Editing Stale-move negation

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In addition, certain hitboxes appear to be immune to the stale moves system due to being attached to an object, which is attached to another object, which is attached to a character. It is believed the "signal" to alter the damage of such hitboxes is not properly propagated along such object chains. An example of this behaviour is {{SSBB|Zero Suit Samus}}'s [[neutral air]] in ''Brawl''.
In addition, certain hitboxes appear to be immune to the stale moves system due to being attached to an object, which is attached to another object, which is attached to a character. It is believed the "signal" to alter the damage of such hitboxes is not properly propagated along such object chains. An example of this behaviour is {{SSBB|Zero Suit Samus}}'s [[neutral air]] in ''Brawl''.


In ''Brawl'' onward, stale-move negation does not apply to any single-player mode outside of the [[Home-Run Contest]] (except ''Ultimate''{{'}}s [[Training Mode]], if Stale Moves is turned on). It additionally does not apply in the [[Online Practice Stage]], and the testing mode in [[customization]]. In the single-player and practice area cases, the freshness bonus is also ignored, so attacks always do their base damage.
In ''Brawl'' onward, stale-move negation does not apply to any single-player mode outside of the [[Home-Run Contest]]. It additionally does not apply in the [[Online Practice Stage]], and the testing mode in [[customization]]. In the single-player and practice area cases, the freshness bonus is also ignored, so attacks always do their base damage.


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