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| {{articleIcons|ssbm=y|ssbb=y}}
| | '''15-Minute Melee''' is a [[Multi-Man Melee]] mode in which the player must defeat as many Fighting Wire Frames as possible within 15 minutes without falling or [[Self-destruct|self-destructing]]. This is argubly one of the more difficult Multi-Man Melees, though simple strategies such as spamming a single move or evading the wireframes throughout the time period will suffice. |
| [[File:15MinuteMeleeGameplay.png|250px|thumb|Captain Falcon in 15-Minute Melee.]]
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| '''15-Minute Melee''' and '''15-Minute Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' respectively. While they both challenge the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') within 15 minutes without falling from the [[stage]] or [[self-destruct]]ing, the player will find that it becomes a challenge to merely make it through the match alive. These are arguably one of the more difficult Multi-Man modes, as throughout the 15 minutes, the player can accumulate a great deal of damage and eventually be easily KO'd by a middling attack or rogue item, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether may suffice (most infamously [[Donkey Kong]]'s [[Hand Slap]]). | |
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| The high scores of 15-Minute Melee depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents [[KO]]d. If it is not cleared, a record is made of the length of time the player lasted. In 15-Minute Brawl, the only record that is displayed is KOs, regardless of whether the player finished the match.
| | Defeating this mode will unlock [[Kongo Jungle N64]], an original [[SSB]] stage brought over to [[SSBM]]. |
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| Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies.
| | ==Strategies== |
| | ===[[Donkey Kong]]=== |
| | Go anywhere on the battlefield and constantly use the [[Down B]] move. Keep in mind that Bob-ombs and Explosives could appear, so if you see an item spawn, beware of the chance that it may lead to an early death. |
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| This mode was replaced by [[Rival Smash]] in ''[[Super Smash Bros. 4]]''.
| | ===[[Mario]], [[Luigi]], and [[Dr. Mario]]=== |
| | Spam the [[Mario Tornado]], [[Dr. Tornado]] or [[Luigi Cyclone]] back and forth on the arena. |
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| ==Rewards== | | ===[[Mewtwo]]=== |
| ===In ''[[Super Smash Bros. Melee]]''===
| | Stand on the edge of a main platform and press B to start the [[Shadow Ball]], and leave it there so any wireframes touching it will be damaged. If you get damaged yourself, throw the fully-charged Shadow Ball, and go back to the edge to start again. |
| *Clearing 15-Minute Melee will [[unlockable stage|unlock]] the {{SSB|Kongo Jungle}} stage, which originally appeared in ''[[Super Smash Bros.]]''
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| *Clearing 15-Minute Melee also gives the player a trophy of the [[Fighting Wire Frames]].
| | [[Category:Single Player Modes]] |
| | | [[Category:Multi-Man Melees]] |
| ===In ''[[Super Smash Bros. Brawl]]''===
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| *Clearing 15-Minute Brawl gives the player the [[Fighting Alloy Team|Green Alloy]] trophy.
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| ==Gallery==
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| <gallery>
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| File:15MinuteMelee.png|15 Minute Melee, as seen in the Stadium menu.
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| File:15MinuteBrawl.png|15 Minute Brawl, as seen in the Stadium menu.
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| </gallery>
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| [[Category:Co-op modes]] | |
| [[Category:Multi-Man modes]] | |
| [[Category:Single-player modes]]
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| [[Category:Modes (SSBM)]]
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| [[Category:Modes (SSBB)]]
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