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Display title | Traction |
Default sort key | Traction |
Page length (in bytes) | 14,340 |
Page ID | 1408 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | |
Edit | No extra protection (infinite) |
Move | No extra protection (infinite) |
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Page creator | MaskedMarth (talk | contribs) |
Date of page creation | 13:36, October 31, 2006 |
Latest editor | Diddy Kongstar (talk | contribs) |
Date of latest edit | 21:35, October 20, 2023 |
Total number of edits | 118 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (8) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Traction is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, wavedashing, being hit by an attack while grounded, and so on. Traction is measured in negative units/frame². Having... |
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