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'''15-Minute Melee''' and '''15-Minute Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. While they challenge the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') within 15 minutes without falling from the [[stage]] or [[Self-destruct|self-destructing]], the player will find that it becomes a challenge to merely make it through the match alive. These are arguably two of the more difficult Multi-Man Melees and Brawls, as throughout the 15 minutes, the player can accumulate a great deal of damage and eventually be easily KO'd, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether may suffice. | |||
'''15-Minute Melee''' and '''15-Minute Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' respectively. While they | |||
The high scores of 15-Minute Melee depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents [[ | The high scores of 15-Minute Melee depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents [[Knock-out|knocked out]]. If it is not cleared, a record is made of the length of time which the character lasted. In a 15-Minute Brawl, the only record that is displayed is KOs, regardless of whether the player finished the match. | ||
Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies | Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, it won't even matter if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies. | ||
==Rewards== | ==Rewards== | ||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
*Clearing 15-Minute Melee will [[unlockable stage|unlock]] the | *Clearing 15-Minute Melee will [[unlockable stage|unlock]] the [[Congo Jungle|Kongo Jungle]] stage, which originally appeared in ''[[Super Smash Bros.]]''. | ||
*Clearing 15-Minute Melee also gives the player a trophy of | *Clearing 15-Minute Melee also gives the player a trophy of The [[Fighting Wire Frames]]. | ||
===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
*Clearing 15-Minute Brawl | *Clearing 15-Minute Brawl give the player the Green Alloy trophy. | ||
[[Category:Co-op Modes]] | |||
[[Category:Multi-Man Melees]] | |||
[[Category:Single Player Modes]] | |||
[[Category:SSBB modes]] | |||
[[Category:SSBM modes]] | |||
[[Category:Co-op | |||
[[Category:Multi-Man | |||
[[Category:Single | |||
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