User:Toomai/SSB4 checklist

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The following things will need to be tested for wiki purposes as soon as possible once SSB4 comes out (or sooner, if possible).

More to be added once I think of it. Things like "document moveset damage, angle, and approximate power" should be obvious enough to not include. Feel free to add your own and fix predicted difficulties you think are wrong (or if new info becomes available), but please don't mess with the priorities too much.

Diff. Pri. Description Result
General
No IntenseDifficulty.png inf How can we tell the game has been patched? How can we tell what has been changed? It is possible to "save" intermediate versions for later study if we know they're about to be overwritten?
No IntenseDifficulty.png inf What in the game has been clearly changed from what was seen in beta screenshots/footage (such as Link's dair meteor smash being potentially removed)?
No HardDifficulty.png 100 Can you still air dodge or attack out of hitstun? And if so, to any altered degree, and does momentum cancelling still work as it did in Brawl?
No NormalDifficulty.png 95 How much hitstun does the game have compared to the previous Smash games?
No HardDifficulty.png 95 Is buffering still retained, and if so, to any altered degree?
No EasyDifficulty.png 90 Is L-cancelling back?
No HardDifficulty.png 90 How have edges been altered? Can you still grab the edge from behind? Has the distance you must be within to grab the ledge been noticably altered? Is the edge any harder to grab in any other way? Is planking effectively less viable? What are the "rules" determining how one can steal the edge from someone else?
No EasyDifficulty.png 85 Does powershielding reflect projectiles?
No HardDifficulty.png 80 Has the priority range been altered? Do aerials now follow normal priority and are interruptable through clanging? Have any other rules of priority been altered?
No HardDifficulty.png 80 Have shields been altered in any way? (Being made more durable/weaker, regenerating faster/slow, more/less shield stun, etc.)
No NormalDifficulty.png 75 How fast are the characters' falling speeds in comparison to previous games?
No EasyDifficulty.png 70 Is the fully charged smash multiplier still 1.4x?
No HardDifficulty.png 60 Have the mechanics of tripping been altered in any way?
No EasyDifficulty.png 60 What modes does staleness apply in?
No HardDifficulty.png 60 What are the staleness reductors? Has stale-move negation been altered in any way?
No VeryHardDifficulty.png 60 Have DI and SDI been altered in any way?
No VeryHardDifficulty.png 60 Has meteor cancelling been altered in any way? Do any characters have different meteor cancelling windows/rules?
No EasyDifficulty.png 60 Are DACUSes retained? If so, have they been altered in anyway, and which characters can benefit from it?
No NormalDifficulty.png 50 Are later hitboxes staled by earlier hits? (SSB64, SSBM) Do moves stale weirdly when interrupted with themselves? (SSBB) Are both these bugs fixed?
No NormalDifficulty.png 50 Has the dash dancing window been widened to make dash dancing viable again, or has it been eliminated completely?
No NormalDifficulty.png 40 Are techs sticky like SSBM or slippery like SSBB?
No HardDifficulty.png 40 Has the meteor smash angle window been altered? Are there are attacks that can qualify as spikes?
No NormalDifficulty.png 30 Has rebound been reimplemented?
No EasyDifficulty.png 30 Can items be grabbed during a dash? Does the dash attack continue after grabbing an item? What about with aerials (and comparing attack vs. grab to pickup)?
No NormalDifficulty.png 30 Does the smash charge interruption knockback bonus still exist? Is it still 1.2x?
No NormalDifficulty.png 30 Has Footstool Jumping been altered in any way? Does it now function as a proper attack and/or meteor smash?
No NormalDifficulty.png 30 Have wall jumping and wall clinging been altered in any way?
No HardDifficulty.png 20 Have the rules and effects of glancing blows been altered?
No EasyDifficulty.png 10 Have pain yells been reimplemented?
Character-specific
No HardDifficulty.png 100 In what ways have returning characters with a degree of cloning been decloned? Are any of the newcomers any sort of clone of another character?
0 39 NormalDifficulty.png 90 Which moves/animations of which characters have ambidextrous versions?
No VeryHardDifficulty.png 90 What are the rules with Rosalina's Lumas? Do they behave like a playable character similar to Nana or like Pikmin or something else entirely? Do they have a damage meter and sustain knockback like a playable character, or do they have hit points like Pikmin? If they have rules similar to Nana, can they grab on their own, and if so, can they chain grab with Rosalina? Does Rosalina have any restrictions to summoning more Lumas after a Luma is KO'd?
No VeryHardDifficulty.png 90 How has Lucario's aura mechanic been altered? Does he have a higher cap? Does his power increase at a sharper rate? Do the stock modifiers work any differently? Which attacks of his are affected by aura, and are any affected beyond a power increase?
No VeryHardDifficulty.png 90 How much damage dealt and sustained is necessary to charge Little Mac's Power Meter? How does it affect his moves beyond giving him an OHKO uppercut when fully charged? And is the fully charged uppercut a legitimate OHKO?
0 26 EasyDifficulty.png 85 Have the controls of any veterans' special moves changed? (example: Needle Storm between SSBM and SSBB)
No HardDifficulty.png 80 Has the lag out of grab releases been normalised? Do Bowser and Donkey Kong still retain their frame advantage on grab releases? Do Ness and Lucas still suffer their greater frame disadvantage? Have grab release animations been altered to prevent grab release followups?
No NormalDifficulty.png 75 Has the landing lag glitch been fixed? If not, has the rules of it been altered and are characters affected differently?
0 1 EasyDifficulty.png 70 Does double jump cancelling work?
No EasyDifficulty.png 70 What happens when Kirby copies a custom special move?
No NormalDifficulty.png 70 Has Dedede's down throw been altered? Does it still chain throw or does it induce tech chases on all characters instead? Has its set knockback been removed? In the unlikely event it still chain throws, can he still infinite or zero-death characters with it?
No NormalDifficulty.png 65 Has Fox regained the ability to jump cancel his Reflector? If so, does it work any differently than it did in Melee?
No EasyDifficulty.png 60 Does the grab release glitch still work?
No EasyDifficulty.png 60 Which characters can wall jump, crawl, and wall cling?
No EasyDifficulty.png 50 Is Yoshi still unable to jump out of his shield?
No NormalDifficulty.png 50 Can Pikachu still Quick Attack cancel? If so, has it been altered in any way?
No NormalDifficulty.png 50 Can Pikachu still chain throw with his forward and down throws? If so, have they been effectively nerfed to not be so deadly on fastfallers?
No NormalDifficulty.png 40 Have the mechanics of Mario's Cape been altered? Can Mario still Cape glide with it?
No HardDifficulty.png 40 Have the sacrificial KO rules of the suicide moves (e.g. Flying Slam, Inhale, etc.) been altered? (i.e., does the game consider one character to die before the other, does ports or the specific opposing character play any part in it, can the suicide initiator jump away without getting KO'd immediately after the opponent is KO'd)
No NormalDifficulty.png 30 Does Pikmin pluck speed still depend on terrain?
No EasyDifficulty.png 30 Do Olimar's Pikmin still react unusually with priority? (i.e. being somewhat treated as projectiles, so being able to clang with aerials and not being interruptable through clanging)
No EasyDifficulty.png 25 Does Fox's forward aerial still possess a "hover" effect that can boost the height of his jumps when used in conjunction?
No EasyDifficulty.png 20 Can Bowser still Koopa Hop with Flying Slam?
Stage-specific
No NormalDifficulty.png 80 Do the blast lines' positioning of the Final Destination variants differ? Are the undersides of the Final Destination variants shaped identically?
No HardDifficulty.png 65 Are the dimensions of stages in both versions identical?
Item-specific
No NormalDifficulty.png 50 Do Poke Balls and Assist Trophies have a limit on the amount that can be spawned at the same time? If so, what is the limit?
No EasyDifficulty.png 35 Can Assist Trophies be picked up and used like other items, or do they still have different usage rules like in Brawl?
No NormalDifficulty.png 25 Has the AI of Assist Trophies characters been improved so that they don't jump off the stage as frequently as they did in Brawl?
No NormalDifficulty.png 25 Which Pokemon and Assist Trophy characters can be attacked and KO'd?
No NormalDifficulty.png 5 Can you still shell hop with the Green Shell? If so, can you indefinitely gain height with it and rise above the reach of opponents to indefinitely stall?