Editing 100-Man Smash
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{{articleIcons|ssbm=y|ssbb=y|ssb4 | {{articleIcons|ssbm=y|ssbb=y|ssb4-3ds=y}} | ||
[[File: | [[File:100manmelee1.png|250px|thumb|100-Man Melee.]] | ||
[[File: | [[File:100manbrawl.png|thumb|250px|100-Man Brawl.]] | ||
'''100-Man Melee,''' '''100-Man Brawl,''' '''100-Man | '''100-Man Melee,''' '''100-Man Brawl,''' and '''100-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]],'' ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. They challenge the player to defeat one hundred opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') without getting [[KO]]'d or [[Self-destruct]]ing. In 100-Man Brawl, playable [[character]]s appear as every twenty-fifth opponent. This mode usually takes a few minutes for players to defeat. | ||
==Checkpoints== | ==Checkpoints== | ||
A certain level of difficulty is programmed into four different checkpoints of 100-Man | A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man Brawl. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned. | ||
===Beginning | ===Beginning=== | ||
At the beginning of the match, two to three opponents spawn and they will gradually increase to between four and five. However, they are at a very low level, that of a level 1 [[Computer Player]]. There will be a short pause after defeating the first 25. | At the beginning of the match, two to three opponents spawn and they will gradually increase to between four and five. However, they are at a very low level, that of a level 1 [[Computer Player]]. There will be a short pause after defeating the first 25. | ||
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===50 opponents defeated=== | ===50 opponents defeated=== | ||
After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly [[approach]] the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges | After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly [[approach]] the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges. | ||
===90 opponents defeated=== | ===90 opponents defeated=== | ||
At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will [[shield]] | At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will [[shield]] [[dodge]] and use [[Smash Attack]]s much more often. | ||
===99 opponents defeated=== | ===99 opponents defeated=== | ||
Right before the | Right before the Final Challenger, there is one last pause to prepare yourself. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes, and as a result, is slightly harder to defeat. In ''Brawl'', the last foe is the player's character (always player one if playing co-op). | ||
==Rewards== | ==Rewards== | ||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
* Clearing 100-Man Melee will challenge the player to defeat | * Clearing 100-Man Melee will challenge the player to defeat [[Falco]], where victory will result in [[unlockable character|unlocking]] the character. | ||
* Clearing 100-Man Melee in under 4 minutes gives the Male Wire Frame [[trophy]]. | * Clearing 100-Man Melee in under 4 minutes gives the Male Wire Frame [[trophy]]. | ||
===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
* Clearing 100-Man Brawl will challenge the player to defeat | * Clearing 100-Man Brawl will challenge the player to defeat [[Falco]], where victory will result in [[unlockable character|unlocking]] the character. | ||
* Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongi [[sticker]]. | * Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongi [[sticker]]. | ||
* Clearing 100-Man Brawl in under 4 minutes gives the | * Clearing 100-Man Brawl in under 4 minutes gives the Multi-Man Melee 1 (Melee) [[CD]]. | ||
* Clearing 100-Man Brawl with all characters | * Clearing 100-Man Brawl with all characters grants the Blue Alloy trophy. | ||
* Clearing 100-Man Brawl with any character gives the [[Pitfall]] trophy. | |||
===In {{for3ds}}=== | ===In {{for3ds}}=== | ||
* Clearing 100-Man Smash will challenge the player to defeat | * Clearing 100-Man Smash will challenge the player to defeat [[Wario]], where victory will result in [[unlockable character|unlocking]] the character. | ||
* Simply playing 100-Man Smash once will result in | * Simply playing 100-Man Smash once will result in [[Victini]] to appear in [[Poké Ball]]s and [[Master Ball]]s. | ||
* Clearing 100-Man Smash for the first time gives the Auto-Healer Brawn Badge [[Equipment]]. | * Clearing 100-Man Smash for the first time gives the Auto-Healer Brawn Badge [[Equipment]]. | ||
* Clearing 100-Man Smash in under 3 minutes gives the custom move [[Dancing Blade|Effortless Blade]] for [[Marth]]. | * Clearing 100-Man Smash in under 3 minutes gives the custom move [[Dancing Blade|Effortless Blade]] for [[Marth]]. | ||
* Clearing 100-Man Smash with all characters | * Clearing 100-Man Smash with all characters grants the [[Shadow the Hedgehog|Shadow]] trophy. | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] | ||
[[Category:Multi-Man modes]] | [[Category:Multi-Man modes]] | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:SSBB modes]] | |||
[[Category: | [[Category:SSBM modes]] | ||
[[Category: | |||