Editing A-sticking
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'''A-sticking''', also known as | '''A-sticking''', also known as '''T-sticking''', is a controller configuration where the [[C-Stick]] (right [[Control Stick]]) is set to Attack instead of Smash. A-sticking is derived from the C-Stick being set to a different function, similar to [[B-sticking]], and it is a shortcut for standard [[attack]]s, hence the A; T-sticking is derived from the stick being set to [[Tilt]]s. | ||
These are [[techniques]] that are possible with the A-Stick setup. | These are [[techniques]] that are possible with the A-Stick setup. | ||
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==No [[fast fall]] [[down aerial]] (''Brawl'')== | ==No [[fast fall]] [[down aerial]] (''Brawl'')== | ||
In both ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', if the player uses a down aerial by tapping the Control Stick down and pressing the [[A button]], they fast fall as they do it. In ''Melee'', players can instead just use the C-stick to not bother having to lightly tilt the Control Stick, as it allows them to execute the down aerial without fastfalling regardless of whether they tapped the C-stick or not. If the C-Stick is set to Smash in ''Brawl'', though, they will fast fall when doing the down | In both ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', if the player uses a down aerial by tapping the Control Stick down and pressing the [[A button]], they fast fall as they do it. In ''Melee'', players can instead just use the C-stick to not bother having to lightly tilt the Control Stick, as it allows them to execute the down aerial without fastfalling regardless of whether they tapped the C-stick or not. If the C-Stick is set to Smash in ''Brawl'', though, they will fast fall when doing the down air, even if it is tilted lightly. To avoid this then, players can set the C-stick to Attack. In {{forwiiu}}, the C-stick no longer causes the player to fastfall when executing a down air with it while set to Smash. | ||
==Attack in midair without losing momentum (''Wii U'')== | ==Attack in midair without losing momentum (''Wii U'')== | ||
In {{forwiiu}}, presumably due to a bug involving the C-stick's new ability to charge [[smash attack]]s by itself, having it held in any direction while set to Smash will cause the player to lose their momentum (in midair) and be unable to move, attack or [[grab]] (inputting a grab will cause the character to [[shield]] instead) until the stick is released. This prevents the C-stick from effectively working as a substitute to the Control Stick + A Button to perform aerials, as it will now cause the player to lose momentum, even if the C-stick is held in the direction the player is moving. While the C-stick can be quickly thrusted and returned to its neutral position, it | In {{forwiiu}}, presumably due to a bug involving the C-stick's new ability to charge [[smash attack]]s by itself, having it held in any direction while set to Smash will cause the player to lose their momentum (in midair) and be unable to move, attack or [[grab]] (inputting a grab will cause the character to [[shield]] instead) until the stick is released. This prevents the C-stick from effectively working as a substitute to the Control Stick + A Button to perform aerials, as it will now cause the player to lose momentum, even if the C-stick is held in the direction the player is moving. While the C-stick can be quickly thrusted and returned to its neutral position, it doesn't provide any significant advantage over the Control Stick + A method, since both will now cause the player to lose momentum. | ||
As such, setting the C-stick to Attack prevents this from happening, making A-sticking the optimal choice for players to efficiently use aerial attacks while keeping their midair momentum, like in the previous games. In {{for3ds}}, the C-stick on the [[New Nintendo 3DS]] is always set to Smash without a possibility of customization, causing this problem to always occur in said game | As such, setting the C-stick to Attack prevents this from happening, making A-sticking the optimal choice for players to efficiently use aerial attacks while keeping their midair momentum, like in the previous games. In {{for3ds}}, the C-stick on the [[New Nintendo 3DS]] is always set to Smash without a possibility of customization, causing this problem to always occur in said game. | ||
==Trivia== | ==Trivia== |