardware and functionality, being cited as a game with depth, challenge and replayability according to producer Kosuke Yabuki.
The '''''ARMS'' universe''' ({{ja|アームズ|Āmuzu}}, ''ARMS'')  refers to the ''{{b|Super Smash Bros.|series}}'' collection of characters, stages, and properties that hail from the 3D fighting game developed by Nintendo EPD. Set in a world where some individuals mysteriously gain extendable limbs, the game revolves around the titular combat sport in which fighters who have this ability compete using glove-like weapons, known as ARMS. Similar to {{uv|Splatoon}} when it first launched on the [[Wii U]], this franchise was conceived as a new intellectual property to take full advantage of the Nintendo Switch's hardware and functionality, being cited as a game with depth, challenge, and replayability according to producer Kosuke Yabuki.


==Franchise description==
==Franchise description==
''ARMS'' was first conceptualized when ''Mario Kart 8'' director {{s|armsinstitute|Kosuke Yabuki}} expressed interest in creating a fighting game with the camera behind the player, instead of the standard side-on view. To avoid issues with depth perception, the developers had the characters' fists extend out towards the opponent, inspired by the obstacle-dodging gameplay of ''Mario Kart''. A prototype was developed and the developers found performing punching gestures with the [[Joy-Con]] controllers to feel natural.
''ARMS'' was first conceptualized when ''Mario Kart 8'' director Kosuke Yabuki expressed interest in creating a fighting game with the camera behind the player, instead of the standard side-on view. To avoid issues with depth perception, the developers had the characters' fists extend out towards the opponent, inspired by the obstacle-dodging gameplay of ''Mario Kart''. A prototype was developed, and the developers found performing punching gestures with the [[Joy-Con]] controllers to feel natural.


The team experimented with several ideas for character designs, as well as considered using established Nintendo characters such as [[Mario]], [[Link]] and even [[Little Mac]]. They soon decided on having all the game's characters be original to fit with the gameplay. When designing a character, the ARMS were considered first, thus informing the overall design and personality of the character; for example, springs led to the conception of [[Spring Man]], ribbon strands lead to [[Ribbon Girl]], ramen noodles lead to [[Min Min]] and DNA strands lead to Helix. The fights were framed as a combat sport, with the fighters participating in the {{s|armsinstitute|ARMS League}} {{s|armsinstitute|Grand Prix}} and various fictitious business logos and designs were added to characters and stages to help sell this idea.
The team experimented with several ideas for character designs, as well as considered using established Nintendo characters such as [[Mario]], [[Link]], and even [[Little Mac]]. They soon decided on having all the game's characters be original to fit with the gameplay. When designing a character, the ARMS were considered first, thus informing the overall design and personality of the character; for example, spring-themed arms led to the conception of [[Spring Man]], ribbon arms begot [[Ribbon Girl]], ramen arms lead to [[Min Min]], and DNA strands lead to Helix. The fights were framed as a combat sport, with the fighters participating in the ARMS Grand Prix, and various fictitious business logos and designs were added to characters and stages to help sell this idea.


''ARMS'' was officially announced for the [[Nintendo Switch]] on January 12th, 2017 during the Nintendo Switch Presentation. Prior to launch, information about the game was detailed via a spotlight in the Nintendo Direct in April 2017, a dedicated ''ARMS'' Direct in May 2017 and a series of public hour-long multiplayer beta events called the "ARMS Global Testpunch" running from May to June 2017. The game released worldwide on June 16th, 2017 to positive reviews and strong sales, with many drawing comparisons to the {{uv|Punch-Out!!}} series and the boxing minigame from {{uv|Wii Sports}}. Outlets praised the game's unique, deep gameplay and customization, but criticized its initial lack of content and the inability to remap button controls at launch. Following ''Splatoon''{{'}}s post-launch model, new characters, stages and modes were made available via free content updates throughout 2017, including the aforementioned button re-configurations, thus improving the game's reception over time. In October 2017, an official graphic novel was announced, designed to delve deeper into the game's lore. As of 2024, it has no current projected release date, and is believed to be cancelled.<ref>[https://www.nintendolife.com/news/2021/03/dark_horse_appears_to_have_cancelled_the_arms_graphic_novel_series Dark Horse Appears To Have Cancelled The ARMS Graphic Novel Series - Nintendo Life]</ref>
''ARMS'' was officially announced for the [[Nintendo Switch]] on January 12th, 2017 during the Nintendo Switch Presentation. Prior to launch, information about the game was detailed via a spotlight in the Nintendo Direct in April 2017, a dedicated ''ARMS'' Direct in May 2017, and a series of public hour-long multiplayer beta events called the "ARMS Global Testpunch" running from May to June 2017. The game released worldwide on June 16th, 2017 to positive reviews and strong sales, with many drawing comparisons to the {{uv|Punch-Out!!}} series and the boxing minigame from ''Wii Sports''. Outlets praised the game's unique, deep gameplay and customization, but criticized its lack of content at launch. Following ''Splatoon''{{'}}s post-launch model, new characters, stages, and modes were made available via free content updates throughout 2017, improving the game's reception over time. In October 2017, an official graphic novel was announced, designed to delve deeper into the game's lore. As of 2020, it remains in development with no current projected release date.


The announcement of an ''ARMS'' fighter joining ''Super Smash Bros. Ultimate'' on March 26th, 2020 was commemorated in two ways: a two-week free trial of the full game was made available exclusively for Nintendo Switch Online members from Marth 26th to April 6th, and a one-off {{s|armsinstitute|Party Crash}} event that featured [[armsinstitute:Battle for Stardom (2)|a rematch]] between [[Spring Man]] and [[Ribbon Girl]] was held from April 3rd to April 5th. Prior to ''Ultimate'''s launch, [[Masahiro Sakurai]] considered adding characters from recent Nintendo titles such as ''ARMS'' and {{uv|Xenoblade Chronicles|Xenoblade Chronicles 2}} in the base roster, but he was unable to do so because of poor timing; they were announced long after planning and production of ''Ultimate'' began.<ref>https://twitter.com/pushdustin/status/1087124601807691776?s=21</ref> When it came time to develop a second wave of downloadable content for the game, Sakurai considered Min Min and [[Ninjara]] as possible candidates and, following a request from ''ARMS'' producer Kosuke Yabuki, the position went to Min Min.
With the announcement of an ''ARMS'' fighter joining ''Super Smash Bros. Ultimate'' on March 26th, 2020, the game has seen a revival of in-game Party Crash events and a two-week free trial of the full game exclusively for Nintendo Switch Online members.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
<!--Do not change "Challenger Pack 6" to "version 8.0.0". The game updating is not entirely dependent upon there being a new DLC character.-->
<!--Do not change "Challenger Pack 6" to "version 8.0.0". The game updating is not entirely dependent upon there being a new DLC character.-->
While some of the content from this title was included at launch, including an Assist Trophy, two Mii Fighter costumes, and five Spirits, even more content was released as part of Challenger Pack 6.
While some of the content from this title was included at launch, including an Assist Trophy, two Mii Fighter costumes, and five Spirits, even more content is planned to release as part of Challenger Pack 6.
===Fighter===
===Fighters===
*76. [[File:MinMinIcon(SSBU).png|50px|right|link=Min Min (SSBU)]]'''{{SSBU|Min Min}}''' ([[DLC]]): "The Ramen Bomber" debuts as the first downloadable newcomer in the [[Downloadable content (SSBU)#Fighters Pass Vol. 2|Fighters Pass Vol. 2]]. In battle, she attacks with her extendable ARMS for punches and grabs and complements her abilities with kicks. Unique to her moveset is that the left and right ARMS are individually controlled with the attack and special buttons, respectively. She can change her right ARM with [[ARMS Change|her down special]] which also affects the properties of her normal attacks. Her Final Smash, [[ARMS Rush]], brings in Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica, and Twintelle for a devastating onslaught of punches. An ''ARMS'' character was first teased on March 26th, 2020<ref>[https://www.youtube.com/watch?v=ubRf4zyEvG4 Nintendo Direct Mini 3.26.20]</ref> before it was officially revealed to be Min Min on June 22nd, 2020. She was released on June 29th, 2020 along with Spring Stadium, the ''ARMS'' music tracks, and additional Spirits as part of Challenger Pack 6.<ref>[https://youtube.com/watch?v=M_NNyXaBW-I Super Smash Bros. Ultimate - Mr. Sakurai Presents "Min Min"]</ref>
*76. '''{{SSBU|Min Min}}''': The Ramen Bomber debuts as the first downloadable fighter in the [[Downloadable content (SSBU)#Fighters Pass Vol. 2|Fighters Pass Vol. 2]].<ref>[https://www.youtube.com/watch?v=ubRf4zyEvG4 Nintendo Direct Mini 3.26.20]</ref> In battle, she attacks with extendable arms for punches and grabs and complements her abilities with kicks. Unique to her moveset is that the left and right ARMS are individually controlled with the attack and special buttons, respectively. She can change her right ARM with [[ARMS Change|her down special]] which also affects the properties of her normal attacks. Her Final Smash, [[ARMS Rush]], brings in Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica, and Twintelle for a devastating onslaught of punches. Being teased beforehand, she was officially revealed on June 22nd, 2020 along with Spring Stadium, the ''ARMS'' music tracks, and additional Spirits as part of Challenger Pack 6. She will be released on June 29th, 2020.


===Stage===
===Stage===
*[[File:SpringStadiumIconSSBU.png|75px|right|link=Spring Stadium]]'''[[Spring Stadium]]''' ([[DLC]]): Spring Man's stage from ''ARMS''. Taking place on a floating arena above a crowded stadium, the ledges and top platform are covered with trampolines that can propel fighters high into the air. When propelled, the fighter can deal damage to opponents along the way, possibly leading to a KO. Additionally if items are turned on, an [[ARMS Drone]] will occasionally appear and drop items onto the battlefield. This stage was released on June 29th, 2020 as part of Challenger Pack 6.{{clr}}
*'''[[Spring Stadium]]''': Spring Man's stage from ''ARMS''. Taking place on a floating arena above a crowded stadium, the ledges and top platform are covered with trampolines that can propel fighters high into the air. When propelled, the fighter can deal damage to opponents along the way, possibly leading to a KO. Additionally if items are turned on, an ARMS Drone will occasionally appear and drop items onto the battlefield. This stage will be released on June 29th, 2020 as part of Challenger Pack 6.


===Assist Trophy===
===Assist Trophy===
*'''[[Spring Man]]''': "The Bouncer" debuts as the newest Assist Trophy in ''Super Smash Bros. Ultimate''. When summoned, he moves around the battlefield striking nearby opponents with long-ranged punches. Spring Man can be KO'd, but if he sustains enough damage, he will unleash a considerably powerful {{s|armsinstitute|Rush}}. He uses recycled voice clips from ''ARMS''.
*'''[[Spring Man]]''': The Bouncer debuts as the youngest Assist Trophy in ''Super Smash Bros. Ultimate''. When summoned, he moves around the battlefield striking nearby opponents with long-ranged punches. He can be KO'd, but if he sustains enough damage he will unleash a flurry of punches called a {{s|armsinstitute|Rush}} attack. He uses recycled voice clips from ''ARMS''.


===[[Mii Costume]]s===
===Mii Fighter Costumes===
Two out of the three Mii costumes for this game were available in ''Ultimate''{{'}}s base game. The Ninjara Mii costume is the only one who is available as a {{SSBU|downloadable content}}, as part of version 8.0.0, within the sixth wave of Mii Fighter outfits along with Challenger Pack 6 and {{SSBU|Min Min}}. It was released on June 29th, 2020.
====Costumes====
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Spring Man|Spring Man Outfit]]'''
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Ribbon Girl|Ribbon Girl Outfit]]'''
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Ninjara|Ninjara Outfit]]''' (DLC)


====Outfits====
====Hats====
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Spring Man|Spring Man Outfit]]''': Spring Man's outfit, sourced from ''ARMS''.
*'''[[Spring Man|Spring Man Mask]]'''
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Ribbon Girl|Ribbon Girl Outfit]]''': Ribbon Girl's outfit, sourced from ''ARMS''.
*'''[[Ribbon Girl|Ribbon Girl Mask]]'''
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Ninjara|Ninjara Outfit]]''' ([[DLC]]): Ninjara's outfit, sourced from ''ARMS''.
*'''[[Ninjara|Ninjara Mask]]''' (DLC)
 
====Headgear====
*'''[[Spring Man|Spring Man Mask]]''': Spring Man's mask and haircut, sourced from ''ARMS''.
*'''[[Ribbon Girl|Ribbon Girl Mask]]''': Ribbon Girl's mask and haircut, sourced from ''ARMS''.
*'''[[Ninjara|Ninjara Mask]]''' ([[DLC]]): Ninjara's mask and haircut, sourced from ''ARMS''.


===Music===
===Music===
{{main|List of SSBU Music (ARMS series)}}
{{main|List of SSBU Music (ARMS series)}}
====Original Tracks====
====Original Tracks====
Arrangements and remixes unique to ''Ultimate''. Both of these tracks were arranged by Atsuko Asahi, who originally co-composed the music for ''ARMS''.
Arrangements and remixes unique to ''Ultimate''.
*'''{{SSBUMusicLink|ARMS|ARMS Grand Prix Official Theme Song}}''' ([[DLC]]): A new arrangement of the title screen and main menu theme from ''ARMS''. Also incorporates excerpted arrangements of the background tracks for "[NAME REDACTED]" and "Sky Arena". The original version was used during the initial announcement that an ARMS character would be added as part of Challenger Pack 6, on the Nintendo Direct of March 26, 2020, although it is not available in game.
*"'''ARMS Grand Prix Official Theme Song'''": A new arrangement of the title screen theme from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Ramen Bowl}}''' ([[DLC]]): A new arrangement of {{s|armsinstitute|Min Min}}'s stage theme from ''ARMS''. Also incorporates an excerpted arrangement of the background track for "Spring Stadium".
*"'''Ramen Bowl'''": A new arrangement of Min Min's stage theme from ''ARMS''.
 
====Source Tracks====
====Source Tracks====
The following tracks are taken directly from ''ARMS''.
Tracks taken directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Spring Stadium}}''' ([[DLC]]): The background track for {{s|armsinstitute|Spring Man}}'s stage.
*"'''Spring Stadium'''": The background track for {{s|armsinstitute|Spring Man}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Ribbon Ring}}''' ([[DLC]]): The background track for {{s|armsinstitute|Ribbon Girl}}'s stage.
*"'''Ribbon Ring'''": The background track for {{s|armsinstitute|Ribbon Girl}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Ninja College}}''' ([[DLC]]): The background track for {{s|armsinstitute|Ninjara}}'s stage.
*"'''Ninja College'''": The background track for {{s|armsinstitute|Ninjara}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Mausoleum}}''' ([[DLC]]): The background track for {{s|armsinstitute|Master Mummy}}'s stage.
*"'''Mausoleum'''": The background track for {{s|armsinstitute|Master Mummy}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Scrapyard}}''' ([[DLC]]): The background track for {{s|armsinstitute|Mechanica}}'s stage.
*"'''Scrapyard'''": The background track for {{s|armsinstitute|Mechanica}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Cinema Deux}}''' ([[DLC]]): The background track for {{s|armsinstitute|Twintelle}}'s stage.
*"'''Cinema Deux'''": The background track for {{s|armsinstitute|Twintelle}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Buster Beach}}''' ([[DLC]]): The background track for {{s|armsinstitute|Byte & Barq}}'s stage.
*"'''Buster Beach'''": The background track for {{s|armsinstitute|Byte & Barq}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Snake Park}}''' ([[DLC]]): The background track for {{s|armsinstitute|Kid Cobra}}'s stage.
*"'''Snake Park'''": The background track for {{s|armsinstitute|Kid Cobra}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|DNA Lab}}''' ([[DLC]]): The background track for {{s|armsinstitute|Helix}}'s stage.
*"'''DNA Lab'''": The background track for {{s|armsinstitute|Helix}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Sky Arena}}''' ([[DLC]]): The background track for {{s|armsinstitute|Max Brass}}'s stage.
*"'''Sky Arena'''": The background track for {{s|armsinstitute|Max Brass}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Via Dolce}}''' ([[DLC]]): The background track for {{s|armsinstitute|Lola Pop}}'s stage.
*"'''Via Dolce'''": The background track for {{s|armsinstitute|Lola Pop}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Temple Grounds}}''' ([[DLC]]): The background track for {{s|armsinstitute|Misango}}'s stage.
*"'''Temple Grounds'''": The background track for {{s|armsinstitute|Misango}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Sparring Ring}}''' ([[DLC]]): The background track for {{s|armsinstitute|Springtron}}'s stage.
*"'''Sparring Ring'''": The background track for {{s|armsinstitute|Springtron}}'s stage, sourced directly from ''ARMS''.
*'''<nowiki>[</nowiki>{{SSBUMusicLink|ARMS|NAME REDACTED}}<nowiki>]</nowiki>''' ([[DLC]]): The background track for {{s|armsinstitute|Dr. Coyle}}'s stage.
*"'''[NAME REDACTED]'''": The background track for {{s|armsinstitute|Dr. Coyle}}'s stage, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|Vs. Hedlok}}''' ([[DLC]]): The background track that plays when fighting an opponent controlled by {{s|armsinstitute|Hedlok}}.
*"'''Vs. Hedlok'''": The background track for fighting an opponent controlled by {{s|armsinstitute|Hedlok}}, sourced directly from ''ARMS''.
*'''{{SSBUMusicLink|ARMS|ARMS Grand Prix Final Battle}}''' ([[DLC]]): The background track that plays while fighting Max Brass controlled by Hedlok.
*"'''ARMS Grand Prix Final Battle'''":
 
====Victory Fanfare====
====Victory Theme====
*"'''Victory! ARMS'''": An abridged cover of the ''ARMS'' theme song, notably using the vocals from the version in "Ribbon Ring".
*'''[[Victory theme#ARMS Victory Theme|Victory! Min Min]]''' ([[DLC]]): An abridged cover of the ''ARMS'' theme song, notably incorporating vocals from the version performed by Ribbon Girl.
 
====Other====
*The original unaltered main theme was used in the ''ARMS'' fighter teaser announcement during the Nintendo Direct Mini on March 26th, 2020, and again in the ''Mr. Sakurai Presents'' broadcast prior to Min Min's formal reveal trailer on June 22nd, 2020.


===Spirits===
===Spirits===
{{main|List of spirits (ARMS series)}}
{{main|List of spirits (ARMS series)}}
The following characters from the series are spirits.
{| class="wikitable sortable"
|-
! No. !! Image !! Name !! Type !! Class !! Slots !! Ability
|-
| 1,287 || [[File:Spring_man.png|center|64x64px]] || [[Spring Man]] || [[File:SpiritTypeNeutral.png|20px|center|Neutral]] || ★★★ || 3 || Fist Attack ↑
|-
| 1,288 || [[File:Ribbon_Girl_Spirit.png|center|64x64px]] ||[[Ribbon Girl]] || [[File:SpiritTypeGrab.png|20px|center|Grab]] || ★★ || 2 || Fist Attack ↑
|-
| 1,289 || [[File:Min_min.png|center|64x64px]] || [[Min Min]] || [[File:SpiritTypeAttack.png|20px|center|Attack]] || ★★★ || 2 || No Effect
|-
| 1,290 || [[File:Twintelle.png|center|64x64px]] || {{s|armsinstitute|Twintelle}} || [[File:SpiritTypeSupport.png|20px|center|Support]] || ★★ || 1 || Air Defense ↑
|-
| 1,291 || [[File:Ninjara.png|center|64x64px]] || [[Ninjara]] || [[File:SpiritTypeSupport.png|20px|center|Support]] || ★★ || 1 || Move Speed ↑
|}


==Trivia==
==Trivia==
*''ARMS'' is the newest major universe (represented by a character, stage, item, or Assist Trophy) to be represented in ''Super Smash Bros. Ultimate'' at launch, with an initial debut of June 2017.
*''ARMS'' is the newest major universe (represented by a character, stage, item, or Assist Trophy) to be represented in ''Super Smash Bros. Ultimate'' at launch, with an initial debut of June 2017.
*Before the release of ''Ultimate'', Sakurai considered adding characters from ''ARMS'', but according to him, no character could be added in the base game due to the character planning ending before ''ARMS'' was announced. On March 26th, 2020, it was later revealed on a Nintendo Direct Mini that an ''ARMS'' character would be a part of Challenger Pack 6, revealed and released in late June 2020.
*''ARMS'' is the third major fighting game universe to appear in ''Smash'', following ''[[Street Fighter]]'' and ''[[Fatal Fury]]''. Out of these, it is the only first-party series and the only one not to focus on 2D gameplay.
*''ARMS'' is the first universe of a DLC character to already have representation in the base game (via an Assist Trophy, Spirits, and Mii Costumes), but not a playable character, prior to the aforementioned character's release (as ''Super Mario'' and ''Fire Emblem'' already had playable characters prior to the releases of {{SSB4|Corrin}}, {{SSBU|Piranha Plant}}, and {{SSBU|Byleth}}).
**''ARMS'' is also the first Nintendo-owned universe to have its first character introduced as [[downloadable content]].
*''ARMS'' is the first major universe that debuted on the Nintendo Switch.
*''ARMS'' is the first major universe that debuted on the Nintendo Switch.
*Before the release of ''Ultimate'', Sakurai considered adding characters from ''ARMS'' to the base game, but according to him, it was impossible due to character planning ending before ''ARMS'' was announced. This was also the case for a ''Xenoblade Chronicles 2'' character, which was also later included by means of DLC.
*''ARMS'' is the only character-based universe to only have one game in its series.<!--The Duck Hunt universe includes other NES Zapper games like Hogan's Alley, and additionally, Vs. Duck Hunt and the 1976 projection version also exist. Additionally, Vs. Ice Climber exists.-->
*''ARMS'' is the third major fighting game universe to appear in ''Smash'', following {{uv|Street Fighter}} and {{uv|Fatal Fury}} and preceding {{uv|Tekken}}.
**However, in-game, the ''[[Final Fantasy]]'' universe is referred to as ''Final Fantasy VII''; however, some elements of the series representation originated in other ''Final Fantasy'' games.
**Out of these, it is the only one that is first-party.
*''ARMS'' is the only universe present in the base game that didn't have a series symbol originally, but would later gain one due to Min Min's inclusion as a playable character.
*''ARMS'' is the first universe of a DLC character to already have representation in the base game (via an Assist Trophy, Spirits, and Mii Costumes), but not a playable character, prior to the aforementioned character's release (as ''Mario'' and ''Fire Emblem'' already had playable characters prior to the releases of {{SSB4|Corrin}}, {{SSBU|Piranha Plant}}, and {{SSBU|Byleth}}).
**''ARMS'' is also the first Nintendo-owned universe to have its first character introduced as [[downloadable content]].
*''ARMS'' is the only universe to have ever confirmed a character's addition, but not which character would be added.
*''ARMS'' is the only universe to have ever confirmed a character's addition, but not which character would be added.
*''ARMS'' is the first universe to not have the flagship character or mascot as its first roster inclusion.
**''ARMS'' is also the only universe to have a fighter that had a Spirit before it became a fighter (that being Min Min).
**To justify [[Min Min]]'s inclusion over the perceived protagonist [[Spring Man]] (who is already present in the game as an [[Assist Trophy]]), Kosuke Yabuki explained that every fighter in ''ARMS'' is a protagonist.
*''ARMS'' is the only universe whose first fighter was introduced as DLC in ''Ultimate'' to have an [[Assist Trophy]] (that being [[Spring Man]]).
*''ARMS'' and {{uv|Bayonetta}} are the only universes to be represented in playable form solely by a female character.
**They are also the only universes with multiple ''Smash'' arrangements that were all done by the same composer - both ''Bayonetta'' arrangements were handled by Junichi Nakatsuru, while Atsuko Asahi worked on both ''ARMS'' remixes.
*''ARMS'' is one of two fighter-based universes to have only had one game released at the time of their first character's introduction into the ''Smash'' series. The other is {{uv|Xenoblade Chronicles}}.
**Unlike ''ARMS'', though, ''Xenoblade Chronicles'' would expand into its own series, with ''Xenoblade Chronicles X'' having already been announced by the time [[Shulk]] debuted in ''[[Super Smash Bros. for Nintendo 3DS]]''; additionally, it is part of the wider ''Xeno'' series, which later ''Xenoblade'' games have established more direct connections to. Thus, ''ARMS'' is not only the sole fighter-based universe in the ''Smash'' series to consist of a single entry, but the only one to have not at least had a new installment announced by the time a character from it was inducted into the playable roster.
*True to the original game traditions (except certain spin-offs and/or crossovers), the ''ARMS'', {{uv|Virtua Fighter}} and {{uv|Tekken}} casts are restrictively spoken in their native languages in all international versions of their ''Smash'' appearances.
**Coincidently, all three are 3D fighting games.


==References==
==References==
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{{ARMS universe}}
{{ARMS universe}}
[[Category:ARMS universe| ]]
[[Category:ARMS universe| ]]
[[es:ARMS (universo)]]

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