Template talk:Infobox Enemy

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{{{name}}}
{{{image}}}
Universe {{{universe}}}
Level(s) appears in {{{level}}}
HP EasyDifficulty.png NormalDifficulty.png HardDifficulty.png VeryHardDifficulty.png IntenseDifficulty.png
  {{{ehp}}} {{{nhp}}} {{{hhp}}} {{{vhp}}} {{{ihp}}}
Point worth {{{points}}}
Goomba
Goomba - Brawl Trophy.png
Universe Mario
Level(s) appears in Various places
HP EasyDifficulty.png NormalDifficulty.png HardDifficulty.png VeryHardDifficulty.png IntenseDifficulty.png
  5 6 8 10 12
Point worth 200

Check that stuff up there. That's how I envision this template once I/we determine how much HP the enemies have. The box on the left is the operational coding; the one on the right is a demo. The way this box is coded now (the one on the right, not the one currently in use), if an HP is left blank (the variables are ehp, nhp, hhp, vhp, and ihp - the first letter of the difficulty followed by "hp"), a "?" will be displayed. What do you think? Toomai Glittershine eXemplary Logic 02:06, 26 May 2009 (UTC)

I think that you're amazing at life. Just amazing. I was going to wait to include the HP stuff til you finished your data collecting, but GO FOR IT. Miles (talk) 02:26, 26 May 2009 (UTC)

Rework[edit]

Would it be desirable to rework this template to be less SSE-specific, so it a) could be used on pages that use Template:Infobox Character General without being redundant, b) could be used for Smash Run/Master Fortress enemies, and c) future-proofing against the possibility of enemies in Ultimate? Same goes for Template:Boss. Miles (talk) 18:24, 26 October 2018 (EDT)