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'''Ω forms''' ('''Omega forms''', also known as '''Final Destination forms''') ({{ja|終点化|Shūten ka}}, lit. ''Final Destination forms'') are alternate versions of stages in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' which have a [[Final Destination]]-like layout | '''Ω forms''' ('''Omega forms''', also known as '''Final Destination forms''') ({{ja|終点化|Shūten ka}}, lit. ''Final Destination forms'') are alternate versions of stages in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' which have a [[Final Destination]]-like layout, consisting of a single flat platform with all stage hazards removed. | ||
Pressing | Pressing the X button on the stage select screen in the [[Super Smash Bros. for Nintendo 3DS|3DS version]] of ''Smash 4'' will fill the circular cursor with either {{ja|終点|Shūten}} (Japanese), Ω (other languages) or DF (PAL French version, 3DS only), allowing Ω form stages to be selected. There is also an option in the rules to have the game automatically select Ω form stages at random; this is how stages are selected in [[For Glory]] mode. Ω form stages can also be selected at random by pressing the X button and selecting Random on the stage select screen. Final Destination itself can be selected as a Ω form stage, but this doesn't change its layout. | ||
In ''Super Smash Bros. Ultimate'', Ω forms are accompanied by a new stage option known as [[Battlefield form]]s. | In ''Super Smash Bros. Ultimate'', Ω forms are accompanied by a new stage option known as [[Battlefield form]]s. | ||
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Ω form stages are not all functionally identical, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower blast line. This can have a significant impact on characters' recovery, especially those with the ability to [[wall jump]]; for example, {{SSB4|Little Mac}} gains a tremendous advantage on a Ω form stage with walls; despite his notoriously weak recovery, he has a very strong wall jump, aiding his recovery significantly. This advantage, however, is strangely not applicable to [[Pac-Land]] as it is impossible to wall jump, despite the presence of walls. | Ω form stages are not all functionally identical, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower blast line. This can have a significant impact on characters' recovery, especially those with the ability to [[wall jump]]; for example, {{SSB4|Little Mac}} gains a tremendous advantage on a Ω form stage with walls; despite his notoriously weak recovery, he has a very strong wall jump, aiding his recovery significantly. This advantage, however, is strangely not applicable to [[Pac-Land]] as it is impossible to wall jump, despite the presence of walls. | ||
Certain Ω stages also have top [[blast line]]s at slightly different heights compared to Final Destination. Ω {{SSB4|Battlefield}}, | Certain Ω stages also have top [[blast line]]s at slightly different heights compared to Final Destination. Ω {{SSB4|Battlefield}}, [[Duck Hunt (stage)|Duck Hunt]], [[Hyrule Castle]], [[Jungle Hijinxs]], [[Kalos Pokémon League]], [[Luigi's Mansion]], [[Lylat Cruise]], [[Onett]], [[Pokémon Stadium 2]], [[Skyloft]], [[Temple]], [[Town and City]], [[Umbra Clock Tower]], [[Suzaku Castle]], [[Windy Hill Zone]], [[Castle Siege]], [[Boxing Ring]], [[Gamer]] and [[Midgar]] all have lower blast lines, while [[Halberd]], [[Coliseum]], and [[Palutena's Temple]] have higher blast lines. However these differences are far too minor to realistically affect gameplay, with the exception of Pokémon Stadium 2. Ω stages with grass along the platform where battles occur also increase characters' [[traction]], with the exception of [[Super Mario Maker]]. | ||
Most Ω form stages have [[Star KO]]s and [[Screen KO]]s enabled, even in cases where the original stage disabled them. | Most Ω form stages have [[Star KO]]s and [[Screen KO]]s enabled, even in cases where the original stage disabled them. | ||
===''Ultimate''=== | ===''Ultimate''=== | ||
In the introduction of Ω form and [[Battlefield form]] stages in the E3 2018 Nintendo Direct, [[Masahiro Sakurai]] stated that they differ only in music and aesthetics.<ref name="E32018Direct">{{cite web |url=https://youtu.be/L93H7YC-83o |title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch |accessdate=2016-06-20 |date=2014-06-12 |publisher=Official Nintendo YouTube channel }}</ref> Unlike in ''Smash 4'', the terrain and blast lines no longer vary between stages | In the introduction of Ω form and [[Battlefield form]] stages in the E3 2018 Nintendo Direct, [[Masahiro Sakurai]] stated that they differ only in music and aesthetics.<ref name="E32018Direct">{{cite web |url=https://youtu.be/L93H7YC-83o |title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch |accessdate=2016-06-20 |date=2014-06-12 |publisher=Official Nintendo YouTube channel }}</ref> Unlike in ''Smash 4'', the terrain and blast lines no longer vary between stages. This means all Ω forms are the same length as {{SSBU|Final Destination}}, in turn being shortened to the same length as {{SSBU|Battlefield}}. | ||
Despite this, stages that have the 2D flattening effect in the regular stages also have it in their | Despite this, stages that have the 2D flattening effect in the regular stages also have it in their Battlefield forms, which alters how hitboxes function. | ||
As in | As in ''Smash 4'', Ω form stages become roughly 50% bigger when in matches containing [[8-Player Smash|5 or more players]]. | ||
==Tournament legality== | ==Tournament legality== | ||
===''Smash 4''=== | ===''Smash 4''=== | ||
There is some debate on how Ω form stages should be | There is some debate on how Ω form stages should be handed in competitive play. Those who opt for the ban of Ω form stages note how not all stages are the same, as mentioned above. This means that recoveries and stage-spikes would be massively different, and the different stages' blast zones could create unforeseen variation in when characters are KO'd. However, in practice, Ω form stages are usually treated as equivalent to Final Destination. | ||
Ω form stages were notably banned at [[EVO 2015]], although this was primarily because of copyright reasons involving the rights to stream music played on certain stages. | Ω form stages were notably banned at [[EVO 2015]], although this was primarily because of copyright reasons involving the rights to stream music played on certain stages. | ||
===''Ultimate''=== | ===''Ultimate''=== | ||
Stages that have the 2D flattening effect on their Ω forms are typically banned for tournament use, as the effect significantly | Stages that have the 2D flattening effect on their Ω forms are typically banned for tournament use, as the effect significantly alters the function of hitboxes. | ||
[[Fountain of Dreams]] | [[Fountain of Dreams]] is banned due to framerate issues. | ||
[[Windy Hill Zone]] is also most often banned due to the dense grass hiding traps set by | [[Windy Hill Zone]] is also most often banned due to the dense grass hiding traps set by [[Isabelle (SSBU)|Isabelle]] and [[Snake (SSBU)|Snake]]. | ||
[[Gamer]] is sometimes banned due to the camera angle differing from other | [[Gamer]] is sometimes banned due to the camera angle differing from other stages. | ||
[[Garreg Mach Monastery]] | [[Garreg Mach Monastery]] is banned due to having a slightly lower ceiling than {{SSBU|Final Destination}} and the other Ω forms. <ref>https://twitter.com/Lyra_GP/status/1223989295830179842?s=09</ref><ref>https://twitter.com/Meshima_/status/1224001287009619968</ref> | ||
Otherwise, Ω forms are treated the same as | Otherwise, Ω forms are treated the same as [[Final Destination (SSBU)|Final Destination]] and are struck alongside it when either are picked. | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*The [[E3 2013|E3 2013 Developer Direct]] showed footage of {{SSB4|Mario}}, {{SSB4|Mega Man}}, and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω before the official announcement of the Ω forms of stages in the [[Super Smash Bros. Direct]]. | *The [[E3 2013|E3 2013 Developer Direct]] showed footage of {{SSB4|Mario}}, {{SSB4|Mega Man}}, and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω before the official announcement of the Ω forms of stages in the [[Super Smash Bros. Direct]]. | ||
**Likewise, during ''[[Brawl]]'' | **Likewise, during ''[[Brawl]]''‘s reveal during E3 2006; {{SSBB|Mario}}, {{SSBB|Link}}, {{SSBB|Pikachu}}, and {{SSBB|Kirby}} were seen fighting on a variant of {{SSBB|Battlefield}} without the smaller platforms. This was 8 years prior to the announcement or addition of Ω forms. | ||
*[[Suzaku Castle]] is the only stage to retain interactive elements from its original form in its Ω form, as the signs that appear behind the fighters can still be destroyed. Since these signs merely break when an attack occurs nearby, and do not physically interact with the fighters, they do not affect gameplay. | *In ''Smash 4'', [[Suzaku Castle]] is the only stage to retain interactive elements from its original form in its Ω form, as the signs that appear behind the fighters can still be destroyed. Since these signs merely break when an attack occurs nearby, and do not physically interact with the fighters, they do not affect gameplay. | ||
*The platforms fought on in the Ω | *The platforms fought on in the Ω versions of [[Corneria]] and [[Venom]] are identical, reflecting the fact that both stages have players fighting on the [[Great Fox]] in their standard forms. | ||
*When playing with more than four fighters on a stage's Ω form, the stage will be scaled a bit larger (1.5× larger in Ultimate).However, the stage will not be scaled larger when playing with more than four fighters on a [[Special Orders]] battle in ''for Wii U''. | |||
*When playing with more than four fighters on a stage's Ω form, the stage will be scaled a bit larger (1.5× larger in | *The Final Destination in the [[E3 2018|E3 2018 Demo]] for ''[[Super Smash Bros. Ultimate]]'' was the Ω form of [[Battlefield (SSBU)|Battlefield]], as the game's real {{SSBU|Final Destination}} stage was likely not finished at the time of initial demo. | ||
*The Final Destination in the [[E3 2018|E3 2018 Demo]] for ''[[Super Smash Bros. Ultimate]]'' was the Ω form of | **''Ultimate's'' iteration of Final Destination was later revealed in the [[Nintendo Direct#Super Smash Bros. Ultimate Direct (August 8, 2018)|Super Smash Bros. Ultimate Direct]] aired on August 8, 2018, the first time throughout the series that the stage had been officially revealed before the game's release. | ||
**''Ultimate'' | |||
==See also== | ==See also== | ||
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[[Category:Stages (SSBU)]] | [[Category:Stages (SSBU)]] | ||
[[Category:Final Destination (SSB4)]] | [[Category:Final Destination (SSB4)]] | ||