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Editing 15-Minute Smash
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'''15-Minute Melee''' and '''15-Minute Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. While they challenge the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') within 15 minutes without falling from the [[stage]] or [[Self-destruct|self-destructing]], the player will find that it becomes a challenge to merely make it through the match alive. These are arguably two of the more difficult Multi-Man Melees and Brawls, as throughout the 15 minutes, the player can accumulate a great deal of damage and eventually be easily KO'd, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether may suffice. | |||
'''15-Minute Melee''' and '''15-Minute Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' respectively. While they | |||
The high scores of 15-Minute Melee depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents [[ | The high scores of 15-Minute Melee depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents [[Knock-out|knocked out]]. If it is not cleared, a record is made of the length of time which the character lasted. In a 15-Minute Brawl, the only record that is displayed is KOs, regardless of whether the player finished the match. | ||
Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies. | Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies. | ||
==Rewards== | ==Rewards== | ||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
*Clearing 15-Minute Melee will [[unlockable stage|unlock]] the | *Clearing 15-Minute Melee will [[unlockable stage|unlock]] the [[Congo Jungle|Kongo Jungle]] stage, which originally appeared in ''[[Super Smash Bros.]]''. | ||
*Clearing 15-Minute Melee also gives the player a trophy of the [[Fighting Wire Frames]]. | *Clearing 15-Minute Melee also gives the player a trophy of the [[Fighting Wire Frames]]. | ||
===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
*Clearing 15-Minute Brawl | *Clearing 15-Minute Brawl give the player the Green Alloy trophy. | ||
[[Category:Co-op Modes]] | |||
[[Category:Multi-Man Melees]] | |||
[[Category:Single Player Modes]] | |||
[[Category:SSBB modes]] | |||
[[Category:SSBM modes]] | |||
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