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|subtitle = ''Super Mario 3D Land'' | |subtitle = ''Super Mario 3D Land'' | ||
|name = 3D Land | |name = 3D Land | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-3D Land.png|300px]]|title2=3DS|tab2=[[File:SSB4_3D_Land.png|300px]]}} | ||
|caption = [[File:MarioSymbol.svg|50px | |caption = [[File:MarioSymbol.svg|50px]]<br>3D Land as it appears in ''Smash''. | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|hometo = '''SSB4:'''<br>{{SSB4|Mario}}<br>{{SSB4|Luigi}}<br>{{SSB4|Peach}}<br>{{SSB4|Bowser}}<br>{{SSB4|Dr. Mario}}<br>{{SSB4|Rosalina & Luma}}<br>{{SSB4|Bowser Jr.}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
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|ultimatesingles= Banned | |ultimatesingles= Banned | ||
|ultimatedoubles= Banned | |ultimatedoubles= Banned | ||
|interwiki | |interwiki=mariowiki | ||
|interwikiname= Super Mario Wiki | |interwikiname=Super Mario Wiki | ||
|interwikipage= | |interwikipage=3D Land | ||
}} | }} | ||
{{cquote|''A stage based on ''Super Mario 3D Land''. The screen will scroll automatically, causing all kinds of things to appear.''|cite=[[Super Smash Bros. 4 Official Site|''Super Smash Bros. 4'' Official Site]]}} | {{cquote|''A stage based on ''Super Mario 3D Land''. The screen will scroll automatically, causing all kinds of things to appear.''|cite=[[Super Smash Bros. 4 Official Site|''Super Smash Bros. 4'' Official Site]]}} | ||
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==Stage overview== | ==Stage overview== | ||
The stage is a travelling stage that cycles through | The stage is a travelling stage that cycles through a castle area, a valley, a downhill area, and a water area, ending in a warp pipe that restarts the cycle. The castle and downhill areas have the players moving horizontally to the right, while the valley and water area have players standing on platforms that move into the background. The [[Block#? Blocks|? Blocks]] spawn items when hit and have a higher than normal chance of spawning a [[Super Leaf]]. When first starting on the stage, players will spawn on four yellow platforms. These platforms will not spawn again on any successive cycles. | ||
The | |||
When first starting on the stage, players will spawn on four yellow platforms. These platforms will not spawn again on any successive cycles | |||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] consists only of a single platform in the water area; in front of the Skewers and final Warp Pipe. | In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] consists only of a single platform in the water area; in front of the Skewers and final Warp Pipe. | ||
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] take place in the water area with a metallic structure acting as the main platform that is resized and reshaped to match [[Final Destination (SSBU)|Final Destination]] and [[Battlefield (SSBU)|Battlefield]], respectively. The three [[soft platform]]s of the Battlefield form are metallic and are unique to this form | In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] take place in the water area with a metallic structure acting as the main platform that is resized and reshaped to match [[Final Destination (SSBU)|Final Destination]] and [[Battlefield (SSBU)|Battlefield]], respectively. The three [[soft platform]]s of the Battlefield form are metallic and are unique to this form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
3D_Land_Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | 3D_Land_Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | ||
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File:SSBU-3D LandBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-3D LandBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:SM3DL World 1-1.png|thumb|left|World 1-1 in ''Super Mario 3D Land''.]] | [[File:SM3DL World 1-1.png|thumb|left|World 1-1 in ''Super Mario 3D Land''.]] | ||
[[File:SM3DL World 8-2.png|thumb|left|World 8-2 in ''Super Mario 3D Land''.]] | [[File:SM3DL World 8-2.png|thumb|left|World 8-2 in ''Super Mario 3D Land''.]] | ||
This stage as a whole is based on the [[Nintendo 3DS]] game '' | This stage as a whole is based on the [[Nintendo 3DS]] game ''Super Mario 3D Land'', with each part of the level referencing levels from the game. | ||
The castle area is roughly based around | The castle area is roughly based around [[supermariowiki:World 1-1 (Super Mario 3D Land)|World 1-1]] with changes to layout of the platforms and the platforms themselves. The area is also a lot closer to {{s|mariowiki|Peach's Castle}} than it was in ''Super Mario 3D Land''. {{s|mariowiki|Flip Panel}}s also appear here as platforms, though they are not pass-through, as they are in the stage. Just prior to the stage transition is a {{s|mariowiki|Note Block}}, which can bounce fighters onto the incoming platforms; this block is two blocks long, as was often the case in ''Super Mario 3D Land''. | ||
The valley area's closest resemblance is {{iw|mariowiki|World 8-2|Super Mario 3D Land}}, in that both levels have steep rock cliffs with grass on top | The valley area's closest resemblance is {{iw|mariowiki|World 8-2|Super Mario 3D Land}}, in that both levels have steep rock cliffs with grass on top; however, the resemblance ends there, as the level in ''Super Mario 3D Land'' did not have moving platforms (other than ones that move in a circular pattern), or gray rocks protruding from the cliff sides. The cliff walls are also more red than they are in original game. Other than World 8-2, there are no levels that resemble the valley area. | ||
The downhill area is roughly based on {{iw|mariowiki|World 4-1|Super Mario 3D Land}}. In World 4-1, | The downhill area is roughly based on {{iw|mariowiki|World 4-1|Super Mario 3D Land}}. In World 4-1, the player navigates through the level by scaling steep cliff sides with grass tops. In this stage, the design of the soil found on the smaller cliffs with grass have been retained, and the gray rock cliff walls seen in the background are designed around the taller cliff walls in World 4-1. The level also has trees with rounded tops, which were also retained in this stage. However, the end of World 4-1 was located on top of a tree-like structure perched on top of the cliff, meaning that the player is mostly going upward, unlike in this stage where the battle goes downhill. | ||
The rotating block area comes from [[supermariowiki:World 4-3 (Super Mario 3D Land)|World 4-3]], [[supermariowiki:Special 3-2|Special 3-2]], and [[supermariowiki:Special 6-4 |Special 6-4]]. While rotating block platforms originate from [[supermariowiki:World 1-5 (New Super Mario Bros. Wii)|World 1-5]] and [[supermariowiki:World 3-5 (New Super Mario Bros. Wii)|World 3-5]] of ''[[supermariowiki:New Super Mario Bros. Wii|New Super Mario Bros. Wii]]'', the design of the blocks originate from ''Super Mario 3D Land''. In the levels that feature the rotating blocks, the level takes place in the sky above clouds, but in this stage, they're closer to the ground. | |||
The extending pipes, despite debuting in ''{{ | After that, various pipes can be seen, and some of them extend and retract, proving fighters higher ground. The extending pipes, despite debuting in ''{{s|mariowiki|Super Mario World}}'', never appear in ''Super Mario 3D Land''. | ||
The water area originates from a few different levels. The idea of | The water area originates from a few different levels. The idea of players on moving platforms come from [[supermariowiki:World 1-4 (Super Mario 3D Land)|World 1-4]], but the background and scenery of the stage mostly resemble [[supermariowiki:World 6-1 (Super Mario 3D Land)|World 6-1]]. The design of the moving platform; however, is different from ''Super Mario 3D Land'' as the moving platforms in the game are moved by the player standing on a side of the platform featuring arrows. The platform would then move in that direction by the two wheels on the sides along rails. The platforms in this stage do not feature the arrows and the wheels, and its movement on the rail is not based on the player, but instead moves automatically. This area of the stage also features the [[supermariowiki:Skewer (obstacle)|Skewer]] stage hazards, spiked pillars that lunge in the direction they are pointing. Skewers first appear in ''[[Super Mario World]]'', and have returned in recent ''Mario'' games. In ''Super Mario 3D Land'', Skewers appear in neither World 1-4 nor 6-1, but rather only in certain Airship levels, like [[supermariowiki:World 3-Airship (Super Mario 3D Land)|World 3-Airship]] and [[supermariowiki:World 6-Airship (Super Mario 3D Land)|World 6-Airship]]. The design of the Skewers has been retained. In this stage, Skewers lunge upward from the water below, breaking any platforms above them, and they deal a fixed 22% damage to fighters. Possibly due to causing lag, Skewers will not appear in online play/in [[For Fun]] mode. | ||
In ''Ultimate'', the level gained a graphical upgrade that redesigns some assets to instead match '' | In ''Ultimate'', the level gained a graphical upgrade that redesigns some assets to instead match ''[[supermariowiki:Super Mario 3D World|Super Mario 3D World]]'', such as the background platforms. | ||
{{clrl}} | {{clrl}} | ||
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|zh_tw=3D {{rollover|樂園|Lèyuán|?}} | |zh_tw=3D {{rollover|樂園|Lèyuán|?}} | ||
|zh_twM=3D Paradise | |zh_twM=3D Paradise | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*In the game files of {{forwiiu}}, there are unused files for this level along with [[Mushroomy Kingdom]]; however, the only file remaining in each directory is the item parameter file. | *In the game files of {{forwiiu}}, there are unused files for this level along with [[Mushroomy Kingdom]]; however, the only file remaining in each directory is the item parameter file. | ||
*This is one of the five stages to not appear in demo sequences in the 3DS version. The others are Mushroomy Kingdom, [[Dream Land | *This is one of the five stages to not appear in demo sequences in the 3DS version. The others are Mushroomy Kingdom, [[Dream Land (SSB4)]], [[Flat Zone 2]] and [[Super Mario Maker]]. | ||
*In {{for3ds}}, the Note Block changes pitch depending on which track is playing on the stage. This did not occur in ''Super Mario 3D Land'', but rather ''New Super Mario Bros. 2''. | *In {{for3ds}}, the Note Block changes pitch depending on which track is playing on the stage. This did not occur in ''Super Mario 3D Land'', but rather ''New Super Mario Bros. 2''. | ||
**In ''Ultimate'', the pitch only changes for ''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros. 3 Medley}}''. | **In ''Ultimate'', the pitch only changes for ''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros. 3 Medley}}''. | ||
*A cycle through the stage without any actions that change the speed of scrolling lasts about two minutes and five seconds. | *A cycle through the stage without any actions that change the speed of scrolling lasts about two minutes and five seconds. | ||
*If the true [[All-Star Mode]] has not been unlocked in the 3DS version of ''Smash 4'', this stage can still appear as the 6th stage, despite no ''Mario'' characters appearing at the time, due to {{SSB4|Bowser Jr.}} being unlockable in that game. | *If the true [[All-Star Mode]] has not been unlocked in the 3DS version of ''Smash 4'', this stage can still appear as the 6th stage, despite no ''Mario'' characters appearing at the time, due to {{SSB4|Bowser Jr.}} being unlockable in that game. | ||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] | *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Chain Chomp]], [[Thwomp]], [[Waluigi]], [[Skull Kid]], [[Metroid]], [[Nightmare]], [[Andross]], [[Tiki]], [[Ashley]], [[Color TV-Game 15]], [[Devil]], [[Yuri Kozukata]], [[Arcade Bunny]], [[Squid Sisters]], [[Shadow the Hedgehog]] and [[Rathalos]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Lugia]], [[Metagross]], [[Palkia]], [[Darkrai]], [[Zoroark]], [[Swirlix]], [[Inkay]] and [[Lunala]]. | ||
==References== | ==References== |