Editing 100-Man Smash
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
'''100-Man Melee''' and '''100-Man Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge the player to defeat one hundred opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') without falling from the [[stage]] or [[Self-destruct|self-destructing]]. In 100-Man Brawl, playable [[character]]s appear as every twenty-fifth opponent. These usually take a few minutes for players to clear. | |||
'''100-Man Melee | |||
==Checkpoints== | ==Checkpoints== | ||
A certain level of difficulty is programmed into four different checkpoints of 100-Man | A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man Brawl. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned. | ||
===Beginning | ===Beginning=== | ||
From the beginning of the match, two to three opponents spawn and will gradually increase to between four and five. However they are behave at a very low level, that of a level 1 [[Computer Player]]. There will be a short pause after defeating the first 25. | |||
===25 opponents defeated=== | ===25 opponents defeated=== | ||
Line 16: | Line 11: | ||
===50 opponents defeated=== | ===50 opponents defeated=== | ||
After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly [[approach]] the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges | After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly [[approach]] the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges. | ||
===90 opponents defeated=== | ===90 opponents defeated=== | ||
At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will [[shield]] | At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will [[shield]] [[dodge]] and use [[smash attack]]s much more often. After these final opponents are defeated, there will be one short, last pause before the final challenger appears. | ||
===99 opponents defeated=== | ===99 opponents defeated=== | ||
After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes and as a result is slightly harder to defeat. In Brawl, the last foe is your own character (always player one, if you are playing co-op). | |||
==Known Strategies== | |||
===Donkey Kong=== | |||
Playing as [[Donkey Kong (SSBM)|Donkey Kong]] in ''Super Smash Bros. Melee'', situate him in the middle of the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be [[Knock-out|knocked out]] instantly. It is also recommended to ignore any kind of [[item]], especially those which are explosive. | |||
===Mario=== | |||
Keep using the [[Super Jump Punch]] on the Fighting Wire Frames. They'll be KO'd very quickly, requiring only one or two hits. Try not to hit any explosive item (such as [[Bob-omb|Bob-Ombs]] or even [[Capsule|Capsules]], since they can explode as well) and avoid to use it near the edge, because it can result in a [[self-destruct]]. | |||
===Roy=== | |||
Keep using [[Blazer]] on the Fighting Wire Frames. Similar with Mario, one hit should be enough to KO each of them. As usual, avoid explosives. | |||
== | ===Bowser=== | ||
== | Stay in the middle of the stage and use his [[Whirling Fortress]] as the Fighting Wire Frames approach. They should be KO'd with one hit each. If a [[Bob-omb]] spawns in the lowest platform, grab it and throw it away, then keep on spinning. | ||
===Young Link=== | |||
Stay in the middle of the stage and spin attack. One hit kills them. | |||
===Pikachu=== | |||
Simply stand underneath any spawn location and spam [[Thunder]]. One hit should [[KO]]. | |||
==100-Man Brawl== | |||
===Pikachu=== | |||
Stand on any platform and spam Thunder (Down-Special). The alloys should come over to you and die when even close to the thunder on lower difficulties. This method is relatively useful on unlocking timed 100 Multi-Man Brawl [[Challenges]] (many records shown this tactic can easily be done under three minutes). | |||
'''Meta Knight''' | |||
Use Mach Tornado. It should KO the Alloys quickly. Alternatively, you can use his Up-Smashin the center of the main platform. | |||
=== | ===Ike=== | ||
Stand in the center of the stage and use Eruption. This may not work on the first try. | |||
=== | ===Lucario=== | ||
Stand at either edge of the main platform and use Aura Sphere. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys). | |||
=== | ===Samus=== | ||
Stand at either edge of the main platform and use Charge Beam. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys). | |||
=== | ===Donkey Kong=== | ||
Use Hand Slap in the center of the main platform. | |||
== | ===Bowser=== | ||
Use his Up Special, Whirling Fortress | |||
== | ===Other Characters=== | ||
For most other characters, use their Up-Smash. Alternatively, grab a [[Bumper]] and/or [[Beam Sword]] for an easier win. | |||
==Rewards== | |||
* Clearing 100-Man Melee/Brawl will challenge the player to defeat [[Falco Lombardi|Falco]], where victory will result in [[unlockable character|unlocking]] the character. | |||
* Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives you the Ryuta Ippongi Sticker. | |||
* Clearing 100-Man Brawl in under 4 minutes gives you the Multi-Man Melee (Melee) CD. | |||
* Clearing 100-Man Brawl with all characters grants you the Blue Alloy Trophy. | |||
* Clearing 100-Man Brawl with any character gives you the Pitfall Trophy. | |||
[[Category:Co-op | [[Category:Co-op Modes]] | ||
[[Category:Multi-Man | [[Category:Multi-Man Melees]] | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:SSBB modes]] | |||
[[Category: | [[Category:SSBM modes]] | ||
[[Category: | |||