Editing 100-Man Smash
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{{articleIcons|ssbm=y|ssbb=y|ssb4 | {{articleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
[[File: | [[File:100manmelee1.png|250px|thumb|100-Man Melee.]] | ||
[[File: | [[File:100manbrawl.png|thumb|250px|100-Man Brawl.]] | ||
'''100-Man Melee,''' '''100-Man Brawl,''' '''100-Man | '''100-Man Melee,''' '''100-Man Brawl,''' and '''100-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]],'' ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. They challenge the player to defeat one hundred opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'') without getting [[KO]]'d or [[Self-destruct]]ing. In 100-Man Brawl and 100-Man Smash, playable [[character]]s appear as every twenty-fifth opponent. Unlike the regular opponents, these characters are able to take advantage of any [[item]]s that may appear. This mode usually takes a few minutes for players to defeat. | ||
==Checkpoints== | ==Checkpoints== | ||
A certain level of difficulty is programmed into four different checkpoints of 100-Man mode. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The | A certain level of difficulty is programmed into four different checkpoints of 100-Man mode. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of opponents, or by a spike in the amount at which they are spawned. | ||
===Beginning (0 opponents defeated)=== | ===Beginning (0 opponents defeated)=== | ||
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===99 opponents defeated=== | ===99 opponents defeated=== | ||
Right before the final challenger, there is one last pause. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes, and as a result, is slightly harder to defeat. In ''Brawl'', the last foe is the player's character (always player one if playing co-op). In ''Smash 4'', the last foe will additionally be in [[Super Mushroom|giant]] | Right before the final challenger, there is one last pause. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes, and as a result, is slightly harder to defeat. In ''Brawl'', the last foe is the player's character (always player one if playing co-op). In ''Smash 4'', the last foe will additionally be in [[Super Mushroom|giant]] form. | ||
==Rewards== | ==Rewards== | ||
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* Clearing Solo 100-Man Smash as a {{SSB4|Mii Swordfighter}} in under 3 minutes gives the [[List of SSB4 Music (Super Smash Bros. series)|Multi-Man Melee 2 (Melee)]] CD. | * Clearing Solo 100-Man Smash as a {{SSB4|Mii Swordfighter}} in under 3 minutes gives the [[List of SSB4 Music (Super Smash Bros. series)|Multi-Man Melee 2 (Melee)]] CD. | ||
* Clearing Solo 100-Man Smash as {{SSB4|Sonic}} in under 3 minutes gives the Speed Skater Shoes [[Equipment]]. | * Clearing Solo 100-Man Smash as {{SSB4|Sonic}} in under 3 minutes gives the Speed Skater Shoes [[Equipment]]. | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] | ||
[[Category:Multi-Man modes]] | [[Category:Multi-Man modes]] | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] | ||
[[Category:Modes (SSBB)]] | [[Category:Modes (SSBB)]] | ||
[[Category:Modes (SSB4-3DS)]] | [[Category:Modes (SSB4-3DS)]] | ||
[[Category:Modes (SSB4-Wii U)]] | [[Category:Modes (SSB4-Wii U)]] | ||