Editing 100-Man Smash
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{{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
[[File: | {{incomplete|Missing Ultimate info}} | ||
[[File:100manmelee1.png|250px|thumb|100-Man Melee.]] | |||
[[File:100manbrawl.png|thumb|250px|100-Man Brawl.]] | |||
[[File:MultiManBrawl.png|thumb|250px|100-Man Brawl.]] | [[File:MultiManBrawl.png|thumb|250px|100-Man Brawl.]] | ||
'''100-Man Melee,''' '''100-Man Brawl,''' '''100-Man Smash,''' and '''Century Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]],'' ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' | '''100-Man Melee,''' '''100-Man Brawl,''' '''100-Man Smash,''' and '''Century Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]],'' ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', respectively. They challenge the player to defeat one hundred opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'' and ''Ultimate'') without getting [[KO]]'d or [[Self-destruct]]ing. In 100-Man Brawl and 100-Man Smash, playable [[character]]s appear as every twenty-fifth opponent. Unlike the regular opponents, these characters are able to take advantage of any [[item]]s that may appear. This mode usually takes a few minutes for players to defeat. | ||
==Checkpoints== | ==Checkpoints== | ||
A certain level of difficulty is programmed into four different checkpoints of 100-Man mode. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The | A certain level of difficulty is programmed into four different checkpoints of 100-Man mode. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of opponents, or by a spike in the amount at which they are spawned. | ||
===Beginning (0 opponents defeated)=== | ===Beginning (0 opponents defeated)=== | ||
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===99 opponents defeated=== | ===99 opponents defeated=== | ||
Right before the final challenger, there is one last pause. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes, and as a result, is slightly harder to defeat. In ''Brawl'', the last foe is the player's character (always player one if playing co-op). In ''Smash 4'', the last foe will additionally be in [[Super Mushroom|giant]] form. In | Right before the final challenger, there is one last pause. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes, and as a result, is slightly harder to defeat. In ''Brawl'', the last foe is the player's character (always player one if playing co-op). In ''Smash 4'', the last foe will additionally be in [[Super Mushroom|giant]] form. In “Ultimate” the last foe will be additionally be in normal size form. | ||
==Rewards== | ==Rewards== | ||
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===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
* Clearing Century Smash alone under four minutes gives the Masked Lumen Spirit. | * Clearing Century Smash alone under four minutes gives the Masked Lumen Spirit. | ||
* Clearing Century Smash alone as Ken using only special moves gives | * Clearing Century Smash alone as Ken using only special moves gives a Classic Ticket. | ||
* Clearing Century Smash alone on Great Plateau Tower within five minutes gives the Champion's Wig Mii headgear. | * Clearing Century Smash alone on Great Plateau Tower within five minutes gives the Champion's Wig Mii headgear. | ||
* Clearing Century Smash alone as Wolf under five minutes gives 2500 Gold. | * Clearing Century Smash alone as Wolf under five minutes gives 2500 Gold. | ||
==Trivia== | ==Trivia== | ||
[[File:ChangeFighter.jpg|thumb|The "Change Fighter" option, appearing in the last few frames where it would normally say "Quit".]] | [[File:ChangeFighter.jpg|thumb|right|The "Change Fighter" option, appearing in the last few frames where it would normally say "Quit".]] | ||
*In {{for3ds}}, if the player gets a Failure and presses "Quit", occasionally, during the last few frames of the transition from the mode to the menu, the option will change to the standard "Change Fighter" option. | *In {{for3ds}}, if the player gets a Failure and presses "Quit", occasionally, during the last few frames of the transition from the mode to the menu, the option will change to the standard "Change Fighter" option. | ||
{{SSBUMenus}} | {{SSBUMenus}} | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] | ||
[[Category:Multi-Man modes]] | [[Category:Multi-Man modes]] | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] | ||
[[Category:Modes (SSBB)]] | [[Category:Modes (SSBB)]] | ||
[[Category:Modes (SSB4-3DS)]] | [[Category:Modes (SSB4-3DS)]] | ||
[[Category:Modes (SSB4-Wii U)]] | [[Category:Modes (SSB4-Wii U)]] | ||