User contributions for TremendoDude
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December 20, 2023
- 14:4814:48, December 20, 2023 diff hist +109 Monado Arts →Activation, duration and effects: Shield Art duration drained on hit
December 15, 2023
- 12:2312:23, December 15, 2023 diff hist −17 Monado Arts →Buffered deactivation: Reorganized Jump Art Buffered Deactivation section for clarity regarding its uses in both Smash 4 and Ultimate. Other slight adjustments for clarity.
December 14, 2023
- 13:3313:33, December 14, 2023 diff hist +211 Vision →Techniques: Rewrote intro Tag: Mobile edit
- 11:1711:17, December 14, 2023 diff hist +2 m Vision →Shadow Eye: Replaced the Xenoblade fandom link with the Nintendo Reliant Alliance's XenoSeriesWiki version of the page Tag: Mobile edit
- 05:3205:32, December 14, 2023 diff hist +4 m Vision →Shadow Eye: Italicized Xenoblade to match with the Origins section
- 05:2805:28, December 14, 2023 diff hist +538 Vision →Technical data: Added info regarding the mechanics of the counterattack's scaling knockback and damage, as well as a fun fact regarding Ultimate's messed up scaling formula resulting in weaker counters from stronger attacks.
- 04:3504:35, December 14, 2023 diff hist −70 m Vision →Technical data: Removed misinfo regarding decreased damage from MArts causing decreased KB, added reference to Shield's decreased KB in Ultimate, removed extra reference to Vision Sliding.
- 03:4503:45, December 14, 2023 diff hist +2,108 Vision →Techniques: Renamed the "Vision Sliding" section to "Techniques", adding Shadow Eye as a second Vision technique. (In the future, Shadow Eye should link to a main "shadow i-frames" page, which discusses the phenomenon as it applies to the rest of the Smash 4 cast.) May add some example Shadow Eye setups in the future.
- 02:3302:33, December 14, 2023 diff hist +78 m Donkey Kong (SSB4) →Special moves: Corrected detail regarding DK UpB's invincicopter / shadow i-frames
- 02:1402:14, December 14, 2023 diff hist +135 m Monado Arts →Buffered deactivation: Removed unnecessary acronyms, corrected Monado Purge reference (it's a 50/50 even without this tech, but the tech extends its effective range), added details regarding Jump Art Buffered Deactivation's use in Ultimate.
- 01:3901:39, December 14, 2023 diff hist +32 Monado Arts →Dial storage: Slight overhaul. Fixed redundancy, cleaned up, organized, corrected misinfo.
- 01:0901:09, December 14, 2023 diff hist +342 Charge →Chargeable special moves: Added Shulk's Monado Arts, which charges to open the Monado Art wheel. current
- 00:1500:15, December 14, 2023 diff hist +91 m Monado Arts →Infinite Monado Arts glitch: Adjusted the patch when the egg lay glitch was likely fixed.
December 13, 2023
- 23:4523:45, December 13, 2023 diff hist +23 m Advanced technique →Shulk: Adjusted order, renamed "Monado Art buffered deactivation" to "Buffered deactivation", added SSBU icon to techniques that still see use in Ultimate.
- 23:4023:40, December 13, 2023 diff hist +2,472 Monado Arts →Techniques: Reordered techniques in Alphabetical Order (save for the glitch at the end), renamed "Monado Art Buffered Deactivation" to "Buffered Deactivation", BD overhaul (adds BD's more common and current use for transitional combos), MARC overhaul (correct misinformation, include resurgence in Ultimate), lesser adjustments for DS/MAIL/MALLC, added Smash 4's "Easter Sunday" Yoshi Egg version of the Infinite Monado Arts glitch.
- 21:1021:10, December 13, 2023 diff hist +208 m Vision →Vision Sliding: Noting the difference in effectiveness between air-to-ground and turnaround Vision Slides; expanded the speed ranking at the end.
- 20:1420:14, December 13, 2023 diff hist −2 m Vision →Vision Sliding: Changed "Special Attack" to "Special Move" to match up with the in-game Controls label
- 19:4319:43, December 13, 2023 diff hist +43 m Vision →Vision Sliding: added reference to performing Vision Slide during a Perfect Pivot
- 19:0219:02, December 13, 2023 diff hist +1 m Vision →Vision Sliding: typo "ablity"
- 19:0119:01, December 13, 2023 diff hist +422 Vision →Vision Sliding: Added the Bidou method, touched up the description of the activation to flow from immediate result (tiny slide) to activation result. Not sure atm if the Bidou version has the same slide distance as the air-to-ground version, considering air speed and air accel likely wouldn't be a factor if there's no airtime.