Editing Stale-move negation

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 96: Line 96:
In addition, the {{SSBU|Ice Climbers}} behave differently in that Nana now affects the shared queue. Popo updates the queue when the [[freeze frame]]s from his attack expire, while Nana reads the queue when her attack hits. As a result, if Nana hits during Popo's freeze frames, she will share the same staleness level; if she hits after the freeze frames are over, her move will be one level more stale. Oddly, Nana does not read the queue at all if Popo hits before she acts, which means her first neutral attack will always deal base damage unless she hits alone. This oddity does not occur for item swings.
In addition, the {{SSBU|Ice Climbers}} behave differently in that Nana now affects the shared queue. Popo updates the queue when the [[freeze frame]]s from his attack expire, while Nana reads the queue when her attack hits. As a result, if Nana hits during Popo's freeze frames, she will share the same staleness level; if she hits after the freeze frames are over, her move will be one level more stale. Oddly, Nana does not read the queue at all if Popo hits before she acts, which means her first neutral attack will always deal base damage unless she hits alone. This oddity does not occur for item swings.


Transformations no longer reset the queue, as in ''Melee''. As such, the staleness queue is now fully shared between {{SSBU|Pokémon Trainer}}'s three Pokémon, unlike in ''Brawl''. {{SSBU|Pyra}} and {{SSBU|Mythra}} also fully share their staleness queue as well, similarly to Zelda and Sheik in ''Melee''.
Transformations no longer reset the queue, as in ''Melee''.


Items went under another adjustment in ''Ultimate''. Items no longer enter the stale-move negation queue, making items unable to stale their damage or refresh other moves. The exception to this rule is attacking with battering items like [[Beam Sword]] or [[Home-Run Bat]], which do still count as "attacks" that are added to the stale queue as their own unique action. However, throwing a battering item does not affect the queue like any other item.
Items went under another adjustment in ''Ultimate''. Items no longer enter the stale-move negation queue, making items unable to stale their damage or refresh other moves. The exception to this rule is attacking with battering items like [[Beam Sword]] or [[Home-Run Bat]], which do still count as "attacks" that are added to the stale queue as their own unique action. However, throwing a battering item does not affect the queue like any other item.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: