Editing Stale-move negation
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In addition, certain hitboxes appear to be immune to the stale moves system due to being attached to an object, which is attached to another object, which is attached to a character. It is believed the "signal" to alter the damage of such hitboxes is not properly propagated along such object chains. An example of this behaviour is {{SSBB|Zero Suit Samus}}'s [[neutral air]] in ''Brawl''. | In addition, certain hitboxes appear to be immune to the stale moves system due to being attached to an object, which is attached to another object, which is attached to a character. It is believed the "signal" to alter the damage of such hitboxes is not properly propagated along such object chains. An example of this behaviour is {{SSBB|Zero Suit Samus}}'s [[neutral air]] in ''Brawl''. | ||
In ''Brawl'' onward, stale-move negation does not apply to any single-player mode outside of the [[Home-Run Contest]] | In ''Brawl'' onward, stale-move negation does not apply to any single-player mode outside of the [[Home-Run Contest]]. It additionally does not apply in the [[Online Practice Stage]], and the testing mode in [[customization]]. In the single-player and practice area cases, the freshness bonus is also ignored, so attacks always do their base damage. | ||
==External links== | ==External links== |